Good code never goes out of date! It still works, I just made some minor fixes xDThe campaign version is seriously out of date, I'm pulling it down because I haven't maintained it in a bit. If someone wants it hit me up I can pass it your way, and I'll update it before I do. I also have the pre-RoS one laying around still if anyone wants that as well (for level 60).
Edit: Tonight when I sit down and relax gonna look at starting work on the plugin. Still having net issues too ggggggg.
It works equally well on any difficulty.does it do t1 good?
Was just babysitting this on its first few runs, A1 fine killed warden looted key and moved to A2 without clearing all of the fields of misery
A2 I watched it kill the keywarden then TP without looting the key, I had to step in and pause bot loot etc, then act 3 it looted the key on its own
Checked act 2 again and it is not looting the key in A2 just doing TP right away, even with a loot delay set
Apart from that works like a charm
Glutt is A2 key, yet from my experience the keys can drop off of any act.Thank you for that confirmation, suhteevah.
Somehow offtopic: What warden drops key of gluttony? I really don't have time to stay and watch the bot farm every key. I have 3 of those gluttony keys. Someone could please tell me? I have more of the others so i need to know which act to farm.
I have noticed this issue as well, trying to nail down what it is atm.Strangeness for me today. When it tries act I, it often picks a weird waypoint and tries to walk there. Today, it tried to walk out of the front gate of New Tristam, and got stuck on the gate.