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Unified Trinity Community Edition

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Should probably lock this thread; its getting long and unwieldy. Technically, everybody should be migrating to Unified anyway right? I mean, posting problems about GilesTrinity probably will never will get addressed properly anyway
 
Should probably lock this thread; its getting long and unwieldy. Technically, everybody should be migrating to Unified anyway right? I mean, posting problems about GilesTrinity probably will never will get addressed properly anyway

Thread: Unified Trinity Community Edition

From What I am reading this is the newest thread and this is the second one.
 
Just saying that now that there is "only" unified, instead of adding to this thread (where things will get lost), each trinity problem should get it's own thread... sorta like what happened when Giles got his own forum.
 
So i am having the same issue another Buddy is having, but there was no answer for the question. When i pause then UN pause my bot it doesn't continue where it was it just says bot paused at the bottom of the BOT. I have to click STOP then START and skips the current profile it is on and moves on to the next, was the pause button deconfigured or something?

Can you ZIP and attach a log of this happening? Instructions are in my signature.

actualy when i moved the tab in giles plugin settings it worked... but now i dont know if my rules work or not

Sounds like your loot rules are making it pickup the gold, since you weren't using the built-in Trinity settings.
 
Hey rrrix, the checkbox to only kite in Archon form is not working. It just kites all the time unless you bring the kiting distance down to 0.
 
Have high issue with picking up legendaries!

- Rare: 1377 [136.69 per hour] {17.74 %}
--- ilvl 54 Rare: 2 [0.2 per hour] {0.03 %}
--- ilvl 58 Rare: 69 [6.85 per hour] {0.89 %}
--- ilvl 59 Rare: 64 [6.35 per hour] {0.82 %}
--- ilvl 60 Rare: 229 [22.73 per hour] {2.95 %}
--- ilvl 61 Rare: 574 [56.98 per hour] {7.39 %}
--- ilvl 62 Rare: 286 [28.39 per hour] {3.68 %}
--- ilvl 63 Rare: 153 [15.19 per hour] {1.97 %}
- Legendary: 17 [1.69 per hour] {0.22 %}
--- ilvl 61 Legendary: 8 [0.79 per hour] {0.1 %}
--- ilvl 63 Legendary: 9 [0.89 per hour] {0.12





Items picked up by quality:
- Rare: 679 [67.4 per hour] {99.56 %}
--- ilvl 58 Rare: 34 [3.38 per hour] {4.99 %}
--- ilvl 59 Rare: 4 [0.4 per hour] {0.59 %}
--- ilvl 60 Rare: 118 [11.71 per hour] {17.3 %}
--- ilvl 61 Rare: 185 [18.36 per hour] {27.13 %}
--- ilvl 62 Rare: 221 [21.94 per hour] {32.4 %}
--- ilvl 63 Rare: 117 [11.61 per hour] {17.16 %}
- Legendary: 3 [0.3 per hour] {0.44 %}
--- ilvl 61 Legendary: 2 [0.2 per hour] {0.29 %}
--- ilvl 63 Legendary: 1 [0.1 per hour] {0.15 %}
 
Hey guys,

Complete Noob here just trying to figure out how to bot lol.

Any like basic how to guides? I've read a lot of these threads, but haven't found anything that gives me the generic break down of how to get my bot going up and successfully.
You should manually set your skill build, than use db+gilestrinity+radsatom OR atom+unstucker and set db to your liking, and disable unstucker on giles and tfound a good profile for the act you want to bot and then hit the start button and select gilespluggin. If this was confusing you should probably be reading the first pages of the threads of the plugins i have told and the quick start for db.

Cheers. =3
 
Hey there!
After running my monk for a period of time, with the weapon swap + inna?s build, I found that the bot somehow managed to sell or drop my off-hand weapon. I am in deep grief of course (lol). Anyway I would just like to put it out there, for rrrix to look on, and for monks using it to be aware.
 
Keep getting this but the bot is working.
Any ideas?
Using Beta, Giles 1.7.14
Atom 2.017
Thanks

[Trinity][CacheManagement]System.AccessViolationException: Could not read bytes from 00000008 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.ACD.[](ACD , Int32 )
at Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Internals.Actors.DiaUnit.get_IsInvulnerable()
at GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
at GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
at GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
at GilesTrinity.GilesTrinity.RefreshCacheMainLoop()
 
Keep getting this but the bot is working.
Any ideas?
Using Beta, Giles 1.7.14
Atom 2.017
Thanks

[Trinity][CacheManagement]System.AccessViolationException: Could not read bytes from 00000008 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.ACD.[](ACD , Int32 )
at Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Internals.Actors.DiaUnit.get_IsInvulnerable()
at GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
at GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
at GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
at GilesTrinity.GilesTrinity.RefreshCacheMainLoop()

We know, lot of work is made on next release on this error. I hope that last version where this error appear :)
 
Can you ZIP and attach a log of this happening? Instructions are in my signature.



Sounds like your loot rules are making it pickup the gold, since you weren't using the built-in Trinity settings.

in my loot rules it says to pick up 250 gold minimum, and my bot picks every single gold.(but when i moved the tab in ITEMS in giles plugin setings it helped, but now i dont know if my loot rules are used at all .
 
Seems swapping for Monk is enabled by default, with tickbox on or off it still wants to do it No way to not have it work.
[17:47:08.815 N] ========== Grid segmentation resetting!!! ============
[17:47:13.668 N] [Swapper] Crashed during a swap, no fear all is ok.

pause button doesn't work anymore, won't come out of a paused state, you have to physically stop and start the bot again, this is really fucked, was my fav feature

I am using ItemRules20061UniTrinity1-7-1-4stable.zip which is based on 1.7.1.4

G
 
Seems swapping for Monk is enabled by default, with tickbox on or off it still wants to do it No way to not have it work.
[17:47:08.815 N] ========== Grid segmentation resetting!!! ============
[17:47:13.668 N] [Swapper] Crashed during a swap, no fear all is ok.

pause button doesn't work anymore, won't come out of a paused state, you have to physically stop and start the bot again, this is really fucked, was my fav feature

I am using ItemRules20061UniTrinity1-7-1-4stable.zip which is based on 1.7.1.4

G

Pause button fixed in next release.
I have never see that with my monk... I re check
 
not picking up any level gems, boxes ticked or not ticked, all are ignored.

Thnaks for the pause button fix.

G

EDIT: picking up gems now, had to untick all boxes, save setting, open up again, tick boxes and save settings.

G
 
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is the unstuck function here better or the UNSTUCKME plugin better? as usually i use that for unstucks and disable trinities unstuck function
 
Latest developer branch.
Bot stucks in keep depths 2

WPixF.jpg


Code:
[08:23:52.698 D] Successfully generated path from {X=327,Y=326} to {X=332,Y=369} in 00:00:00.0008160 with 44(10) hops
[08:23:52.784 D] System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
   w GilesTrinity.GilesTrinity.RefreshDiaGetWeights()
   w GilesTrinity.GilesTrinity.RefreshDiaObjectCache()
   w GilesTrinity.GilesTrinity.GilesGlobalOverlord(Object ret)
   w GilesTrinity.GilesTrinity.<ReplaceTreeHooks>b__12(Object ctx)
   w Zeta.TreeSharp.Decorator.CanRun(Object context)
   w Zeta.TreeSharp.Decorator..()
   w Zeta.TreeSharp.Composite.Tick(Object context)
   w Zeta.TreeSharp.PrioritySelector..()
   w Zeta.TreeSharp.Composite.Tick(Object context)
   w Zeta.Common.HookExecutor.Run(Object context)
   w Zeta.TreeSharp.Action.RunAction(Object context)
   w Zeta.TreeSharp.Action..()
   w Zeta.TreeSharp.Composite.Tick(Object context)
   w Zeta.TreeSharp.PrioritySelector..()
   w Zeta.TreeSharp.Composite.Tick(Object context)
   w Zeta.CommonBot.BotMain.()
[08:23:52.888 D] Node is 106.3475 away.
[08:23:52.891 D] Successfully generated path from {X=329,Y=326} to {X=332,Y=369} in 00:00:00.0008644 with 44(11) hops
[08:23:52.977 D] System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
   w GilesTrinity.GilesTrinity.RefreshDiaGetWeights()
   w GilesTrinity.GilesTrinity.RefreshDiaObjectCache()
   w GilesTrinity.GilesTrinity.GilesGlobalOverlord(Object ret)
   w GilesTrinity.GilesTrinity.<ReplaceTreeHooks>b__12(Object ctx)
   w Zeta.TreeSharp.Decorator.CanRun(Object context)
   w Zeta.TreeSharp.Decorator..()
   w Zeta.TreeSharp.Composite.Tick(Object context)
   w Zeta.TreeSharp.PrioritySelector..()
   w Zeta.TreeSharp.Composite.Tick(Object context)
   w Zeta.Common.HookExecutor.Run(Object context)
   w Zeta.TreeSharp.Action.RunAction(Object context)
   w Zeta.TreeSharp.Action..()
   w Zeta.TreeSharp.Composite.Tick(Object context)
   w Zeta.TreeSharp.PrioritySelector..()
   w Zeta.TreeSharp.Composite.Tick(Object context)
   w Zeta.CommonBot.BotMain.()
[08:23:53.080 D] Node is 106.3475 away.
[08:23:53.082 D] Successfully generated path from {X=329,Y=326} to {X=332,Y=369} in 00:00:00.0008928 with 44(11) hops
[08:23:53.169 D] System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
   w GilesTrinity.GilesTrinity.RefreshDiaGetWeights()
   w GilesTrinity.GilesTrinity.RefreshDiaObjectCache()
   w GilesTrinity.GilesTrinity.GilesGlobalOverlord(Object ret)
   w GilesTrinity.GilesTrinity.<ReplaceTreeHooks>b__12(Object ctx)
   w Zeta.TreeSharp.Decorator.CanRun(Object context)
   w Zeta.TreeSharp.Decorator..()
   w Zeta.TreeSharp.Composite.Tick(Object context)
   w Zeta.TreeSharp.PrioritySelector..()
   w Zeta.TreeSharp.Composite.Tick(Object context)
   w Zeta.Common.HookExecutor.Run(Object context)
   w Zeta.TreeSharp.Action.RunAction(Object context)
   w Zeta.TreeSharp.Action..()
   w Zeta.TreeSharp.Composite.Tick(Object context)
   w Zeta.TreeSharp.PrioritySelector..()
   w Zeta.TreeSharp.Composite.Tick(Object context)
   w Zeta.CommonBot.BotMain.()
[08:23:53.277 D] Node is 106.8176 away.
 
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is the unstuck function here better or the UNSTUCKME plugin better? as usually i use that for unstucks and disable trinities unstuck function


I haven't used any unstucker for ages, I just use the gold plugin in my sig, I don't care if i finish a run or not.

G
 
i know this has been asked around. but i did not manage to copy the pickup rules and i did a search of "ignore 2 handed" and couldnt find it. how do i ignore 2handed weapons? i know i have to edit the pickup.dis. but i am unsure of the code
 
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