What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Unified Trinity Community Edition

Status
Not open for further replies.
For those of you who are having issues with picking up legendaries, I may have an answer..

The bot is picking up every legendary that drops, however it seems that there is double recording of legendaries that do drop.

I did see this gap in the number of legendaries dropped and legendaries picked up. So I watched the bot constantly for about an hour until a legendary dropped. The drop and pick up count kept constant .. until the 3rd legendary that dropped. I noticed that in the Dropped section, it increased the count by 3.. but the Pick up section, it correctly recorded 1.

Perhaps this is something the devs would have a look into. The legendaries are definitely getting picked up, it's just being double recorded.

I haven't touched this since Giles first did his magic on it. But, i'll dig into it regardless! Thanks for the tip.
 
Latest developer branch.
Bot stucks in keep depths 2

WPixF.jpg


Code:
[08:23:52.698 D] Successfully generated path from {X=327,Y=326} to {X=332,Y=369} in 00:00:00.0008160 with 44(10) hops
[08:23:52.784 D] System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
   w GilesTrinity.GilesTrinity.RefreshDiaGetWeights()
   w GilesTrinity.GilesTrinity.RefreshDiaObjectCache()
   w GilesTrinity.GilesTrinity.GilesGlobalOverlord(Object ret)
   w GilesTrinity.GilesTrinity.<ReplaceTreeHooks>b__12(Object ctx)
   w Zeta.TreeSharp.Decorator.CanRun(Object context)
   w Zeta.TreeSharp.Decorator..()
   w Zeta.TreeSharp.Composite.Tick(Object context)
   w Zeta.TreeSharp.PrioritySelector..()
   w Zeta.TreeSharp.Composite.Tick(Object context)
   w Zeta.Common.HookExecutor.Run(Object context)
   w Zeta.TreeSharp.Action.RunAction(Object context)
   w Zeta.TreeSharp.Action..()
   w Zeta.TreeSharp.Composite.Tick(Object context)
   w Zeta.TreeSharp.PrioritySelector..()
   w Zeta.TreeSharp.Composite.Tick(Object context)
   w Zeta.CommonBot.BotMain.()
[08:23:52.888 D] Node is 106.3475 away.
[08:23:52.891 D] Successfully generated path from {X=329,Y=326} to {X=332,Y=369} in 00:00:00.0008644 with 44(11) hops
[08:23:52.977 D] System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
   w GilesTrinity.GilesTrinity.RefreshDiaGetWeights()
   w GilesTrinity.GilesTrinity.RefreshDiaObjectCache()
   w GilesTrinity.GilesTrinity.GilesGlobalOverlord(Object ret)
   w GilesTrinity.GilesTrinity.<ReplaceTreeHooks>b__12(Object ctx)
   w Zeta.TreeSharp.Decorator.CanRun(Object context)
   w Zeta.TreeSharp.Decorator..()
   w Zeta.TreeSharp.Composite.Tick(Object context)
   w Zeta.TreeSharp.PrioritySelector..()
   w Zeta.TreeSharp.Composite.Tick(Object context)
   w Zeta.Common.HookExecutor.Run(Object context)
   w Zeta.TreeSharp.Action.RunAction(Object context)
   w Zeta.TreeSharp.Action..()
   w Zeta.TreeSharp.Composite.Tick(Object context)
   w Zeta.TreeSharp.PrioritySelector..()
   w Zeta.TreeSharp.Composite.Tick(Object context)
   w Zeta.CommonBot.BotMain.()
[08:23:53.080 D] Node is 106.3475 away.
[08:23:53.082 D] Successfully generated path from {X=329,Y=326} to {X=332,Y=369} in 00:00:00.0008928 with 44(11) hops
[08:23:53.169 D] System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
   w GilesTrinity.GilesTrinity.RefreshDiaGetWeights()
   w GilesTrinity.GilesTrinity.RefreshDiaObjectCache()
   w GilesTrinity.GilesTrinity.GilesGlobalOverlord(Object ret)
   w GilesTrinity.GilesTrinity.<ReplaceTreeHooks>b__12(Object ctx)
   w Zeta.TreeSharp.Decorator.CanRun(Object context)
   w Zeta.TreeSharp.Decorator..()
   w Zeta.TreeSharp.Composite.Tick(Object context)
   w Zeta.TreeSharp.PrioritySelector..()
   w Zeta.TreeSharp.Composite.Tick(Object context)
   w Zeta.Common.HookExecutor.Run(Object context)
   w Zeta.TreeSharp.Action.RunAction(Object context)
   w Zeta.TreeSharp.Action..()
   w Zeta.TreeSharp.Composite.Tick(Object context)
   w Zeta.TreeSharp.PrioritySelector..()
   w Zeta.TreeSharp.Composite.Tick(Object context)
   w Zeta.CommonBot.BotMain.()
[08:23:53.277 D] Node is 106.8176 away.

Just found and fixed this. Thanks!
 
Hello guys..I recive some strange error or not sure if error,but here is copy paste of it.Can some 1 tell me is that problem?Do i have to change somthing or its normal?

[18:41:29.705 Q] [Trinity][CacheManagement]System.AccessViolationException: Could not read bytes from 00000008 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.ACD.[](ACD , Int32 )
at Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Internals.Actors.DiaUnit.get_IsInvulnerable()
at GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
at GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
at GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
at GilesTrinity.GilesTrinity.RefreshCacheMainLoop()
No cant answer me what is this error for? or whats wrong?

Nothing is wrong, if you had looked at this thread at all instead of blindly posting, you would see that this is not going to cause you any errors. It's essentially just extra logging, ignore it.
 
Repost
After running my monk for a period of time, with the weapon swap + inna?s build, I found that the bot somehow managed to sell or drop my off-hand weapon.
Could you look into this rrrix? I was lucky to wear a cheap off-hand, but it would be bitter to loose an expensive one.
 
how can i set kite distance at 0 for WD in 1.7.1.3? my toon starts to do wierd things when he tries to kite, also he casts bears too seldom now due to attempts of kiting. Farm became slower due to it, I found kite option in DH settings, but in WD section there is no. And when my enchantress casts hex on mobs, my toon stops attacking it and runs away. So how i can turn off kiting?) and what about enchantress's hexing? :)

KiteWD.webp
 
Only identifies items and stay still on city:
PHP:
17:09:48.253 N] [Trinity]Town-run request received, will town-run at next possible moment.
[17:09:48.373 D] System.NullReferenceException: Refer?ncia de objeto n?o definida para uma inst?ncia de um objeto.
   em GilesTrinity.ItemRules.Interpreter.checkItem(ACDItem item)
   em GilesTrinity.GilesTrinity.ShouldWeStashThis(GilesCachedACDItem thisitem)
   em GilesTrinity.GilesTrinity.GilesStashOverlord(Object ret)
   em GilesTrinity.GilesTrinity.<GetStashDecorator>b__1d(Object ctx)
   em Zeta.TreeSharp.Decorator.CanRun(Object context)
   em Zeta.TreeSharp.Decorator..()
   em Zeta.TreeSharp.Composite.Tick(Object context)
   em Zeta.TreeSharp.PrioritySelector..()
   em Zeta.TreeSharp.Composite.Tick(Object context)
   em Zeta.TreeSharp.Decorator..()
   em Zeta.TreeSharp.Composite.Tick(Object context)
   em Zeta.TreeSharp.PrioritySelector..()
   em Zeta.TreeSharp.Composite.Tick(Object context)
   em Zeta.Common.HookExecutor.Run(Object context)
   em Zeta.TreeSharp.Action.RunAction(Object context)
   em Zeta.TreeSharp.Action..()
   em Zeta.TreeSharp.Composite.Tick(Object context)
   em Zeta.TreeSharp.PrioritySelector..()
   em Zeta.TreeSharp.Composite.Tick(Object context)
   em Zeta.CommonBot.BotMain.()
 
rrrix,

Might I recommend you enlarge the buttons as well in the new UI? Everything else looks great but I find myself squinting to see those button names sometimes. Maybe I'm just getting older, but I think others would agree they would look better and fit more in line with the other enlargement UI changes you have already done.
 
Barb still not using HOTA on some elites. WOTB was ready to cast at the moment of elite encounter, but it wasnt (as far as I remember).
Can someone explain why it is happening? Logs just say that toon uses Weapon_Melee_Instant, but after couple of hits it should have enough fury to use HOTA. I can make more logs with more debug options enabled.

Using community trinity 1.7.4.

View attachment no_hota.zip
 
@rrrix Any chance that you could take a look at the WD config? My WD keeps standing in desecrate all the time not to mention that he doesn't move from the arcane beams. Any fix for that?
 
Thank you for deleting my post. I was just going in to edit it to remove the offending information from the post I was quoting.
 
Can you post a log of this?

Please if you add it in to be picked up, make it a check box so those who dont need it dont have their stash filled up with them. Currently there is no way to delete them other than putting them in stash, making a new toon, having him take it out of stash, then deleting that toon. Big hassle
 
God dam rrrix , people just don't have respect .
Btw I love what you guys are doing here ! Love the updates and the support you guys give . I my self still using a few versions back with no really issues .
 
I love how you guys moded it, it is just beautiful. Thanks for the work you all put in this.

Just wanna ask about a simple glitch (i think) in the script. My monk seems to rarely get kinda stuck and do quick turnaround rushes from one point to another many times. It unstucks after a while, but i noticed it die 1 time. Looks like avoidance issue. Did not see anything in the log tho. Does this sound familiar to you?

edit: actually it just happened again and the known 299 error showed up. could this be causing it?
 
Last edited:
I love how you guys moded it, it is just beautiful. Thanks for the work you all put in this.

Just wanna ask about a simple glitch (i think) in the script. My monk seems to rarely get kinda stuck and do quick turnaround rushes from one point to another many times. It unstucks after a while, but i noticed it die 1 time. Looks like avoidance issue. Did not see anything in the log tho. Does this sound familiar to you?

edit: actually it just happened again and the known 299 error showed up. could this be causing it?
I see similar behavior on my WD, Barb, and Wiz bots except they get completely stuck going back and forth and never restart. Log shows AccessViolationException and later the bot attempts to portal to town, thinks it is in town and keeps on getting paths with hops.
 
Not sure if its a problem with my configuration or the latest unity..

my ranged heroes like DH and WIZ that were previously doing well seems to have problem now. Resulting in more death per hour.
What happen is that they do not fight as properly as previously. the hero will MOVE BACK AND FORTH WHILE IN COMBAT and not attacking as if to avoid something (i have removed all avoidance except ice balls)
this problem happens only for my DH and WIZ.

i wonder if anyone are facing the same problem as me
 
Status
Not open for further replies.
Back
Top