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Unified Trinity Community Edition

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i know this has been asked around. but i did not manage to copy the pickup rules and i did a search of "ignore 2 handed" and couldnt find it. how do i ignore 2handed weapons? i know i have to edit the pickup.dis. but i am unsure of the code

Wrong thread Items Rules 2 --> Here
 
For those of you who are having issues with picking up legendaries, I may have an answer..

The bot is picking up every legendary that drops, however it seems that there is double recording of legendaries that do drop.

I did see this gap in the number of legendaries dropped and legendaries picked up. So I watched the bot constantly for about an hour until a legendary dropped. The drop and pick up count kept constant .. until the 3rd legendary that dropped. I noticed that in the Dropped section, it increased the count by 3.. but the Pick up section, it correctly recorded 1.

Perhaps this is something the devs would have a look into. The legendaries are definitely getting picked up, it's just being double recorded.
 
Any idea when the new version of loot rules will be implemented? Once it is, I am going to do a completely clean install with UTCE
 
Before the unified version, my tank wizard, 120k dps , archon build performed perfectly.
Now, it seems wizard has gone to complete shit, while my barbarian is still rocking.
 
Before the unified version, my tank wizard, 120k dps , archon build performed perfectly.
Now, it seems wizard has gone to complete shit, while my barbarian is still rocking.
yeah! iam reroll my bot to barbarian
 
is it just me or is cpu usage really starting to increase with the later versions of the plugin?
 
Hello guys..I recive some strange error or not sure if error,but here is copy paste of it.Can some 1 tell me is that problem?Do i have to change somthing or its normal?

[18:41:29.705 Q] [Trinity][CacheManagement]System.AccessViolationException: Could not read bytes from 00000008 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.ACD.[](ACD , Int32 )
at Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Internals.Actors.DiaUnit.get_IsInvulnerable()
at GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
at GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
at GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
at GilesTrinity.GilesTrinity.RefreshCacheMainLoop()
 
So anyone can help me with custom rules? iam using them but i dont know if bot does, cause he is picking every gold pille and in my rules there is 250 minimum cap.Tho when i move the gold tab in giles plugin settings, it works and bot stop picking the gold below the minimum.It would be all fine but now i dont know if rest of my rules are working or just gold one isnt(tho it did before this giles version)
 
Is it just me or do monks not use sweeping wind at all?
 
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So anyone can help me with custom rules? iam using them but i dont know if bot does, cause he is picking every gold pille and in my rules there is 250 minimum cap.Tho when i move the gold tab in giles plugin settings, it works and bot stop picking the gold below the minimum.It would be all fine but now i dont know if rest of my rules are working or just gold one isnt(tho it did before this giles version)


Gold/Gem and plan picking still manage by Trinity with Custom loot rule .
 
hmm my barb doesnt use revenge.he does it only when like 0 fury and cant use whirlwind
 
how can i set kite distance at 0 for WD in 1.7.1.3? my toon starts to do wierd things when he tries to kite, also he casts bears too seldom now due to attempts of kiting. Farm became slower due to it, I found kite option in DH settings, but in WD section there is no. And when my enchantress casts hex on mobs, my toon stops attacking it and runs away. So how i can turn off kiting?) and what about enchantress's hexing? :)
 
What the fuck is that website, it sucks. Why dont you just upload it here? its annoying as fuck.
 
how can i set kite distance at 0 for WD in 1.7.1.3? my toon starts to do wierd things when he tries to kite, also he casts bears too seldom now due to attempts of kiting. Farm became slower due to it, I found kite option in DH settings, but in WD section there is no. And when my enchantress casts hex on mobs, my toon stops attacking it and runs away. So how i can turn off kiting?) and what about enchantress's hexing? :)

Hi,

You don't see the "min distance before kite" slider in the WD settings?

Attacking Chickens were fixed in 1.7.1.4.
 
is it just me or is cpu usage really starting to increase with the later versions of the plugin?

Seems faster than ever to me :)

can you give us some more details? How much more CPU have you observed? Is it during certain events, e.g. when lots of monsters, or gizmo's, or only during town runs, or when? Always? Rarely? What profiles are you running? Can you attach a log, so i can see what other plugins and your configuration?

Thanks
 
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