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HB ARCHIVES: Honorbuddy Profile Pack--DO NOT DELETE!

All the quests where you have to use a quest item, the bot refuses to do them.
What's the problem?
Read the huge text that's right on the front of the thread for an explanation.

The quest bugging out in this log is now fixed in (r. 5048)
 
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The quest "A Curse We Cannot Lift" seems to be glitched out pretty bad, doesn't use the potion you're given, and the worgen jumps up to a place you can't reach him if you're melee, not really sure what the overall situation is with that quest.
 
Quest: The Mist Isn't listening + Lightning definitely strikes twice
Issue: bot did not get the horn/deletes the horn for summoning the quest turn in NPC (Zepik) and therefores just waits until inactivty timers kicks in when the bot has to turn in the quests.

I did not get the quest names for the other factions quests (the oracles), but seems to be the same issue for the quests related to the "Lafoo's Bug Bag" that has the same function as the horn for the frenzyheart

Quest: The Angry Gorloc
Issue: Bot deletes summoning item (to summon quest NPC). Item called Moodle's Stress Ball
All fixed in (r. 5052)
 
Ye, I could see that in the code, but all the summon items for both factions (Oracle and frenxz) goes missing in the bag just after pickup, so when I want to do the quest manually (due to the bot not summoning the NPC), I have to go back to the quest giver inorder to get a new summoning item.

Log attached. The Mist quest starts around [00:07:46.835 D], and there is a printout of the quest items in the bag as well.

A bit offtopic, but instead of giving this quest profile a overhaul, is it not possible to go get the source code from https://www.thebuddyforum.com/thebu...r-profiless-questbot-1-70-90-96-alliance.html ? Then fix that quest bot. It worked extreamly well when it was working prior to natfoth abandoning the project for some reason.
These issues have been fixed in (r. 5052)

No, it wouldn't.
Akatosh is most-likely a completely different API than the Questbot and doesn't run off of XML.
 
Still not working in rev 5034:

Quest: Argent Call: The Trial of the Crypt (http://www.wowhead.com/quest=27464/argent-call-the-trial-of-the-crypt)
Problem: Running in circles right in front of the entrance of the crypt, doesn't use quest item properly if in the crypt (runs out of the crypt)

-> Log 2492 2016-08-08 18.45.txt

Quest: Latent Demons of the Land (http://www.wowhead.com/quest=28312/latent-demons-of-the-land)
Problem: Just killing random flamekins, doesn't attempt to loot 18 required "Fallen Flamekin" (loot symbol looks like object loot after mob is dead, maybe that's the reason)

-> Log 4824 2016-08-09 02.44.txt

View attachment 206366
View attachment 206367

I had to cut down the second log because of an upload error. Thank you for recent fixes!
The Mesh in the Argent area has changed. I've modified the coordinates a bit that should fix it in.

The second issue isn't a profile issue - currently the InteractWith behavior is broken and won't interact with dead mobs.
It's being looked into.
 
[FONT="][I]If you come across a quest where the bot is just running around doing nothing, please report the quest here so that I may fix it![/I][/FONT][/COLOR]
[COLOR=#333333][FONT="]Thanks for your understanding and support!


The Focus on the Beach quest in WoTLK. Char runs back and forward under the locations where you are to use a quest item.
[/FONT]
http://www.wowhead.com/quest=12065/the-focus-on-the-beach


The Family Heirlooms quest in MoP. Character runs to a location and sits there.
http://www.wowhead.com/quest=29762/family-heirlooms

I find it fun to just level characters so I've leveled many many times and this is the first time I've had to really babysit.

I'm going to level another toon soon so I'll keep a list of quests that this is happening to.
First one was fixed in (r. 5049)

Second one is a known issue - but not profile related.
Currently the InteractWith quest behavior has issues interacting with dead NPCs.
 
Im messing around with the quest profiles, but I have added hunter class to gnome 1-5, and fixed the decontamination quest (see below codes). I have attached the profile as well. I hope it is okay I just proposed the changes rather than reporting the issue...

Decon quest:
Code:
        <PickUp QuestName="Decontamination" QuestId="27635" GiverName="Gaffer Coilspring" GiverId="46274" />
        <If Condition="HasQuest(27635) && !IsQuestCompleted(27635)">
            <CustomBehavior File="InteractWith" NumOfTimes="1" MobId="46185" X="-5175.427" Y="745.7177" Z="287.397" />
            <CustomBehavior File="WaitTimer" WaitTime="25000" />
        </If>
        <TurnIn QuestName="Decontamination" QuestId="27635" TurnInName="Technician Braggle" TurnInId="46255" />

Hunter class quest:
Code:
        </If>
		        <If Condition="Me.Class == WoWClass.Hunter">
            <PickUp QuestName="The Future of Gnomeregan" QuestId="41217" GiverName="Nevin Twistwrench"
                    GiverId="42396" />
            <TurnIn QuestName="The Future of Gnomeregan" QuestId="41217" TurnInName="Muffinus Chromebrew"
                    TurnInId="103614" />
            <PickUp QuestName="Meet the High Tinker" QuestId="41218" GiverName="Muffinus Chromebrew"
                    GiverId="103614" />
            <TurnIn QuestName="Meet the High Tinker" QuestId="41218" TurnInName="High Tinker Mekkatorque"
                    TurnInId="42317" />
        </If>
Thanks for the contribution!
I've merged your changes into the official profile in (r. 5054)
 
The quest "A Curse We Cannot Lift" seems to be glitched out pretty bad, doesn't use the potion you're given, and the worgen jumps up to a place you can't reach him if you're melee, not really sure what the overall situation is with that quest.
I believe this is caused by an issue on Blizzard's end.

Blizzard made it so that quest items are no longer in your bag.
Instead, they go to an "invisible" bag - that way they don't take up space anymore.

So what I've been noticing is:
For quests that give you an item that you're required to use - the item is transferred into this invisible bag and you cannot use it.

The only immediate solution I could think is to re-talk to the NPC and ask for "another" of the item.
When you do this, the item goes into your proper bags.
 
Can confirm this is an issue, woke up to my character standing there for who knows how long.



Also, just letting you know, recently started a character that I'm going 1-100 with and I'll 100% let you know of anything I get stuck on. It's been working perfectly fine other than standing at the king.
Alright awesome.

If it's an issue relating to the bug that's described on the first post - then just post the quest name and I'll fix it.
Any other bugs I'll need a log or some description as to what's going on.
 
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