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[Plugin] MapRunner

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yesterday i tried to run lvl68 maps with my crappy duelist, failed because it was a "Splitting Monsters fire x additional Projectiles" map and i don't have spellblock.
(actually 4,8k life, 13k damage)

You think max spellblock (stone of lazhwar/rainbowstrides) is a "must have"? do i suffer because of stun animations?

I hope i can change my tabula into a 5 or 6linked soon so i get more res/life/evasion.
but 6linked isn't cheap and with 5 linked i have to dismiss either life leech (bad idea i guess) or added xx damage.

Yeah tabula is a decent item if you play manually but somehow, not for a bot (except for low levels).
if you have some exalts, you better spend some currency to improve your gear, just because it'll run better/faster and just payback.

Do you have the OG node? it could help.

I found out that some builds are more "bottable", like marauders (molten strike, GSlam), tanky rangers (splitshot CoC, tornadobullshit) or even kiting witches (arc/incinerate/frozenpulse)

DualStrike & such are very good on solo targets, bossruns.

For maps I would run a build with a multitarget factor very high, Arc, splitshot coc, gslam or tornado. Since the clearspeed is very high compared to any other "charging" builds like incinerate and where you have to stay in place to deal damages.

Do you have any survivability combos with CWDT? it's a good thing on melee builds.
 
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Yeah tabula is a decent item if you play manually but somehow, not for a bot (except for low levels).
if you have some exalts, you better spend some currency to improve your gear, just because it'll run better/faster and just payback.

Do you have the OG node? it could help.

I found out that some builds are more "bottable", like marauders (molten strike, GSlam), tanky rangers (splitshot CoC, tornadobullshit) or even kiting witches (arc/incinerate/frozenpulse)

DualStrike & such are very good on solo targets, bossruns.

For maps I would run a build with a multitarget factor very high, Arc, splitshot coc, gslam or tornado. Since the clearspeed is very high compared to any other "charging" builds like incinerate and where you have to stay in place to deal damages.

Do you have any survivability combos with CWDT? it's a good thing on melee builds.

yeah. my next improvements are:
better armor, OG node (soon available), cwdt stuff

but i am not sure if its a good deal to switch my nice amy and boots into a stone + rainbow... *hm*
i guess i should try OG node first...

the chicken is a bit annoying because it doesn't help at all and i am stuck at lvl ~80 when i wanna try higher levels (68+)
but better equipment should solve this and i can deactivate chicken...


with botting i never tried ranged, but if i make a new char i think i will arc build. but its completely different build/equip so i guess i have to start from zero and lern how to set up a decent arc bot
 
yeah. my next improvements are:
better armor, OG node (soon available), cwdt stuff

but i am not sure if its a good deal to switch my nice amy and boots into a stone + rainbow... *hm*
i guess i should try OG node first...

the chicken is a bit annoying because it doesn't help at all and i am stuck at lvl ~80 when i wanna try higher levels (68+)
but better equipment should solve this and i can deactivate chicken...


with botting i never tried ranged, but if i make a new char i think i will arc build. but its completely different build/equip so i guess i have to start from zero and lern how to set up a decent arc bot

Your DStrike dude is level 80 ? and you manage to die in 68-70 maps? :o
You shouldn't even need to chicken, improve your gear and everything is gonna be fine !

Max resists > Chaos resist (not a lot, enough to not get rekt) > Life > Armor > Utility

Arc builds are a bit cheaper than others, and trees a bit easier to make.
 
i have many 66~68maps but not working :3sell identical maps under 70 level
how to setting?:confused:
 
Guys how do i make the plugin not to clear like every single mob till the map has 0 mobs?I want it to end like if there are 19 creeps leave and create new one.
 
Guys how do i make the plugin not to clear like every single mob till the map has 0 mobs?I want it to end like if there are 19 creeps leave and create new one.
In "MapExplorationTask.cs" change "private const int MinMonsteRemaining" to your desired value (higher than 20 makes no sense).
Also take into account situation when last mob in map is boss.
 
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Tnx for the fast reply,boss or no boss better new run than going through 90% cleared map for 1-2 mobs
 
In "MapExplorationTask.cs" change "private const int MinMonsteRemaining" to your desired value (higher than 20 makes no sense).
Also take into account situation when last mob in map is boss.
Hmm seems to be not working this is what i edited:
private const int MinMonsteRemaining = 19;(it was 0 before)
private const int PercentToCheck = 85;(it was set at 90)
And still the bot cleares every single monster on the map that i observed in 7-8 maps after i edited the file.
Btw my combat range is set to 50...
Any other solution to this?Idk it might be that its clearing every single corner in the map and its not leaving any monsters behind?
About the monster checking it checks only 1 time at the end of the map when there are 0 monsters left in it.

PS:I'm 99% sure its from the TrackMobTask cuz its set to track monsters within 1000 range and the bot isnt checking for monsters left without all the monsters dead within this range.Should i try lowering the range or it will affect something else in the bot?
 
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MapRunner clears maps as much as possible, you can read that on the first page:
- Because standard exploration is not enough for maps, MapRunner internally uses modified task from OverwordAreaTweaks Plugin before standard exploration. That task slows the bot down a little bit, but guarantees better exploration depth. Trying to start bot with enabled MapRunner and enabled OverwordAreaTweaks will give you an error.
It means that plugin caches positions of all mobs in the vicinity and then visits them.
Plugin will check /remaining only when no mob positions left and explored percent is greater or equal to "PercentToCheck".

TrackMobTask cuz its set to track monsters within 1000
TrackMobTask does not have any "range" variable. You can't simply change that unless you are a programmer.
I don't know what you've changed to 1000 and what are the consequences.
 
MapRunner clears maps as much as possible, you can read that on the first page:

It means that plugin caches positions of all mobs in the vicinity and then visits them.
Plugin will check /remaining only when no mob positions left and explored percent is greater or equal to "PercentToCheck".


TrackMobTask does not have any "range" variable. You can't simply change that unless you are a programmer.
I don't know what you've changed to 1000 and what are the consequences.

I didnt change anything at TrackMobTask only the thing you sayed and that 1000 range i only speculated it sry
 
hey there,
I have some problems with running the map Nercopolis.
He clears the area before he goes to the bossroom just fine.
He then runs to the sarkophag and opens it to transfer to the bossroom
waits few secounds and then enters the bossroom.
Then he resets the exploration %% and immediately goes out of the bossroom and he then is explorering the full area again ,because of the reset i think.

will provide log if needed.
 
If bot encountered some big error (unhandled exception) it restarts itself. And upon restart, you can guess what, all data from previous bot session was lost or overridden (technically this is not correct, static data remains the same, but in this case it does not matter). So "bossroom has been entered flag" was reset to it's default value - false. Basically, now bot thinks that boss-room is a map, and exit from this room is the entrance to bossroom (lol).
Such error can happen in any plugin or bot part. I have encountered it too. Mine was from "ExampleRoutine" Utility.ClosedDoorBetween() so I just made a handle to it and now I am ok :)
If you provide me the log, I will be able to tell you what error caused your bot restart.
 
I have happens one problem
Bot on maps often kills the boss or rare, then collects some loot and goes to the town, sells and returns to the map.
Next, he picks up 1 or 2 remaining items and go back to the city, although the map has not yet been passed.
As a result, he often uses portals and sometimes not even finished the map because he spend all portals.
sorry for my english
 
I have happens one problem
Bot on maps often kills the boss or rare, then collects some loot and goes to the town, sells and returns to the map.
Next, he picks up 1 or 2 remaining items and go back to the city, although the map has not yet been passed.
As a result, he often uses portals and sometimes not even finished the map because he spend all portals.
sorry for my english
Bot missclicks on the portal. Not a MapRunner issue.
 
This is really annoying, I understand there is no way to fix? like buy small and round skins of portals :o)
 
This is really annoying, I understand there is no way to fix? like buy small and round skins of portals :o)
Yep, sadly but there is no fix. Unless Pushedx will somehow increase the click precision.
Miscrotransaction effect, obviously, will not help because its only visual, portal object remains the same.
 
have a little problem , when running it sometimes the bot select a potion ( always the 5th) and stuck in potion info , in this point the bot dont move , cast .. so dont do nothing. There are a solution for this?

Greetings
 
have a little problem , when running it sometimes the bot select a potion ( always the 5th) and stuck in potion info , in this point the bot dont move , cast .. so dont do nothing. There are a solution for this?

Greetings
Hello.
This is because your skill is assigned to a mouse button. Assign it to a keyboard key and everything will be fine.
 
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