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[Plugin] GearSwap Reloaded

Hey toNyx,

just found a object you didnt edited in as "chest" here is a screenshot:

tB1W5WR.png


Iam not sure if that Chest gets picked anyways you may find it while you search for the weapon wrack and can test it:

vOR9yi7.png


Cheers :)

Are you using the fix for the harrington I posted few posts above?
 
Are you using the fix for the harrington I posted few posts above?

Found that out myself i need that rift again to test it but i think it will work so forget about it buddy :) keep up the good work
 
Found that out myself i need that rift again to test it but i think it will work so forget about it buddy :) keep up the good work

No prob ;) 1.0.4 will include this fix/revert :) I'm still testing a bit deeper
 
~ Removed shrine selection for Nemesis, now only working with GoW

What does this mean?

I am trying to use your plugin on my monk with Flying dragon equipped but i get errors "all" the time : p Trying with nemesis...

Doesn't it work with them?

Code:
[GearSwapReloaded] Unable to parse inventory for item in slot: RightHand
[GearSwapReloaded] System.InvalidOperationException: Sekvensen inneholder ingen samsvarende elementer
   ved System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)
   ved GearSwapReloaded.Helpers.GearHelper.GetItemInSlot(InventorySlot slot)
[GearSwapReloaded] Unable to parse inventory for item in slot: RightHand
[GearSwapReloaded] System.InvalidOperationException: Sekvensen inneholder ingen samsvarende elementer
   ved System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)
   ved GearSwapReloaded.Helpers.GearHelper.GetItemInSlot(InventorySlot slot)
[GearSwapReloaded] Unable to parse inventory for item in slot: RightHand
[GearSwapReloaded] System.InvalidOperationException: Sekvensen inneholder ingen samsvarende elementer
   ved System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)
   ved GearSwapReloaded.Helpers.GearHelper.GetItemInSlot(InventorySlot slot)

using 1.0.3.9
 
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Is there any way to make it so that when swapping out Danetta's set that it won't move the items around in the inventory? It ends up stashing some of the items that's used.
 
I have problem while using danettas weapons as CombatDisablet and hellrack + rucksack as default. It will swap em as planned but sometimes it swaps mainhand first which will removes both danettas and if bot happened to pickup something before that it will mess protected stash space which will lead to other danetta to be out of protected space. Eventually bot goes to town to clear bag space and then other danetta will be banked. After that vaulting doesnt really work with just one danetta. I got rucksack set as default and is top of the list and I thought it would be changed always first but somehow I dont see this happening. Am i doing something wrong and how to fix this ?
Exactly this. Still not fixed I'm afraid. Any way to manage this?
 
~ Removed shrine selection for Nemesis, now only working with GoW

What does this mean?

I am trying to use your plugin on my monk with Flying dragon equipped but i get errors "all" the time : p Trying with nemesis...

Doesn't it work with them?

Code:
[GearSwapReloaded] Unable to parse inventory for item in slot: RightHand
[GearSwapReloaded] System.InvalidOperationException: Sekvensen inneholder ingen samsvarende elementer
   ved System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)
   ved GearSwapReloaded.Helpers.GearHelper.GetItemInSlot(InventorySlot slot)
[GearSwapReloaded] Unable to parse inventory for item in slot: RightHand
[GearSwapReloaded] System.InvalidOperationException: Sekvensen inneholder ingen samsvarende elementer
   ved System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)
   ved GearSwapReloaded.Helpers.GearHelper.GetItemInSlot(InventorySlot slot)
[GearSwapReloaded] Unable to parse inventory for item in slot: RightHand
[GearSwapReloaded] System.InvalidOperationException: Sekvensen inneholder ingen samsvarende elementer
   ved System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)
   ved GearSwapReloaded.Helpers.GearHelper.GetItemInSlot(InventorySlot slot)

using 1.0.3.9

I shouldn't even bother answering this. Fix coming with 1.0.4

Is there any way to make it so that when swapping out Danetta's set that it won't move the items around in the inventory? It ends up stashing some of the items that's used.

Exactly this. Still not fixed I'm afraid. Any way to manage this?

Which condition do you use with your danettas? You have to set your quiver above your xbow in your default stuff list to swap it perfectly.

Don't be afraid, it's user-related :)
 
Which condition do you use with your danettas? You have to set your quiver above your xbow in your default stuff list to swap it perfectly.

Don't be afraid, it's user-related :)
Wow, thanks for the answer. I will try this now.

My conditions are CombatDisabled as well as Illusory Boots along with the Danettas. Does it make a difference?
 
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Wow, thanks for the answer. I will try this now.

My conditions are CombatDisabled as well as Illusory Boots along with the Danettas. Does it make a difference?

Nope, it should work as soon as you put your quiver first ;)
 
Nope, it should work as soon as you put your quiver first ;)
I just tried. I pull Quiver at the very top. Even put the offhand weapon before the mainhand (in Danetta set) and it still moves around the items.

Edit: Moving the Quiver to the very top and the Mainhand to the very bottom seemed to have done the trick. Thanks a lot.
 
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I just tried. I pull Quiver at the very top. Even put the offhand weapon before the mainhand (in Danetta set) and it still moves around the items.

Edit: Moving the Quiver to the very top and the Mainhand to the very bottom seemed to have done the trick. Thanks a lot.

Yep sometimes it's better to not put them together, but equip other things before so it doesn't go that fast ;) I can't fix it except if I add a little delay, but it would slow the bot way too much
 
After upgrading to the new Trinity this plugin makes Trinity disappear as a plugin (as in it doesn't even show up anymore). If I remove GearSwap it works fine. What am I doing wrong?
 
I've unzip your attached file into the plugin folder and DB occurred Combatbase.cs eroor over and over again.
It says can't find each class's conbat.cs files and Bot doesn't do anything when face with mobs.
Anyone else have same problem?

I was using latest release DB, Trinity and Questtool. Yet another Rifter profile.
 
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After upgrading to the new Trinity this plugin makes Trinity disappear as a plugin (as in it doesn't even show up anymore). If I remove GearSwap it works fine. What am I doing wrong?

Maybe because of Combatbase.cs file. I have a similar problem too.
 
Maybe because of Combatbase.cs file. I have a similar problem too.

Yup, it's because of this file, you don't need it if you don't wanna handle spells with GSR, so you can basically skip it ;)

If you're running a 2H as default, consider not using GSR for now since it's broken, I'm currently implementing the experimental CONDUCT pylon routine, release should be ready soon (and will be compatible with latest trinity)
 
Yup, it's because of this file, you don't need it if you don't wanna handle spells with GSR, so you can basically skip it ;)

If you're running a 2H as default, consider not using GSR for now since it's broken, I'm currently implementing the experimental CONDUCT pylon routine, release should be ready soon (and will be compatible with latest trinity)

What is GSR?
I use the Furnace with my Firebird 6 set wizard and you mean I don't need to overwrite Combatbase.cs and GearSwapMagic.cs?
 
What is GSR?
I use the Furnace with my Firebird 6 set wizard and you mean I don't need to overwrite Combatbase.cs and GearSwapMagic.cs?
Combatbase.cs and gearswapmagic is not needed until you use speels like teleport and you want to change gear while your using it.
 
What is GSR?
I use the Furnace with my Firebird 6 set wizard and you mean I don't need to overwrite Combatbase.cs and GearSwapMagic.cs?
Combatbase.cs and gearswapmagic is not needed until you use speels like teleport and you want to change gear while your using it.

Nope, if you don't plan to use Spells as conditions, as FaveN said, Overwriting CombatBase.cs isn't needed. Other files could be useful so please consider pasting them, it'll not interfere with Trinity anyway.
 
Yep sometimes it's better to not put them together, but equip other things before so it doesn't go that fast ;) I can't fix it except if I add a little delay, but it would slow the bot way too much
Well it seemed to do the trick.

But perhaps add the option to add delays before SPECIFIC items? That way it only delays that item.

Also, what's the "pulse interval" setting? I originally thought this was some kind of slow.
 
Well it seemed to do the trick.

But perhaps add the option to add delays before SPECIFIC items? That way it only delays that item.

Also, what's the "pulse interval" setting? I originally thought this was some kind of slow.

The only way to add a delay between switches would be, either to pause the bot (can't work, people would whine about it) or use Coroutines (since there's a way to delay things in those) but I don't really know how to use them, and it's working like this so... the 1.0.3.9 includes the "fix" for this issue, it just place the quiver above if it detects its under the xbow.

I'll probably take a look into coroutines, especially for danettas swap.

// EDIT //

Some updates :

cE7H0xo.png


I'm not gonna use coroutines for danettas swap, I just implemented a pausebot for 250ms (0.25 seconds) so it shouldn't even be visible that the bot is paused, I'll test it tho.

K43XgUq.png


1.0.4 is almost ready ;) 2H users may be able to use it soon(tm)
 
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