Often, during bounties it will not swap away from its CombatDisabled gear. It's not a big issue, as the DH can kill the monsters easily, but it's an annoyance. Any idea what causes this?
Any tips on the order of the items in the priority list as well as the managed gear list? Default and CombatDisabled, that is.
awesome! but one question, is the trinity files (gearswap folder and combat file) necessary? Rift - Another Rift Profile don't include them in their package.
If the combat file is necessary, do you need to update the combat file every time a newer trinity version comes out?
Short Test. (dumped equipped gear, set it as managed, checked conditions) => Gearswap wants to work, logs the conditions correct (chets.eg) but does not swap gear:
25/09/2014 20:35:21.613] Restoring avoidance (Fire)
[25/09/2014 20:35:37.901] No Gear Available to Swap for detected conditions ( Chest )
[25/09/2014 20:35:50.978] Disabling avoidance (Fire)
[25/09/2014 20:35:54.140] Restoring avoidance (Fire)
[25/09/2014 20:35:59.596] Disabling avoidance (Fire)
[25/09/2014 20:36:08.280] No Gear Available to Swap for detected conditions ( Fire Chest )
[25/09/2014 20:36:20.093] Restoring avoidance (Fire)
[25/09/2014 20:36:38.626] No Gear Available to Swap for detected conditions ( Chest )
In addition to that.. When Riftbot appeared, I was standing next to a shield pylon. Did not take it...
Another Problem, but maybe caused by your wonderful plugin is, that after killing the rift boss (Roft Bot Optimized Explore Profile) bot stands still, then picks up legs, stands still, picks up crafting mats, stands still.
Did not pick up keystone of trials ....
3) I have overwritten combatbase.cs in plugins\trinity\combat\abilities
Compiler Error: c:\Users\Stonga\Desktop\DBLeveling\Plugins\Trinity\Reference\ItemRanks.cs(10,7) : warning CS0105: The using directive for 'Zeta.Game.Internals' appeared previously in this namespace
Compiler Error: c:\Users\Stonga\Desktop\DBLeveling\Plugins\Trinity\GearSwap\Vars.cs(22,17) : error CS0246: The type or namespace name 'ConduitSettings' could not be found (are you missing a using directive or an assembly reference?)
it dont wanna switch from CombatDisable to Default.
EDIT: Or the other way.
Code:Compiler Error: c:\Users\Stonga\Desktop\DBLeveling\Plugins\Trinity\Reference\ItemRanks.cs(10,7) : warning CS0105: The using directive for 'Zeta.Game.Internals' appeared previously in this namespace Compiler Error: c:\Users\Stonga\Desktop\DBLeveling\Plugins\Trinity\GearSwap\Vars.cs(22,17) : error CS0246: The type or namespace name 'ConduitSettings' could not be found (are you missing a using directive or an assembly reference?)
Getting this when starting DB with GSR 1.0.4.
Trinity compiling error.
I fucked up, redownload the zip and re-installshould work. (The first error isn't related to GSR tho
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Sorry, Im running KeyBot Real Zerg Mode, it witch between imunity amy's might be a problem on BuddyMe side?
I pushed a fix for CombatDisabled override (that might fix the issue you had), consider re-downloading again (sry oksehode xD)
If you're using the KeyBot synergy, RealZerg probably force the CombatDisabled, I might take a look into it with BuddyMe
// EDIT //
Sorry for all those little issues, I'm doing my best to not sleep after work to fix it1.0.4 should work flawless for now.
I'm off to sleep, night niggas ! don't break my stuff !![]()