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[Plugin] GearSwap Reloaded

I have no idea how to set it up that he uses nemesis bracers for shrines. could somebody tell me what to do? When I go on plugins GSR I turned on Shrines. After that "gear management" and than Dump Equipped Gears. After that managed gear: set current gear as default--> now you can see my Defalt - .....gear in managed gear. After that save. I have my Nemesis Bracers in my backpack but he don´t manaed it to use it when there is a shrine. Before GSR I used long time Gearswap 2.0 and also blank profile with it. But I don´t get it how to work with GSR.

At first please help me how I set up to use my Nemesis Bracers with shrines. After that I want to use them also when I play manuelly with blank profile
 
I have no idea how to set it up that he uses nemesis bracers for shrines. could somebody tell me what to do? When I go on plugins GSR I turned on Shrines. After that "gear management" and than Dump Equipped Gears. After that managed gear: set current gear as default--> now you can see my Defalt - .....gear in managed gear. After that save. I have my Nemesis Bracers in my backpack but he don´t manaed it to use it when there is a shrine. Before GSR I used long time Gearswap 2.0 and also blank profile with it. But I don´t get it how to work with GSR.

At first please help me how I set up to use my Nemesis Bracers with shrines. After that I want to use them also when I play manuelly with blank profile

Read the wiki in OP for simple steps ;)
 
Good afternoon , Almost Everything Works For Me, Less use Potions . Without the active pluguin potions are used when I lose 35 % of life , with the active pluguin , hill without using the potion , can anyone help me ? Thank you
 
Good afternoon , Almost Everything Works For Me, Less use Potions . Without the active pluguin potions are used when I lose 35 % of life , with the active pluguin , hill without using the potion , can anyone help me ? Thank you

Waaaaaaat, I understood the first part but the second one is... mysterious ! GSR Doesn't modify the potion usage, check your trinity settings ;)
 
Getting error on two handed weapon

[GearSwapReloaded] Unable to parse inventory for item in slot: RightHand
[GearSwapReloaded] System.InvalidOperationException: Sequence contains no matching element
at System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)
at GearSwapReloaded.Helpers.GearHelper.GetItemInSlot(InventorySlot slot)

This is totally killing my gearswap. I am leveling a wizard with the twister staff. Is there a code work around for this?
 
[GearSwapReloaded] Unable to parse inventory for item in slot: RightHand
[GearSwapReloaded] System.InvalidOperationException: Sequence contains no matching element
at System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)
at GearSwapReloaded.Helpers.GearHelper.GetItemInSlot(InventorySlot slot)

This is totally killing my gearswap. I am leveling a wizard with the twister staff. Is there a code work around for this?

Yep, and you have a 2H as default weapon, if you managed to go few pages before you could've found it yourself ! :D 2H default weapon is bugged, I'll attempt to fix it in the coming week ;) <3
 
Yep, and you have a 2H as default weapon, if you managed to go few pages before you could've found it yourself ! :D 2H default weapon is bugged, I'll attempt to fix it in the coming week ;) <3

my fault tony, there seems there like there could be a quick fix to this, like perhaps have the main hand be the off hand as well, or at least disable the weapons so the rest will work
 
my fault tony, there seems there like there could be a quick fix to this, like perhaps have the main hand be the off hand as well, or at least disable the weapons so the rest will work

Actually the problem is a bit more strange, like, it's checking for danetta's... :D It's friday, and I'll have a bunch of time to kill this noon I'll take a look into it.

I read you wiki and it doesn´t work for me again. What is my mistake?
GSR: 1.0.3.9
Trinity: 2.1.12
Questttols: 2.1.32
DB: .474

View attachment 143176View attachment 143177

Attachments don't work, what's your issue exactly?
 
hey toNyx any good news about the 2H bugg yet ?!?! getting pretty ansious to get that working again :P
 
hey toNyx any good news about the 2H bugg yet ?!?! getting pretty ansious to get that working again :P

Going through it today ! time to go back in track again ;) I'll aswell disable checks in Trial/GRifts zones :) so we don't waste ressources, since Trial zone swap has been disabled :x

I hope I'll get it fixed really fast ! :)
 
Going through it today ! time to go back in track again ;) I'll aswell disable checks in Trial/GRifts zones :) so we don't waste ressources, since Trial zone swap has been disabled :x

I hope I'll get it fixed really fast ! :)

Long-awaited! :)
If GSR can work properly, will greatly enhance the efficiency of KeyBot(and other zerg types profiles).
 
Long-awaited! :)
If GSR can work properly, will greatly enhance the efficiency of KeyBot(and other zerg types profiles).

Dayum, instantly found the 2H error + the TPS drop ! :D I'll do deeper testing, and report if it's fixed in this post

// EDIT //

2H Error (reported by most of the users) :

Code:
[20/09/2014 15:57:55.910] Disabling avoidance (Lightning) 
[20/09/2014 15:57:55.967] Equipping Amulette xéphirienne - Condition: Lightning 
[20/09/2014 15:57:59.332] Restoring avoidance (Lightning) 
[20/09/2014 15:57:59.445] Equipping Camée de la comtesse Julia - Condition: Default - Reason : Marked as Default Gear

I guess the log said enough to announce the 2H default swap has been fixed. :p I've been testing it with Barb equipped with Default IK 2H :) no errors thrown.
I'll just implement a special behavior for 2H to 1H + OH, which will be pretty much the same as 1H + OH to 2H
^ Can someone confirm it would be needed, or useful? So I don't waste time to code it :)

TPS Drops (reported by r3plic4tor or whatever his nickname is :D) :

The 2.1 DB release broke up few things a while ago, so I had to implement a 10sec timers where the actors were refreshed, this is causing a little drop, but every 10 seconds... some people noticed it was really huge/frequent so I removed it, now it seems flawless.

Strange priority behavior (reported by Oksehode, here) :

I need to investigate this issue, it seems related to the condition changing, but since "Default" condition is on the road, we probably don't need to change them anymore. I'll do deeper testing with multiple conditions per slot to trigger the "Higher Priority" state and see what happen. Thanks for all the reports tho, it's highly appreciated and improve this plugins every day. <3
 
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Crusaders usually 2H + OH TO 2H + OH, or 2H + OH TO 1H + OH.

Passive skill:
Heavenly Strength
You can wield a two-handed weapon in your main hand while bearing a shield in your off hand.
Your damage dealt is reduced by 20%.
 
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Crusaders usually 2H + OH TO 2H + OH, or 2H + OH TO 1H + OH.

Passive skill:
Heavenly Strength
You can wield a two-handed weapon in your main hand while bearing a shield in your off hand.
Your damage dealt is reduced by 20%.

Well so basically it's a double swap occuring, not a special 1 item switched for 2 that's what I mean.
 
Nice to see ur getting it fixed already :D cant wait to use it on 2H chars !
 
Hey

Can we make this work with Conduit Pylon + Just running without attacking the monsters? So that Crusader can switch to Swiftmount
 
Hey

Can we make this work with Conduit Pylon + Just running without attacking the monsters? So that Crusader can switch to Swiftmount

I could "simulate" something to do that kind of things, like raising Trash pack size, ignore elites, etc etc... but it would be a bit risky and could cause some backtrack and uncontrollable deaths, but I'll add this option as EXPERIMENTAL so people can use it at their own risks.
 
Hey toNyx,

just found a object you didnt edited in as "chest" here is a screenshot:

tB1W5WR.png


Iam not sure if that Chest gets picked anyways you may find it while you search for the weapon wrack and can test it:

vOR9yi7.png


Cheers :)
 
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