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[Plugin] GearSwap Reloaded

I'll take a look and then come back with the log. Thanks

edit: it doesn't seem to swap when I'm armaddon-stunned. Both debug and normal logs don't say anything.

Also, some skills make the player immune to movement impairment. It would be nice to have an option to not use swap when this happens, kinda like the Ele Immune option

edit2: nvm about the armaddons, Immobilize immunity doesn't make you immune to stun. A 'Ignore Immob Status when immune' button would still be cool, though
 
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I'll take a look and then come back with the log. Thanks

edit: it doesn't seem to swap when I'm armaddon-stunned. Both debug and normal logs don't say anything.

Also, some skills make the player immune to movement impairment. It would be nice to have an option to not use swap when this happens, kinda like the Ele Immune option

edit2: nvm about the armaddons, Immobilize immunity doesn't make you immune to stun. A 'Ignore Immob Status when immune' button would still be cool, though

So you want a checkbox to ignore movement impaired condition if immune?

Also, check what I got there :

[10/08/2014 01:23:51.571] Equipping Couvre-épaules du foyer - Condition: TownPortal
[10/08/2014 01:23:59.132] Equipping Épines de maraudeur - Condition: Default - Reason : Marked as Default Gear

:dealwithit:
 
Yes, that's exactly it. Also, my french is a bit rusty.

You don't need to understand french to see that it's using some items before townportal ;D going to release a beta as soon as I can test the danetta's swap (and added the box for immunity)

/EDIT/

Alright, I'm off for now, towportal is working, i'll hunt for FrozenPulse SNO and hope for a danetta's to drop so I can test :)

Dyh8pvG.png
 
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Oh, I hadn't noticed the TP thing was a new feature. That's pretty neat. Thanks for hearing me out and keep up the good work!
 
you fixed the thing that after swap from 1h+shield for example to 2h the slot in bag is not protected?

like this: https://trello.com/c/Re3ll9Kd/24-issue-with-dual-danetta-and-quiver-2hand-swap-needs-testing

and can you rework hp threshold? that the item that we add for it, get only equip if mob is a unique one? like keywarden or Rift guard

harrington problem

Code:
[Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff

spams this in DB chat and dies a lot in rift
 
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Nope, but I was thinking about it... I'll need to rework the config form for that, should be done later. I need to fix few things.

IMO, 'save settings for each character' is by far the most valuable next feature...nice work btw!
 
you fixed the thing that after swap from 1h+shield for example to 2h the slot in bag is not protected?

like this: https://trello.com/c/Re3ll9Kd/24-issue-with-dual-danetta-and-quiver-2hand-swap-needs-testing

and can you rework hp threshold? that the item that we add for it, get only equip if mob is a unique one? like keywarden or Rift guard

harrington problem

Code:
[Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff

spams this in DB chat and dies a lot in rift

I added danetta's behavior because it's a very special behavior, you have to remember the 2 items equipped, and switch programmatically.

For the 1H+OH to 2H, I could add a special behavior too, so it remembers the two equipped items before swapping and then swap back (so we don't need to protect the slots, but I guess I'll add some sort of dynamic protection if needed)

The problem seems to be in Trinity, not GS... GS is only about switching items, not modifying weights/priorities of anything. May be the tweak for harrington obviously :)

Nope, but I was thinking about it... I'll need to rework the config form for that, should be done later. I need to fix few things.

IMO, 'save settings for each character' is by far the most valuable next feature...nice work btw!

Yup, gonna add it asap ;) I need to take a look if everything migrates well first. Keep up the suggestions

// EDIT

The special behaviors are mainly supposed to be used with weapons, since it's often the case that 2 items are switched for 1, or some offhand have special behavior when switched (like quivers) so I'll need to implement a new "temp" condition that will be used to swap back (I'll probably call it "Special" so don't worry if the log says special)
 
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I added danetta's behavior because it's a very special behavior, you have to remember the 2 items equipped, and switch programmatically.

For the 1H+OH to 2H, I could add a special behavior too, so it remembers the two equipped items before swapping and then swap back (so we don't need to protect the slots, but I guess I'll add some sort of dynamic protection if needed)

The problem seems to be in Trinity, not GS... GS is only about switching items, not modifying weights/priorities of anything. May be the tweak for harrington obviously :)



Yup, gonna add it asap ;) I need to take a look if everything migrates well first. Keep up the suggestions

// EDIT

The special behaviors are mainly supposed to be used with weapons, since it's often the case that 2 items are switched for 1, or some offhand have special behavior when switched (like quivers) so I'll need to implement a new "temp" condition that will be used to swap back (I'll probably call it "Special" so don't worry if the log says special)

your are using the harrington tweak? which one working really good for you? if yes maybe upload it pls
 
your are using the harrington tweak? which one working really good for you? if yes maybe upload it pls

I don't use it, but this error is not thrown by GearSwap so it's not related :s maybe give me a link to the "tweak" so I can take a look?

//EDIT :

Does it matter if after a 2H swap the offhand isnt protected? someone encountered the situation where the offhand was stashed? it seems a bit strange to me...

Anyway, I added a special behavior that protects the 2 squares (while it's swapped) so if a townrun occur it'll not get stashed, (Needs testing)
 
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You don't need to understand french to see that it's using some items before townportal ;D going to release a beta as soon as I can test the danetta's swap (and added the box for immunity)

/EDIT/

Alright, I'm off for now, towportal is working, i'll hunt for FrozenPulse SNO and hope for a danetta's to drop so I can test :)

Dyh8pvG.png

love it
 
Little update (no beta still tho) :

- Added special behavior for Danetta's set (moving the 2nd danetta @ the 2nd item location (e.g. quiver)) -> Not tested
- Added special behavior for 2H swap (e.g. 2x1 Xbow as default, we swap 2H) -> Working as intented and swapping/protecting correctly. (Needs some explanations still...)
- Added Per-Char settings (yey !) -> Tested and working.

The only issue so far with 2H swapping, is the order of the 2 default items in the list, the LEFTHAND (left on the sheet !) has to be before the RIGHTHAND. I may add a little button to order the list tomorrow and release the beta when it's done.

BETA HYPE !
 
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You don't need to understand french to see that it's using some items before townportal ;D going to release a beta as soon as I can test the danetta's swap (and added the box for immunity)

/EDIT/

Alright, I'm off for now, towportal is working, i'll hunt for FrozenPulse SNO and hope for a danetta's to drop so I can test :)

Dyh8pvG.png

disable all trinity's avoidance but molten not!
 
disable all trinity's avoidance but molten not!

What? that option means, e.g. Fire condition is linked with any Fire avoidance in Trinity, so it's disabled if the condition is true. It doesnt disable them if not.
 
I have problem while using danettas weapons as CombatDisablet and hellrack + rucksack as default. It will swap em as planned but sometimes it swaps mainhand first which will removes both danettas and if bot happened to pickup something before that it will mess protected stash space which will lead to other danetta to be out of protected space. Eventually bot goes to town to clear bag space and then other danetta will be banked. After that vaulting doesnt really work with just one danetta. I got rucksack set as default and is top of the list and I thought it would be changed always first but somehow I dont see this happening. Am i doing something wrong and how to fix this ?
 
I have problem while using danettas weapons as CombatDisablet and hellrack + rucksack as default. It will swap em as planned but sometimes it swaps mainhand first which will removes both danettas and if bot happened to pickup something before that it will mess protected stash space which will lead to other danetta to be out of protected space. Eventually bot goes to town to clear bag space and then other danetta will be banked. After that vaulting doesnt really work with just one danetta. I got rucksack set as default and is top of the list and I thought it would be changed always first but somehow I dont see this happening. Am i doing something wrong and how to fix this ?

fix in next version
 
belt switch from WH to harrington dont work so good..because bot run to a chest there are mobs on the way. he stuck in the pack(dont equip illu boots) and die in the pack, because bot is focused on the chest and dont use skills...thats shitty :D
maybe we can fix this prob with equip harrington+illu boots at chest..but then we lose damage and me(crusader) lose the 6 pieces setboni
 
belt switch from WH to harrington dont work so good..because bot run to a chest there are mobs on the way. he stuck in the pack(dont equip illu boots) and die in the pack, because bot is focused on the chest and dont use skills...thats shitty :D
maybe we can fix this prob with equip harrington+illu boots at chest..but then we lose damage and me(crusader) lose the 6 pieces setboni

That's why you should lower your chest range... so mobs arent in the way :)
 
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