Is it possible to make Movement Impaired account for Armaddon's stun?
Any movement disabler should work, what does the log say? have you checked everything?
Is it possible to make Movement Impaired account for Armaddon's stun?
I'll take a look and then come back with the log. Thanks
edit: it doesn't seem to swap when I'm armaddon-stunned. Both debug and normal logs don't say anything.
Also, some skills make the player immune to movement impairment. It would be nice to have an option to not use swap when this happens, kinda like the Ele Immune option
edit2: nvm about the armaddons, Immobilize immunity doesn't make you immune to stun. A 'Ignore Immob Status when immune' button would still be cool, though
[10/08/2014 01:23:51.571] Equipping Couvre-épaules du foyer - Condition: TownPortal
[10/08/2014 01:23:59.132] Equipping Épines de maraudeur - Condition: Default - Reason : Marked as Default Gear
Yes, that's exactly it. Also, my french is a bit rusty.
[Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff
[Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff
Nope, but I was thinking about it... I'll need to rework the config form for that, should be done later. I need to fix few things.
IMO, 'save settings for each character' is by far the most valuable next feature...nice work btw!
you fixed the thing that after swap from 1h+shield for example to 2h the slot in bag is not protected?
like this: https://trello.com/c/Re3ll9Kd/24-issue-with-dual-danetta-and-quiver-2hand-swap-needs-testing
and can you rework hp threshold? that the item that we add for it, get only equip if mob is a unique one? like keywarden or Rift guard
harrington problem
Code:[Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff [Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff [Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff [Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff [Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff [Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff [Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff [Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff [Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff [Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff [Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff [Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff [Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff [Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff [Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff [Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff [Trinity] Prioritising x1_westm_Graveyard_Corpse for Harrington Waistguard Damage Buff [Trinity] Prioritising x1_westm_Graveyard_Ground_Clicky for Harrington Waistguard Damage Buff
spams this in DB chat and dies a lot in rift
Nope, but I was thinking about it... I'll need to rework the config form for that, should be done later. I need to fix few things.
IMO, 'save settings for each character' is by far the most valuable next feature...nice work btw!
I added danetta's behavior because it's a very special behavior, you have to remember the 2 items equipped, and switch programmatically.
For the 1H+OH to 2H, I could add a special behavior too, so it remembers the two equipped items before swapping and then swap back (so we don't need to protect the slots, but I guess I'll add some sort of dynamic protection if needed)
The problem seems to be in Trinity, not GS... GS is only about switching items, not modifying weights/priorities of anything. May be the tweak for harrington obviously
Yup, gonna add it asapI need to take a look if everything migrates well first. Keep up the suggestions
// EDIT
The special behaviors are mainly supposed to be used with weapons, since it's often the case that 2 items are switched for 1, or some offhand have special behavior when switched (like quivers) so I'll need to implement a new "temp" condition that will be used to swap back (I'll probably call it "Special" so don't worry if the log says special)
your are using the harrington tweak? which one working really good for you? if yes maybe upload it pls
You don't need to understand french to see that it's using some items before townportal ;D going to release a beta as soon as I can test the danetta's swap (and added the box for immunity)
/EDIT/
Alright, I'm off for now, towportal is working, i'll hunt for FrozenPulse SNO and hope for a danetta's to drop so I can test
![]()
You don't need to understand french to see that it's using some items before townportal ;D going to release a beta as soon as I can test the danetta's swap (and added the box for immunity)
/EDIT/
Alright, I'm off for now, towportal is working, i'll hunt for FrozenPulse SNO and hope for a danetta's to drop so I can test
![]()
disable all trinity's avoidance but molten not!
I have problem while using danettas weapons as CombatDisablet and hellrack + rucksack as default. It will swap em as planned but sometimes it swaps mainhand first which will removes both danettas and if bot happened to pickup something before that it will mess protected stash space which will lead to other danetta to be out of protected space. Eventually bot goes to town to clear bag space and then other danetta will be banked. After that vaulting doesnt really work with just one danetta. I got rucksack set as default and is top of the list and I thought it would be changed always first but somehow I dont see this happening. Am i doing something wrong and how to fix this ?
belt switch from WH to harrington dont work so good..because bot run to a chest there are mobs on the way. he stuck in the pack(dont equip illu boots) and die in the pack, because bot is focused on the chest and dont use skills...thats shitty
maybe we can fix this prob with equip harrington+illu boots at chest..but then we lose damage and me(crusader) lose the 6 pieces setboni