I took a slight aside from actual bot-work to get some groundwork for other things put in. (This means updates will most likely be faster than any of our bots, and also takes a lot of load off my shoulders each patch)
I may have gone a bit overboard optimizing our nav mesh generator. I had to fix a few issues with random models in the world being added, when they weren't supposed to (which increased our meshing process by about 400x). Now that that's solved, what was taking well over 18hrs before, takes just over 45min.
With all that said, I have a way to automatically generate structures that we use. Meshing takes far *far* less time. (Which is good, since we'll be remeshing the world quite often)
As of right now, we're not supporting x86 just yet. Instead, we're going full x64 support. (x86 will come later, as it's a fairly simple switch on our end) I want to focus on ensuring our x64 tools work correctly, since we know our x86 ones already do!