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Wildstar

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from the conversation I had with Apoc just this week: the
hey how are you doing with Wildstar?
Ok so far
that was Tuesday
 
from the conversation I had with Apoc just this week: the
hey how are you doing with Wildstar?
Ok so far
that was Tuesday

Tuesday was the 10th. The post from the other mod that said there will be no wildstar bot was posted on the 8th. I think we can take that as an unconfirmed "yes, there we be a wildstar bot". Thank you Laria!
 
Guys, both Apoc and Tony have confirmed it. CodenameG was just out of the loop. It is safe to assume we are going to have a bot sometime in the near future ( 3+ weeks ).
Just enjoy the game for now and feel the economy.
 
Ok, to end the rants from people...

Yes, I'm still working on it!

I took a slight aside from actual bot-work to get some groundwork for other things put in. (This means updates will most likely be faster than any of our bots, and also takes a lot of load off my shoulders each patch)

I may have gone a bit overboard optimizing our nav mesh generator. I had to fix a few issues with random models in the world being added, when they weren't supposed to (which increased our meshing process by about 400x). Now that that's solved, what was taking well over 18hrs before, takes just over 45min.

With all that said, I have a way to automatically generate structures that we use. Meshing takes far *far* less time. (Which is good, since we'll be remeshing the world quite often) And I also have spell casting (by ID, and by name) finished. Next on my list is re-reversing telegraphs, and finally getting non-click-to-move movement working. None of these are simple tasks, so they'll take a bit of time.

Here's my todo list right now:

Movement (non CTM-based)
Telegraphs
Ability information (mana cost, cast time, etc) <- This is mostly done. I have tons of info about all the spells, their tiers, etc.
Inventory management (what items are where, stats, names, etc) <- Just need to begin reversing items. (It's been low priority lately since being able to move about the world is far more important)
Quest information (most of this is available through Lua, so it won't be difficult)

As of right now, we're not supporting x86 just yet. Instead, we're going full x64 support. (x86 will come later, as it's a fairly simple switch on our end) I want to focus on ensuring our x64 tools work correctly, since we know our x86 ones already do!
 
That is AWESOME to hear Apoc, thank you very much for an update, and a detailed one it is : )

Would love to hear back from you once in a while with the progress, it is a very interesting read.

Thanks
 
tumblr_mp8dh0Z8221roy92vo4_500.gif
 
I took a slight aside from actual bot-work to get some groundwork for other things put in. (This means updates will most likely be faster than any of our bots, and also takes a lot of load off my shoulders each patch)

I may have gone a bit overboard optimizing our nav mesh generator. I had to fix a few issues with random models in the world being added, when they weren't supposed to (which increased our meshing process by about 400x). Now that that's solved, what was taking well over 18hrs before, takes just over 45min.

With all that said, I have a way to automatically generate structures that we use. Meshing takes far *far* less time. (Which is good, since we'll be remeshing the world quite often)

As of right now, we're not supporting x86 just yet. Instead, we're going full x64 support. (x86 will come later, as it's a fairly simple switch on our end) I want to focus on ensuring our x64 tools work correctly, since we know our x86 ones already do!


By the way, is there any chance we might see these improvements in the Honorbuddy? With the popularity of WoD, some QoL things will be most appreciated!
 
OMG I CANT WAIT~! Going to buy Lifetime Key for Wildstar!!!! Already bought lifetime for D3 ~ :D Keep up the work Apoc!!!! Amaazing team here <3 the buddys!!!!!
 
Apoc and Nesox working on wildstar bot... this pretty much sums up my reaction lol :D
XVd19OP.gif


Will.buy.lifetime/10 :D
 
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I am really curious to see how it deals with heals as a medic or sps :P Seizure incoming!
 
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