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Funky Bot

Gambling can now purchase all item types. Thanks to nekrosstratia for the idea to search a little deeper for the item information. I was able to get the IDs and avoid any UI clicking to purchase the items.

So I reuploaded v2.10.0.2 again with the new changes!
 
Herb, I sent you a PM about the developer IRC that we have going, is that something you are interested in? We would really like to have you. Let me know, thanks!
 
Quick question where do you set it to open chests? I tried setting it native DB> settings > Bot > open chests, but it seems to get stuck on the cursed chests. Also the loot seems to be picking up rare even after setting items > pickup > rares = 0 for all three.
 
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Amazing work mate. I feel like a noob lol, but dunno if i am doing something wrong i tried to run latest db .407 and FunkyBot-v21002. I want to run Act 1 bounty is the one in FunkyBot\Game\Bounty\BountyCache right one? Cheers.
 
Does this all work with simple follow? I'm having problems with it, but im guessing its problems with DBBeta.

Also could you possibly explain the loot rules please :)
 
Odd never got a notification for the reply on this thread, I can't remember what my skills were for the loading issue i'll have another play with the updated version and let you know how it goes. :)

Same issue latest demon buddy (tested with and without quest tools using comunity bountys profile log attached is with q tools but same results without)

1 Magic Weapon force weapon 2 Archon (vyr's 4 set) 3 Energy Armor prismatic 4 Black hole spell steal M1 electrocute surge of power M2 Disintigrate chaos nexus

Edit forgot to add the other log but it only had 1 line in the funky log which was "Init Logger Completed!"
 

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Getting this now. Wont even start the game, this is for both DBBeta and Release version now.
Code:
2014-05-12 17:51:19,435 [Main Bot Thread] INFO  ProfileManager (null) - Failed to load profile: Element RiftQuestAndStep is not supported. Please check your XML and try again. (<RiftQuestAndStep questId="337492" stepId="1">
Try redownloading the profile, seems like it either
A) is for a old/older version of DB or
B) hasn't "updated" to work with the latest funky and/or trinity
 
Amazing work mate. I feel like a noob lol, but dunno if i am doing something wrong i tried to run latest db .407 and FunkyBot-v21002. I want to run Act 1 bounty is the one in FunkyBot\Game\Bounty\BountyCache right one? Cheers.
bump.

The profile folder mentioned isn't in the zip file. Anyone care to help?
 
Quick question where do you set it to open chests? I tried setting it native DB> settings > Bot > open chests, but it seems to get stuck on the cursed chests. Also the loot seems to be picking up rare even after setting items > pickup > rares = 0 for all three.
Stuck? It should wait around until the event is completed.
Loot rules are found in Item Rules folder. Edit the pickup file.

Odd never got a notification for the reply on this thread, I can't remember what my skills were for the loading issue i'll have another play with the updated version and let you know how it goes. :)
Issue was with evocation.. this is fixed!

Same Question, where is the Act 1 Profile for Funky Bot?
The profile folder mentioned isn't in the zip file. Anyone care to help?
Sorry this has been removed.. use These Profiles.

v2.10.1.0
This does not require Demonbuddy beta.. however all testing has been with Demonbuddy beta.

Noteworthy changes:
  • Added support for Act 5.
  • The Settings window has been changed into a windows form.
  • Witch Doctor Haunt, Lotus Swarm, Spirit Barge, Pirhanas, and Zombie Dogs have been modified.

Of course there is many more changes.. check the 2nd post for specifics, or github!
 
Don't suppose it's possible to have FunkyBot handle TownRun behavoir for shard spending but keep using Trinity for combat? My Trinity is heavily modified for my Crusader and works just how I want it to work.
 
Loving the stash utilization :P seems to intermittently have bouts of extremely noticeable frame drops, out of combat move skills is great never worked in trinity (for archon teleport) Doesn't use archon strike much (is badass with strongarm bracers) it does use archon teleport offensively and defensively to get out of aoe or move into packs that's sweet, Seems no option to destroy or not to destroy destructables (not noticed it kinda tired atm :P) so it just destroys what it feels like when it feels like :) Got stuck in a rift see log very narrow path from entrance in zhars madness 4 restarting the bot solved the stuck (i stopped uploaded so restart isn't in the logfile) Does sometimes run back into exploding moltons (not in this log) seems to ignore power pylons too

Edit seems to stuck on new lvl's of rifts not just size of them till stopped/started as it's just done it again on the nxt lvl of the same rift XD
Edit2 Seems it's range for pylons as it ignored a conduit that had no mobs close to it but picked up a power pylon with mobs nxt to it
Edit3 added new log bot spends shards fills invent (i forced a town run to check the purchase) bot idles at kadala for a bit then shufles to rift opens one then idles till log out with kadala's window open
 

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Compiler Error: c:\Demon\Plugins\FunkyBot\Cache\Objects\CacheObstacle.cs(317,16) : warning CS0114: 'FunkyBot.Cache.Objects.CacheAvoidance.Rotation' hides inherited member 'FunkyBot.Cache.Objects.CacheObject.Rotation'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Compiler Error: c:\Demon\Plugins\FunkyBot\Navigation\Clustering\ClusterConditions.cs(47,17) : warning CS0114: 'FunkyBot.Movement.Clustering.ClusterConditions.ToString()' hides inherited member 'object.ToString()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Compiler Error: c:\Demon\Plugins\FunkyBot\Navigation\PlayerMover.cs(164,9) : warning CS0219: The variable 'iSafetyLoops' is assigned but its value is never used
Compiler Error: c:\Demon\Plugins\FunkyBot\Cache\ObjectCache.cs(95,24) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Demon\Plugins\FunkyBot\Cache\ObjectCache.cs(113,24) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Demon\Plugins\FunkyBot\Cache\ObjectCache.cs(126,24) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Demon\Plugins\FunkyBot\Cache\ObjectCache.cs(147,23) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Demon\Plugins\FunkyBot\Cache\ObjectCache.cs(165,25) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Demon\Plugins\FunkyBot\Cache\Objects\CacheUnit.cs(1290,22) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Demon\Plugins\FunkyBot\Cache\Objects\LOSInfo.cs(74,14) : warning CS0168: The variable 'hitpos' is declared but never used
Compiler Error: c:\Demon\Plugins\FunkyBot\DBHandlers\TownPortalOverlord.cs(53,10) : warning CS0618: 'Zeta.Game.Internals.Actors.DiaActivePlayer.IsInTown' is obsolete: 'This property is obsolete, please use ZetaDia.IsInTown!'
Compiler Error: c:\Demon\Plugins\FunkyBot\Misc\Updater.cs(74,25) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Demon\Plugins\FunkyBot\Player\HotBar\Skills\PowerCache.cs(93,119) : error CS0117: 'Zeta.Game.Internals.Actors.SNOPower' does not contain a definition for 'Monk_DashingStrike'
Compiler Error: c:\Demon\Plugins\FunkyBot\Player\HotBar\Skills\Skill Objects\Monk\DashingStrike.cs(52,27) : error CS0117: 'Zeta.Game.Internals.Actors.SNOPower' does not contain a definition for 'Monk_DashingStrike'
Compiler Error: c:\Demon\Plugins\Trinity\Combat\Abilities\Monk.cs(501,45) : error CS0117: 'Zeta.Game.Internals.Actors.SNOPower' does not contain a definition for 'Monk_DashingStrike'
Compiler Error: c:\Demon\Plugins\Trinity\Combat\Abilities\Monk.cs(502,50) : error CS0117: 'Zeta.Game.Internals.Actors.SNOPower' does not contain a definition for 'Monk_DashingStrike'
 
Compiler Error: c:\Demon\Plugins\FunkyBot\Player\HotBar\Skills\PowerCache.cs(93,119) : error CS0117: 'Zeta.Game.Internals.Actors.SNOPower' does not contain a definition for 'Monk_DashingStrike'
Should now work with DemonbuddyBETA v1.1.1898.410


v2.10.1.1
Requires DemonbuddyBETA v1.1.1898.410
Fixed Gambling not ending behavior.
Fixed Rift world navigation breaking sometimes on level changes.
 
Should now work with DemonbuddyBETA v1.1.1898.410


v2.10.1.1
Requires DemonbuddyBETA v1.1.1898.410
Fixed Gambling not ending behavior.
Fixed Rift world navigation breaking sometimes on level changes.

If bot town runs after killing rift guardian it will do the town run go back wait a few seconds then port back and end the rift without picking up the loot

Also not sure how to set it to not loot yellow/blue items (it worked with the//[QUALITY] == "Rare" && [LEVEL] > 54 && [BASETYPE] == "Jewelry" -> [IGNORE] setting in the last version) using hard rules and editing the pickup.dis
 

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I don't get it. Is this plugin is an alternative to Trinity, or it can work with Trinity?
 
Hello,

I tried out the plugin last night and it was fantastic but there is one thing that concerns me. The gambling worked fine but when I got a Gladiators Gauntlet from Kadala, it proceeded to salvage it after gambling. I looked around at the item keep rule and it might not have the trifecta stats on it (can't confirm as I didn't get to check). How do I keep legendaries obtained from gambling rather than having it salvaged immediately? Although I do want the blue and yellow gears salvaged though.

Can you please advise? Thank you! =)
 
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