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Funky Bot

Hello,

I tried out the plugin last night and it was fantastic but there is one thing that concerns me. The gambling worked fine but when I got a Gladiators Gauntlet from Kadala, it proceeded to salvage it after gambling. I looked around at the item keep rule and it might not have the trifecta stats on it (can't confirm as I didn't get to check). How do I keep legendaries obtained from gambling rather than having it salvaged immediately? Although I do want the blue and yellow gears salvaged though.

Can you please advise? Thank you! =)

I just had a blind faith salvaged (was crap like all of them) but i've gone into the item rules and edited legendary from the salvage.dis file wont get to test it till i get more shards however
 
I just had a blind faith salvaged (was crap like all of them) but i've gone into the item rules and edited legendary from the salvage.dis file wont get to test it till i get more shards however

What kind of commands did you give it?
 
What kind of commands did you give it?

I'm not gonna risk saying jic it messes up if it works i'll post it rather not have it doing strange things to other peoples items till i know it works lol

Editing salvage.dis didn't work is no matter it only salvages utter junk anyways (maybe ask herb if he/she can set a keep all legs no matter what setting to the plugin)
 
Last edited:
I'm not gonna risk saying jic it messes up if it works i'll post it rather not have it doing strange things to other peoples items till i know it works lol

Editing salvage.dis didn't work is no matter it only salvages utter junk anyways (maybe ask herb if he/she can set a keep all legs no matter what setting to the plugin)


Thank you for testing it out! Yeah, just waiting for herb to reply I suppose. =)
 
Thx for the awesome plugin, it's very useful and easy- editing.

Somehow I got a trouble in gambling, here's the log:

Forced townrun initiated! Reason:No more space to pickup item
Found a total of 44 possible safe spots!
[Items] Loaded Weight Set: Default weight set
Funky Stash routine started
Funky Stash Routine Finished.
Selling Potion -- Current PotionACDGUID==2025586779
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found


------------------------------------------------------------------------------------------------------------------------------------

2014-05-16 18:02:04,789 [Main Bot Thread] INFO Logger (null) - Found a total of 9 possible safe spots!
2014-05-16 18:02:04,789 [Main Bot Thread] INFO Logger (null) - Using Navigator StuckHandler To Generate Vector3
2014-05-16 18:02:08,178 [Main Bot Thread] DEBUG Logger (null) - GSDebug: Sell routine ending sequence...
2014-05-16 18:02:08,180 [Main Bot Thread] DEBUG Logger (null) - GSDebug: Sell routine finished.
2014-05-16 18:02:09,402 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine started.
2014-05-16 18:02:12,872 [Main Bot Thread] INFO Logger (null) - Gambling items found
2014-05-16 18:02:12,873 [Main Bot Thread] DEBUG Logger (null) - Next Item Type: Gloves
2014-05-16 18:02:13,054 [Main Bot Thread] DEBUG Logger (null) - [Funky] Gambling Behavior Item DynamicID was not found!
2014-05-16 18:02:13,054 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine ending sequence...
2014-05-16 18:02:13,127 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine started.
2014-05-16 18:02:13,132 [Main Bot Thread] INFO Logger (null) - Gambling items found
2014-05-16 18:02:13,133 [Main Bot Thread] DEBUG Logger (null) - Next Item Type: Gloves
2014-05-16 18:02:13,769 [Main Bot Thread] DEBUG Logger (null) - [Funky] Gambling Behavior Item DynamicID was not found!
2014-05-16 18:02:13,769 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine ending sequence...
2014-05-16 18:02:13,860 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine started.
2014-05-16 18:02:13,865 [Main Bot Thread] INFO Logger (null) - Gambling items found
2014-05-16 18:02:13,865 [Main Bot Thread] DEBUG Logger (null) - Next Item Type: Gloves
2014-05-16 18:02:14,382 [Main Bot Thread] DEBUG Logger (null) - [Funky] Gambling Behavior Item DynamicID was not found!
2014-05-16 18:02:14,382 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine ending sequence...

-----------------------------------------------------------------------------------------------------------------------------------------

[Funky] Gambling Behavior Item DynamicID was not found!



seems like it's reaching the final step but fail to gamble,

Really appreciated, any help,

Sincerely .
 
Last edited:
Funky, how would you feel if your gambling bit was converted to a standalone plugin?
 
How do you edit the setting? When I tried to use it, the config button is blacked out.

in addition, do i need quest tools?

It seems that it cannot be used with YAR, is it true?

Thank you
 
Also not sure how to set it to not loot yellow/blue items (it worked with the//[QUALITY] == "Rare" && [LEVEL] > 54 && [BASETYPE] == "Jewelry" -> [IGNORE] setting in the last version) using hard rules and editing the pickup.dis
The pickup rules have a list at the bottom where it will pickup all ROS salvageable items. Added -> [IGNORE] to end of the line for Rare and Magical will ignore them.

I just had a blind faith salvaged (was crap like all of them) but i've gone into the item rules and edited legendary from the salvage.dis file wont get to test it till i get more shards however
You need to edit the Legendary.dis file. Removing the "//" from that line will keep all legendary.
Code:
//[QUALITY] == "Legendary" -> [KEEP]


Thx for the awesome plugin, it's very useful and easy- editing.
Somehow I got a trouble in gambling, here's the log:
Really appreciated, any help,
Sincerely .
I'll add a cache clear and update so it will have the correct IDs hopefully.

Funky, how would you feel if your gambling bit was converted to a standalone plugin?
I wouldn't mind.. it only took me a few hours to do (only because the original used UI hashes). I found that the best way to do it is during town runs therefore it was easy to implement since I already had custom town run behavior. If you have a way to implement my gambling behavior in some other manner then go for it! Or you could try to extract the town run behavior completely from Funky, making a town run plugin.


Anyways, I'll have an update later with "fix" for gambling not getting the IDs.. and some other misc issues. Thanks for the feedback :)
 
The pickup rules have a list at the bottom where it will pickup all ROS salvageable items. Added -> [IGNORE] to end of the line for Rare and Magical will ignore them.


You need to edit the Legendary.dis file. Removing the "//" from that line will keep all legendary.
Code:
//[QUALITY] == "Legendary" -> [KEEP]



I'll add a cache clear and update so it will have the correct IDs hopefully.


I wouldn't mind.. it only took me a few hours to do (only because the original used UI hashes). I found that the best way to do it is during town runs therefore it was easy to implement since I already had custom town run behavior. If you have a way to implement my gambling behavior in some other manner then go for it! Or you could try to extract the town run behavior completely from Funky, making a town run plugin.


Anyways, I'll have an update later with "fix" for gambling not getting the IDs.. and some other misc issues. Thanks for the feedback :)

Yeh noticed with the last version (not updated yet will do after i post this) that if u don't get a town run (by almost never having a full invent) it will not spend shards eventuall capping, Another issue was with bloodshards if nothing is near the shards it want's to pick up it actually ignores blood shards since there walk over pick up items like potions. I'll update and try some more :) if it persists i'll toss a log from latest version (i have leg rules sorted now)

Edit: oh and getting 7.59 legs an hour on T3 doing rifts xD
 
Last edited:
v2.10.1.2 uploaded.

Noteworthy changes..
Code:
Misc:
	Bloodshard Gambling will clear/update actors before getting Item IDs.
	Town run check will now check blood shard count against the minimum setting used.
	Routine Folder/Files are no longer deleted.
 
This plugin is REALLY bad. It salvaged a SOJ, picks up every crap found on the ground. I managed to stop it before salvaging other legendarys i have in inventory.
 
Don't say it's bad before you read the setting guide, bro.
 
Last edited:
v2.10.1.2 uploaded.

Noteworthy changes..
Code:
Misc:
	Bloodshard Gambling will clear/update actors before getting Item IDs.
	Town run check will now check blood shard count against the minimum setting used.
	Routine Folder/Files are no longer deleted.






Thx for updating, funky,
The blinding-sell legendary problem solved,
Everything's going well but still got this log:[Funky] Behavior Item DynamicID was not found!

Could you plz do a double- check for this problem? really appreciated.

2014-05-17 05:42:45,819 [Main Bot Thread] DEBUG Logger (null) - GSDebug: Sell routine started.
2014-05-17 05:42:58,496 [Main Bot Thread] DEBUG Logger (null) - GSDebug: Sell routine ending sequence...
2014-05-17 05:42:58,498 [Main Bot Thread] DEBUG Logger (null) - GSDebug: Sell routine finished.
2014-05-17 05:42:59,694 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine started.
2014-05-17 05:43:03,405 [Main Bot Thread] INFO Logger (null) - Gambling items found
2014-05-17 05:43:03,406 [Main Bot Thread] DEBUG Logger (null) - Next Item Type: Gloves
2014-05-17 05:43:04,041 [Main Bot Thread] DEBUG Logger (null) - [Funky] Gambling Behavior Item DynamicID was not found!
2014-05-17 05:43:04,042 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine ending sequence...
2014-05-17 05:43:04,133 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine started.[Funky] Gambling
2014-05-17 05:43:04,143 [Main Bot Thread] INFO Logger (null) - Gambling items found
2014-05-17 05:43:04,144 [Main Bot Thread] DEBUG Logger (null) - Next Item Type: Gloves
2014-05-17 05:43:04,781 [Main Bot Thread] DEBUG Logger (null) - [Funky] Behavior Item DynamicID was not found!
2014-05-17 05:43:04,781 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine ending sequence...
2014-05-17 05:43:04,871 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine started.
2014-05-17 05:43:04,882 [Main Bot Thread] INFO Logger (null) - Gambling items found
2014-05-17 05:43:04,883 [Main Bot Thread] DEBUG Logger (null) - Next Item Type: Gloves
2014-05-17 05:43:05,400 [Main Bot Thread] DEBUG Logger (null) - [Funky] Gambling Behavior Item DynamicID was not found!
2014-05-17 05:43:05,400 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine ending sequence...
2014-05-17 05:43:05,491 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine started.
2014-05-17 05:43:05,501 [Main Bot Thread] INFO Logger (null) - Gambling items found
2014-05-17 05:43:05,502 [Main Bot Thread] DEBUG Logger (null) - Next Item Type: Gloves
2014-05-17 05:43:05,662 [Main Bot Thread] DEBUG Logger (null) - [Funky] Gambling Behavior Item DynamicID was not found!
2014-05-17 05:43:05,663 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine ending sequence...
2014-05-17 05:43:05,753 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine started.
2014-05-17 05:43:05,763 [Main Bot Thread] INFO Logger (null) - Gambling items found
2014-05-17 05:43:05,763 [Main Bot Thread] DEBUG Logger (null) - Next Item Type: Gloves
2014-05-17 05:43:05,923 [Main Bot Thread] DEBUG Logger (null) - [Funky] Gambling Behavior Item DynamicID was not found!
2014-05-17 05:43:05,923 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine ending sequence...
2014-05-17 05:43:06,014 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine started.
2014-05-17 05:43:06,024 [Main Bot Thread] INFO Logger (null) - Gambling items found
2014-05-17 05:43:06,024 [Main Bot Thread] DEBUG Logger (null) - Next Item Type: Gloves
2014-05-17 05:43:06,660 [Main Bot Thread] DEBUG Logger (null) - [Funky] Gambling Behavior Item DynamicID was not found!
2014-05-17 05:43:06,661 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine ending sequence...
2014-05-17 05:43:06,751 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine started.
2014-05-17 05:43:06,761 [Main Bot Thread] INFO Logger (null) - Gambling items found
2014-05-17 05:43:06,761 [Main Bot Thread] DEBUG Logger (null) - Next Item Type: Gloves
2014-05-17 05:43:06,921 [Main Bot Thread] DEBUG Logger (null) - [Funky] Gambling Behavior Item DynamicID was not found!
2014-05-17 05:43:06,922 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine ending sequence...
2014-05-17 05:43:07,013 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine started.
2014-05-17 05:43:07,023 [Main Bot Thread] INFO Logger (null) - Gambling items found
2014-05-17 05:43:07,023 [Main Bot Thread] DEBUG Logger (null) - Next Item Type: Gloves
2014-05-17 05:43:07,541 [Main Bot Thread] DEBUG Logger (null) - [Funky] Gambling Behavior Item DynamicID was not found!
2014-05-17 05:43:07,541 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine ending sequence...
 
v2.10.1.2 uploaded.

Noteworthy changes..
Code:
Misc:
	Bloodshard Gambling will clear/update actors before getting Item IDs.
	Town run check will now check blood shard count against the minimum setting used.
	Routine Folder/Files are no longer deleted.






Thx for updating, funky,
The blinding-sell legendary problem solved,
Everything's going well but still got this log:[Funky] Behavior Item DynamicID was not found!

Could you plz do a double- check for this problem? really appreciated.

2014-05-17 05:42:45,819 [Main Bot Thread] DEBUG Logger (null) - GSDebug: Sell routine started.
2014-05-17 05:42:58,496 [Main Bot Thread] DEBUG Logger (null) - GSDebug: Sell routine ending sequence...
2014-05-17 05:42:58,498 [Main Bot Thread] DEBUG Logger (null) - GSDebug: Sell routine finished.
2014-05-17 05:42:59,694 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine started.
2014-05-17 05:43:03,405 [Main Bot Thread] INFO Logger (null) - Gambling items found
2014-05-17 05:43:03,406 [Main Bot Thread] DEBUG Logger (null) - Next Item Type: Gloves
2014-05-17 05:43:04,041 [Main Bot Thread] DEBUG Logger (null) - [Funky] Gambling Behavior Item DynamicID was not found!
2014-05-17 05:43:04,042 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine ending sequence...
2014-05-17 05:43:04,133 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine started.[Funky] Gambling
2014-05-17 05:43:04,143 [Main Bot Thread] INFO Logger (null) - Gambling items found
2014-05-17 05:43:04,144 [Main Bot Thread] DEBUG Logger (null) - Next Item Type: Gloves
2014-05-17 05:43:04,781 [Main Bot Thread] DEBUG Logger (null) - [Funky] Behavior Item DynamicID was not found!
2014-05-17 05:43:04,781 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine ending sequence...
2014-05-17 05:43:04,871 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine started.
2014-05-17 05:43:04,882 [Main Bot Thread] INFO Logger (null) - Gambling items found
2014-05-17 05:43:04,883 [Main Bot Thread] DEBUG Logger (null) - Next Item Type: Gloves
2014-05-17 05:43:05,400 [Main Bot Thread] DEBUG Logger (null) - [Funky] Gambling Behavior Item DynamicID was not found!
2014-05-17 05:43:05,400 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine ending sequence...
2014-05-17 05:43:05,491 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine started.
2014-05-17 05:43:05,501 [Main Bot Thread] INFO Logger (null) - Gambling items found
2014-05-17 05:43:05,502 [Main Bot Thread] DEBUG Logger (null) - Next Item Type: Gloves
2014-05-17 05:43:05,662 [Main Bot Thread] DEBUG Logger (null) - [Funky] Gambling Behavior Item DynamicID was not found!
2014-05-17 05:43:05,663 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine ending sequence...
2014-05-17 05:43:05,753 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine started.
2014-05-17 05:43:05,763 [Main Bot Thread] INFO Logger (null) - Gambling items found
2014-05-17 05:43:05,763 [Main Bot Thread] DEBUG Logger (null) - Next Item Type: Gloves
2014-05-17 05:43:05,923 [Main Bot Thread] DEBUG Logger (null) - [Funky] Gambling Behavior Item DynamicID was not found!
2014-05-17 05:43:05,923 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine ending sequence...
2014-05-17 05:43:06,014 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine started.
2014-05-17 05:43:06,024 [Main Bot Thread] INFO Logger (null) - Gambling items found
2014-05-17 05:43:06,024 [Main Bot Thread] DEBUG Logger (null) - Next Item Type: Gloves
2014-05-17 05:43:06,660 [Main Bot Thread] DEBUG Logger (null) - [Funky] Gambling Behavior Item DynamicID was not found!
2014-05-17 05:43:06,661 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine ending sequence...
2014-05-17 05:43:06,751 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine started.
2014-05-17 05:43:06,761 [Main Bot Thread] INFO Logger (null) - Gambling items found
2014-05-17 05:43:06,761 [Main Bot Thread] DEBUG Logger (null) - Next Item Type: Gloves
2014-05-17 05:43:06,921 [Main Bot Thread] DEBUG Logger (null) - [Funky] Gambling Behavior Item DynamicID was not found!
2014-05-17 05:43:06,922 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine ending sequence...
2014-05-17 05:43:07,013 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine started.
2014-05-17 05:43:07,023 [Main Bot Thread] INFO Logger (null) - Gambling items found
2014-05-17 05:43:07,023 [Main Bot Thread] DEBUG Logger (null) - Next Item Type: Gloves
2014-05-17 05:43:07,541 [Main Bot Thread] DEBUG Logger (null) - [Funky] Gambling Behavior Item DynamicID was not found!
2014-05-17 05:43:07,541 [Main Bot Thread] DEBUG Logger (null) - Debug: Gambling routine ending sequence...
 
hey tom89212,

Couple questions..
What act are you in when you town run?
And by chance are you using a different language other than English?.. cause it searches for the word "Mystery" to match IDs.
 
hey tom89212,

Couple questions..
What act are you in when you town run?
And by chance are you using a different language other than English?.. cause it searches for the word "Mystery" to match IDs.

Thank you funky,

A1:
act 2 and 3 , my character will find Kadala, and 100% sure I see the gambling list, page 1 ( with 1&2 hands weapons)

somehow it just got stuck at the gambling page, and the log shows " gambling item found",keep spamming.


A2:

Im not using the english version both in game and the bot, maybe it's the problem? Is this what you guess ?



Thanks for reply, I appreciate.
 
Last edited:
When the bot try to gambling, why it is says there and log shows "Gambling items found"

but nothing get gambled. and stuck there forever. Is that becasue I am using a non-english client?

[Items] Loaded Weight Set: Default weight set
Funky Stash routine started
Funky Stash Routine Finished.
Selling Potion -- Current PotionACDGUID==2019229855
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
Gambling items found
 
When the bot try to gambling, why it is says there and log shows "Gambling items found"

but nothing get gambled. and stuck there forever. Is that becasue I am using a non-english client?

[Items] Loaded Weight Set: Default weight set
Funky Stash routine started
Funky Stash Routine Finished.
Selling Potion -- Current PotionACDGUID==2019229855

Gambling items found
Gambling items found


Same problem here. problem completely solved after change the in-game language setting into "English".
 
Same problem here. problem completely solved after change the in-game language setting into "English".

Tom,

I fixed this issue with v21013.
Gambling now uses Balance ID to match the items instead of the Item Names. So you should be able to use your native language again.
 
Hi Herbfunk, this addon you have built is legendary!

I have used the original Trinity for all classes to 70 and watched extensively on all of them.

I have made the switch to Funky Bot despite some downsides, the upsides are worth it.

So far I have only been doing Witch Doctor due to Fierce Loyalty passive buff.


I would like to provide the following feedback:


What Funky Bot does better:

1. It handles Haunt and Insect Swarm a lot better. It will cast Haunt and Insect Swarm a few times on most targets, and proceeds to spam Acid Cloud. Original Trinity spams until out of mana, then uses Acid Cloud simply because it costs less mana. Funky Bot is definitely a step in the right direction. However, sometimes Haunt will still be spammed repeatedly between a few targets, therefore still making the skill not ideal. I wonder if this can be improved.
2. The best feature about Funky Bot is that it handles clusters a lot better. It consistently casts Acid Cloud on better/bigger clusters, which damages more monsters and shortens run time. This is really awesome.
3. Funky Bot is a lot snappier on 'Fleeing', the other Trinity calls it Kiting. This is really cool. Although sometimes in extreme situations both plugins will sit there, for example multiple frozen and multiple walls. I assume this is normal for both plugins. Suggestion: Spirit Walk can now bypass walls and get out of frozen, can this be used whenever avoidance is needed?
4. Funky Bot spends blood shards and we can select which slot to gamble. WELL DONE!


What original Trinity does better:

1. I have noticed that Funky Bot misses Shrines, Loot on the ground, Chests very often. This is often caused by Funky Bot noticing that an enemy is in range. So Funky Bot goes to attack. Sometimes Funky Bot would walk to a yellow/rare on the ground, sees a target, and goes to attack. It sometimes comes back to pick it up later, sometimes it doesn't. Same with shrines. Both bots don't open the 'cured' cursed chests sometimes, but Funky Bot does it more, would just teleport right after objective.
2. Suggestion for point 1, maybe allow higher priority or a short delay for looting and touching shrines. Because Funky Bot walks all the way to the yellow/rare anyway, or sometimes the shrine, but when it sees a monster it goes to attack.
3. The settings for loot is more intuitive at the moment. We can select what levels and what to salvage etc.. It is easier to use for simple users.
4. Funky Bot currently doesn't use mana costing attacks on Corrupt Growth. So it casts Rain of Toads to kill Corrupt Growth slowly. Suggestion: If you can allow special attacks such as Acid Cloud and Grasp of the Dead to be used on these, that would be awesome.
5. Same as above, Funky Bot uses Rain of Toads to kill 1 monster. It uses Haunt for 1 monster, but it doesn't use Acid Cloud or Grasp of the Dead.
6. I have noticed Funky Bot's avoidance is nearly always away from elite, never side step, I suppose this is a safer feature, but it takes probably two times or more longer to kill bosses like Diablo.
7. When Funky Bot does town run, it stashes, sells, salvages, stashes, and then opens up Horadric Cache and repeats the same process. The second stashing can probably just be done later.


Unfortunately, both Plugins are about the same in the following:

1. Both can sometimes skip avoidance, sometimes Acid Cloud is spammed despite that hitpoints is way below threshold. Death occurs and no potion or movement ever attempted.
 
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