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TankLeader 2: What would you like to see?

Development - this thread has got enough ideas but not ever collated to show any progress.
Changelog updated with proper improvements

I hear what you saying #177 I am in a clan (different user id before you check) but my 46% win rate stat ant changed for about 9 months but my battle count has shot up. Aint made no difference apart from the odd comment about no of battles every now and again. I play as well as bot so probably makes a difference I think I bust my stats ha ha. One point I will note. Always turn off collision routine. Waltzing tank way too obvious sticks its gun in the area and does a dance. Disconnects then reconnects server and off it trots.
 
It would be nice that bot tank not collide with team tanks.
That looks like drunken driver :-)
 
I would like launching TankLeader with command line parameters to attach game by PID. Its very userful on multiwindow botting. =)
 
I would like to see weak-spot aiming. And with that implementation the aim would also work only if 3% of the enemy tank is visible (which is usually a weak-spot). Also turret control ! randomly look at teammates and edges of hills rocks in the direction of the enemy base (behind you only if there is a target back there) with the turret when no targets are available within Max Draw Range 500m
 
my list before i will ever buy it

Gun drop needs to be fixed(very very common sign of a bot)
gun needs to move around while driving(gun going back to the same position every time is also a very common bot sign)
either add a sry chat text after collisions with friendly tanks or try to make it know where team players are acording to its position

and what i would like
weakspot aiming, could use a custom loaded wot viewer profile to c weakspots (ofc that would take memory)
add a timer to the hotspot logger so that u can tell it to stay at a position for example 40sec(so that u can make it behave more like a normal player would)
maybe make alot of it xml or text programmeble, so that people can have custom profiles for all their tanks(so that people can make it angle the tanks armor to best deflect shots)

regards
Stormer85
 
Could it be possible to add button or something so we can test hotspots while in training?
Like, setup 1v1 training room and go in battle and then enable bot while in game to see how hotspots behave? This way it will be much easier to tweak profile without entering random battle?
 
I would lie to see a mapping feature that occurs in game. Like have the bot log to a file (for each map) that it adds to each time it runs. The more often it runs a map, the more detail there would be and the better the bot would handle that map each time. It could also add information to about vehicle type which could eventually be used to determine the best route for the vehicle being run. The files could also be uploaded so that everyone could contribute to maps being current.
 
I would like launching TankLeader with command line parameters to attach game by PID. Its very userful on multiwindow botting. =)

We can definitely make that happen, on short term. :)

I would like to see weak-spot aiming. And with that implementation the aim would also work only if 3% of the enemy tank is visible (which is usually a weak-spot). Also turret control ! randomly look at teammates and edges of hills rocks in the direction of the enemy base (behind you only if there is a target back there) with the turret when no targets are available within Max Draw Range 500m

We'll have a look at the turret once again. Weak spot aiming could be a logical next step, although it has proven to be fairly challenging without hard-coding a lot of weakspots. That's not something I want to do.

Could it be possible to add button or something so we can test hotspots while in training?
Like, setup 1v1 training room and go in battle and then enable bot while in game to see how hotspots behave? This way it will be much easier to tweak profile without entering random battle?

Definitely, although inserting the profiles in the profile folder and simply running the bot in a team training should already make the bot run a "sandbox".

I would lie to see a mapping feature that occurs in game. Like have the bot log to a file (for each map) that it adds to each time it runs. The more often it runs a map, the more detail there would be and the better the bot would handle that map each time. It could also add information to about vehicle type which could eventually be used to determine the best route for the vehicle being run. The files could also be uploaded so that everyone could contribute to maps being current.

That's actually very complicated to do. It's very advanced AI, and would require something like a neural network to actually get working. I have been working on implementing several new techniques (well new for us anyway) in our bots, and this may be on the list somewhere sometime, but I can't promise it.
 
How about a way to set the number of battles per tank in the que. So for example, you set the first tank to a 25 battle limit, after that it ignores it and uses the next tank in the que as the 'main' vehicle. This would make it easier (for me anyway) to track stats and figure out optimum settings. Thank you for what it already does though :)
 
I would like to see some documentation so we can code plugins for TL... just something about how you guys planned plugins to work and what commands are available
 
I would like to see some documentation so we can code plugins for TL... just something about how you guys planned plugins to work and what commands are available

You mean the documentation of the API (IntelliSense)?
 
something like that would be awesome. The API documentation would prove really valuable for us.
We would love to code plugins ...
 
give us documentation if u dont want to work on bot anymore. this is just frivolous
 
I would like to know why you have not put in so the turret doesent fap and not move. Maybe activate funtion hold right click when evemy not in range or something? Sorry if i turn out to seem snobby but why has noone suggested this yet?
 
We need 2 clicks in this bot (after disconnect/interrupted connection) to get back into the garage. Or in other words, to reconnect.

Or else this bot isn't quite AFKable.
 
If this has not been mentioned yet I would like the bot to take the time to aim before shooting, hence less missing!
 
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