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TankLeader 2: What would you like to see?

Have 100% gunner + 100% commander (gives about 10%+ to the gunner) + Enhanced Gun Laying Drive
gunners first skill should be "snap shot"
drivers first skill should be "smooth driving"

That should suffice.
 
I know this bot can recognize other tanks in the game. What I would like is a pro version of this bot that will actually follow other teammates tanks into battle. I know this is possible amd would be willing to pay a monthly membership fee for this. Is it possible you guys can accomplish this ?
 
I know this bot can recognize other tanks in the game. What I would like is a pro version of this bot that will actually follow other teammates tanks into battle. I know this is possible amd would be willing to pay a monthly membership fee for this. Is it possible you guys can accomplish this ?

Also I know the makers of tank leader wants to make money right ? YES ! So please make a section to purchase updated profiles that will actually capture base and not get stuck on the way there. I am 100% sure that others would pay too. And whoever creates and maintains the profiles deserves to make a little money for there time. Please make this happen or at least sell me the updated profiles.. Thanks
 
profiles that will actually capture base and not get stuck on the way there. I am 100% sure that others would pay too.

I am not sure I understand what you are complaining about.
My tanks regularly cap the enemy base.
There is one exception (Kharkiv) and sometimes they get stuck somewhere. But these are exceptions than the rule.

HOWEVER: You need to have a PC with a very good CPU otherwise, the program has problems with the navigation.
My P4 3Ghz PC runs TL like crap, always missing the navigation points and turning circles around them until it can reach them.
My i7 3GHz PC has no problems at all. ;-)
 
I have a custom built i7 running liquid cool at 4.6 ghz and 32 gigs of ram and a titan video card running 130 plus fps so no not that lol I see it go to cap sometimes and sits on the outside line instead of inside line so doesnt cap. But anyhow. I guess I am going to figure out my own waypoints. Could also be my sreen res ? But I have that set to half screen not full scrwen so I dont know. Lol
 
OK, then probably not a CPU problem :p

If you experience it going outside the cap, make a screenshot (minimize the player windows before by pressing V ). note the name of the map and post it. I experience this problem in the Kharkiv map.
 
I already tried and was not happy at the end.

Custom waypoints take longer time than default waypoints. It looks as if the tank stops for a sec, then moves again.

I also found out that when trying to take advantage of natural cover (hills, bushes), I was bumping onto friendly tanks (as TL does not recognize friendly tanks and avoids them). So, it is better to use the default waypoints and die not too late in battle.
 
1. Could you add a parameter of xx seconds to stay in the game after dying?
So that we can see in the replay whether people complained about us.

2. Could you add the possibility to post messages in chat
A. At the start of the game
B. At the end, after dying
Both A and B should select text from a pool of messages setup for each (in order to avoid that it is always the same message displayed).
 
1. Could you add a parameter of xx seconds to stay in the game after dying?
So that we can see in the replay whether people complained about us.

2. Could you add the possibility to post messages in chat
A. At the start of the game
B. At the end, after dying
Both A and B should select text from a pool of messages setup for each (in order to avoid that it is always the same message displayed).

Great ideas ! Hey bud did you ever create waypoints for capping properly ? If so is there a way gor me to use yours ?
I would be so thrilled just to see this bot cap the proper way. I look like a total moron when it just sits way outside of cap.
 
yeah that sucks with the capping.

That is to change the profiles, so they all cap. I havn't had time to check all the profiles..
and we are locked out of wot right now due to mass ban
 
Great ideas ! Hey bud did you ever create waypoints for capping properly ? If so is there a way gor me to use yours ?
I would be so thrilled just to see this bot cap the proper way. I look like a total moron when it just sits way outside of cap.

I only had the problem with 83_kharkiv.

Here is my profile:
Code:
<?xml version="1.0" encoding="utf-8"?>
<?central route?>
<Profile>
    <Map>83_kharkiv</Map>
        <Hotspots>
<Hotspot Team="1" X="245.179" Y="-3.021907" Z="191.2425" Type="Normal" /><!-- 0 -->
<Hotspot Team="1" X="220.9351" Y="-3.309229" Z="221.8354" Type="Normal" /><!-- 1 -->
<!-- End of North base capped -->
<Hotspot Team="2" X="178.3423" Y="-1.32506" Z="179.651" Type="Normal" /><!-- 0 stops in front of my base -->
<Hotspot Team="2" X="-198.3013" Y="-0.246374" Z="-224.1231" Type="Normal" /><!-- 2 -->
<Hotspot Team="2" X="-238.7527" Y="-0.04674627" Z="-256.0502" Type="Normal" /><!-- 3 -->
<Hotspot Team="2" X="-230.8792" Y="-0.181765" Z="-288.4366" Type="Normal" /><!-- 4 -->
<Hotspot Team="2" X="-217.062" Y="-0.04057217" Z="-304.5612" Type="Normal" /><!-- 5 -->
<Hotspot Team="2" X="-195.0203" Y="-0.5321848" Z="-307.9417" Type="Normal" /><!-- 6 -->
<Hotspot Team="2" X="-181.0031" Y="-1.312863" Z="-291.233" Type="Normal" /><!-- 7 -->
<Hotspot Team="2" X="-167.2408" Y="0.07521106" Z="-259.2953" Type="Normal" /><!-- 8 -->
<Hotspot Team="2" X="-198.9239" Y="-0.1897126" Z="-252.7791" Type="Normal" /><!-- 9 -->
<!-- End of South base capped -->
        </Hotspots>
</Profile>
 
Make Climb Rate not a general parameter for all tanks but, individually (each tank has its own climb rate).

This will avoid having slow tanks (e.g. Matilda) getting stuck on hills and been recognized as bots.
 
Please add a feature to leave the game when the crew is killed but the tank still has health. This sometimes (rarely, however) happens with only 2-3 crew tanks resulting in the bot sitting there waiting when you could leave the game.
 
Please add a feature to leave the game when the crew is killed but the tank still has health. This sometimes (rarely, however) happens with only 2-3 crew tanks resulting in the bot sitting there waiting when you could leave the game.

Yeah, I've noticed this one too. Will be looking into it in the rare event it happens (happens on drowning, too)
 
I know this bot can recognize other tanks in the game. What I would like is a pro version of this bot that will actually follow other teammates tanks into battle. I know this is possible amd would be willing to pay a monthly membership fee for this. Is it possible you guys can accomplish this ?
Also I know the makers of tank leader wants to make money right ? YES ! So please make a section to purchase updated profiles that will actually capture base and not get stuck on the way there. I am 100% sure that others would pay too. And whoever creates and maintains the profiles deserves to make a little money for there time. Please make this happen or at least sell me the updated profiles.. Thanks

You are on page 20 of 22 & counting of page after page of the same thing. "Fix it" "We will gladly pay more for a working product" etc etc etc ad nauseum. I believe (and hope/pray) that the main issue with the game is that most of it is controlled server side vs client side, then again, most FPS games are as well, and they have no issues with aimbot's working on those so who knows. I don't know shit about programming, nor do I care to. I come here to pay for entertainment. Plain and simple. I stop back in once every couple month and see what if anything has changed. Sadly, more often than not, it's business as usual. You cannot argue that the bot works, but just barely. THere are 22 and counting pages of suggestions that could improve the bot, and afaik, zero have been implemented - which is a shame - as I have said over and over, this bot could really be a money maker for them. TO me, it's just something to mess with once in a while when I get bored with WoW. If I wasn't a lifetime member, I would not resubscribe on a monthly basis as I do not feel the bot yet is worth paying a subscription for. If a FEW changes were made to it, I would GLADLY and generously donate, but unfortunately, most programmers think they are worth $300/hr, so getting anyhone to work on the bot aside from an enthusiasts is difficult I am sure - so it leaves the company in sort of a tough spot. It's not like the don't WANT the bot to be better, I am certain of that.

Don't take this as a negative opinion, if you look at my posts I have made here in the past you will note I am a supporter of the team, and frankly just bummed out this bot does not get more attention. =\
 
Because I do not like to spout off without actually knowing what I am talking about I took the time to go through all 22 pages and track every 'complaint/suggestion/whatever', so here you go, a one stop shop for the thread's contents TO DATE. Basically a TL/DR for the suggestion box so everyone who comes here knows what has been already said, and how many times it has been said. =D

COMPREHENSIVE LIST OF IMPROVEMENTS/REQUESTS
/C-Combat/D-Detection/G-General (Roman Numerals Indicate Multiple Requests)
1. Status Detection – In Fight /C
2. S&D/Aggressive Mode /C
3. Cursor Imitation/Movement /D
4. Auto Chat /D/G (XII)
5. Weak Spot/Selective Aiming /C (VII)
6. “Dance the casing”? Wiggling? /C
7. Pause Key/Override /C/D/G (VI) IMPLEMENTED VIA PLUGIN (Kinda)
8. Hotkeys for aiming/shooting override /C
9. Ability to chat /G FUNCTIONAL AFAIK
10. SPG Shotgun Mode – enemy is <100m /C (IV) Yeah I just saw this: enemy gets close and the bot uses "threatening stares" as a defense.....it's kinda comical lol
11. Stuck Detection /D/C/G (XIV)
12. Selectable cap priority /C
13. Relogging post-D/C /G (V)
14. Tank Selection /G
15. Turret Direction Issue /D/G/C (XVIII) You’re kidding me, this still is not fixed?!? SERIOUSLY!?!?
16. Target leading for fast-movers /C (VI)
17. Command Line Parameters/Input /G (VI)
18. Radar /G
19. Face Attacker /C/D/G (VIII) IMPLEMENTED…ISH
20. Smooth Turning /C IMPLEMENTED
21. Scout Mode /C (VI)
22. Target prioritization /C (IV)
23. POI for vehicle specific (TD vs Scouts vs Heavies) /C
24. Consumables/Repairs /C/D (IX)
25. Daily XP Bonus Prioritization /G (XVI) <PrioritiseWinBonus>true</PrioritiseWinBonus><--- Still does nothing>?
26. Priority Que System /C/G (IX)
27. Platoon Mode /G (III)
28. Aimbot Mode /C IMPLEMENTED
29. Chat text keyword alarm “Bot” = Siren goes off/kills bot/DC’s game /D/G (VI)
30. Counter batt detection system (kill enemy Arty via tracers) …keep dreaming
31. Do not shoot moving targets option /C/G
32. Hide Client? /G /shrug, no idea what he meant
33. Offensive/Defensive Prioritization/options /C/G
34. Improve aim/target/firing sequence /C/D/G (VI)
35. More Comprehensive stats system /G (V)
36. Improved combat AI (OMG SHOOT ALREADY!) /C/G/D (IV)
37. Garage Selection /G IMPLEMENTED ALBEIT KLUNKY AS HELL
38. Multiple Pathing /C
39. Increased/adjustable delay post lock-on before it fires (+aim) /C/G
40. Waypoint Delay Times /C/D/G (VII) Might be implemented, I would have to look in a profile.
41. Friendly Fire/Ramming protection /D/C/G (XII)
42. Autologger /G
43. Auto-Updating Profiles or SVN system /G
44. Stats reset button /G Just restart the bot?
45. Chatlogging /G/D (III)
46. Timer for TL runtime /G Really? I WISH I was cursed with it running too long…
47. “Dogfight” mode? /C No Idea, I thought it always was in that mode.
48. Aevitas commented here with “Aimtime”, “Camping Support”, “Turret Issue”, and “Stuck Behavior” as what was gleaned from the list up until now. Dated 8/11/13. More than a year ago.
49. Clear Que Button (Garage Issue) /G (VI)
50. How To/Instructional: One that is current /G
51. WPT Creator /G I thought I saw a plugin for this, but do not see it now…/shrug
52. DEV Updates /G What’s going on?
53. Real Time Mapping/Neural Network /G We need to fix a TON of things before we even consider this.
54. Plugin Support/API/Docs /G IMPLEMENTED – SEARCH
55. Two-Clicks Post match would solve the DC issue. /G

Admittedly, this took way longer that I anticipated, so please excuse the rough formatting.
 
Last edited:
I know it's late for this request thread,but here is an idea, you have the aimbot where you drive and it shoots. How about doing one the other way, where the bot drives and you can shoot!
 
Here is what I really would like to see.
Let the error corrections after impact into another tank, randomly be left or right.

Because: you TL will bounce on a dead tank for ever if it cant correct it self.. so stupid.
 
I would really... really REALLY love that the bot fires the spg when the target is locked and ONLY when is locked.
 
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