What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Trinity 1.8.22

Status
Not open for further replies.
Getting exception errors when the bot clicking bounty reward dialog and using waypoints.

Bounty reward dialog error:
Code:
Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.DiaObject.get_Position()
   at QuestTools.MoveToActor.WithinInteractRange()
   at QuestTools.MoveToActor.<CreateBehavior>b__30(Object ret)
   at Zeta.TreeSharp.Decorator.CanRun(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Wait..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.()

Waypoint error:
Code:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.DiaObject.get_Position()
   at Zeta.Bot.InactivityDetector.(Object , EventArgs )
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
   at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at System.Delegate.DynamicInvoke(Object[] args)
   at Zeta.Bot.Pulsator.(Delegate , Object[] )

Here is the logfile:
View attachment 125507
 
Rift Keys doesnt Stay Checked in my key settings?

am i losing rift keystones because of this ?
 
I feel TR monk is abit bugged, not serious but slightly annoying.

I have stacked enough spirit regen to be able to perma TR, and yet he insists on doing random melee attacks even when at full spirit. Usually it happens on champion packs and rare bosses the most, but can also happen on trash(not very often).
 
The weightage of Nephalem Glory orbs are a little high I believe. The bot will run half a map for these stuff then run back to loot.
Just thinking that the priority can be lowered a bit, but no worries about this
 
'''What steps will reproduce the problem?'''
Opening cache in town with a near full inventory.

'''What is the expected result?'''
Bot picking up the Hodradic cache contents.

'''What happens instead?'''
Flip/flop, trinity trying to blacklist the items.

'''Please provide any additional information below.'''
I have town run free slots at 7, in town free slots 0, and this still occurs. Vice versa is the same.
I was using revision 78.

When this happens the bot does not trigger any inactivity timer either, according to the logs it was stuck in this loop for a good 8 hours :P

Moreover, is there a specific reason why the bot in exploredungeon mode would sometimes prioritize backtracking rather than moving in the direction it's going to explore the fog?

Thanks
 
Last edited:
'''What steps will reproduce the problem?'''
Opening cache in town with a near full inventory.

'''What is the expected result?'''
Bot picking up the Hodradic cache contents.

'''What happens instead?'''
Flip/flop, trinity trying to blacklist the items.

'''Please provide any additional information below.'''
I have town run free slots at 7, in town free slots 0, and this still occurs. Vice versa is the same.
I was using revision 78.

When this happens the bot does not trigger any inactivity timer either, according to the logs it was stuck in this loop for a good 8 hours :P

Moreover, is there a specific reason why the bot in exploredungeon mode would sometimes prioritize backtracking rather than moving in the direction it's going to explore the fog?

Thanks

For the item pickup in town thing, it's fixed in the next version.

For the exploration stuff, it's due to the nature of how exploration nodes are weighted in the TSP - this is actually controlled by Demonbuddy, not Trinity. I thought about writing my own TSP but Demonbuddy's works pretty well.
 
For the exploration stuff, it's due to the nature of how exploration nodes are weighted in the TSP - this is actually controlled by Demonbuddy, not Trinity. I thought about writing my own TSP but Demonbuddy's works pretty well.

I wouldn't mind if you had a go with it. It could potentially be better. :) The exploration as of now works OK I guess, but there is one thing that bothers me. The bot tends to run way way way back to clear a little patch of fog. That is not very efficient.
 
Last edited:
I wouldn't mind if you had a go with it. It could potentially be better. :) The exploration as of now works OK I guess, but there is one thing that bothers me. The bot tends to run way way way back to clear a little patch of fog. That is not very efficient.

I've been doing static map runs because the exploration is so inefficient. Static maps only for well over a year now.
 
For the exploration stuff, it's due to the nature of how exploration nodes are weighted in the TSP - this is actually controlled by Demonbuddy, not Trinity. I thought about writing my own TSP but Demonbuddy's works pretty well.
I'd actually love for you to take a go at it!
 
Getting exception errors when the bot clicking bounty reward dialog and using waypoints.

Bounty reward dialog error:

Waypoint error:
Code:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.DiaObject.get_Position()
   at Zeta.Bot.InactivityDetector.(Object , EventArgs )
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
   at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at System.Delegate.DynamicInvoke(Object[] args)
   at Zeta.Bot.Pulsator.(Delegate , Object[] )

This happens to me too
 
Not sure whats going on here...

I used ezupdater and its upto date. also using bountyprofile.

I ran this hours ago and it was fine. and now it wont run. I changed nothing since I first ran it when it worked fine. wtf?

btw I think im using rev.76 but i dont know how to make sure. How do I find what rev im useing?

And this... prolly the same thing
 
Minor Bug

Description:
My Barb & Monk will not use special attacks against Big Belial. When the fight starts they go all-out attacking as normal. Once he morphs into his large form they only use the primary attacks against him.. No WW, no rend, no wave of light, just basic attacks. Making a bit hard to defeat him on t4+ before he just starts going berserk with his exploding acid pools.



'''What steps will reproduce the problem?'''
Goto kill Belial quest in A2, using a barb with ww/rend or monk with wave of light, defeat the small Belial wait for him to morph into large form and see what happens. :)

'''What is the expected result?'''
Well, I expect them to use their equipped skills as if fighting any other elite.

'''What happens instead?'''
They punch him to death.

'''Please provide any additional information below.'''
Long Live SimpleFollow
 
Status
Not open for further replies.
Back
Top