What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Trinity 1.8.22

Status
Not open for further replies.
Not sure what changed from .15 to here, I just updated today but my witch doctor is being really quite awful now. He spends half his time auto attacking, I don't even have basic attack on my skillbar and he just sits there whacking away, instead of casting spirit barrage from ranged like it did before. It seems to auto attack mainly on trash mobs, it does use the right spells on elites. I use Spirit Walk Jaunt, Locust Swarm Pestilence, Hex Angry Chicken, Soul Harvest Vengeance, Spirit Barrage Well of Souls, and Piranhas. Also to note is this is when I'm sitting on full mana.

I tried changing things around in the witchdoctor.cs but it won't stop auto attacking, please change back this spirit barrage priority thing.
 
Last edited:
rrrix, thank you, first and foremost I truly appreciate and love your work.

Minor suggestion, for the Crusader could you add a slider for how many mobs are required to cast Blessed Shield? I'm using the Shattering Throw as my rune on it, and with the legendary shield that allows even more hits, if there are even 2 mobs in an area it is far more damage efficient to use blessed shield than my single target wrath generator. Or perhaps teach me how in the crusader file to change this requirement. When it uses blessed shield EVERYTHING is destroyed. There's just those situations when I run into 2 or 3 mobs and it won't cast it.
 
These are barely supported.. Just barely enough to get by in questing really. There's currently a 45 second timer between uses of these portals, and it needs a fair bit of attention to fix it.

I'd recommend running another profile for loot/xp until this is better supported. It's not super high priority at the moment :)

Thanks a lot for your reply, rrrix! I know there are only a few maps need the function, however, I found Blz may increase the chance of this sort of map in Rift. Based on my measure, there could be one among every 10 games. And my bot stuck, which may catch Blz's attention. Maybe I am over worried.

BTW, if you can point me the code which manages to open doors, I may be able to contribute and focus on fixing this issue. I am not sure if the code is part of the DB or Trinity though. :) I cannot find the DB reference anywhere.
 
Since the recent DB and Trinity versions, i get an error when i start DB with my own relogger:

"Trinity Plugin is NOT YET ENABLED. Bot start detected"

Do you have any idea about why this is happening?

I'm using the following DB command line parameters in my relogger code, do i need to modify anything for Trinity's proper initialization?

-key *** -bnetaccount *** -bnetpassword *** -d3path=*** -profile=*** -routine Trinity -noflash -noupdate -autostart

Thank you.
 
Would like to suggest a better Furious Charge usage. Specially due to Raekor's Set which makes it having all the runes.

As it is it targets 1 monster instead of trying to hit the max ammount of targets. It not only damages the destination of the spell but it also damages all the enemies along the path.

Best usage should be something like, if it is ready and can hit more than 2 enemies use it. Always use it vs Elites if it is ready, maybe trying to hit as many as it can?

Thanks in advance.
 
Last edited:
Just noticed my bot looping between a Cursed Chest and Bounty Boss, there should be some priority between these two :)

Solved itself because the Bounty Boss came closer.
 
It still seems to backtrack a lot when exploring certain maps
Is this fixable?
 
Tony asked me to report my problem under trinity section:

After the 2.0.4 patch DB has been simply stopping after about 30~60 minutes of running any profile.
I have already tried all recommended methods that may resolve this issue to no avail: i.e. reinstalling NET 4.0, C++, DB, both using DB wizard and manually.

'''What steps will reproduce the problem?'''
Anything, just run any profile at any moment and within an hour DB will stop and the character will either die or just stand there and eventually time out from the server.

'''What is the expected result?'''
I expect DB to run overnight as it had done for the past couple of years.

'''What happens instead?'''
It stops for no discernible and when I am there to see that it has stopped, I have to press "stop" in DB then "start" again to make DB resume the profile.

'''Please provide any additional information below.'''
This problem has persisted since the 2.0.4 and no amount of updating DB to latest beta or release, combined with various versions of Trinity: 18~22 will not solve the problem.

Here is my full log at the time: View attachment 6356 2014-04-16 02.59.txt

If you want a log using Trinity .22 I can provide one after letting the bot run for about an hour..
 
WD Issue:
- Not casting Big Bad Voodoo on single Boss's (Testing on Ghom) Seems to work when multiple elites are there (Kulle)
- Regarding the above, is it possible to only cast Big Bad Voodoo in X range of Elite/Boss/Rare.. allowing pets to gain full benefit?
 
WD Issue:
- Not casting Big Bad Voodoo on single Boss's (Testing on Ghom) Seems to work when multiple elites are there (Kulle)
- Regarding the above, is it possible to only cast Big Bad Voodoo in X range of Elite/Boss/Rare.. allowing pets to gain full benefit?

Pets gain the benefit when and only when the hero has the buff AFAIK.
 
@rrrix: Latest Trinity fixed the outofmemory bug. I guess it was caused by the WorldHeightCache and Raycast Cache. Thanks!

Keep up the good work! :)
 
Wizard seems to like casting Meteor on the position it is currently standing on. I don't suppose its possible to prevent this seeing how meteor is a AOE spell with long delays?
 
Is there a known issue, that this version is laggy and freezes game from quiet often for aboput 1 second?
 
Doesn't use "Rain of Vengeance" after recent update

- Demon hunter spell
 
Last edited:
Anyone else experiencing long delays trying to loot gold an inch away from the character but constantly failing to move toward it?
 
Rrrix,

It'd be fantastic if you added a way for trinity to recognize the teleport - calamity rune, and use it in combat as well as for movement. (I tried, and failed....miserably).

Thanks!
 
Nice work as always!
Some Monk spells.
I hope there is an option for Monk to spam these spells when not on cool down:
1)Seven-Sided Strike
2)Blind
3)Epiphany
4)Serenity
It is very easy for a monk to stack 70% cooldown reduction and spells 2)3)4) have only cooldown and no cost.

Thanks in advance!!!
 
hi rrix really happy for all you do
Just one little problem i got with wizard, can be my side also.
when it casts archon and goes melee ofc for best dmg, but if there is like some molten or slow time bubble like kulle does, he runs outside and waits untill kulle is outside or bubble goes off.
it should use the beam when cant be in melee but it aint using it
TY in before hand
 
Not sure if this is the right place, was running act 4 bounty profile on expert and died to a pack of champion. If the bot wasn't bugged or stucked in my current gear it shouldn't have died. Just attaching my log if it helps to detect any bugs.

Was using DB Beta 391, Trinity .21.
 

Attachments

Last edited:
Status
Not open for further replies.
Back
Top