EDIT: Oops posted in wrong thread, but i guess this works too.
Not only did it keep searching the area after bounty was completed, but it went down into fields of misery past the ignoreScene.
I'm not sure whats wrong here.
Code:
<Profile>
<Name>General The Festering Woods Bounty</Name>
<KillMonsters>True</KillMonsters>
<PickupLoot>true</PickupLoot>
<GameParams act="OpenWorld" resumeFromSave="False" isPrivate="True" numGames="-1" />
<Order>
<If condition="Me.IsInTown==False"><TrinityTownPortal questId="1" /></If>
<UseWaypoint waypointNumber="10" questId="1"/>
<!-- Look for him -->
<LogMessage quest="1" step="2" output="Swiggity swooty, we're roaming for that booty..." />
<TrinityExploreDungeon stayAfterBounty="False" questId="1" stepId="2" until="FullyExplored" boxTolerance="0.01" boxSize="25" >
<IgnoreScenes>
<IgnoreScene sceneName="_S01" />
</IgnoreScenes>
</TrinityExploreDungeon>
<LoadProfile file="act1.xml" />
</Order>
</Profile>
DemonbuddyBETA v1.1.1799.391 started
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