Kevin Spacey
Community Developer
- Joined
- Aug 31, 2013
- Messages
- 2,830
- Reaction score
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build - Demon Hunter - Game Guide - Diablo III
for smooth run we need
- increase SpellDelay in TVars for Caltrops to 5500
- decrease SpellDelay for Cluster Arrow to 500
decrease range for Cluster Arrow in .cs file (we want to see this option in TVars, please)
Punishment rune of preparation broken now, we need cooldown for it
i fixed it in .cs file
Sentry turrents working good now, but we need additional strings for this offhand
Bombadier's Rucksack - Game Guide - Diablo III
i have it now, and with it better use turrets by cooldown 4 times
like
1 circle [*] 6s [*] 6s [*] 6s [*] 12s
6+6+6+12=30 livetime of the sentry
for smooth run we need
- increase SpellDelay in TVars for Caltrops to 5500
- decrease SpellDelay for Cluster Arrow to 500
decrease range for Cluster Arrow in .cs file (we want to see this option in TVars, please)
Code:
// Cluster Arrow
if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.DemonHunter_ClusterArrow) && !Player.IsIncapacitated &&
Player.PrimaryResource >= 30)
{
return new TrinityPower(SNOPower.DemonHunter_ClusterArrow, 35f, Vector3.Zero, CurrentWorldDynamicId, CurrentTarget.ACDGuid, 1, 1, WAIT_FOR_ANIM);
}
Punishment rune of preparation broken now, we need cooldown for it
i fixed it in .cs file
Code:
// Preperation w/ Punishment
if (hasPunishment && CombatBase.CanCast(SNOPower.DemonHunter_Preparation, CombatBase.CanCastFlags.NoTimer) && Player.SecondaryResource >= 25 && Player.PrimaryResourceMissing >= 75 && TimeSinceUse(SNOPower.DemonHunter_Preparation) >= 1000)
{
return new TrinityPower(SNOPower.DemonHunter_Preparation, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1, WAIT_FOR_ANIM);
}
Sentry turrents working good now, but we need additional strings for this offhand
Bombadier's Rucksack - Game Guide - Diablo III
i have it now, and with it better use turrets by cooldown 4 times
like
1 circle [*] 6s [*] 6s [*] 6s [*] 12s
6+6+6+12=30 livetime of the sentry
Last edited: