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Trinity 1.8.13

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For some reason, with my few bots setup on another monitor in the background - surfing the net and clicking while doing homework/work & misc other tasks, is stopping DB with this 'lazyraider' function. Ideally, this should be a radio button that says "enable lazyraider for this instance" or something along those lines. Anyone wanting to interrupt their bot can take the second to go and enable it before interfering.
 
Legendary potions are not yet supported - I haven't found one yet somehow, and I don't have all the required information (GameBalanceId, internal name, item level, quality, item link, etc etc)

What about normal pots for a crusader? My bot both seems to stash endless pots no matter what settings i have for it, and also never use them no matter what settings i have for them.
 
For people having issues with 'Lazy Raider' part of .13 open up 'Plugins/Trinity/Plugin.cs' and delete like 61-65.

Code:
                    if (!BotMain.IsPaused)
                    {
                        BotMain.PauseWhile(MouseLeft);
                    }


I think the issue for most people is, Botting while still at the PC doing other things as DB has 'Game always in the foreground' so it's picking up the mouse click while tabbed out.

Also, Love your work rrrix <3
 
Just checking with anyone here, did anyone notice a drop in TPS with 1.8.13? Had mine at 20 TPS using .12 but after fresh install, TPS seems stuck at 7.

Same here. Also there is a noticeable lag at the start of every TrinityMoveTo tag.
 
Epiphany - Inner Fire rune working for you guys? Or is it just me :confused:
 
Hey great work, i like the lazyraider option. Is it possible to add an option to disable the release after death?
 
Rrix, I confirmed that the Skeleton King problem is related to version .13. With DB .364 and the new quest tools, version .12 does not have the issue with the Skeleton King. Could he somehow have gotten added to the blacklist accidentally?
 
Not really sure how the big dmg spells for crusader works but this combination of skills is a very potent elite killer. If at all possible for this kind of a setup it would be best to save these cds for elites only and only use your primary and secondary for killing white mobs. Will post in crusader theory.

Elite Smasher: Laws of Valor Critical > Judgement Resolved > Impactful Bombardment > Akarat's Champion Fire Starter
 
whats the "requirement" for spaming and using "mantra of conviction",... cause hes mostly 95% of the time not even using it.
 
Rrix, I confirmed that the Skeleton King problem is related to version .13. With DB .364 and the new quest tools, version .12 does not have the issue with the Skeleton King. Could he somehow have gotten added to the blacklist accidentally?

Can you post your "TrinityDebug" log with these options on?

ZE5ypRz.png


I'll test manually but, it should be fine... Perhaps he's not marked as a boss or something.
 
- TrinityCombatIgnote dont work (need additional tests)
- also this one - http://i.imgur.com/bomlHOU.jpg
bot trying to loot corpses and stuck, only one solution - untick this option in trinity. this hapend with questing ACT 1-4 profile by rrrix also
mb you find better solution :)
 
For people having issues with 'Lazy Raider' part of .13 open up 'Plugins/Trinity/Plugin.cs' and delete like 61-65.

Code:
                    if (!BotMain.IsPaused)
                    {
                        BotMain.PauseWhile(MouseLeft);
                    }


I think the issue for most people is, Botting while still at the PC doing other things as DB has 'Game always in the foreground' so it's picking up the mouse click while tabbed out.

Also, Love your work rrrix <3


Does it solve the problem if we de-select the foreground option in DB or is this causing any other issues?
 
I'm getting a lot of performance issues still. It's not really affecting the bot that much (it still works fine) but it could be problematic down the road or over a period of time.

Here's an example:

Code:
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.Kiting took 284.89ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 291.68ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 292.04ms.
[Trinity][Performance] Execution of the block HandleTarget took 298.10ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.Kiting took 284.09ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 290.87ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 291.24ms.
[Trinity][Performance] Execution of the block HandleTarget took 297.02ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.Kiting took 278.62ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 285.58ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 285.94ms.
[Trinity][Performance] Execution of the block HandleTarget took 292.54ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.Kiting took 268.51ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 274.94ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 275.32ms.
[Trinity][Performance] Execution of the block HandleTarget took 281.38ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 270.63ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 275.67ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 276.14ms.
[Trinity][Performance] Execution of the block HandleTarget took 282.94ms.

Also, there seems to be a problem with re-summoning Zombie Dogs as a Witch Doctor. The Dogs are summoned fine, but it's causing an error. Just letting you know about this as well.

I'm using the Zombie Handler and Midnight Feast passives, so I have a total of 5 dogs.

Code:
[Trinity] Error while refreshing DiaObject ActorSNO: 103215 Name: WD_ZombieDogRune_fire-27919 Type: Monster Distance: 7 
[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000058, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.DiaUnit.get_SummonedByACDId()
   at Trinity.Trinity.RefreshStepCachedSummons(Boolean AddToCache) in d:\Files\My Documents\DemonBuddy\DemonBuddy\Plugins\Trinity\Cache\RefreshUnit.cs:line 521
   at Trinity.Trinity.CacheDiaObject(DiaObject freshObject) in d:\Files\My Documents\DemonBuddy\DemonBuddy\Plugins\Trinity\Cache\RefreshObject.cs:line 155
   at Trinity.Trinity.RefreshCacheMainLoop() in d:\Files\My Documents\DemonBuddy\DemonBuddy\Plugins\Trinity\Cache\RefreshObjects.cs:line 344
[Trinity][Performance] Execution of the block NavigateTo took 266.45ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 266.99ms.
[Trinity][Performance] Execution of the block HandleTarget took 275.73ms.
 
Last edited:
Does it solve the problem if we de-select the foreground option in DB or is this causing any other issues?

There was a post not long ago, Someone asking if it was safe to untick it, Tony replied saying it's not recommended todo so.
So all's I'll say on the matter is 'It's not recommended'.
 
just incase you missed it.. not sure if trinity or questing issue but your all acts questing profile is stopping after each act. (the actual DB bot stops).
 
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