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Trinity 1.8.13

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I'm constantly getting this:

Code:
[Trinity][Performance] Execution of the block RefreshDiaObject.MainObjectType took 1769.75ms.
[Trinity][Performance] Execution of the block CacheManagement.RefreshCacheMainLoop took 1778.49ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.UpdateBlock took 1781.03ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 1781.75ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 1782.25ms.
[Trinity][Performance] Execution of the block HandleTarget took 1870.32ms.
[Trinity][Performance] Execution of the block RefreshDiaObject.MainObjectType took 1753.12ms.
[Trinity][Performance] Execution of the block CacheManagement.RefreshCacheMainLoop took 1861.34ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.UpdateBlock took 1863.78ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 1864.50ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 1864.84ms.
[Trinity][Performance] Execution of the block HandleTarget took 2000.36ms.
[Trinity][Performance] Execution of the block RefreshDiaObject.MainObjectType took 1753.80ms.
[Trinity][Performance] Execution of the block RefreshDiaObject.MainObjectType took 1786.23ms.
[Trinity][Performance] Execution of the block RefreshDiaObject.MainObjectType took 1775.36ms.
[Trinity][Performance] Execution of the block CacheManagement.RefreshCacheMainLoop took 5384.20ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.UpdateBlock took 5386.64ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 5387.71ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 5388.08ms.
[Trinity] Clicking UI element Use Potion (846405632)
[Trinity][Performance] Execution of the block HandleTarget took 5578.79ms.

It comes in waves, before this happens in the DB window the game stops responding and my character stops what it's doing. This often results in deaths and is becoming quite frustrating.

Anyone know of a solution? I've tried a fresh install of the bot to no avail.

Edit: Well after another fresh install of DB it works just fine.. weird. No more hangs, yay!
 
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It seems it doesnt exist there.

If i go to trininty settings and Items - Pickup tab

Next to Misc Item Level:

Is nothing filled in, you can choose from None, Common+, Magic+, Rare+, Legendary

2 update's before it was automaticly filled in with '' 1+ All Level Misc ''

So my quistion is what does that box mean Misc item level?
 
What do you men bring game window into focus?

He means that if you're in windowed or Windowed (Fullscreen) you must click on the game window to bring it into focus.

Whatever window is in focus is the one that will respond to keyboard and mouse inputs.

IE if you have diablo 3 open but you're typing into Firefox then Diablo 3 is NOT in focus, if you click on the Diablo 3 window (either the button on the taskbar down the bottom or by clicking on the game itself) then it is now focused. You can test if the window is in focus by pushing I on the keyboard (or S or practically any letter than does something) and seeing if it opens the inventory, if it does, then Diablo 3 is in focus.
 
Just checking with anyone here, did anyone notice a drop in TPS with 1.8.13? Had mine at 20 TPS using .12 but after fresh install, TPS seems stuck at 7.
 
Is lazy raider a possible breach of security of DB as a whole?

not to smart about wut it is or does, but lazyraider gets people banned on WoW. I know 2 diff complete games, just saying, wut is its true purpose here.

Left click pause bot? dont understand.
 
Is lazy raider a possible breach of security of DB as a whole?

not to smart about wut it is or does, but lazyraider gets people banned on WoW. I know 2 diff complete games, just saying, wut is its true purpose here.

Left click pause bot? dont understand.

I am using WoW Lazyraider to raid in US top 100 and it don't get people banned. :o
 
this trinity is stopping the bot after every act using your questing profiles (i have all acts profile loaded.)
 
Sure. Here's how.

Empty your backpack - leave nothing in it except the Legendary Potion.
Stop the bot.
Open Trinity config, Items Tab, Scoring TownRuns tab.

Click "Dump Backpack"

Paste the output from that command here.

Thanks!

Here you go Rrrix !

Dumping Backpack Items. This will hang your client. Please wait....
##########################
[Trinity]

Name=Bottomless Potion of the Tower InternalName=healthPotion_Legendary_01_x1-182 GameBalanceID=-2018707798 ItemLink: {c:ffff8000}Bottomless Potion of the Tower{/c}
[Trinity] Attribute: HitpointsGranted, iVal: 1202702336, fVal: 90000
[Trinity] Attribute: DurabilityCur, iVal: 346, fVal: 4.848493E-43
[Trinity] Attribute: DurabilityMax, iVal: 346, fVal: 4.848493E-43
[Trinity] Attribute: DurabilityMaxBeforeReforge, iVal: 346, fVal: 4.848493E-43
[Trinity] Attribute: ItemQualityLevel, iVal: 9, fVal: 1.261169E-44
[Trinity] Attribute: ItemBoundToACD, iVal: 2020212897, fVal: 1.898453E+34
[Trinity] Attribute: ItemLegendaryItemLevelOverride, iVal: 70, fVal: 9.809089E-44
[Trinity] Attribute: Loot20Drop, iVal: 1, fVal: 1.401298E-45
[Trinity] Attribute: EnchantRangeMax, iVal: 255, fVal: 3.573311E-43
[Trinity] Attribute: ProjectileReflectDamageScalar, iVal: 1065353216, fVal: 1
[Trinity] Attribute: ScreenAttackRadiusConstant, iVal: 1114636288, fVal: 60
[Trinity] Attribute: TurnRateScalar, iVal: 1065353216, fVal: 1
[Trinity] Attribute: TurnAccelScalar, iVal: 1065353216, fVal: 1
[Trinity] Attribute: TurnDeccelScalar, iVal: 1065353216, fVal: 1
[Trinity] Attribute: UnequippedTime, iVal: 1, fVal: 1.401298E-45
[Trinity] Attribute: CoreAttributesFromItemBonusMultiplier, iVal: 1065353216, fVal: 1
[Trinity] Attribute: IsTemporaryLure, iVal: 1, fVal: 1.401298E-45
[Trinity] Attribute: PowerPrimaryResourceCostOverride, iVal: 2139095039, fVal: 3.402823E+38
[Trinity] Attribute: PowerSecondaryResourceCostOverride, iVal: 2139095039, fVal: 3.402823E+38
[Trinity] Attribute: PowerChannelCostOverride, iVal: 2139095039, fVal: 3.402823E+38
[Trinity] Attribute: PotionBonusArmorPercent, iVal: 1039516303, fVal: 0.12
[Trinity] Attribute: PotionBonusBuffDuration, iVal: 1084227584, fVal: 5
[Trinity] Link Color ItemQuality=Legendary
[Trinity] ACDItem.ACDGuid=2036203681
[Trinity] ACDItem.ActorClass=Invalid
[Trinity] ACDItem.ActorInfo=ActorType:Item ApperanceSNO:203348 PhysMeshSNO:-1 Cylinder:Position:<0, 0, -0.008274073> Ax1:0.7651138 Ax2:1 Sphere:Center:<-1.490116E-08, 2.384186E-07, 0.4745947> Radius:2.527193 AABB:Min:<0, 2.384186E-07, 0.4745947> Max:<0.3746467, 0.4326045, 0.4745947> AnimSetSNO:-1 SNOMonster:-1
[Trinity] ACDItem.ActorSNO=341333
[Trinity] ACDItem.ActorType=Item
[Trinity] ACDItem.Affixes=System.Int32[]
[Trinity] ACDItem.AffixId=0
[Trinity] ACDItem.AnimationState=Invalid
[Trinity] ACDItem.BaseAddress=328779000
[Trinity] ACDItem.BoundToACD=2020212897
[Trinity] ACDItem.CurrentAnimation=Invalid
[Trinity] ACDItem.CurrentDurability=346
[Trinity] ACDItem.Distance=562.7409
[Trinity] ACDItem.DurabilityCurrent=346
[Trinity] ACDItem.DurabilityMax=346
[Trinity] ACDItem.DurabilityPercent=100
[Trinity] ACDItem.DyeType=None
[Trinity] ACDItem.DynamicId=2022572229
[Trinity] ACDItem.FAGGuid=322
[Trinity] ACDItem.FollowerSpecialType=None
[Trinity] ACDItem.GameBalanceId=-2018707798
[Trinity] ACDItem.GameBalanceType=Items
[Trinity] ACDItem.GemQuality=0
[Trinity] ACDItem.Gold=0
[Trinity] ACDItem.HitpointsGranted=1202702336
[Trinity] ACDItem.IdentifyCost=0
[Trinity] ACDItem.InternalName=healthPotion_Legendary_01_x1-182
[Trinity] ACDItem.InventoryColumn=0
[Trinity] ACDItem.InventoryRow=0
[Trinity] ACDItem.InventorySlot=BackpackItems
[Trinity] ACDItem.IsArmor=False
[Trinity] ACDItem.IsCrafted=False
[Trinity] ACDItem.IsCraftingPage=False
[Trinity] ACDItem.IsCraftingReagent=False
[Trinity] ACDItem.IsElite=False
[Trinity] ACDItem.IsEquipped=False
[Trinity] ACDItem.IsGem=False
[Trinity] ACDItem.IsMiscItem=False
[Trinity] ACDItem.IsOneHand=False
[Trinity] ACDItem.IsPotion=True
[Trinity] ACDItem.IsRare=False
[Trinity] ACDItem.IsTwoHand=False
[Trinity] ACDItem.IsTwoSquareItem=False
[Trinity] ACDItem.IsUnidentified=False
[Trinity] ACDItem.IsUnique=False
[Trinity] ACDItem.IsValid=True
[Trinity] ACDItem.IsVendorBought=False
[Trinity] ACDItem.ItemBaseType=Misc
[Trinity] ACDItem.ItemLegendaryItemLevelOverride=70
[Trinity] ACDItem.ItemLevelRequirementReduction=0
<log4net.Error>Exception during StringFormat: Input string was not in a correct format. <format>[Trinity] ACDItem.ItemLink={c:ffff8000}Bottomless Potion of the Tower{/c}</format><args>{0}</args></log4net.Error>
[Trinity] ACDItem.ItemQualityLevel=Legendary
[Trinity] ACDItem.ItemStackQuantity=0
[Trinity] ACDItem.ItemTimeSold=0
[Trinity] ACDItem.ItemType=Potion
[Trinity] ACDItem.ItemUnlockTime=0
[Trinity] ACDItem.Level=70
[Trinity] ACDItem.LockedToACD=-1
[Trinity] ACDItem.MaxDurability=346
[Trinity] ACDItem.MaxStackCount=0
[Trinity] ACDItem.MinimapVisibilityFlags=0
[Trinity] ACDItem.MonsterAffixEntries=System.Collections.Generic.List`1[Zeta.Game.Internals.SNO.MonsterAffixEntry]
[Trinity] ACDItem.MonsterAffixes=None
[Trinity] ACDItem.MonsterInfo=Zeta.Game.Internals.SNO.SNORecordMonster
[Trinity] ACDItem.Name=Bottomless Potion of the Tower
[Trinity] ACDItem.NoAutoPickUp=False
[Trinity] ACDItem.NumSockets=0
[Trinity] ACDItem.NumSocketsFilled=0
[Trinity] ACDItem.Position=<0, 0, 0>
[Trinity] ACDItem.RequiredLevel=70
[Trinity] ACDItem.Stats= Quality - Legendary
Level - 70
RequiredLevel - 70
BaseType - Misc
ItemType - Potion

[Trinity] ACDItem.ValidInventorySlots=Zeta.Game.InventorySlot[]
[Trinity] None
[Trinity] ACDItem.WeaponHand=None
[Trinity] ACDItem.WorldDynamicId=0
 
rrrix

I noticed that when i'm playing with my WD, When it's opening a chest it does / activate the skil Big Bad Voodoo

In act 1 Defiled crypt level 2, if i loot the chest he using Big bad Voodoo every time, also on other chest in act 3 he is using the cast when i'm looting the chest.
 
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BUGS/issues and fixes

1. Sentry Spell delay 8.000 in TVars - its wrong, cooldown is 6.000 now
2. Min trash mob count doesnt work (seems fixed, will test)
3. TrinityCombatIgnore doesnt work (seems fixed, will test)
4. with this build Demon Hunter - Game Guide - Diablo III bot use only Evasive Fire and Caltrops... Seems the problem is in Evasive Fire.
5. 100% disconnect during fight with Rapid Fire in the build Demon Hunter - Game Guide - Diablo III
6. bot dont loote this corpses - Adventurer_A_Corpse_01_WarrivEvent-4505 ActorSNO: 156682, Chest Name: LootType3_GraveGuard_C_Corpse_03-2278 ActorSNO: 193023
7. smthing wrong with .12 - stuck with BigBen profile for example (i update the profile and delete UseObject with the chest and it works, but without it - stuck)
8. Revenge and some othe barbarian skills, like Owerpower or Earthquake need to fix range distance for activate, i tried to change some numbers in Tvars and .cs files, but failed. Will test more
9. Cursed chest still dont detected and dont looting, in DataDictionary all okay
10. sometimes rares still picked up, when we say do not picked up any rares at all http://i.imgur.com/naY1xHf.jpg
11. dramatically dropped Tiks pers second with new Lazy plugin, also this plugind causes some issues
12. bot still cant salvage follower items as other bluer/rare items
13. if salvage all rares choosen, and also salvage rares options too, the bot will stash all rares
14. sometimes bot stash grey/white when told to salvage
15. bot use some skill when open a chests - for example - Overpower, Big Bad Voodo, etc
16. Aggrh TrinityCombatIgnore still dont work
17. Crusader's weapons aren't classified as Weapon in Trinity; you can check this by throwing a Crusader's weapon on the ground and click dump ground item in Trinity item setting UI.
18. bug with potions - but sometimes do not use it on low HP

SUGGESTIONS and ideas

1. suggestion for non-questing profiles on Old Tristram Road - commented in DataDictioany.sc (sometimes it solve problems with joining to cellars, but sometimes this mobs need for quests) May be if we switch to QUESTING in Trinity, it will become uncommented?
//108444, // ZombieFemale_A_TristramQuest (Wretched Mothers)
//176889, // ZombieFemale_Unique_WretchedQueen

2. Marked for Death SpellDealy in TVars need to increase for some runes. by default now it 3.000, seems like little mistake. The debuff lasts 30.000 ms. 29.000 will be good for fightes with boss. BUT with specific runes - Contagion and Valley of Death we need a low Spell delay, 5.000. All othe runes of this skill people using typically for boss fighting. Suggestion - add a switch for this skill in trinity - elites only(29.000 ms), trash only(5.000 ms).
3. Ideas about Companion and his runes:
  • Wolf companion - resummon the pet only if we fighting with leets or boss (10 sec dmg buff)
  • Boar Companion - resummon pet only if you at low hp (charge to you and taunt all enemies)
  • Bat companion - resummon only if you have very low hatred(restore 50 hatred)
  • Spider companion - resummon, if for example 20 mobs in 15 yards (slow all enemies with 25 yards around you and pet)
  • Ferret companion - dont know if it wil be useful, their Active - instantly pickup all gold and globes in 60 yards. Mb resummon, if we see the Power Globe
some fixes already done there - http://www.thebuddyforum.com/demonb...55398-trinity-dh-companion-use-abilities.html
4. VERY important - please add a slider "Free bug slots for TownRun when we in town!"
i manually did this by changing this code in the ItemHandling.cs
THttu4S.jpg

i named it - Clever TownRun, this number must always be higher than "Free bug slots for TownRun" in current version of Trinity
5. Lets speak about the Sentry. Now bot casting it by cd - every 6 seconds, but we can have only two at once(if we not have a special legendary offhand), and this is the problem - because it costs 30 hatred. Can you fix this? To cast third turret only when first turret dissapear? (30 seconds after). like (!) 6sec (!) 24sec (!)
id of turrets, if you need

Code:
[QuestTools] Unit ActorSNO: 150025 Name: DH_sentry_addsMissiles-1026 Type: None Radius: 6.79 Position: x="2982" y="2816" z="24" (2982, 2816, 24) Animation: DH_sentry_idle_01 has Attributes: PrimaryDamageAttribute=1, Level=60, TeamID=2, Invulnerable=1, HitpointsCur=1264350456, HitpointsMax=1264350456, HitpointsMaxTotal=1264350456, PetOwner=1, PetCreator=1, PetType=17, SummonedByACDID=2069758367, ProjectileReflectDamageScalar=1065353216, BuffVisualEffect=1, EffectOwnerANN=2069758367,
 
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low priority but something is jacked up with the item rules when you have previously configured a Custom* RTFM! with directory specified. Then switch back to another profile (soft/hard). Click reload script rules and it shows 0 for all the rules and picks up nothing.
 
Hey Rrrix,
I've updated the Constants.cs file with new values from d3maxstats and some stats of my own (I found alot of stats missing or not updated on that site, even gear I had in my own Stash had higher numbers!

I set Trinity to 90,000 for weapons and 30,000 for Armor and Jewelry and most items are now being Sold/Salvaged correctly, with only some items making it into my stash.

I put the new stats into the Constants.cs file at only 85% of true max value, as that's how the algorithm is designed to operate (thus why my first post had maximum in apostrophes), with some values still only a guess and most unchanged.

At any rate it operates properly now, maybe not as effeciently as it could, but it now doesn't just stash everything.

Let me know how I can send you the file, or I can just PM you the exact part of the file I altered and you can try it on your client machine.

Cheers,
Dark

This would be so awesome to have, my stash keeps getting filled up with garbage. At least somewhat of a base to beat back the amount of junk incoming. Then it can be fine tuned to what is actually "worthy" of being picked up. Thanks for your work!
 
1. Could you fix meteor skill for wizards. I use lighting one it seems once bot try to kite he drops meteors far away from mobs. ( seems same for all dropable skills except blizzard works fine)
2. Bot uses meteor skill only than mobs comes into very close range as well.
3. Wizards attempts to go into melee range often instead of running away (kite problem) from mobs he actually runs into them.
4. Bot use legendary potions properly even pick them :)
 
Why is this the first post in every trinity thread since .10?

because people dont know how to read, nor how to search. Unless you spell everything out for them and spoon feed them every single answer and update, you will forever be asked the crusader question.



running now, no issues, seems to be winning like a pro atm

thanks rrrix
 
Hey Rrrix,
I've updated the Constants.cs file with new values from d3maxstats and some stats of my own (I found alot of stats missing or not updated on that site, even gear I had in my own Stash had higher numbers!

I set Trinity to 90,000 for weapons and 30,000 for Armor and Jewelry and most items are now being Sold/Salvaged correctly, with only some items making it into my stash.

I put the new stats into the Constants.cs file at only 85% of true max value, as that's how the algorithm is designed to operate (thus why my first post had maximum in apostrophes), with some values still only a guess and most unchanged.

At any rate it operates properly now, maybe not as effeciently as it could, but it now doesn't just stash everything.

Let me know how I can send you the file, or I can just PM you the exact part of the file I altered and you can try it on your client machine.

Cheers,
Dark

omg, that sounds bloody awesome, thanks man! can't wait until it becomes public!
 
rrrix

I noticed that when i'm playing with my WD, When it's opening a chest it does / activate the skil Big Bad Voodoo

In act 1 Defiled crypt level 2, if i loot the chest he using Big bad Voodoo every time, also on other chest in act 3 he is using the cast when i'm looting the chest.

Confirming this as annoying :( lose 50% dps if you're doing boss runs
 
This is an amazing update for me given that I am planning to run a group of four toons with the "simple follow" plugin while I am playing the main charater manually. So the integration of "lazy raider" absolutely awesome. Rrrix, woud you mind to explain the logic behind it a bit more. Does it mean that the whole bot logic is paused while I press a key?

It would be fanatastic if this feature could be developed a bit more. For example I would like to use Trinity on my Main Charater only for the town runs with the logic behind it. Otherwise I prefer to control my char fully manualy as it would be the case if I would not use a bot and only the toons who are following me are using the fight/loot/destructible obejects/shrines/buffs/etc. logics of Trinity.

So would it be maybe possible to add a function which gives the option to toggle the Trinity features on/off instead of holding a key down all the time?

Many thanks for your hard and excellent work!!!
itraxx
 
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