obsolete1101
New Member
- Joined
- Mar 20, 2012
- Messages
- 16
- Reaction score
- 0
I'm constantly getting this:
It comes in waves, before this happens in the DB window the game stops responding and my character stops what it's doing. This often results in deaths and is becoming quite frustrating.
Anyone know of a solution? I've tried a fresh install of the bot to no avail.
Edit: Well after another fresh install of DB it works just fine.. weird. No more hangs, yay!
Code:
[Trinity][Performance] Execution of the block RefreshDiaObject.MainObjectType took 1769.75ms.
[Trinity][Performance] Execution of the block CacheManagement.RefreshCacheMainLoop took 1778.49ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.UpdateBlock took 1781.03ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 1781.75ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 1782.25ms.
[Trinity][Performance] Execution of the block HandleTarget took 1870.32ms.
[Trinity][Performance] Execution of the block RefreshDiaObject.MainObjectType took 1753.12ms.
[Trinity][Performance] Execution of the block CacheManagement.RefreshCacheMainLoop took 1861.34ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.UpdateBlock took 1863.78ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 1864.50ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 1864.84ms.
[Trinity][Performance] Execution of the block HandleTarget took 2000.36ms.
[Trinity][Performance] Execution of the block RefreshDiaObject.MainObjectType took 1753.80ms.
[Trinity][Performance] Execution of the block RefreshDiaObject.MainObjectType took 1786.23ms.
[Trinity][Performance] Execution of the block RefreshDiaObject.MainObjectType took 1775.36ms.
[Trinity][Performance] Execution of the block CacheManagement.RefreshCacheMainLoop took 5384.20ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.UpdateBlock took 5386.64ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 5387.71ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 5388.08ms.
[Trinity] Clicking UI element Use Potion (846405632)
[Trinity][Performance] Execution of the block HandleTarget took 5578.79ms.
It comes in waves, before this happens in the DB window the game stops responding and my character stops what it's doing. This often results in deaths and is becoming quite frustrating.
Anyone know of a solution? I've tried a fresh install of the bot to no avail.
Edit: Well after another fresh install of DB it works just fine.. weird. No more hangs, yay!
Last edited: