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Trinity 1.7.3.4

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sorry i should have been clear, it has now been 5 hours with still no legs...
Sorry bud, you're being an idiot. Regardless of how many IPH you get, you still are never guaranteed to get a legendary drop. You could bot for an entire week and not see a drop, it's possible but very VERY unlikely.

So please, don't blame the program for something it has no control over, because if we use your logic, I am getting 500+ legendaries an hour as I just started it up and have had two legs drop.
 
Sorry bud, you're being an idiot. Regardless of how many IPH you get, you still are never guaranteed to get a legendary drop. You could bot for an entire week and not see a drop, it's possible but very VERY unlikely.

So please, don't blame the program for something it has no control over, because if we use your logic, I am getting 500+ legendaries an hour as I just started it up and have had two legs drop.

no need to get personal and i wasn't "blaming the program" but simply requesting help for as to why the differnce was so vast.

Background info- I used the previous version un-touched for 3 months. I would get anywhere between 3-7 legs per run every single run!

in 2 weeks i filled 3 accounts with unid high end legs. I had never ever had a single run with less than 3 legs.

in now 8 hours of farming the same run "Weep-n-misery v7.1" i have found 1 pair of firewalkers, 1 wormwood and 1 pair of lacuni's.

this is the reason for REQUESTING HELP, which after receiving your reply I will not bother with and will simply return to the previous version of Trinity and resume my ave 3-7 legs per hour.

thankyou
 
how is it 0 legs an hour if you got 3 legs.
post trinity log folder as zip attachment, make sure you got <LogDroppedItems>true</LogDroppedItems>
 
I also seem to get far worse results with 1.7.3.4 than with the previous versions. And I'm not talking the number of legendaries, but xp/h which dropped by nearly 50%, gold/h, deaths/ h increasing etc. Not sure what's going on, as I tuned my settings to be exactly the same as before. :S
 
the health globe issue seems not really to be fixed. my barb runs large distances to get globes even at full health. he even forgot a legendary lying on the ground next to him because of this. can we deactivate the globe thing anyhow? because the new version is really awesome with this one exception

set globe collection to 0% percent health.
 
Hm... I remembered someone in this forum mentioned about that the salvage function will cause crash of the game. I tested it, it really is a problem. Over the week I salvage all rare items and my diablo crashed every 2-3 hours. Yesterday night I changed it to sell only, the game runs without any crashes over 12 hours, all just fine without salvaging. Perhaps it is a problem of trinity too?
 
Hm... I remembered someone in this forum mentioned about that the salvage function will cause crash of the game. I tested it, it really is a problem. Over the week I salvage all rare items and my diablo crashed every 2-3 hours. Yesterday night I changed it to sell only, the game runs without any crashes over 12 hours, all just fine without salvaging. Perhaps it is a problem of trinity too?

it has been a problem for the longest time, i believe it was said that DB controls the town run thus nothing much rrrix can do
 
I've been running it using salvage for at least 20 hours without a single crash. I only have Rares enabled for salvage other two set to nothing. running just questtools and 1.7.3.4.
 
I've been running it using salvage for at least 20 hours without a single crash. I only have Rares enabled for salvage other two set to nothing. running just questtools and 1.7.3.4.

hmmm then i have no idea whats happening but imo its not worth salvaging anymore or am i wrong? (sorry haven't been in the scene for a long time)
 
I've been running it using salvage for at least 20 hours without a single crash. I only have Rares enabled for salvage other two set to nothing. running just questtools and 1.7.3.4.
I've experienced the same too. I used to enable salvage for the run, and it crashes only occasionally (not like every 2-3 hours, sometimes it runs more than 10 hours without a crash). But since I've moved to new place with a much slower broadband provider (in game ping range from 300ms to 600ms), the enabled salvage function really causes very frequent crash for me and once it is disabled, no more crash! Could it be the legacy causing the crash? Just guessing...
 
hmmm then i have no idea whats happening but imo its not worth salvaging anymore or am i wrong? (sorry haven't been in the scene for a long time)
it depends on your need. Im salvaging to gear up myself, not for gold nor cash.
 
I've experienced the same too. I used to enable salvage for the run, and it crashes only occasionally (not like every 2-3 hours, sometimes it runs more than 10 hours without a crash). But since I've moved to new place with a much slower broadband provider (in game ping range from 300ms to 600ms), the enabled salvage function really causes very frequent crash for me and once it is disabled, no more crash! Could it be the legacy causing the crash? Just guessing...
Does it crash when it goes to salvage? Like I said, I have it do nothing to blues, salvage rares, and nothing to legs. I also play with 300-400 ping (australian ping)

Maybe it's a plugin, maybe you're using custom rules?
 
Does it crash when it goes to salvage? Like I said, I have it do nothing to blues, salvage rares, and nothing to legs. I also play with 300-400 ping (australian ping)

Maybe it's a plugin, maybe you're using custom rules?

I ran it with fresh install of DB and only use untouched trinity, nothing else (A fresh DB with untouched trinity + sell only setting will give me free of crash). The crash happened no matter which trinity I used, either old or new version. And I use default trinity scoring rule (which is just fine for me, I don't wanna miss any worthy (in terms of gold) leg).
I am not sure how it happened, because it happened everytime when I have left my pc unattended. I believe it happened during salvage. Because I was able to get notification of leg stashed for 1 to 2 times on my iphone before it was crashed.
 
There is a reset of my Trinitysettings every time i start deamonbuddy, its only since this version ... does someone know what the problem could be?
 
There is a reset of my Trinitysettings every time i start deamonbuddy, its only since this version ... does someone know what the problem could be?

No one knows. Post a log. That's why we have log files - so we don't have to guess​.
 
I ran it with fresh install of DB and only use untouched trinity, nothing else (A fresh DB with untouched trinity + sell only setting will give me free of crash). The crash happened no matter which trinity I used, either old or new version. And I use default trinity scoring rule (which is just fine for me, I don't wanna miss any worthy (in terms of gold) leg).
I am not sure how it happened, because it happened everytime when I have left my pc unattended. I believe it happened during salvage. Because I was able to get notification of leg stashed for 1 to 2 times on my iphone before it was crashed.
Silly question, are you running DB/D3 as admin?
 
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