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Trinity 1.7.3.4

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rrrix,

I'm running a monk at the moment..

Full Inna's with sweeping wind and transcendence as a passive. Any way to spam sweeping wind when low on hp to regen life??

Let me know!
 
This.

Also Rrrix, I have tried editing in the variables the value from 3 > 1 for surrounding mobs to cast Rend

But it still doesn't cast rend on single mobs? Especially annoying on yellow elites as often they are left as the last alive and the barb can even die because it just doesn't rend them to heal..

Any word on these issues Rrrix?

Not rending yellow elites because it's the only mob is killing me :( Both IRL inside and my barb! :(
 
Any word on these issues Rrrix?

Not rending yellow elites because it's the only mob is killing me :( Both IRL inside and my barb! :(

Just edit the code, it's simple, my earliest version of Demonbuddy Hardcore Edition (Plugins forum) had already implemented this. rrrix is very talented so he must have a lot on his hands, not being free all day to cater to all kinds of minute individual requests. :)
 
Hello. I have a problem with config file saving. So when i reload demonbuddy, trinity settings resets to default =\
 
For some reason Trinity isn't using the 'Rapid Fire' skill while I have 'Evasive Fire' equipped on my Demon Hunter.
 
Just edit the code, it's simple, my earliest version of Demonbuddy Hardcore Edition (Plugins forum) had already implemented this. rrrix is very talented so he must have a lot on his hands, not being free all day to cater to all kinds of minute individual requests. :)

If you could point me where I would appreciate that
 
Hey, dogmeat, i just started testing your stuff (v2 beta 1);P running one of my barbs SC mp10 skip act2 In a Rush modded profile. It seems to be working great for now. Simple ww/rend/overpower build with skorn. Nothing fancy. I initially tired it out with the default settings, but it immediately died, so i reverted to the typical mp10 skip settings. I am looking to compare your modded version to the regular trinity running the same char and profile. Will post my findings, just for the sake of botting science :)

p.s. i love your effort, keep it up
cheers
 
rrrrix can you tell smthing about game count of my DH on hell - look at my signature

its too low game per hour... only 1 game per two hour really smthing wrong with trinity log system
because my dh did a lot of games PH
 
rrrix thanks for all your work...

WD.. Spirt Walk with rune Honored Guest support:

can you add the option for Spirit Walk to spam Honored Guest when mana is low.

i use it to help generate mana,
bot will run low on mana but won't pop SPIRIT WALK to generate mana, will only pop to run or to avoid.

Added in next version.

Rrrix, how do I make my barb use WOTB at all times when not on CD? I would like it to cast WOTB at all times when not on CD so it can melt trash mobs and elites. With update it only saves WOTB for elites or Trash if you set it to trash only.

Added option "Use when not on Cooldown" for WOTB in next version.

This.

Also Rrrix, I have tried editing in the variables the value from 3 > 1 for surrounding mobs to cast Rend

But it still doesn't cast rend on single mobs? Especially annoying on yellow elites as often they are left as the last alive and the barb can even die because it just doesn't rend them to heal..

I assume you're using the Blood Lust rune with Rend? I've added support for this in the next version. If you're NOT using blood lust, are you regenerating HP another way?

Maybe you should implement a 'Spam WOTB' checkbox, rrrix, taste differs. :)

Yep, added!

Love the plugin for sure, although I'm having some slight issue.
My barb doesn't like to use sprint while WW ... At times it does, other times it doesn't feel like it...

Fixed in next version. Sorry about that!
 
My guys still derpin somewhat on fury dump ( mainly because i create so much fury with 88-93% crit). what line in trinity can i modify to increase the delay further? (i think i need no more than 1 cast per second to prevent them from stopping movement/attacks or something atm he still spams it like 5 times in a row vs big packs of mobs.) is there a timer for how often it casts sprint itself or how often it dumps?

Also ... from the first 5 mins of watching them ... the elite logic seems much better =) .... how could someone use the same logic you did for elites but on "Fallen Masterrs" also? Thats the last suggestion i have for it to be perfect.

profile: act 2 oasis in a rush

the Fallen Masters are the big fallen guys. they have a lot more hp than the other mobs in the profile, so when it gets down to just them and 1-2 is left the bot runs out of fury and auto attacks the last guy. I thought about blacklisting them but there's quite a few in the profile and wouldnt leave much else other than naga to kill. Not sure how to handle this problem.

I've read this a few times, and i'm running this profile as well. I'm not exactly sure what is wrong here - what are your trash pack count/range settings? Are you ignoring elites? Running MP10 as well?
 
awesome cant wait, when do you think we will see an update on the github?
 
Awesome upcoming changes I can read here ! :)

Then again I wanted to ask for a hint to where I can find the health globe handling? It seems that the slider in the barbarian menu has no effect whatsoever. My Barb wastes a lot of time, running through the map collecting health globes :D

Don't want to make too huge a fuzz about that but a hint where I can find the options for that would be awesome :)
 
I believe it is another little bug that Rrrix said has been fixed for next version ;)
 
Awesome upcoming changes I can read here ! :)

Then again I wanted to ask for a hint to where I can find the health globe handling? It seems that the slider in the barbarian menu has no effect whatsoever. My Barb wastes a lot of time, running through the map collecting health globes :D

Don't want to make too huge a fuzz about that but a hint where I can find the options for that would be awesome :)

For now, Open the Trinity Variables window, sort by Name to find them, and set these both to 0:
Weight.Globe.MinPlayerHealthPct
Weight.Globe.MinPartyHealthPct

But yes, it's fixed in next version.
 
Thank you :) was variable juggling anyway... just did not see them ... *blind*
 
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