superman93
Member
- Joined
- Mar 7, 2013
- Messages
- 160
Thanks for the update! But once again, the Light's hammer hotkey doesnt work
It doesn't matter now though, so close to patch!

hi, just checking.... after i start HB, i can pick the paid version of yrb V2 premium 1.1.2 but i see in the changelog history in buddystore that you are on 1.2.3.14.3 do i get the update auto or do i have to do something ?
ty.
hi Xcesius
Ty was just wandering... waiting for update to get approved (hunter,Serpent Sting) ;-)
Hotkeys are a mess:
Setting a hotkey to Multi-target (AOE) Key of alt+f12
During 1 play session (did not reload HB during this sesssion, just update class profile)
Hotkey Mode Selection: Automatic
Does not permit the hotkey to fire (does not give feedback in Chat, or toggle AOE routine)
If you toggle mode to hotkey, you get the hotkey to fire, but none of your cool downs fire.
If you toggle "back" to Automatic, now the hotkey will announce in chat it is toggling, but the routine does not exclude.
It will still AOE, and your cool downs will now fire.
If you restart HB, the hotkey once again defaults to "not announcing/toggling" as behavior already posted.
I also noticed that health stones were not triggering as of one of the recent updates, I set it for 40% and have not seen it fire automatically. In a previous build they worked flawlessly.
--pom
Log attached, new log as of right before hitting submit on the post.
1st test: fresh load - alt+f12 does "not" echo or disable AOE on multi target attacks (attack included) (NPC)
2nd test: Change hotkey mode to hotkey - specials do not fire (I think this is expected) (Combat Dummy)
3rd test: Changed back to Automatic - specials fire (SEF Auto Mode is false on both single and multi target) SEF fires (Combat Dummy)
4th test: alt+f12 triggers toggle (per chat) in Disabled state - (toggled a few times) SEF did NOT fire (on Combat Dummy)
5th test: Multitarget reporting as "enabled" fires off AOE abilities (NPC)
6th test: Multitarget reporting as "disabled" fires off AOE abilities (NPC)
7th test: lock rocks do not fire - (NPC)
-Pom
View attachment 145631
Correct, on every change.
--Pom
Tried out trial and nearly every class I tried had a similar issue (Yes those classes are supported). I tried it on a DK in all 3 specs, the rotation would start, but there would be massive gaps inbetween GCD's where it would just auto-attack. I have tried multiple diff hard lock settings(Disabling/Enabling), diff bot bases(Enyo and En), even fresh installs and different toons didn't do the trick. I was really interested in purchasing this since I have heard great things about it, but I can't seem to get it to work properly. I have used every other routine without a hitch I was just looking for a great one for PVE instead of relying on Tu's
Thanks Xcesius for the rapid ID and squish.
Look forward to it next week, I can deal with it for a week. I assume we will have the new YRB2 next Tuesday after patch?
--Pom