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[PAID] YourRaidingBuddy V2 Premium

is it possible to make the hunter routine check for a pet? - I have noticed a few heroic fights where my pet gets out of range and despawns, and the bot just seem to shut down, I have to manually summon my pet, or res it... Or is there a setting I am missing?

Hi xaq,

Adding a PetManager is something that is on my to-do list. I will hopefully have it done by WoD :)
 
completely agree with this but I think by the time purgatory has proc'd as a DPS DK you're pretty much screwed if a healer doesn't spam you up. The amount of self-heals you can do (all you have left by this point is Death Strike) is tiny and isn't going to save you. The CR would have already burned Death Pact before your purgatory proc'd, so that means it has no other big heals left to do other than 1-2 baby death strikes which are tiny heals on a UH or Frost DK. If you want it to help, these measures would have to be kicked in WAY earlier, like on Tuanha's routine for UH, I set the Death Strike emergency self heal mode to 50% HP. That way if you're taking ongoing damage and the healers are slow to swap, you at least have more time for the CR to react.

I don't agree, first even DS is enough to survive if you don't take anymore damage, also I don't use DeathPact but Death Siphon.
DP is useless in my eyes and I highly prefer a small heal with no CD than a big on with the big CD.

Anyway in my eyes still should use any heal (DS, DP, Death Siphon, HealthStone, Conversion, Lichborne) as soon as Purgatory procs.
 
great idea on the changes on EF based on HP% or vengeance amount but i believe this still only works on the pally himself. This has been brought up before, but I'd still like to request some logic for EF over SOTR when you are not the active tank. The logic/priority should change during tank swaps since when you're the off-tank you're taking minimum damage overall and no physical damage; the rotation should change when your roll changes - not sure if the CR can detect this or not. If the CR can't detect and change the priorities by itself, I'd like an option to even disable EF and SOTR use completely so the user can decide when to use each ability, since depending on how much time you spend as the off-tank, doing the same rotation the entire fight has a pretty huge waste in raid healing potential. When I manually control my prot pally's HP use and prioritize EF over SOTR during tank swaps, the amount of raid healing is actually very significant.

As far as tanks go, if the pally abilities are only ever used on the pally himself, pretty much all other tanks would be more useful IMO. Being able to support the active tank when a prot pally is the off-tank is one of the strong suits of the class, whether it's through SS or EF, prot pallies make all other tanks tank better. If only for self use, a DK or Guardian's self healing and survival seems at least on par but have a lot more damage potential, however they're ability to help the other tank when they become the off tank is much more limited. As it currently stands, your Blood DK routine is a lot more effective since the self heals and shields exceeds EF and does way more dmg at same Ilvl, and since the bloodworms use smartheals automatically, the blood dk does more raid healing than the prot pally routine which should be the opposite.

add: just to confirm my theory of what I think a prot pally *should* do during a raid, I looked up a bunch of the top prot pally logs from Warcraftlogs. There are both extremes of players, many of them have 99.9% of only self heals and some are as low as 65% of their heals going to themselves with a ton going to the other tank (i assume on swaps). we're not talking about a few hundred thousand here and there, these are fights where the pallies are healing over 100M in some cases. Where you distribute this amount of healing is very significant, and the ones with 99.9% in all heals going to themselves have a HUGE amount of overhealing much of which could have helped out the raid. it's just at this late in the content it's so easy for them they can afford to just steamroll heroics and barely look at what they're doing. for progression, reducing the massive amount of overhealing to themselves and helping out the other healers would be a huge benefit.


You do realise putting EF on someone else doesn't scale with vengeance, right? It's just a normal 12k tick or whatever it is.. So I'd like you to post the logs where pally tanks are healing other people for 100m+ in an encounter :p

Edit; nvm, i think i misunderstood, they arent doing 100m to other people, just 100m in general through the fight? Still, EF doesn't scale with vengeance on other people, so i dont see the use tbh when you could be doing damage with SoTR
 
I just tested in a bg still have fps dips

So frost is really not a problem since I got 100 fps unholy 1fps I just do not know why
 
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I don't know how to use Light's Hammer hotkey.
Global - hotkeys setting--> special key is alt+3 // hotkey mode selection is hotkey mode.
Retribution setting --> Light's hammer Location is OnMe // Light's hammer hotkey enable is True.
 
You do realise putting EF on someone else doesn't scale with vengeance, right? It's just a normal 12k tick or whatever it is.. So I'd like you to post the logs where pally tanks are healing other people for 100m+ in an encounter :p

Edit; nvm, i think i misunderstood, they arent doing 100m to other people, just 100m in general through the fight? Still, EF doesn't scale with vengeance on other people, so i dont see the use tbh when you could be doing damage with SoTR
Yeah, no, you're wrong, EF scales with vengeance, on everyone.
I've done 800k+ crits with EF on raids members, pretty much every week, on high vengeance bosses (juggernaut, malk, thok, garrosh)

Random garrosh log from WCL rankings page : Warcraft Logs - Combat Analysis for Warcraft

There's 100k+ EF TICKS (not the initial healing)
 
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Yeah, no, you're wrong, EF scales with vengeance, on everyone.
I've done 800k+ crits with EF on raids members, pretty much every week, on high vengeance bosses (juggernaut, malk, thok, garrosh)

Random garrosh log from WCL rankings page : Warcraft Logs - Combat Analysis for Warcraft

There's 100k+ EF TICKS (not the initial healing)

yea he's completely wrong, with vengeance there are 1 MILLION HP off-heals on the other tank on multiple logs - that's like a LOH every swap if you needed not even including the tics. if it didn't scale with vengeance it would be impossible to get 30% of your heals on other raid members which is seen on many logs, especially if you consider the 50% hot bonus for self use. you just don't see this much now for 588 ilvl guilds who just steamroll everything and the druids are overhealing by 70% it's so easy for them, but the *right* way to play a prot pally is to take advantage of their off-healing ability, especially during progression raiding. from eckhaert's log there's an initial heal on the offtank for 344k with 980k overheal - you don't get a 1.3M heal without vengeance.

Encore's prot pally which I think is one of the top on Illidan shows his average hit for SOTR on juggs (one of the high vengeance bosses) to be 224k (less while you are off-tanking and vengeance is trending down more when u are tanking) - so if you are progressing, is a 224k hit gonna change the outcome of the raid more or a 1 MILLION HP offheal with another million or more in tics from the HOT? don't think i've seen many 200k hits save a raid.
 
another thing i just tested although i'm embarrassed to admit. wiped 4 times in an OQ PUG on normal garrosh as UH DK. I'm in partial blood gear with 2 pieces with parry on them, but with 569 Skeer's and Thok's, and 575 Garrosh axe and 2pc UH bonus. Wiped in last phase with full up-time on boss stack method and noticed the dps was pretty bad for 568 ilvl with decent weapon and trinkets so enough up-time and dmg to be semi-significant also plenty of cleave dmg from the adds and weapons. also confirmed it dropped FPS hugely. with YRB2 I was only getting 210-235k dps which is low for this setup, not sure if the huge fps killer is the cause of the dps being bad.

swapped to Tuanha on next attempt and no FPS drop and 275k dps. same group, same buffs, same up-time. i don't think the rotation on tuanha is better since he's really only concerned about pvp, but i think the fps dropping by like 80% has something to do with the output.
 
another thing i just tested although i'm embarrassed to admit. wiped 4 times in an OQ PUG on normal garrosh as UH DK. I'm in partial blood gear with 2 pieces with parry on them, but with 569 Skeer's and Thok's, and 575 Garrosh axe and 2pc UH bonus. Wiped in last phase with full up-time on boss stack method and noticed the dps was pretty bad for 568 ilvl with decent weapon and trinkets so enough up-time and dmg to be semi-significant also plenty of cleave dmg from the adds and weapons. also confirmed it dropped FPS hugely. with YRB2 I was only getting 210-235k dps which is low for this setup, not sure if the huge fps killer is the cause of the dps being bad.

swapped to Tuanha on next attempt and no FPS drop and 275k dps. same group, same buffs, same up-time. i don't think the rotation on tuanha is better since he's really only concerned about pvp, but i think the fps dropping by like 80% has something to do with the output.

When your fps drops so much pls check your Enyo bot settings. I had this problem that my settings for Enyo randomyl gets changed that both Hardlock and Softlock is enabled.

Not sure about dk but Taunha shaman routine is pretty bad. things like pulling boss when out of combat even when turned off/ overwriting fire elemental with magma totem and auto targeting even when turned off. All issues were reported for months and he refused to even acknowledge the issue. Taunha's support sucks.
 
When your fps drops so much pls check your Enyo bot settings. I had this problem that my settings for Enyo randomyl gets changed that both Hardlock and Softlock is enabled.

Not sure about dk but Taunha shaman routine is pretty bad. things like pulling boss when out of combat even when turned off/ overwriting fire elemental with magma totem and auto targeting even when turned off. All issues were reported for months and he refused to even acknowledge the issue. Taunha's support sucks.

Yea that's why I. Was shocked tuanha was outperforming yrb2 by a large margin. His pve tuning is pretty mediocre unless u disable basically everything and control all specials and talents. I tested both only hard lock and soft lock on yrb2 and both were bad surprisurprisingly since blood is so smooth and better than tuanha.
 
Yea that's why I. Was shocked tuanha was outperforming yrb2 by a large margin. His pve tuning is pretty mediocre unless u disable basically everything and control all specials and talents. I tested both only hard lock and soft lock on yrb2 and both were bad surprisurprisingly since blood is so smooth and better than tuanha.

Hi lawrence131,

That's because the Coroutine that was added for Unholy isn't quite ready yet. I had to add it because some classes was in need of some fixes. It will be resolved when PrePatch 6.0.2 hits
 
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Hi lawrence131,

That's because the Coroutine that was added for Unholy isn't quite ready yet. I had to add it because some classes was in need of some fixes. It will be resolved when PrePatch 6.0.2 hits

Thanks for quick reply XC. Overall I still think your bundle is the best deal there is - I would gladly pay this amount for nothing but the blood routine alone and it comes with several excellent ones. One spec being temporarily off isn't a big deal, was just confirming what others were seeing with some slightly objective data beyond "my dps is too bad." I'm a big fan of parsing and comparing data and Simcrafting everything.

Here are a couple of blood dominating SS's with your routine and this is my newest and least geared tank and NOT outgearing the group. I did do quite a bit of vengeance cheesing, AMS soaking, etc. so you see the ridiculous amounts of Runestrike damage, but still highlights how good the CR is especially since it's built for survival and does this very well.

e8pb9y.jpg


15i0z7p.jpg


the second was an early wipe so there's some inflation from the initial stacked burst from all procs and stuff but both are quite impressive for a non-heroic tank, partially pride geared still outperforming the entire group.
 

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hi ive been using YRB premium for a couple weeks but tonight i noticed that as BM on my hunter it was just spamming Serp Sting.

Log attached
View attachment 145160

this is a repost from earlier as it is still ongoing and hasnt recived any feedback, setting were cleared but problem persists...
 
hi ive been using YRB premium for a couple weeks but tonight i noticed that as BM on my hunter it was just spamming Serp Sting.

Log attached
View attachment 145160

this is a repost from earlier as it is still ongoing and hasnt recived any feedback, setting were cleared but problem persists...

Hi Dart01902,

I can confirm this is a bug, but have you tried reinstalling HB just for a quick test?
 
New build coming, up for approval in the store. Will post another reply once it's live.

Unholy freezes fixed for now.

Fixed Serpent Sting spamming for BM hunters. Sorry guys for not fixing it faster was busy with WoD :)
Fixed hopefully Light's Hammer now.


Note this will be the final release before 6.0.2 patch! I will not fix more things before 6.0.2.
 
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