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Wings and pets - come get them

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what torment is the best to farm those cosmic wings stil dont have them im farming for like hours in torment 4 stil dont have them falcon wings i already got but cosmic wings are really rare
It really doesn't matter what lvl at which you farm. The pets and wings drops are dependent on encountering the right goblins. Goblin encountering is independent of level. I run at T1, as does the author of the profile. The object is to run through fast to increase the number of chance encounters with goblins. So, the lower the level, the more pets and wings you will acquire.
 
It really doesn't matter what lvl at which you farm. The pets and wings drops are dependent on encountering the right goblins. Goblin encountering is independent of level. I run at T1, as does the author of the profile. The object is to run through fast to increase the number of chance encounters with goblins. So, the lower the level, the more pets and wings you will acquire.


i finally got one on one cosmic wing of my accounts afther 2 days farming now i need to get 3 more on my other accounts i already have the falcon wings
 
Just noticed an issue with Goblin vault (rainbow gob) profile. Everything works great until the bot finishes a rainbow portal, then he goes to town, sits at the chest until I get a kicked for bnt for inactivity, instead of remaking a new game. The bot ONLY does this after a rainbow portal, otherwise it remkes games fine. Any thoughts on whats going on.
 
i finally got one on one cosmic wing of my accounts afther 2 days farming now i need to get 3 more on my other accounts i already have the falcon wings
Congrats. At what level were you running when you got the Cosmic wings? Also, it appears that Falcon wings are plentiful...so if you don't set that to False in the config, you'll end up with anywhere from a half dozen to a dozen in a 24 hour period...LOL.
 
Congrats. At what level were you running when you got the Cosmic wings? Also, it appears that Falcon wings are plentiful...so if you don't set that to False in the config, you'll end up with anywhere from a half dozen to a dozen in a 24 hour period...LOL.

i only had cosmic wings and lily on True since i already got the falcon wings on all my accounts thnx ye falcon wings i have like 5 of them stil in my bags while i got already one of them on my 4 accouns im running it at torment 2 i could do higher but dont know if that doesend matter anything
 
Last edited:
Anyway to get the bot to semi afk like the Cosmic Wings profile when it see's a menagerist goblin so I can invite my main account to the game?
 
Last edited:
I want to use it today. So what I have tp change up to date that it works? One page before someone changed a lot of things...
 
Some errors i always get.
Code:
Using Waypoint. Number:14
[Trinity 2.50.231] Started Clearing Area
[Trinity 2.50.231] CombatMode was set to: KillAll
[Trinity 2.50.231] Stopped Clearing Area
[Trinity 2.50.231] CombatMode was set to: Normal
==== move #1 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="1479,073" y="4045,821" z="39,27999" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="1479,073" y="4045,821" z="39,27999" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
==== move #2 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="1363,352" y="3964,289" z="60,1" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="1363,352" y="3964,289" z="60,1" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
==== move #3 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="1337,243" y="3932,322" z="69,49091" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="1337,243" y="3932,322" z="69,49091" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
==== move #4 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="1293,986" y="3986,132" z="80,15192" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="1293,986" y="3986,132" z="80,15192" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
==== move #5 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="1197,902" y="4063,745" z="80,10001" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="1197,902" y="4063,745" z="80,10001" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
==== move #6 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="1186,295" y="4075,564" z="80,1" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="1186,295" y="4075,564" z="80,1" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
==== move #7 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="1073,703" y="4067,71" z="80,1" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="1073,703" y="4067,71" z="80,1" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
==== move #8 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="941,7574" y="4043,964" z="80,1" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="941,7574" y="4043,964" z="80,1" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
==== move #9 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="852,5635" y="3830,254" z="90,10001" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="852,5635" y="3830,254" z="90,10001" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
==== move #10 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="952,6385" y="3835,438" z="90,1" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="952,6385" y="3835,438" z="90,1" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
==== move #11 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="911,9581" y="3713,15" z="80,1" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="911,9581" y="3713,15" z="80,1" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
==== move #12 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="1081,115" y="3660,824" z="83,80708" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="1081,115" y="3660,824" z="83,80708" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
==== move #13 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="1255,167" y="3755,015" z="80,1" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="1255,167" y="3755,015" z="80,1" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
==== move #14 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="1234,714" y="3859,241" z="80,10002" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="1234,714" y="3859,241" z="80,10002" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
==== move #15 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="1138,588" y="3935,973" z="80,10001" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="1138,588" y="3935,973" z="80,10001" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
==== move #16 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="1010,644" y="3964,465" z="80,1" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="1010,644" y="3964,465" z="80,1" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
==== move #17 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="1095,027" y="3819,693" z="79,01369" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="1095,027" y="3819,693" z="79,01369" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
Using Waypoint. Number:13

And here you have a fix for Leoric, well atleast i think so :D, tested 3 times and it check it all.
Code:
	<!-- passage to core -->	
	<If condition="CurrentWorldId == 60713">
		<LogMessage output="========== We are in the passage ============" />
		<RandomMove radius="100" />
		<TrinityMoveTo questId="1" stepId="2" x="233" y="230" z="25"   pathPrecision="5" statusText="Check pos 1" />
		<TrinityMoveTo questId="1" stepId="2" x="105" y="290" z="0"   pathPrecision="5" statusText="Check pos 2" />
		<TrinityMoveTo questId="1" stepId="2" x="40" y="229" z="-25"   pathPrecision="5" statusText="Check pos 3" />
	
		<UseWaypoint waypointNumber="40" questId="1" />
		<WaitTimer questId="1" waitTime="5000" />
		<While condition="CurrentWorldId != 119290">
			<UseWaypoint waypointNumber="40" questId="1" />
			<WaitTimer questId="1" waitTime="5000" />
		</While>
		
	</If>
    <!-- core jump to totc -->
 
Last edited:
Some errors i always get.
Code:
Using Waypoint. Number:14
[Trinity 2.50.231] Started Clearing Area
[Trinity 2.50.231] CombatMode was set to: KillAll
[Trinity 2.50.231] Stopped Clearing Area
[Trinity 2.50.231] CombatMode was set to: Normal
==== move #1 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="1479,073" y="4045,821" z="39,27999" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="1479,073" y="4045,821" z="39,27999" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
==== move #2 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="1363,352" y="3964,289" z="60,1" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="1363,352" y="3964,289" z="60,1" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
==== move #3 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="1337,243" y="3932,322" z="69,49091" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="1337,243" y="3932,322" z="69,49091" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
==== move #4 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="1293,986" y="3986,132" z="80,15192" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="1293,986" y="3986,132" z="80,15192" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
==== move #5 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="1197,902" y="4063,745" z="80,10001" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="1197,902" y="4063,745" z="80,10001" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
==== move #6 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="1186,295" y="4075,564" z="80,1" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="1186,295" y="4075,564" z="80,1" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
==== move #7 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="1073,703" y="4067,71" z="80,1" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="1073,703" y="4067,71" z="80,1" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
==== move #8 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="941,7574" y="4043,964" z="80,1" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="941,7574" y="4043,964" z="80,1" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
==== move #9 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="852,5635" y="3830,254" z="90,10001" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="852,5635" y="3830,254" z="90,10001" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
==== move #10 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="952,6385" y="3835,438" z="90,1" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="952,6385" y="3835,438" z="90,1" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
==== move #11 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="911,9581" y="3713,15" z="80,1" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="911,9581" y="3713,15" z="80,1" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
==== move #12 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="1081,115" y="3660,824" z="83,80708" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="1081,115" y="3660,824" z="83,80708" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
==== move #13 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="1255,167" y="3755,015" z="80,1" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="1255,167" y="3755,015" z="80,1" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
==== move #14 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="1234,714" y="3859,241" z="80,10002" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="1234,714" y="3859,241" z="80,10002" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
==== move #15 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="1138,588" y="3935,973" z="80,10001" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="1138,588" y="3935,973" z="80,10001" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
==== move #16 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="1010,644" y="3964,465" z="80,1" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="1010,644" y="3964,465" z="80,1" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
==== move #17 ====
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="1095,027" y="3819,693" z="79,01369" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
[QuestTools][<MainCoroutine>d__52] Move Failed: PathGenerationFailed! questId="312429" stepId="2" x="1095,027" y="3819,693" z="79,01369" pathPrecision=30 MoveResult=Moved statusText=Searching hunting grounds
Using Waypoint. Number:13

And here you have a fix for Leoric, well atleast i think so :D, tested 3 times and it check it all.
Code:
    <!-- passage to core -->    
    <If condition="CurrentWorldId == 60713">
        <LogMessage output="========== We are in the passage ============" />
        <RandomMove radius="100" />
        <TrinityMoveTo questId="1" stepId="2" x="233" y="230" z="25"   pathPrecision="5" statusText="Check pos 1" />
        <TrinityMoveTo questId="1" stepId="2" x="105" y="290" z="0"   pathPrecision="5" statusText="Check pos 2" />
        <TrinityMoveTo questId="1" stepId="2" x="40" y="229" z="-25"   pathPrecision="5" statusText="Check pos 3" />
    
        <UseWaypoint waypointNumber="40" questId="1" />
        <WaitTimer questId="1" waitTime="5000" />
        <While condition="CurrentWorldId != 119290">
            <UseWaypoint waypointNumber="40" questId="1" />
            <WaitTimer questId="1" waitTime="5000" />
        </While>
        
    </If>
    <!-- core jump to totc -->


can you update your fixed profile?
 
Just open up the file and replace the old text with new one. I still cant figure out how to fix my first problem tho :(

I also added two new blacklist items
<TargetBlacklist actorId="111907"/><!--Festerings woods ambush switch-->
<TargetBlacklist actorId="102008"/><!--Festerings woods Temp story trigger-->
If you don't add these the bot may start a quest that might delay the goblin runs.
 
Just open up the file and replace the old text with new one. I still cant figure out how to fix my first problem tho :(

I also added two new blacklist items
<TargetBlacklist actorId="111907"/><!--Festerings woods ambush switch-->
<TargetBlacklist actorId="102008"/><!--Festerings woods Temp story trigger-->
If you don't add these the bot may start a quest that might delay the goblin runs.

it seems the profile crashes evry few times i didnt changed it but it never did that befor
 
The blacklist items cant chrash the run. I simply just make it so the bot ignore thouse specefic items in the world.
 
It keeps saying "stopping the bot" after having made a game and using buffs.

Code:
[TrinityPlugin][Performance] Execution of OnPulse took 2048.35570ms.
[QuestTools][ProfileSettingTag] Setting Condition=Cosmic to True
[QuestTools][ProfileSettingTag] Setting Condition=Lily to True
[QuestTools][ProfileSettingTag] Setting Condition=Safty to False
[QuestTools][ProfileSettingTag] Setting Condition=LilyOnly to False
[QuestTools][ProfileSettingTag] Setting Condition=Multi to False
[QuestTools][WhenTag] Initializing 'Portal' with condition=ActorExistsNearMe(405590,500)
Stopping the bot.
Session lasted for: 00:00:34.2932771
Bot thread did not end within 5 seconds
[Trinity 2.50.235] Inserting GoldInactivity into TreeStart
Chose Trinity as your combat routine
[Trinity 2.50.235] Inserting XPInactivity into TreeStart
 
what is [Bot thread did not end within 5 second]?

i have download both of that files [Make sure "the vault.xml" is in the same dir as goblin.xml. Load goblin.xml into DB only.]

its working well but when i entrance the portal bot just stopped. nothing happen when i entrance rainbow map bot just does not working.
 
Yeah it's stopping for me also exact same problems as the 2 suggested above me.
 
What's the difference if I disable falcon wings? Does it speed up the process for cosmic wings? Or does it just not loot falcon wings if they are dropped?
 
Anyway to get the bot to semi afk like the Cosmic Wings profile when it see's a menagerist goblin so I can invite my main account to the game?
 
SVN file must be edited
Code:
Bounties.xml -> Form <LoadProfile file="The Vault.xml" /> to <LoadProfile file="TheVault.xml" />

And edit goblin.xml and seach for <!-- passage to core -->

Code:
	<!-- passage to core -->	
	<If condition="CurrentWorldId == 60713">
		<LogMessage output="========== We are in the passage ============" />
		<RandomMove radius="100" />
		<TrinityMoveTo questId="1" stepId="2" x="233" y="230" z="25"   pathPrecision="5" statusText="Check pos 1" />
		<TrinityMoveTo questId="1" stepId="2" x="105" y="290" z="0"   pathPrecision="5" statusText="Check pos 2" />
		<TrinityMoveTo questId="1" stepId="2" x="40" y="229" z="-25"   pathPrecision="5" statusText="Check pos 3" />
	
		<UseWaypoint waypointNumber="40" questId="1" />
		<WaitTimer questId="1" waitTime="5000" />
		<While condition="CurrentWorldId != 119290">
			<UseWaypoint waypointNumber="40" questId="1" />
			<WaitTimer questId="1" waitTime="5000" />
		</While>
		
	</If>
    <!-- core jump to totc -->

Now you all should be good to go

And for all you out there, who cant afford a Keyboard....
View attachment Bounties.xml
View attachment goblin.xml
:)
 
Last edited:
Today 23/9-2016 did i finally got my wings. It took me about 3 weaks of 24 hours per day of farming it I had about 4,03 games per hour (thats what db says). I can confirm it enters portals and do a complete clearing of the dale. Keep in mind that only 1/10 coblins give the portal and the spawnrate of the rare mob is about 1-5%.

Dificulty normal
Trinity special settings:
Ignore minions
Kamikaze goblins
Ignore shrines
Open chests/rare chests
Only pickup legendarys and all misc things
Avoidance = nothing couse nothing hurt at normal.

Ingame special items
Evrything with runspeed, including skills.
Illusory boots are very nice so no mobs block you.
Warchezian armguards, boon of hoarder are given items.

There is probbaly things i forget but in short, you want your bot to ignore pritty much evrything excep goblins and the loot. And you want to do it as fast as possible and stop for nothing. Ignore gold and exp completly.
 
Trouble with bot getting stuck in Leoric Passage and turning intself off in Whimsey

For some reason my bot is going into Leorics passage and just stopping at the door, this is what I get in my DB window

========== At cathedral ============
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="1517.688" y="2786.402" z="55.28674" pathPrecision=30 MoveResult=Moved statusText=Get to passage
[Trinity 2.50.210] Interacting with trdun_Cath_CathedralDoorExterior-6216
[Trinity 2.50.210] Blacklisting target trdun_Cath_CathedralDoorExterior-6216 due to possible stuck/flipflop!
Reason=Too Many Interaction Attempts)
ActorSnoId=167289
RActorId=-1902444497
[Trinity 2.50.210] Interacting with trdun_Cath_CathedralDoorExterior-6216
[QuestTools][<MainCoroutine>d__52] ReachedDestination! questId="312429" stepId="2" x="1517.688" y="2786.402" z="55.28674" pathPrecision=30 MoveResult=Moved statusText=Get to passage
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="1441.671" y="2838.214" z="55.38529" pathPrecision=30 MoveResult=Moved statusText=Get to passage
[QuestTools][<MainCoroutine>d__52] ReachedDestination! questId="312429" stepId="2" x="1441.671" y="2838.214" z="55.38529" pathPrecision=30 MoveResult=Moved statusText=Get to passage
========== Enter Passage ============
========== We are in the passage ============
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="233" y="230" z="25" pathPrecision=5 MoveResult=Moved statusText=Check pos 1
[Trinity 2.50.210] Unable to Town Portal - Boss Area! <-------- Where it seems to stop.
[Trinity 2.50.210] Trying to get Unstuck...[/COLOR][/B]
[Trinity 2.50.210] Starting Segment 1...
[Trinity 2.50.210] Moving to <56, 219, 0.1000024> Dist=64.42936
[Trinity 2.50.210] Moving to <56, 219, 0.1000024> Dist=55.81827
[Trinity 2.50.210] Moving to <56, 219, 0.1000024> Dist=51.14785
[Trinity 2.50.210] Starting Segment 2 ...
[Trinity 2.50.210] Moving to <57, 236, 0.1000005> Dist=64.57578
[Trinity 2.50.210] Trying to get Unstuck...
[Trinity 2.50.210] Starting Segment 1...
[Trinity 2.50.210] Moving to <61, 245, 0.1000038> Dist=64.33295
[Trinity 2.50.210] Moving to <61, 245, 0.1000038> Dist=58.42106
[Trinity 2.50.210] Starting Segment 2 ...
[Trinity 2.50.210] Moving to <106, 261, 0.1000025> Dist=64.70309
[Trinity 2.50.210] Trying to get Unstuck...
[Trinity 2.50.210] Starting Segment 1...


Not sure I am providing enough information but my settings are set to normal, ignore minions, open chests/rare chests and I have The Vault file in the same folder as Goblin file. The other Problem I am having is the bot shuts itself off when I zone into a Whimseydale portal and it just stands there. I changed the "Safty" settings in the goblin file to True to see if that would help run the whimsey but it didn't. Also I am getting stuck on trash "rotting debris" objects in the caldeum sewer and the side gates that lead to act 1 king fight. I have destructables set to be destroyed if stuck and distance set to 4. But the bot still doesnt destroy them or open "gate".
 
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