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Wings and pets - come get them

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my bot enters the passage (after cathedral/old ruins) and gets stuck. every time. doesnt move to next waypoint. just afks at the door.
 
my bot enters the passage (after cathedral/old ruins) and gets stuck. every time. doesnt move to next waypoint. just afks at the door.
same there, just wait Author! he is god and create some new profile for 2.4.2
 
Been using this for 10hrs+ now, and its running very well. Only problem im having, is that the bot enter Leorics Passage, but instantly wants to leave again. It doesn't scan the area for goblins, and if there's one there its not getting killed. The bot just stands at the entrance, wanting to go back outside the way it came. When I click the entrance, helping the bot leave Leorics Passage, the bot resumes its route and proceeds to the next area. I'm not using any other plugins except the one recommended for this profile.
Thank you very much for this profile, it's going to make my life so much easier.

Edit: I see several other people have encountered the same issue. Posting this anyway to show author this might not be an individual flaw.
 
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You can make it skip The passage with a quick fix on code until author makes it work.

Code:
	<!-- Ruins to passage -->	
	<If condition="CurrentWorldId == 71150 and CurrentLevelAreaId == 101351" >
		<LogMessage output="========== Lorics passage ============" />       
		<LogMessage output="========== Move to Adria's hut ============" />
		<RandomMove radius="100" />
		<TrinityMoveTo questId="1" stepId="2" x="1887.818" y="2790.814" z="27.58198" pathPrecision="30" statusText="Move to bridge 1" />
		<TrinityMoveTo questId="1" stepId="2" x="1795.959" y="2771.439" z="27.09919"  pathPrecision="30" statusText="Move to bridge 2" />
		<TrinityMoveTo questId="1" stepId="2" x="1782.215" y="2934.86" z="20.17208"  pathPrecision="30" statusText="Move to Hut" />
		<LogMessage output="========== At Adria's hut move to cathedral ============" />
		<TrinityMoveTo questId="1" stepId="2" x="1726.037" y="2931.207" z="20.17208"  pathPrecision="30" statusText="Other side of hut" />
		<TrinityMoveTo questId="1" stepId="2" x="1689.599" y="2755.765" z="36.36297"  pathPrecision="30" statusText="Move to tree" />
		<TrinityMoveTo questId="1" stepId="2" x="1670.016" y="2750.27" z="37.90071"   pathPrecision="30" statusText="Up the hill" />
		<LogMessage output="========== At cathedral ============" />
		<TrinityMoveTo questId="1" stepId="2" x="1517.688" y="2786.402" z="55.28674"  pathPrecision="30" statusText="Get to passage" />
[COLOR="#FF0000"]		<While condition="CurrentWorldId != 119290">
			<UseWaypoint waypointNumber="40" questId="1" />
			<WaitTimer questId="1" waitTime="5000" />
		</While>[/COLOR]
	</If>	
	<!-- passage to core -->
 
You can make it skip The passage with a quick fix on code until author makes it work.

Code:
	<!-- Ruins to passage -->	
	<If condition="CurrentWorldId == 71150 and CurrentLevelAreaId == 101351" >
		<LogMessage output="========== Lorics passage ============" />       
		<LogMessage output="========== Move to Adria's hut ============" />
		<RandomMove radius="100" />
		<TrinityMoveTo questId="1" stepId="2" x="1887.818" y="2790.814" z="27.58198" pathPrecision="30" statusText="Move to bridge 1" />
		<TrinityMoveTo questId="1" stepId="2" x="1795.959" y="2771.439" z="27.09919"  pathPrecision="30" statusText="Move to bridge 2" />
		<TrinityMoveTo questId="1" stepId="2" x="1782.215" y="2934.86" z="20.17208"  pathPrecision="30" statusText="Move to Hut" />
		<LogMessage output="========== At Adria's hut move to cathedral ============" />
		<TrinityMoveTo questId="1" stepId="2" x="1726.037" y="2931.207" z="20.17208"  pathPrecision="30" statusText="Other side of hut" />
		<TrinityMoveTo questId="1" stepId="2" x="1689.599" y="2755.765" z="36.36297"  pathPrecision="30" statusText="Move to tree" />
		<TrinityMoveTo questId="1" stepId="2" x="1670.016" y="2750.27" z="37.90071"   pathPrecision="30" statusText="Up the hill" />
		<LogMessage output="========== At cathedral ============" />
		<TrinityMoveTo questId="1" stepId="2" x="1517.688" y="2786.402" z="55.28674"  pathPrecision="30" statusText="Get to passage" />
[COLOR="#FF0000"]		<While condition="CurrentWorldId != 119290">
			<UseWaypoint waypointNumber="40" questId="1" />
			<WaitTimer questId="1" waitTime="5000" />
		</While>[/COLOR]
	</If>	
	<!-- passage to core -->
ill give this a shot

edit- so far, so good. thanks for the temp fix
 
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hi, i'm trying to use this profile i have both the files in the same folder but when i run it the bot just stops and doesn't do anything. any settings i need to change? i ran the original falcon wing profile and that one runs fine
 
Whenever I enter the Royal Crypt, it will not open the gates unless I select "use shrine", but if I select that option, when i enter the leoric's passageway it will just stand there doing nothing
 
i have a problem when the bot want to go back to "giardino della cattedrale"(italian version) and cant take the hole under the library to go back in main map.
help please
i have version .92 on svn atm.
continue block.

the torment level increase the drop from goblin?
 
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I have a problem when the bot kills a rainbow goblin he does not enter the portal, vault.xml and goblin.xml are in the same folder and i am running the goblin.xml one the script is good for farming pets but hes not entering the rainbow portals after killing a goblin can anyone help on what could be the cause of my problem ? Thanks
 
i have a problem when the bot want to go back to "giardino della cattedrale"(italian version) and cant take the hole under the library to go back in main map.
help please
i have version .92 on svn atm.
continue block.

the torment level increase the drop from goblin?


If you mean Leorics Passage, yea that seems to be a bug at the moment.

You can go into the goblin.xml and comment out the Leorics Passage bit (Line 293 - 325)

Then the bot will not go to the Ruins, Adria's Hut and the Passage. That way it does not get stuck and the bot does not start a new session due to gold/exp in activity.
(To comment a block out in an .xml write "<!-- TextYouWantCommentedOut -->"


Yes, the higher the Torment level, the better the drops from the goblin. Though it does not affect the spawn chance. And as far as I know the Menagerist always drops a pet.
So if you wanna go pure cosmetic farming, do not bother with a high Torment. You want to run this as fast as possible to be the most effective.
 
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Normal is perfectly sufficient.

Though obviously it might be better to run Torments, as long as you can run them as efficiently as Normal. So if Torment 3 feels the same like Normal, go for Torment 3 just for the drops.


And edit to my previous post:
In line 266 (<While condition="CurrentLevelAreaId != 101351">) you also have to replace the "101351" with a "119290". Otherwise, if no Cave of the Moon Clan is found, it would still port to the Ruins and then idle til the inactivity timer kicks in.
(Set that to like 3 minutes, so 180 seconds for good efficiency in case you do get stuck and to be still able to skip all mobs without getting a timeout)
 
Failed to load profile: Element ExploreLevelArea is not supported. Please check your XML and try again. (<ExploreLevelArea />) Line -1

I get this when using these profiles after the HB update. Anyone else?


Edit: Forgot to update Trinity. This fixed it for me.
 
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Failed to load profile: Element ExploreLevelArea is not supported. Please check your XML and try again. (<ExploreLevelArea />) Line -1

I get this when using these profiles after the HB update. Anyone else?


Edit: Forgot to update Trinity. This fixed it for me.


Go to your plugins, and turn on both quest tools / trinity. This fixed this for me. Make sure Trinity is up to date as well. I always do clean install. Download from BD / Shift Delete Trinity and then move over new download into specific folder you deleted it from. GL
 
Rating 7/10

Goblins & Vault Profile Rating: 8/10
+ It does what its supposed to do fairly well.
- A few issues need to be fixed like occasionally getting stuck/unsuccessful navigation
- Requires a bit of time and user input with Trinity Settings to get it tuned correctly
- The log outputs are incomplete and inconsistent making it harder to review
+ With enough time and dedication any user can overcome issues and improve the profile

Bounties Profile: 5/10
+ Confirmed it will enter Whimsydale or Vault during bounty runs with goblins
- Way too many bounty related failures compared to original bounty.xml included with demonbuddy
- Does not check entire zone where both bounties and goblins (as per goblin.xml locations) exists.


1x 6hr overnight session = 15 pets, 1 Falcon Wings, 0 Cosmic Wings
- Cosmic Wings (6x rainbow goblins found, 6x portals cleared, Princess Lillian has not spawned yet)
+ Falcon Wings (9x GOH runs to spawn mysterious chest)
+ Overseer Lady Josephine
+ Queen of The Succubi
+ Live Moore
+ The Mimic
+ The Bumble
+ Friendly Gauntlet
+ Haunting Hannah
+ The Stomach
+ Unihorn
+ Grunkk
+ Charlotte
+ Humbart Wessel
+ Landy Morthanlu
+ Malfeasance
+ That Which Must Not Be Named

======================================

I've been using this successfull for 30+ runs without failing or death..

Here's what I did to build this profile for speed.
I made one concession for Kadala Gambling because its infrequent and worth it.
*Fore more speed, disable opening any containers. (if you dont need falcon wings, because you dont need containers for cosmic or pets)

September 7, 2016
+ Downloaded Latest Demonbuddy Installer
+ Enabled QuestTools
+ Enabled Trinity
+ Downloaded the linked versions of "goblin.xml", "The Vault.xml" and "Bounties.xml"

1. Changed settings in goblin.xml to match desired behavior:
Falcon = True
Cosmic = True
Lily = True
Safty = False
LilyOnly = False
Multi = False

2. Changed settings in goblin.xml to "sloppy workaround" skipping issue with Northern Highlands:
143: <RandomMove radius="100" />
144: <WaitTimer questId="1" waitTime="500" />

3. Changed settings in repairItems.cs to remove unwanted intown repairs under 95% to 42%:
113: if (ZetaDia.IsInTown && currentHighestDurItem < 42 && !Core.Player.ParticipatingInTieredLootRun)
114: {
115: Logger.Log($"Equipment Needs Repair! CurrentMaxDurabillity={currentHighestDurItem} InTownRepairLimit={42}");
116: return true;
117: }

4. Trinity Settings

4.A Combat
Checked: Ignore Yellow/Rare Packs
Checked: Ignore Blue/Champ Packs
Checked: Ignore Minions
Minimum Trash Mob Pack Size = 25 (MAX)
Trash Pack Cluster Radius = 0 (MIN)
Unchecked: Extend trash-kil range after combat
Unchecked: Force Kill Summoners
Treasure Goblins = Kamikaze
Wait for loot drop - delay after kill = 100

4.B Objects
Check: Open Chests
Check: Open Rare Chests
Uncheck all other containers
Ignore Shrines

4.C Items
Custom Item List Enabled (Optional)
Check: Pickup Legendaries
Check: Legendary Follower Items
Uncheck: All other Equipment Pickup Options
Check: All Misc Pickup Options

4.D Enabled Gambling with Kadala

4.E Enabled Spend Paragon with Priorities

4.F Advanced
Check: Log Routine
Uncheck: Everything else

5. Changed settings in "The Vault.xml" to increase death count as a safety precaution.
122: <TrinityMaxDeaths questId="1" max="50" />
 
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1)Mine is letting the goblins run away.
2)What is yar?
3) Is there a way to make it just run through instead of killing all the monsters it runs into?
 
what torment is the best to farm those cosmic wings stil dont have them im farming for like hours in torment 4 stil dont have them falcon wings i already got but cosmic wings are really rare
 
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