The discussion about cata and aoe dmg we had the last days. The best way you can handle it is to activate the interrupt cr when you press a non movement button for about 400 ms or more and handle the aoe part self. For example use DS, smash the cata mouseover hotkey, go into meta and nuke all 3 cw´s out @ Darmac pack.
But this is another tricky thing. I have had many times the problem that after my mouseover cata I switched into meta to nuke out the cw´s but the cr switched instantly back into normal form so I missed the cw part. (@ Nilrem: Do you have also such problems with manual aoeing ? Does it help to increase the pausing time to about 800 ms ?)
I don´t know but the reduction of the enemies in range helped also a little bit but for example when I put the felguard to trigger at more than 1 enemy it sometimes use the whirlwind spell and sometimes it won´t use it. I think that the cr reacts to this ability when some strong cds are up especially trinkets or DS and so on but this is ok for 1 up to 2 enemies as trigger but in a high aoe fight especially Darmac or Thogar whirlwind should instantly be used when the amount which is set is reached. Maybe changing this to use instantly when the trigger is put to 3+
@ Millz: As Decks said the aoe thing feels really strange. I like this cr because it is a great work but when it comes to play a cata specc at some fights than I really hate itMaybe you can change here something for better handling of aoe fights without so many manually things and of course some issues into triggering aoe and so on. Maybe you can fix here something before your wedding leave. Thanks mate
I really don't know what are you trying to say. First of all there is option for Cata to be casted either in normal or meta form so you adjust it as you see fit for the boss/raid setup you have. Since at one point you will actually be progressing on a boss you can test both options and just find the one that suits best for you and then use the save profile option and save it for that boss and you're done.Next time you can just load it before boss. Automatic cata is a no no. Regarding doom you are not entirely correct. For example on mythic darmac our raid doesn't specifically focus spears who have 1,2M HP, so they are worth dotting doom on them because it will do 3-4 ticks for sure. On the other hand adds have more than 1.2M and are not worth dotting doom, and that is a point where TTD comes in handy because it sees they will die too fast for doom to be worth dotting. In demonic TTD works very good and I might say there is no other routine that handles TTD like demonic. You cannot compare TTD you get from some wow-addons since those use too simple calculations that can spike heavy and become unreliable.
Tried demo again today CW set to 5 targets. Not even once did it try to use CW. needed todo manually on beastmaster and thogar.
Had a fresh installation today etc.
For me it has nothing todo with pooling it up. It has 3 stacks and is just not using it. since i can manually use it means it is not blocked by meta form or so.I keep seeing people have problems with this and I have not experienced any aoe problems after 6.1. I suggest you try pooling your CW/ HOG charges, which you should be doing anyway. On thogar there is really only one time when you want to use HOG instead of CW so it might be helpful if you try something like setting hog to 100 ( so it is never used ) and then setting CW to 4 or 5. This is what I do and then I utilize HOG manually during the 2 times when there is no adds for more then the time it takes for the 3 charges to recharge. If you have 3 charges of CW it will use them immediately. If you have less then 3 it can sometimes wait until 3 are there and then burst with all 3. Doing this - I am currently in the top 50 for the heroic version of this fight.
Here are some of my RaidBoss(tm) profiles to help you out on bosses.
Cata spec talents: Grimoire of Synergy, Cataclysm (pet Felguard)
DS spec talents: Grimoire of Service , Demonic Servitude (pet Doomguard)
No glyph of Darksoul on any spec since we still have to dump those soulfires buffed with something and there is nothing better than DarkSoul
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all you need to do is change your talents before boss and load profile.
Don't forget to change hotkeys, after that you just save profiles and next time it's 5 seconds before boss and you're ready to go.
enjoy![]()
The discussion about cata and aoe dmg we had the last days. The best way you can handle it is to activate the interrupt cr when you press a non movement button for about 400 ms or more and handle the aoe part self. For example use DS, smash the cata mouseover hotkey, go into meta and nuke all 3 cw´s out @ Darmac pack.
But this is another tricky thing. I have had many times the problem that after my mouseover cata I switched into meta to nuke out the cw´s but the cr switched instantly back into normal form so I missed the cw part. (@ Nilrem: Do you have also such problems with manual aoeing ? Does it help to increase the pausing time to about 800 ms ?)
I don´t know but the reduction of the enemies in range helped also a little bit but for example when I put the felguard to trigger at more than 1 enemy it sometimes use the whirlwind spell and sometimes it won´t use it. I think that the cr reacts to this ability when some strong cds are up especially trinkets or DS and so on but this is ok for 1 up to 2 enemies as trigger but in a high aoe fight especially Darmac or Thogar whirlwind should instantly be used when the amount which is set is reached. Maybe changing this to use instantly when the trigger is put to 3+
@ Millz: As Decks said the aoe thing feels really strange. I like this cr because it is a great work but when it comes to play a cata specc at some fights than I really hate itMaybe you can change here something for better handling of aoe fights without so many manually things and of course some issues into triggering aoe and so on. Maybe you can fix here something before your wedding leave. Thanks mate
Currently using these for my mythic progress 4/10 working great on "aoe" bosses and multi-target fights however single target fights im alot lower than the other warlock - almost 10k less. Does anyone have any good settings for single target bosses or any idea why its sooo much lower - currently 683itemlvl warlock - with alot of BiS gear.
ANY help would be really greatful.
thanks!!!!
Hey all.. our guild is progressing on Heroic blast Furnace.. They are calling people out for damage done on the Primals..
My question is when the burst hotkeys are enabled.. What is the CR doing? What I mean is what is the process is goes though during this phase?
Hey all.. our guild is progressing on Heroic blast Furnace.. They are calling people out for damage done on the Primals..
My question is when the burst hotkeys are enabled.. What is the CR doing? What I mean is what is the process is goes though during this phase?
Hi millz, i have been having some trouble that the routine fails to go aoe mode asap or even fails.
Playing destro with charred remains and gosac atm. I have had this issue aswell with demo and chaos wave/cata.
The detection of adds seems very very off. It takes to long it seems or just fails. Reducing from 5 to 3 targets helped a bit so i would trigger faster.
I first expected that it was a range issue but it even failed standing next to a pack.
Another thing i noticed is that it sometimes actually goes aoe mode just before the adds die and is pointless.
In general the detection seems bit broken.
It was also not storing a DS for heroism. kept using both of them during the fight.
ps: any way to get rid of rof in aoe mode?
Logs :
Thanks millz
Corruption now works great, 99,4% uptime !
Good job![]()
nil - what I am trying to get at is that good cata usage CAN be auto if the CR allowed more specific fine tuning for exactly what we want to use it on and in what form. If we could specify either HP ranges OR exclusions/inclusions for mob-id's, we could tell the CR which packs we want to use cata on and in which form. The CR can be encounter specific just like you have donotdamage aura lists, the same type of coding could be done to really get amazing results on full auto mode for "do not cata" "do not Doom" etc. There are only a few packs of significance in the entire BRF raid which will be relevant for a long time, so the time it would take to make encounter or mob-specific coding would be well worth it considering there is already code for do not DOT auras and such. Sticking to the same example as beastlord, we don't need any experimentation of the current settings, we already know how this fight is done. You should normal cata the packs and fury dump the bosses. You should Doom and Corrupt the spears regardless of whether it's considered low HP enough. If we used mob-id's for the lists we would not have to change profiles every boss, if we were given specific HP ranges we want to use Doom on Cata it would still need to be adjusted per boss but it would still be more accurate than the current state. The CR is already excellent but it could be better if you add just a few encounter specific codes or allowed the user to do so.
For this fight no matter what HP setting you have for Doom, the pack beasts should never be Doomed even though they have 1.2M HP, and vice versa for the heavy spears. If there was a setting to allow specific HP ranges the user can set, it would Doom and cata perfectly on auto even for a complete noob player who doesn't even know what demo is. You could get world ranked numbers with players not touching a single button if we could specify HP ranges for Doom targets and every pack in the raid. So I would disagree that Auto Cata is a no no. It is a no no in the current form, but it COULD be auto very well with minor changes to the user configuration or even embed it into the CR itself. It would take a little more work to do mob-specific coding so it cata'd the packs perfectly in the right form every time, and it Doomed the spears no matter what setting the user may have done incorrectly - all of us experienced players know this is how you do the fight, we just have to do it manually. I understand your TTD calculations are different than other CR's and maybe better, but it will never be more reliable than mob-id or custom HP range settings (which is the same as mob-id, we would just put in the HP range of the add in question). Mob HP and Mob-id's are static and never wrong, and we know already exactly which ones to use which spell on.
If the CR gave me HP range settings for Doom and Cata, I could setup full clears of BRF without touching a single key other than my movement (and so could you obviously). I know most people don't like encounter specific or mob specific coding since they think it's "temporary" and using other universal algorithms in theory it could apply for multiple expansions. But the reality of it is, BRF will be relevant for many months. Even after the high end guilds like yours and mine are way past it, we will be selling carries for months and casuals will be doing it for several months even after that. Creating "aura lists" of mob-id's to be Cata'd and which form to use would be helpful for at least the next year or longer. If this is too much work, if you give me the option of just using HP ranges, I could tell the CR exactly what to Doom and Cata for all of HM and BRF. This will be very useful especially once I'm selling carries over and over to let me customize the CR to do everything right by itself when I'm no longer playing for real but just making money selling carries. And again for all the more casual players which makes up the vast vast majority of the WoW population these changes would just make them all play better and make this awesome routine perform even better.
The time it takes you to keep posting and reporting recommended settings is already more than it would take to just put in these aura lists or HP range configurations
Again I appreciate all the great work you and Millz put into this, and this is just my opinion on how to make it even better.
The majority of the unit detection checks count the number of units which can be hit from within 10 yards around our current target's location (adjusts for hit box sizes etc).
The code for this hasn't changed since SoO. Chances are it's just because the units are outside of that 10 yard (+ combat reach/hit box) range of the target.
The majority of the unit detection checks count the number of units which can be hit from within 10 yards around our current target's location (adjusts for hit box sizes etc).
The code for this hasn't changed since SoO. Chances are it's just because the units are outside of that 10 yard (+ combat reach/hit box) range of the target.
Great stuff!
It shouldn't be too much work to get minimum HP values added for Cataclysm - added this to my to-do list. Specifying mob ID's to cast Cata on would be a significant amount of work.
(if you set it at 900k so it Dooms all the spears like it should, the pack beasts would also fit the criteria and might get Doomed on accident which would be a dps/fury loss and also make your raid members think why the hell did this lock cast Doom on a pack that will die in 5 secs).
There will be situations where the number of mobs up will dip below your Max Doom target setting and it will start casting Doom on the pack beasts if there is no way to exclude them.
Another example is on Furnace, in P2 basically none of the adds should have Doom casted on them but in P1 all the adds should have it casted; and there are tons of adds with high HP so it would meet the criteria for Doom from almost anyone's settings; but you can't just raise the Doom limit super high because in P1 they should be Doomed and you can't just change Doom settings on the fly (technically you could but it would be clumsy and risky to change settings and start/stop the bot mid-fight). On P2 only corruption should be used on them to build fury and SB spam since the only important part of this whole encounter is pooling Fury/MC to burst the Primal Elementalist each time it's shield is down. If the CR tries to keep Doom up on the adds, that wastes way too much fury for useless damage, and you may not have enough fury left to burst the Primals (which other users are already posting they are having trouble with and being called out by their raid leaders, I just have to pause and manual this part but there are many users who don't even bind their class keys so rely on the CR completely ). The problem with just toggling off AE altogether is that in P1 everything should be Doomed, and in P2 and P3 the adds can be corrupted just to slowly kill them while generating tons of fury, and when you toggle off AE it toggles off both corruption and Doom. If we could put in HP *RANGES* we could force the CR to perfectly pick the right Doom targets. In the current state with no exceptions or do not Doom aura lists, it will even Doom mobs with damage immunity auras up which is easily picked up by players in high end progression guilds and will call you out. (There's rarely more than 1 or 2 Locks in mythic guilds so it's pretty obvious who did it
You should have Doom on all viable targets in all phases. Doom does not only do damage but procs wild imps that shoot your MC stacks to the roof and then you can spam it on elementalists by simply spamming a button on your keyboard when shield goes down (enable "manual cast detection" in hotkeys and put delay to about 400-500ms) you will top damage on that fight and you will make your tank that is tanking guards on the side easy job since doom does nice damage to guards and helps them die faster. Your wild imps will nuke your current target so doom contributes a lot to the damage. Not even going to mention entering phase 3 with a horde of wild imps makes boss melt. If you wanna really top damage on elementalists then I suggest you spec Demonbolt, but then it just means your raid is failing since 60% of other classes have much better single target burst.
And btw I'm raiding mythic with another lock in my raid, we are topping meters (him playing manually) and never had a problem with any kind of damage or multidotting. Our RL even told everyone to not touch the spears so locks can gain fury/imps from it. It all comes down to how good your raid is.