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[PAID] [Warlock] Demonic - An Advanced Honorbuddy Warlock Routine [PvE/PvP]

@millz
on Garosh , is there a change to get Havoc on the weapon from garosh ?
 
Is there a reason why isn't the routine using Havoc + Shadowburn on the small adds on Norushen?
Set Havoc to cast only on focus and make a macro for setting up focus if you wanna have best results. Not everything can be automated to the perfection.
@millz
on Garosh , is there a change to get Havoc on the weapon from garosh ?
Why would you wanna have havoc on weapon lol?
 
Set Havoc to cast only on focus and make a macro for setting up focus if you wanna have best results. Not everything can be automated to the perfection.

Why would you wanna have havoc on weapon lol?

i hope you are kidding.
 
@millz
on Garosh , is there a change to get Havoc on the weapon from garosh ?

I've discovered an issue today which would prevent casting on weapons when it's not our current target. Will get this sorted ASAP.
 
Hi, maybe been asked before. but cant find it. If u change talents, do u have to restart the bot or the cr will work without a restart of hb?
 
Hi, maybe been asked before. but cant find it. If u change talents, do u have to restart the bot or the cr will work without a restart of hb?

Talents and Glyphs are fine without restarting. Only need the restart for specialization.
 
[05/Feb/2014]
- Added setting to allow nuking through defensive stance on General Nazgrim fight.
- Lifeblood and Synapse Springs will now only cast when Cooldowns are enabled.
- When Burst is enabled, cooldowns are also enabled (if they are disabled).
- [Affliction] Haunt will now cast at <2s, rather than <1.7s
- [Affliction] Will only refresh DoTs with Soulburn: Soul Swap when current stats are stronger than applied.
- Blacklisted unit Ghost Iron Dragonling in PvE and PvP.
- Fixed an issue where clicking the 'Change Password' button crashed Honorbuddy.
- Fixed casting on the following units when they are not our target:
Norushen - Manifestation of Corruption
Norushen - Essence of Corruption
Garrosh - Desecrated Weapon
Malkorok - Living Corruption
Sha of Pride - Manifestation of Pride
- Added 'On Boss' option to curses, to prevent casting curses on player targets (i.e. mind controlled).
- Routine will now blacklist, and prevent casting against evading units.
 
I have a problem with my Warlock running after other Players in PvP like he was a melee. He always trys to stand pretty much inside the enemy characters - this looks very awkward. Is there a way to change this behaviour to a certain distance? Is this a problem of this class or some value I have to set?
 
oh - i just read that this may be only part of the premium CC - i placed my order ;)

Sorted
icon_thumbs.gif
 
A Few First Sight Suggestions:
<-> ComboBox for Drain Life
"1." -- If Healthstone/Ember Tap (Destruction)/Mortal Coil (Talented)/Rejuvenation (Symbiosis) are on Cooldown.
"2." -- If Harvest Life is talented.

<-> Pet Summon ComboBox Rules (SimCraft Rules don't tell you much, as far as Simcraft is concerned, it casts it off cooldown)
"1." W/ Heroism/Bloodlust/TW, etc.
"2." Under 20% Health, Boss Target.

<-> Talents Grimoire of Service/Others
Is there any reason why there's a "Target Low HP" value here? Is it suppose to mean if the target is at or less than this health? Seems a bit confusing to unknowing players.
The Harvest Life talent references the general tab as well, which the general tab has nothing to do with Harvest Life/Drain Life, so I'll assume this was outdated or something.
Possibly a combobox for Shadowfury/Demonic Breath to allow lists of targets and mob count for PvE content, for using these talents for specific situations.

As for quality of life changes, an option to reset tab settings to default would be nice, whether that means a small icon on each tab or a combobox in say general for each tab. As well as another option for General Nazgrim, such as to only allow dotting during defensive stance.

I've been developing warlock rotations for PQR for about a year and I have to say, you've really improved my opinion of HB's capabilities as far as rotations go, Millz. Good work. I'm still noticing a lot of inconsistencies in the destruction rotation, like the damage in comparison to my personal rotation is far bellow, main things I'm noticing is Immolate having too low of a priority, it shouldn't be falling off the target. The way I handle refreshing is simple:

Code:
function Round(number, decimal)
   local multiplier = 10^(decimal or 0)
   return math.floor(number * multiplier + 0.5) / multiplier
end
local tick_every = Round(3/(1+(UnitSpellHaste("player")/100)),2)

If Immolate <= tick_every + 1 then return true end
(This will refresh Immolate on the last tick remaining, which is proper handling).

The rotation feels very unfluid with chaos bolt usage. I watched on numerous occasions it not cast chaos bolt with int procs, even with dark soul having a greater than 40 second timer and having 3 embers. There should be a pooling system, basically. If you have greater than 20 seconds on dark souls cooldown, you should be utilizing chaos bolt with trinket procs, by all means. Once you hit the pooling region, you should be conserving.

The "Sparkuggz" opener is incorrect as well, it should be like this:
Dark Soul > Immolate > Conflagrate x2 > Incinerate x4 with heroism, x3 outside of heroism (Or in most cases, you usually won't be able to run x4 incinerates with a stacking int trinket outside of heroism). The current way it handles the opener has Immolate at way too low of a priority, as well as it not casting dark soul which I could see for multiple reasons, but still should be handled if the user selected the opener option anyways, or allow a checkbox for allowing this usage on boss targets only.

My skype is iiKink, if you want to theorycraft or talk different lock type things, feel free to add me.
 
A Few First Sight Suggestions:
<-> ComboBox for Drain Life
"1." -- If Healthstone/Ember Tap (Destruction)/Mortal Coil (Talented)/Rejuvenation (Symbiosis) are on Cooldown.
"2." -- If Harvest Life is talented.

<-> Pet Summon ComboBox Rules (SimCraft Rules don't tell you much, as far as Simcraft is concerned, it casts it off cooldown)
"1." W/ Heroism/Bloodlust/TW, etc.
"2." Under 20% Health, Boss Target.

<-> Talents Grimoire of Service/Others
Is there any reason why there's a "Target Low HP" value here? Is it suppose to mean if the target is at or less than this health? Seems a bit confusing to unknowing players.
The Harvest Life talent references the general tab as well, which the general tab has nothing to do with Harvest Life/Drain Life, so I'll assume this was outdated or something.
Possibly a combobox for Shadowfury/Demonic Breath to allow lists of targets and mob count for PvE content, for using these talents for specific situations.

As for quality of life changes, an option to reset tab settings to default would be nice, whether that means a small icon on each tab or a combobox in say general for each tab. As well as another option for General Nazgrim, such as to only allow dotting during defensive stance.

I've been developing warlock rotations for PQR for about a year and I have to say, you've really improved my opinion of HB's capabilities as far as rotations go, Millz. Good work.

Drain Life -> "See General Tab" - yeah that's from a while back. Should say Class Abilities. I'll update it.

Settings for Drain Life - Yeah I can add the no other self healing available option. If harvest life talented, you would just enable/disable the talent as required, not sure a separate setting is required.

Pet summon -> Doomguard is on heroism/BL, Infernal is on >=5 units in range. I'll update the text. Will add on bosses < 20% HP.

Grimoires -> Target Low HP = PvP setting, i.e. use the extra pet to finish someone off. It's the health % value.

Clearing all tab settings isn't really necessary - the default settings files are the 'basics' to tune from, in most cases you'd just default back to those setting files if you wanted to start again.

With Nazgrim you're either going to DPS through or not DPS, only casting certain abilities seems a bit pointless ?

Yeah, Honorbuddy has a bit of a bad rep to those who haven't used it as far as rotation botting goes. We've come a long way over the past year :) I'm aware of who you are from PQR, so appreciate the praise.
 
I'm still noticing a lot of inconsistencies in the destruction rotation, like the damage in comparison to my personal rotation is far bellow, main things I'm noticing is Immolate having too low of a priority, it shouldn't be falling off the target. The way I handle refreshing is simple:

Code:
function Round(number, decimal)
   local multiplier = 10^(decimal or 0)
   return math.floor(number * multiplier + 0.5) / multiplier
end
local tick_every = Round(3/(1+(UnitSpellHaste("player")/100)),2)

If Immolate <= tick_every + 1 then return true end
(This will refresh Immolate on the last tick remaining, which is proper handling).

The rotation feels very unfluid with chaos bolt usage, as well. I watched on numerous occasions it not cast chaos bolt with int procs, even with dark soul having a greater than 40 second timer and having 3 embers. There should be a pooling system, basically. If you have greater than 20 seconds on dark souls cooldown, you should be utilizing chaos bolt with trinket procs, by all means. Once you hit the pooling region, you should be conserving.

The "Sparkuggz" opener is incorrect as well, it should be like this:
Dark Soul > Immolate > Conflagrate x2 > Incinerate x4 with heroism, x3 outside of heroism (Or in most cases, you usually won't be able to run x4 incinerates with a stacking int trinket outside of heroism). The current way it handles the opener has Immolate at way too low of a priority, as well as it not casting dark soul which I could see for multiple reasons, but still should be handled if the user selected the opener option anyways, or allow a checkbox for allowing this usage on boss targets only.

My skype is iiKink, if you want to theorycraft or talk different lock type things, feel free to add me.

Damn your ninja editing!

Immolate -> Waiting for the last tick seems a bit pointless, it benefits from Pandemic, so refreshing at < half duration is fine. It attempts to cast on stat increases where possible, otherwise it's on minimum duration.

Chaos Bolts -> Runs off the aura list in the advanced tab. If you've got the option enabled, it'll cast whenever that proc is active. Make sure the list is setup with your trinket auras.

The 'Sparkuggz' style opener builds to 2x embers before going into the 'normal' routine. Doesn't follow a specific set number of incinerates, it seemed to work better as the whole idea is to get the 2 embers for the chaos bolts, so casting more incinerates could lead to trinkets dropping off before getting that second chaos bolt cast. Dark Soul is handled separately by it's own settings.
 
[06/Feb/2014]
- Updated 'Harvest Life' comment on the Talent tab to direct at the Class Abilities tab.
- Changed the Summon Doomguard/Infernal text to explain the conditions.
- Added setting Boss Or Player <20% HP to Summon Doomguard.
 
What is the best way to swap specs using this premium version. For some reason, when I go from affliction to demonology, or vice versa, it will cause the bot to not do any rotation. Even if I "alt x" to continue the rotation or stop and start it. Sometimes I have to completely exit honorbuddy, and switch specs, then bring the bot back on.[/QUOT
handy Plugin called http://www.thebuddyforum.com/attach...loader-routine-reloader-rrloader-1.1.zip.html

works great
 
Millz please, as i said some time ago, blacklist the pandaren for shadoburn in the spoils encounter. It's a big dps loss since they dont give you ember when they die.
 
Millz please, as i said some time ago, blacklist the pandaren for shadoburn in the spoils encounter. It's a big dps loss since they dont give you ember when they die.

Isn't there a check box for targeting manually?
 
okay

please let me know what page I can find ideal setups for arena and rbgs.. anyone mind linking?
 
A Few First Sight Suggestions:
<-> ComboBox for Drain Life
"1." -- If Healthstone/Ember Tap (Destruction)/Mortal Coil (Talented)/Rejuvenation (Symbiosis) are on Cooldown.
"2." -- If Harvest Life is talented.

<-> Pet Summon ComboBox Rules (SimCraft Rules don't tell you much, as far as Simcraft is concerned, it casts it off cooldown)
"1." W/ Heroism/Bloodlust/TW, etc.
"2." Under 20% Health, Boss Target.

<-> Talents Grimoire of Service/Others
Is there any reason why there's a "Target Low HP" value here? Is it suppose to mean if the target is at or less than this health? Seems a bit confusing to unknowing players.
The Harvest Life talent references the general tab as well, which the general tab has nothing to do with Harvest Life/Drain Life, so I'll assume this was outdated or something.
Possibly a combobox for Shadowfury/Demonic Breath to allow lists of targets and mob count for PvE content, for using these talents for specific situations.

As for quality of life changes, an option to reset tab settings to default would be nice, whether that means a small icon on each tab or a combobox in say general for each tab. As well as another option for General Nazgrim, such as to only allow dotting during defensive stance.

I've been developing warlock rotations for PQR for about a year and I have to say, you've really improved my opinion of HB's capabilities as far as rotations go, Millz. Good work. I'm still noticing a lot of inconsistencies in the destruction rotation, like the damage in comparison to my personal rotation is far bellow, main things I'm noticing is Immolate having too low of a priority, it shouldn't be falling off the target. The way I handle refreshing is simple:

Code:
function Round(number, decimal)
   local multiplier = 10^(decimal or 0)
   return math.floor(number * multiplier + 0.5) / multiplier
end
local tick_every = Round(3/(1+(UnitSpellHaste("player")/100)),2)

If Immolate <= tick_every + 1 then return true end
(This will refresh Immolate on the last tick remaining, which is proper handling).

The rotation feels very unfluid with chaos bolt usage. I watched on numerous occasions it not cast chaos bolt with int procs, even with dark soul having a greater than 40 second timer and having 3 embers. There should be a pooling system, basically. If you have greater than 20 seconds on dark souls cooldown, you should be utilizing chaos bolt with trinket procs, by all means. Once you hit the pooling region, you should be conserving.

The "Sparkuggz" opener is incorrect as well, it should be like this:
Dark Soul > Immolate > Conflagrate x2 > Incinerate x4 with heroism, x3 outside of heroism (Or in most cases, you usually won't be able to run x4 incinerates with a stacking int trinket outside of heroism). The current way it handles the opener has Immolate at way too low of a priority, as well as it not casting dark soul which I could see for multiple reasons, but still should be handled if the user selected the opener option anyways, or allow a checkbox for allowing this usage on boss targets only.

My skype is iiKink, if you want to theorycraft or talk different lock type things, feel free to add me.

good to see you here Kink :)

The opener i think is an "issue" since its not hardcoded per-se but rather if you're out of combat for X, it'll reset and do the opener when you enter combat again, if I understood Millz correctly.

Immolate for me is usually between 92 and 95% uptime, so yes, there's some room for improvement but all in all, Destruction is in a pretty good place compared with Affliction - but its being worked on
 
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