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[Warlock CC] skiWarlock 3.0 for HB2 - ALL TREES -

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Demonology all the way to Metamorphosis after which you may invest remaining points in either Affliction or Destruction, I am going with the latter.

I've been able to tear through things as a dotlock, which has been pretty nice. So you don't *have* to be Demonology.
 
I've been able to tear through things as a dotlock, which has been pretty nice. So you don't *have* to be Demonology.

That's interesting, what does your spec look like so far? Can you also LFD with the same spec? Is it viable? I find that with demonology I regularly pull over 1k+ DPS at level 63. There doesn't seem to be enough time for all the dots to tick for their maximum effect. I also find that reserving metamorphosis for multiple adds has improved my survivability. How well does a dot lock handle 3-4 at level adds?

Thanks
 
That's interesting, what does your spec look like so far? Can you also LFD with the same spec? Is it viable? I find that with demonology I regularly pull over 1k+ DPS at level 63. There doesn't seem to be enough time for all the dots to tick for their maximum effect. I also find that reserving metamorphosis for multiple adds has improved my survivability. How well does a dot lock handle 3-4 at level adds?

Thanks

Well if I'm in a dungeon I'm just spamming Rain of Fire normally when we've got the standard trash mob pulls. When we're up against a single target, or two, it has no problems tearing through things. Mana isn't an issue even if I'm just using Rain of Fire as I'll Lifetap (to get the buff mostly) and the healer will generally drop an HoT on me from time to time.

I'll let you know how my DPS is once I hit 63, but I'm sure it won't be 1k+.

But survivability with 3-4 same level adds generally hasn't been a problem. I'm getting heals from my Corruption ticks as well as the bot cycling in Life Drain as needed. Getting 100-130 health per tick per monster adds up quickly. The bot does a really good job of dropping the three main dots on most of the adds that are on me while it then focuses on taking them down/refreshing the dots as needed.

I've generally been able to take same level Elites without much difficulty for a while now... Even with an add, or two.

And you're right, against most single target critter the dots don't get to go through their full cycle, but they are such low mana impact on my pool at this point I don't mind. I'm not going for 100% efficiency, just wanting to do something that I think is good.

I'd show my spec but wowhead seems to be broke currently...
 
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Only if you want it to be.

They added a VERY nice variable to turn that off if you don't like it. Just edit the .cc file and turn useRaidIcons to false.

Didn't see it in the following section. Kinda of a moot point now as I just deleted or commented the section with the raidtarget code. Decided to play my lock again so wanted to give this a go and i am to busy to write a simple cc for my lock. Overall I like the CC only issue i see right now is the raid target and the meta/immo aura but a patch fix for that has been posted above this.

#region Editable Vars
public int maxShards = 30; // maximum amount of shards to keep
public int healthStoneUsePercent = 40; // use healthstone if health is this low
public int healthPotionUsePercent = 30; // use health potion if health is this low
public int manaPotionUsePercent = 5; // use mana potion if mana is this low
public int restHealth = 30; // eat if health is this low out of combat
public int restMana = 30; // drink if mana is this low out of combat
public int deathCoilHealthPercent = 60; // cast death coil if health is this low in combat
public bool useFearPvp = true; // use fear in PvP
public bool useUnendingBreath = false; // use unending breath (when farming in areas with water)
public int wandHealth = 10; // use wand if health gets this low [this and below must be true to wand]
public int wandMana = 10; // use wand if mana gets this low [this and above must be true to wand]
public int fearCount = 2; // number of times to fear a target in PvP
public bool fightAdds = true; // whether or not to fight adds
public bool petAttack = true; // whether or not to attack with pet
public bool useHealthstone = true; // whether or not to use healthstones
public string pet = "Auto"; // leave this set to auto unless you want to override the pet selection - acceptable values are "Auto" "Imp" "Voidwalker" "Felhunter" "Succubus" "Felguard"
public bool useFearPVE = false; // use fear in PvE
public bool useDetectInvisibility = true; // use Detect Invisibility
public bool useManaFeed = false; // "Mana Feed" talent, lifetap to feed pet mana
public int manaFeedPetManaPercent = 50; // LifeTap at Pet mana percent - useManaFeed must be true
public bool useSoulstone = false; // Use Soulstone? Hell yes!
public bool UseDrainSoulAsFinisher = false; // Used to Drain Soul a target to death when target HP is below 'drainSoulMaxHealthPercent', very useful if you have Imp. Drain Soul
public bool massPull = false; // enable mass pulling
public int massPullMaxAdds = 6; // max number of adds to pull at once
public int massPullMinAdds = 1; // min number of adds to pull
public int massPullMinInCombatHealth = 40; // don't mass pull if health gets this low
public int massPullMinInCombatMana = 40; // don't mass pull if mana gets this low
public bool massPullWithSpell = true; // pull with spell, will pull with pet if false

#endregion
 
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Weee... Loving it.

I went full Demonology all the way to Metamorphosis.
I find that the current use of Metamorphosis is somewhat liberal, so I've decided to tweak it a touch.

Using Metamorphosis on a single mob is pretty wasteful, however, if you use it on 2+ mobs - you can up your damage, survive a bad pull and rape face. So, without further adue:

Add the following line to the Settings section of the CC
Code:
public int useMetamorphosisMinAdds = 2;        // Reserve Metamorphosis for dealing with adds
Find the section that reads:
Code:
            // Metamorphosis
            if (useMetamorphosis && SpellManager.CanCastSpell("Metamorphosis"))
            {
                drlog(logPrefix + ": Demonology: Metamorphosis");
                return "Metamorphosis";
            }
And change it to:
Code:
            // Metamorphosis
            if (useMetamorphosis &&  SpellManager.CanCastSpell("Metamorphosis") [COLOR=Red]&& addsList.Count  > useMetamorphosisMinAdds[/COLOR])
            {
                drlog(logPrefix + ": Demonology: Metamorphosis");
                return "Metamorphosis";
            }
Enjoy !

P.S. Feel free to tweak the add count for maximum effect.

Added these to the current build.
 
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what does "[skiWarlock] Styx.Logic.Pathing.Navigator.PathPrecision: 2,5" mean? I get that message trying to use this in BGs, the bot does nothing but stand still. I am pretty desperate at the moment to get this working since not even the standard lock cc that comes with HB is working (all it does is "resting" even though its at 100% mana/hp) Any advice would be greatly appreciated.
 
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what does "[skiWarlock] Styx.Logic.Pathing.Navigator.PathPrecision: 2,5" mean? I get that message trying to use this in BGs, the bot does nothing but stand still. I am pretty desperate at the moment to get this working since not even the standard lock cc that comes with HB is working (all it does is "resting" even though its at 100% mana/hp) Any advice would be greatly appreciated.

It changes the spacing between HB clicks to 2.5y, supposedly makes it a little smoother for people with slower machines. Shouldn't have anything to do with your issue though. Does it work in bg's for other classes? What level is your lock? Does the log say anything?
 
lvl 69
log doesn't say anything,
[skiWarlock] fightAdds: True
[skiWarlock] Styx.Logic.Pathing.Navigator.PathPrecision: 2.5
[skiWarlock] Initializing: Destruction
[skiWarlock] fightAdds: True
[skiWarlock] Styx.Logic.Pathing.Navigator.PathPrecision: 2.5
[skiWarlock] Initializing: Destruction
[skiWarlock] fightAdds: True
[skiWarlock] Styx.Logic.Pathing.Navigator.PathPrecision: 2.5

I'm guessing it's stuck in a loop somehow

It even ignores combat if attacked. It will run to the gate before bg start, then it will stand there until dead then rez and stand there until dead.

works fine with other classes
 
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yeah it works fine with the 5-6 other or so classes i ried on lvl 80, my lock is level 80, I got it to somewhat work with the cc that came with HB yesterday after reinstalling HB but skiWarlock still does nothing, tested it on a fresh HB isntall aswell.

I got the same loop as the poster above me
 
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I'll get that loop sometimes, too. Generally it'll only happen if HB is active when I zone into an instance/dungeon (especially if I die in a dungeon and have to run back). After that point HB won't work at all and will just do that loop if I try to start it (even after closing down HB completely and re-loading it).

At that point I have to wait until after I've left the battleground/dungeon, close down HB and restart it... And it normally starts working again. Sometimes I have to completely re-log WoW to get it to start working again (but that's fairly rare).
 
Well I don't recommend botting with any .cc going into the BG's as it is VERY obvious.

But this error doesn't happen every time you hard zone... Only when you're in the middle of doing something when it forces it on you... So the 8 seconds of waiting after combat that HB has should be okay most of the time.
 
I dont really care about that i think its overrated how easy it is to spot a bot in bg. The only really risky thing is when it cant pass an object but i have a plugin for that. The problem is i get the loop every time i try this cc in BG. is there any way to circumvent this? Is there a way to get hold of an old version of honorbuddy that works with the other warlock CC? The cc that coems with hb does nothing in bgs but stand still and "rest"
 
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I dont really care about that i think its overrated how easy it is to spot a bot in bg. The only really risky thing is when it cant pass an object but i have a plugin for that. The problem is i get the loop every time i try this cc in BG. is there any way to circumvent this? Is there a way to get hold of an old version of honorbuddy that works with the other warlock CC? The cc that coems with hb does nothing in bgs but stand still and "rest"

No idea, honestly. One of the devs would have to answer that.
 
lvl 69
log doesn't say anything,
[skiWarlock] fightAdds: True
[skiWarlock] Styx.Logic.Pathing.Navigator.PathPrecision: 2.5
[skiWarlock] Initializing: Destruction
[skiWarlock] fightAdds: True
[skiWarlock] Styx.Logic.Pathing.Navigator.PathPrecision: 2.5
[skiWarlock] Initializing: Destruction
[skiWarlock] fightAdds: True
[skiWarlock] Styx.Logic.Pathing.Navigator.PathPrecision: 2.5
I'll get that loop sometimes, too. Generally it'll only happen if HB is active when I zone into an instance/dungeon (especially if I die in a dungeon and have to run back). After that point HB won't work at all and will just do that loop if I try to start it (even after closing down HB completely and re-loading it).

At that point I have to wait until after I've left the battleground/dungeon, close down HB and restart it... And it normally starts working again. Sometimes I have to completely re-log WoW to get it to start working again (but that's fairly rare).

It's getting stuck in an initialization loop by the looks of it. Initializing over and over again. Not sure why.

I've got lots of changes coming up that will do away with the current Initialization method.
 
I dont really care about that i think its overrated how easy it is to spot a bot in bg. The only really risky thing is when it cant pass an object but i have a plugin for that. The problem is i get the loop every time i try this cc in BG. is there any way to circumvent this? Is there a way to get hold of an old version of honorbuddy that works with the other warlock CC? The cc that coems with hb does nothing in bgs but stand still and "rest"
Fixes are coming, but i dont test PVP as bots are VERY obvious in PVP. If you want to test and report (useful) information back to me, i can make fixes from there.
 
Trying this CC out on a 74 warlock in full BoA and decent other gear. My thoughts after watching the bot as Affliction for like 5 minutes can be summed up in 1 word. OVERKILLLLLL. This thing pumps 30k dmg into mobs with 10k hp and chuckles! I've yet to see the bot die or even come close to dying. So it's working pretty damn good.

What affliction build is the bot on afflic trying to mimic?
 
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