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[Warlock CC] skiWarlock 3.0 for HB2 - ALL TREES -

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How can I turn mass pull off? I set this false, but it will pull 3 targets.

public bool massPull = false;
 
How can I turn mass pull off? I set this false, but it will pull 3 targets.

public bool massPull = false;

The variable is located in 4 locations because we were debugging something, so make sure you turn it off on each location (just ctrlf for 'masspull =')
 
Posted a new version. No new features that I can think of, some optimizations, moved some variables around, made it work with the newest release (though it doesn't use all the new features yet).

Here is a list of all the editable vars. Keep in mind MassPull is off by default and that may be the one most people want to enable:

Code:
		public int maxShards = 5;			// maximum amount of shards to keep
		public int healthStoneUsePercent = 40;	 	// use healthstone if health is this low
		public int healthPotionUsePercent = 30;	// use health potion if health is this low
		public int manaPotionUsePercent = 5;		// use mana potion if mana is this low
		public int restHealth = 30;			// eat if health is this low out of combat
		public int restMana = 30;			// drink if mana is this low out of combat
		public int deathCoilHealthPercent = 60;	// cast death coil if health is this low in combat
		public bool useFearPvp = true;			// use fear in PvP
		public bool useUnendingBreath = false;		// use unending breath (when farming in areas with water)
		public int wandHealth = 10;			// use wand if health gets this low [this and below must be true to wand]
		public int wandMana = 10;			// use wand if mana gets this low [this and above must be true to wand]
		public int fearCount = 2;			// number of times to fear a target in PvP
		public bool fightAdds = true;			// whether or not to fight adds
		public bool petAttack = true;			// whether or not to attack with pet
		public bool useHealthstone = true;		// whether or not to use healthstones
		public string pet = "Auto";			// leave this set to auto unless you want to override the pet selection - acceptable values are "Auto" "Imp" "Voidwalker" "Felhunter" "Succubus" "Felguard"
		public bool useFearPVE = false;		// use fear in PvE
		public bool useDetectInvisibility = false;	// use Detect Invisibility
		public bool useManaFeed = false;		// "Mana Feed" talent, lifetap to feed pet mana
		public int manaFeedPetManaPercent = 50;	// LifeTap at Pet mana percent - useManaFeed must be true
		public bool useSoulstone = false;		// Use Soulstone? Hell yes!
		public bool UseDrainSoulAsFinisher = false;	// Used to Drain Soul a target to death when target HP is below 'drainSoulMaxHealthPercent', very useful if you have Imp. Drain Soul
		public bool massPull = false; // enable mass pulling
		public int massPullMaxAdds = 6; // max number of adds to pull at once
		public int massPullMinAdds = 1; // min number of adds to pull 
		public int massPullMinInCombatHealth = 40; // don't mass pull if health gets this low
		public int massPullMinInCombatMana = 40; // don't mass pull if mana gets this low
		public bool massPullWithSpell = true; // pull with spell, will pull with pet if false
 
hey ski, is it possible to make this cc use Sacrifice from pet bar?

I know there are a few people that have added the ability. If one of those people wants to send me the code they added I'll add it to the main.
 
I know there are a few people that have added the ability. If one of those people wants to send me the code they added I'll add it to the main.

Also, it's not a bug but its interrupt leveling a bit, i'm talking about mobs who are immune to shadow damage, possible to add to main code a checker who will check if the mob is immune to shadow damage and then instead casting shadow spell like corruption or shadow bolt will cast immolate ( I know it can be turned manually ) and searing pain.
 
Hey,

First of all, great CC ski :)

But I don't know why, it won't use unstable affliction... I've looked into the code, UseUA = true.

The bot applies the right curse, then corruption, and then shadow bolt/drain life depending on my current life, but it won't use UA at all, which is kinda frustrating :/

I don't know if other ppl have the same issue.

Zeym, 52 warlock

[EDIT] : Mhhh, seems like drain life is top priority and the bot will "forget" to cast UA if conditions to cast drain life are met.
However, the bot will not cast UA at the beginning of the fight, it keeps casting curse, corruption, and then shadow bolt/drain life :(
 
Last edited:
Hey,

First of all, great CC ski :)

But I don't know why, it won't use unstable affliction... I've looked into the code, UseUA = true.

The bot applies the right curse, then corruption, and then shadow bolt/drain life depending on my current life, but it won't use UA at all, which is kinda frustrating :/

I don't know if other ppl have the same issue.

Zeym, 52 warlock

[EDIT] : Mhhh, seems like drain life is top priority and the bot will "forget" to cast UA if conditions to cast drain life are met.
However, the bot will not cast UA at the beginning of the fight, it keeps casting curse, corruption, and then shadow bolt/drain life :(

Post your log and I'll look at it.
 
I set too high the drainlife % var so it keeps drainlifing and didn't let the bot use UA at all, so problem fixed.

I'm sorry i bothered you, my mistake ;)
 
I set too high the drainlife % var so it keeps drainlifing and didn't let the bot use UA at all, so problem fixed.

I'm sorry i bothered you, my mistake ;)

No worries at all.
 
As you want ? Seems like HB doesn't even need spells to be on your action bars to cast them.

Had no problems with spells so far :)
 
Any Chance we could get RAFing implemented into this CC? now that HB2 has working RAF Combat Assist?
 
Any Chance we could get RAFing implemented into this CC? now that HB2 has working RAF Combat Assist?

I don't have enough accounts to test RAF, so I would need someone else to try using it and tell me what it does/doesn't do/what needs changed.
 
Is there a way to get rid of the Drain Soul in the rotation, or/and just cast it whenever it needs shards?
Because I'm grinding, and it justs does CoE,Immo,Conflag?Drain , and the mob dies.. I want him to Incirenate or such.. :(
 
Is there a way to get rid of the Drain Soul in the rotation, or/and just cast it whenever it needs shards?
Because I'm grinding, and it justs does CoE,Immo,Conflag?Drain , and the mob dies.. I want him to Incirenate or such.. :(

There should be no drain soul in your rotation. Did you change any settings?
 
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