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Unified Trinity Community Edition

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What's the best way to utilize the included Loot Rules?
Currently, I'm stashing things that aren't necessarily a "hot" item.
I'm used to using d2 bots like d2nt and having community contributed pickit files that are optimized for specific types of players such as "Poor" "Mediocre" "Rich/Strict".
Does such a thing exist here?
Pardon my ignorance, I'm still catching on to things.
 
[16:03:06.353 N] [Trinity]
[16:03:06.353 N] [Trinity] ENABLED: GilesTrinity Community Edition (version 1.7.0.9) now in action!
[16:03:06.353 N] [Trinity]
[16:03:06.353 N] starting initializing Item Rule Set!
[16:03:06.354 N] initialized 0 itemrulesets!
[16:03:06.354 N] finished initializing Item Rule Set!

Hmm, lol disregard last post, thought i upgraded to 1712, but must have gotten reverted when making my questing DB through faulty copy and pasting. Anyways, I am still running 1709. Were the loot rules broken for that edition? OR, is it that I added additional rules that broke it? I have the same rare.dis in the specifications folder and the itemrules folder.

Specification folder have been renamed to ItemRules

latest version starts like this for me

[19:28:44.330 Q] [Trinity]Error while Reset Setting AdvancedSetting : Object of type 'System.Boolean' cannot be converted to type 'GilesTrinity.Technicals.LogCategory'.

Still works after but I've noticed the settings still don't save properly. Have gold set to 1000 but it's till picking up everything

Edit1 Item pickup settings are working fine so far just gold pickup not working right

Use Zip linked on first post, You have take sources directly, and it's in development state =)
 
What's the best way to utilize the included Loot Rules?
Currently, I'm stashing things that aren't necessarily a "hot" item.
I'm used to using d2 bots like d2nt and having community contributed pickit files that are optimized for specific types of players such as "Poor" "Mediocre" "Rich/Strict".
Does such a thing exist here?
Pardon my ignorance, I'm still catching on to things.

No only strict rules, otherwise Giles scoring :)
 
No only strict rules, otherwise Giles scoring :)
I think that's how I have it setup, but I don't completely understand the difference between "Trinity Scoring Only" and "Trinity Scoring With Script Rules".
What does "Trinity Scoring" mean?
Is that based on my selections in my image below?
nqoc38.webp
^That's my current configuration, perhaps I've improperly configured one of the sub-tabs?
When using the Standard Trinity plugin, all of the settings were preconfigured, and I left it that way, which this Community plugin, everything was set to ilvl1+ so I kinda just took a shot in the dark with the configuration.

Thank you.
 
Specification folder have been renamed to ItemRules



Use Zip linked on first post, You have take sources directly, and it's in development state =)
Oh didn't realize guess I'll start using the zip instead :)
 
With the frequency of updates happening now that this is community-based, any chance of an auto-updater?
 
[17:11:56.348 D] (destination=<1055, 1160, -67.26419>, which is 76.20256 distance away)
[17:11:58.007 D] Generating path to Tower of the Cursed Level 2:2B-02 - <1151.957, 1257.191, -9.765685>
[17:11:58.011 D] Successfully generated path from {X=176,Y=134} to {X=215,Y=171} in 00:00:00.0026225 with 66(10) hops
[17:11:58.011 D] Client path generated.
[17:11:58.011 D] Generated path to <1151.957, 1257.191, -9.765685> (Tower of the Cursed Level 2:2B-02) with 10 hops.
[17:11:59.357 D] Navigator.Clear
[17:11:59.357 N] [Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 15 attempts) Act="A3" questId="101758" stepId="29" worldId="139272"
[17:11:59.357 D] (destination=<1055, 1160, -67.26419>, which is 76.20256 distance away)
[17:12:01.020 D] Generating path to Tower of the Cursed Level 2:2B-02 - <1151.957, 1257.191, -9.765685>
[17:12:01.025 D] Successfully generated path from {X=166,Y=131} to {X=215,Y=171} in 00:00:00.0037005 with 76(11) hops
[17:12:01.025 D] Client path generated.
[17:12:01.025 D] Generated path to <1151.957, 1257.191, -9.765685> (Tower of the Cursed Level 2:2B-02) with 11 hops.
[17:12:05.389 D] Navigator.Clear
[17:12:05.389 N] [Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 15 attempts) Act="A3" questId="101758" stepId="29" worldId="139272"
[17:12:05.389 D] (destination=<1045, 1137.5, -69.01942>, which is 84.32452 distance away)
[17:12:07.099 D] Generating path to Tower of the Cursed Level 2:2B-02 - <1151.957, 1257.191, -9.765685>
[17:12:07.104 D] Successfully generated path from {X=165,Y=130} to {X=215,Y=171} in 00:00:00.0037802 with 77(10) hops
[17:12:07.104 D] Client path generated.
[17:12:07.104 D] Generated path to <1151.957, 1257.191, -9.765685> (Tower of the Cursed Level 2:2B-02) with 10 hops.
[17:12:08.445 D] Navigator.Clear
[17:12:08.446 N] [Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 15 attempts) Act="A3" questId="101758" stepId="29" worldId="139272"
[17:12:08.446 D] (destination=<1045, 1187.5, -59.84553>, which is 93.23304 distance away)
[17:12:10.160 D] Generating path to Tower of the Cursed Level 2:2B-02 - <1151.957, 1257.191, -9.765685>
[17:12:10.165 D] Successfully generated path from {X=165,Y=130} to {X=215,Y=171} in 00:00:00.0037620 with 77(10) hops
[17:12:10.165 D] Client path generated.
[17:12:10.165 D] Generated path to <1151.957, 1257.191, -9.765685> (Tower of the Cursed Level 2:2B-02) with 10 hops.
[17:12:11.510 D] Navigator.Clear
[17:12:11.510 N] [Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 15 attempts) Act="A3" questId="101758" stepId="29" worldId="139272"
[17:12:11.510 D] (destination=<1045, 1187.5, -59.84553>, which is 93.23304 distance away)
[17:12:13.220 D] Generating path to Tower of the Cursed Level 2:2B-02 - <1151.957, 1257.191, -9.765685>
[17:12:13.225 D] Successfully generated path from {X=161,Y=137} to {X=215,Y=171} in 00:00:00.0039662 with 81(17) hops
[17:12:13.225 D] Client path generated.
[17:12:13.225 D] Generated path to <1151.957, 1257.191, -9.765685> (Tower of the Cursed Level 2:2B-02) with 17 hops.
[17:12:17.519 D] Navigator.Clear
[17:12:17.519 N] [Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 15 attempts) Act="A3" questId="101758" stepId="29" worldId="139272"
[17:12:17.519 D] (destination=<1062.5, 1127.5, -69.71764>, which is 81.30444 distance away)


My bot ran around for about 25-30 minutes after entering Tower of the Cursed Level 2, any idea where the issue lies? I am using https://www.dropbox.com/sh/71p35u7gy5hqgzd/MYS7kLhnf_ (A3 CH profile from Ciggarc website). Using newest version of trinity along with Atoms 2.0.17.

I also tried to disable my "AntiIdle" plugin in the hopes that you guys had this covered, but clearly it didn't matter because after 25 minutes (with a 5 minute gold timer on Atoms) he was still sitting there wandering around. I wasn't running diagnostic logs the whole time, but I can tell you he navigated down to Tower of the Cursed Level 2 just fine.
 
dunno why but this trinity 1.7.1.2 after 15 mins or half a h is frezeing my diablo loke hell 1-2 ticks and i must retart the game, any way the problems with stuck in town i think is db fault
 
I think that's how I have it setup, but I don't completely understand the difference between "Trinity Scoring Only" and "Trinity Scoring With Script Rules".
What does "Trinity Scoring" mean?
Is that based on my selections in my image below?
View attachment 70855
^That's my current configuration, perhaps I've improperly configured one of the sub-tabs?
When using the Standard Trinity plugin, all of the settings were preconfigured, and I left it that way, which this Community plugin, everything was set to ilvl1+ so I kinda just took a shot in the dark with the configuration.

Thank you.
Trinity scoring is how the plugin will evaluate how 'good' an item is. The higher the score, the better the item.
When you use scripted rules it will also take into consideration darkfriend's custom rules before stashing/vendoring anything.
Someone correct me if I'm wrong.


billybobbotter: what exactly was the problem there? Was the bot not moving? Or was it moving but not going anywhere in particular?
 
So I updated to 1712 and everything is working great, including my custom loot rules. One thing I noticed as I continue to lvl my monk is that with "mantra of conviction" it doubles the dmg nearby enemies take for 3 seconds after being cast. Would it effect the sweeping winds if you cast it (even if the mantra is already active) before using sweeping winds? If so, can you program it to do that? Also even if it doesn't it is a useful skill to use normally in combat if you have the spirit. Right now it appears to only use the skill when the mantra needs to be refreshed.
 
Everything with 1.7.1.2 is running great (as many have stated previously) with the one exception of ignoring enchantress chickens. Somewhere between the old 0.45 ish versions to the 1.7.x.x versions, it started ignoring enchantress chickens from mass control. I can't seem to get anything specific out of dumping actors, so I'm really not sure how they show up or why they're not being handle correctly. I'll keep trying to find where they're handled by Trinity to fix it, but thought I'd bring this up to the community.
 
Everything with 1.7.1.2 is running great (as many have stated previously) with the one exception of ignoring enchantress chickens. Somewhere between the old 0.45 ish versions to the 1.7.x.x versions, it started ignoring enchantress chickens from mass control. I can't seem to get anything specific out of dumping actors, so I'm really not sure how they show up or why they're not being handle correctly. I'll keep trying to find where they're handled by Trinity to fix it, but thought I'd bring this up to the community.
those chickens willbe the end of rrrix.


Or he'll find a fix soon enough :rolleyes:
 
those chickens willbe the end of rrrix.


Or he'll find a fix soon enough :rolleyes:

Haha no worries, its not even that big of a deal except when it does things like skip the last monster of a champ pack cause its now a chicken
 
you weren't turning Magdah into a chicken now were you, cfong? ;)
 
actually, yes haha. Potentially, if you managed to turn both of them into chickens or killed king and then turned magdah into a chicken, then Magdah's SNO must drop off the list and as it stands, that would trigger my "conquered discord realm."

This basically could do this for all realms then. Damn chickens!

I'll have to watch for HP like I do the warden then to determine if Uber is really dead, got out of range, or now, turned into a freaking chicken!

PS - I didn't think you could turn bosses into chickens. I may have to try this once I fix it lol assuming it is the chickens to blame.
 
Last edited:
Hah!

But seriously, do you think it actually might be related to my Uber run problems?

I'm not 100% certain, but I don't' think Ubers can be turned in to chickens, I know it doesn't work on Cydaea, saw enchantress try that earlier tonight.
 
[17:11:56.348 D] (destination=<1055, 1160, -67.26419>, which is 76.20256 distance away)
[17:11:58.007 D] Generating path to Tower of the Cursed Level 2:2B-02 - <1151.957, 1257.191, -9.765685>
[17:11:58.011 D] Successfully generated path from {X=176,Y=134} to {X=215,Y=171} in 00:00:00.0026225 with 66(10) hops
[17:11:58.011 D] Client path generated.
[17:11:58.011 D] Generated path to <1151.957, 1257.191, -9.765685> (Tower of the Cursed Level 2:2B-02) with 10 hops.
[17:11:59.357 D] Navigator.Clear
[17:11:59.357 N] [Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 15 attempts) Act="A3" questId="101758" stepId="29" worldId="139272"
[17:11:59.357 D] (destination=<1055, 1160, -67.26419>, which is 76.20256 distance away)
[17:12:01.020 D] Generating path to Tower of the Cursed Level 2:2B-02 - <1151.957, 1257.191, -9.765685>
[17:12:01.025 D] Successfully generated path from {X=166,Y=131} to {X=215,Y=171} in 00:00:00.0037005 with 76(11) hops
[17:12:01.025 D] Client path generated.
[17:12:01.025 D] Generated path to <1151.957, 1257.191, -9.765685> (Tower of the Cursed Level 2:2B-02) with 11 hops.
[17:12:05.389 D] Navigator.Clear
[17:12:05.389 N] [Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 15 attempts) Act="A3" questId="101758" stepId="29" worldId="139272"
[17:12:05.389 D] (destination=<1045, 1137.5, -69.01942>, which is 84.32452 distance away)
[17:12:07.099 D] Generating path to Tower of the Cursed Level 2:2B-02 - <1151.957, 1257.191, -9.765685>
[17:12:07.104 D] Successfully generated path from {X=165,Y=130} to {X=215,Y=171} in 00:00:00.0037802 with 77(10) hops
[17:12:07.104 D] Client path generated.
[17:12:07.104 D] Generated path to <1151.957, 1257.191, -9.765685> (Tower of the Cursed Level 2:2B-02) with 10 hops.
[17:12:08.445 D] Navigator.Clear
[17:12:08.446 N] [Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 15 attempts) Act="A3" questId="101758" stepId="29" worldId="139272"
[17:12:08.446 D] (destination=<1045, 1187.5, -59.84553>, which is 93.23304 distance away)
[17:12:10.160 D] Generating path to Tower of the Cursed Level 2:2B-02 - <1151.957, 1257.191, -9.765685>
[17:12:10.165 D] Successfully generated path from {X=165,Y=130} to {X=215,Y=171} in 00:00:00.0037620 with 77(10) hops
[17:12:10.165 D] Client path generated.
[17:12:10.165 D] Generated path to <1151.957, 1257.191, -9.765685> (Tower of the Cursed Level 2:2B-02) with 10 hops.
[17:12:11.510 D] Navigator.Clear
[17:12:11.510 N] [Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 15 attempts) Act="A3" questId="101758" stepId="29" worldId="139272"
[17:12:11.510 D] (destination=<1045, 1187.5, -59.84553>, which is 93.23304 distance away)
[17:12:13.220 D] Generating path to Tower of the Cursed Level 2:2B-02 - <1151.957, 1257.191, -9.765685>
[17:12:13.225 D] Successfully generated path from {X=161,Y=137} to {X=215,Y=171} in 00:00:00.0039662 with 81(17) hops
[17:12:13.225 D] Client path generated.
[17:12:13.225 D] Generated path to <1151.957, 1257.191, -9.765685> (Tower of the Cursed Level 2:2B-02) with 17 hops.
[17:12:17.519 D] Navigator.Clear
[17:12:17.519 N] [Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 15 attempts) Act="A3" questId="101758" stepId="29" worldId="139272"
[17:12:17.519 D] (destination=<1062.5, 1127.5, -69.71764>, which is 81.30444 distance away)


My bot ran around for about 25-30 minutes after entering Tower of the Cursed Level 2, any idea where the issue lies? I am using https://www.dropbox.com/sh/71p35u7gy5hqgzd/MYS7kLhnf_ (A3 CH profile from Ciggarc website). Using newest version of trinity along with Atoms 2.0.17.

I also tried to disable my "AntiIdle" plugin in the hopes that you guys had this covered, but clearly it didn't matter because after 25 minutes (with a 5 minute gold timer on Atoms) he was still sitting there wandering around. I wasn't running diagnostic logs the whole time, but I can tell you he navigated down to Tower of the Cursed Level 2 just fine.

Same problem
 
I've notcied that new GilesBlankCombatRoutine on this website has 17kb and the old one from giles has 1kb...When I try to use the new one I can't run it with YAR...

Should I use new file as routine for new giles 1.7.12?
 
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