What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Unified Trinity Community Edition

Status
Not open for further replies.
And another error:
[12:20:40.142 Q] [Trinity][CacheManagement]System.NullReferenceException: Object reference not set to an instance of the object.
in Zeta.Internals.Actors.DiaUnit.get_IsUntargetable()
in GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
in GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
in GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
in GilesTrinity.GilesTrinity.RefreshCacheMainLoop()

1.7.1.3 ver from ZIP!
 
With version from repo, not from zip - no errors, but this bugs is still have in plugin:
So in 1.7.1.3 version i found already 2 bugs:
in Town Runs menu typo - "Savlvage"
And minimum gold pile is not working. Bot loots ALL gold. Please fix it and upload new ver.

and also, item rules for "special" is not working too, bot does not sell plans, keep it in bag. i solve this problem:
in special.dis all rules must be "keep", no "trash".
like here:
[QUALITY] == Legendary && [TYPE] == CraftingPlan # True # [KEEP]
[QUALITY] == Rare6 && [TYPE] == CraftingPlan # True # [KEEP]
[QUALITY] == Rare5 && [TYPE] == CraftingPlan # True # [KEEP]
[QUALITY] == Rare4 && [TYPE] == CraftingPlan # True # [KEEP]
 
Is it possible to add checkboxes "Salvage blue", "Salvage yellows"?...
There are no reason to salvage yellow items - too cheap. But blue items - this makes sense

You can set None/Inferno/All for each quality
 
So baffled that things which are fully operational in one version get broken in the next ><

So baffled why they're releasing version numbers left, right and centre without even proof reading the damn UI.

Still getting this with the repo version 1.7.1.3 and zip version:
Code:
[09:44:05.074 Q] [Trinity][CacheManagement]Safely handled exception getting is-invulnerable attribute for unit MistressOfPain_Spiderling [137139][09:44:05.075 Q] [Trinity][CacheManagement]System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.Internals.Actors.DiaUnit.get_IsInvulnerable()
   at GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)

Code:
[09:46:20.663 Q] [Trinity][CacheManagement]System.AccessViolationException: Could not read bytes from 00000008 [299]!   at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   at Zeta.Internals.Actors.ACD.[](ACD , Int32 )
   at Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Internals.Actors.DiaUnit.get_IsHidden()
   at GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
   at GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
   at GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
   at GilesTrinity.GilesTrinity.RefreshCacheMainLoop()

Also you can't spell Salvage and it picks up all Gold. We'll be on version 15 by the end of the week.
 
Love watching my bot run around like a chicken with its head cut off picking up single digit stacks of gold.... LOVE IT!

edit: for the sake of everyone, take your time on the releases :p obviously if there is an immediate need for a fix push one through with that specific fix, but honestly if you are going to break things while fixing things then it won't go anywhere and the testers are going to go insane and blow this thread up. Would help to let us test versions for more than 4-6 hours as well to find said bugs to fix while you guys can polish it up, not sure exactly how much work goes into creating this or what you have to do from one version to the next. The service is appreciated, just don't create more work for yourselves by rushing it.
 
Last edited:
Love watching my bot run around like a chicken with its head cut off picking up single digit stacks of gold.... LOVE IT!

edit: for the sake of everyone, take your time on the releases :p obviously if there is an immediate need for a fix push one through with that specific fix, but honestly if you are going to break things while fixing things then it won't go anywhere and the testers are going to go insane and blow this thread up. Would help to let us test versions for more than 4-6 hours as well to find said bugs to fix while you guys can polish it up, not sure exactly how much work goes into creating this or what you have to do from one version to the next. The service is appreciated, just don't create more work for yourselves by rushing it.

An incredible amount of time that you can only imagine, even split across multiple people. We appreciate new ideas, constructive feedback and bug reports with attached log files - not complaining.

We're not forcing you to use this, you are choosing to. There are other resources on this forum that might be more stable or offer the feature you want.
 
So baffled why they're releasing version numbers left, right and centre without even proof reading the damn UI.

Still getting this with the repo version 1.7.1.3 and zip version:
Code:
[09:44:05.074 Q] [Trinity][CacheManagement]Safely handled exception getting is-invulnerable attribute for unit MistressOfPain_Spiderling [137139][09:44:05.075 Q] [Trinity][CacheManagement]System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.Internals.Actors.DiaUnit.get_IsInvulnerable()
   at GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)

Code:
[09:46:20.663 Q] [Trinity][CacheManagement]System.AccessViolationException: Could not read bytes from 00000008 [299]!   at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   at Zeta.Internals.Actors.ACD.[](ACD , Int32 )
   at Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Internals.Actors.DiaUnit.get_IsHidden()
   at GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
   at GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
   at GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
   at GilesTrinity.GilesTrinity.RefreshCacheMainLoop()

Also you can't spell Salvage and it picks up all Gold. We'll be on version 15 by the end of the week.

From the first page:

Keep in mind, the Original Trinity and Unified Trinity are still available, your preference to use those is up to you - we're not forcing you to use this.

Please use this thread for constructive comments, suggestions, ideas, and bugs ... (there will be bugs!).

You don't have to use this. We warned you there will be bugs.

If you don't like it, there are other resources for you, or you can go re-write the plugin yourself. Spend hours of your own time and energy.

Contribute something and your opinion might matter.

Cheers,
rrrix
 
I have fresh install.

and fix this bug:
minimum gold pile is not working. Bot loots ALL gold.

Sir, yes sir. I fix now.

So baffled that things which are fully operational in one version get broken in the next ><
Love watching my bot run around like a chicken with its head cut off picking up single digit stacks of gold.... LOVE IT!

edit: for the sake of everyone, take your time on the releases :p obviously if there is an immediate need for a fix push one through with that specific fix, but honestly if you are going to break things while fixing things then it won't go anywhere and the testers are going to go insane and blow this thread up. Would help to let us test versions for more than 4-6 hours as well to find said bugs to fix while you guys can polish it up, not sure exactly how much work goes into creating this or what you have to do from one version to the next. The service is appreciated, just don't create more work for yourselves by rushing it.

I haven't sleep this night for fix all bug and frankly, my bot run without problem since 4 hours, in this 4 hours we have just fix little error same as :

Code:
[09:44:05.074 Q] [Trinity][CacheManagement]Safely handled exception getting is-invulnerable attribute for unit MistressOfPain_Spiderling [137139][09:44:05.075 Q] [Trinity][CacheManagement]System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.Internals.Actors.DiaUnit.get_IsInvulnerable()
   at GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)

This error exists since original Giles version and is just masked to user. Now we have just revealed it with new log system.

In addition, Trinity manage lot of case, and if we want test all before releasing something, we take 3 or 4 weeks of test.

Your are really ready to be patient?
 
Hello!

First of all I would like to thank the developers for the time and work they put together. I have a question though. Since I'm a bit paranoid about my bot selling good / worthy items, could anyone of you explain to me the Trinity Scoring Only option? I currently have that turned on and my options would be.

Magic; Weapons 63+ / Armor None / Jewlery None
Rare; Weapons 61+ / Armor 61+ / Jewlery 54+
Misc; Inferno Misc+

Other options can be ignored for my question. How does it rate what it does sell and what not? I'm just curious :)! Also there might be a bug with picking up potions. My potion cap is 100 (cap at 100) but its constantly at 99 and doesn't seem to pick up the last one. Not that this would bother me, but I'm curious why it does not^^!

Thanks for your work again, whenever I see bugs or notice something fishy :)!
 
Getting a lot of stuttering/freezing up with this new one. Never really noticed it before much but it's pretty pronounced with the newest release. Turning down FPS, playing with CPU priority has no affect at all.
 
Hello!

First of all I would like to thank the developers for the time and work they put together. I have a question though. Since I'm a bit paranoid about my bot selling good / worthy items, could anyone of you explain to me the Trinity Scoring Only option? I currently have that turned on and my options would be.

Magic; Weapons 63+ / Armor None / Jewlery None
Rare; Weapons 61+ / Armor 61+ / Jewlery 54+
Misc; Inferno Misc+

Other options can be ignored for my question. How does it rate what it does sell and what not? I'm just curious :)! Also there might be a bug with picking up potions. My potion cap is 100 (cap at 100) but its constantly at 99 and doesn't seem to pick up the last one. Not that this would bother me, but I'm curious why it does not^^!

Thanks for your work again, whenever I see bugs or notice something fishy :)!

The scoring system is based on Min and Max value can be obtain by stat, more your stat aproche Max value of this, bigger your score is.

Pickup is limited to 98, because sometimes, bot get more than 1 potion, and if you have 101+ potions, you aren't sure he use little stack of potion before.
 
Hello!

First of all I would like to thank the developers for the time and work they put together. I have a question though. Since I'm a bit paranoid about my bot selling good / worthy items, could anyone of you explain to me the Trinity Scoring Only option? I currently have that turned on and my options would be.

Magic; Weapons 63+ / Armor None / Jewlery None
Rare; Weapons 61+ / Armor 61+ / Jewlery 54+
Misc; Inferno Misc+

Other options can be ignored for my question. How does it rate what it does sell and what not? I'm just curious :)! Also there might be a bug with picking up potions. My potion cap is 100 (cap at 100) but its constantly at 99 and doesn't seem to pick up the last one. Not that this would bother me, but I'm curious why it does not^^!

Thanks for your work again, whenever I see bugs or notice something fishy :)!

Those are good conservative settings to start with. You'll notice your stash may fill up fairly quickly, even running on mp0 Inferno. Many users who run higher MP's and have better gear use scores of 80/22/20 or there-about.

If you're using Trinity Scoring only, it will never sell or salvage a legendary - that option is for Scripted Rules only.
 
Unified only has .45 version there (or I would have gone back to it in a heart beat) and original trinity is probably a very good option if I am going to have to sit here for 45 minutes everyday watching my bot to see what lovely issue it comes up with this time.
 
Last edited:
The file is 777 bytes, roughly 3/4 of a kilobyte, I think you're just reading your numbers wrong.


sry, I meant the version that is on Assembla (it is 16kb version)

also what is this TrinityCombatRoutine ??

I'm new to this unified topic and can't find any info about it
 
Im having issue with monk swaping weapons bug, so it does swap weapons normaly but sometimes something is broken and it leaves one of my dual wields at the bag so it gets stashed. There is a log:

Filebeam - Beam up that File Scottie!

couldnot attach the log so i uploaded it.

You need to search for "Отголосок ярости" weapon, thats how it called on russian. This weapon is getting stashed, its in my right hand.
 
[14:25:01.239 Q] [Trinity][CacheManagement]System.AccessViolationException: Could not read bytes from 00000008 [299]!
в Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
в Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
в Zeta.Internals.Actors.ACD.[](ACD , Int32 )
в Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
в Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
в Zeta.Internals.Actors.DiaUnit.get_IsUntargetable()
в GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
в GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
в GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
в GilesTrinity.GilesTrinity.RefreshCacheMainLoop()
[14:23:51.376 Q] [Trinity][CacheManagement]Safely handled exception getting attribute max health for unit ThousandPounder_C [192850]
[14:23:51.377 Q] [Trinity][CacheManagement]System.AccessViolationException: Could not read bytes from 00000008 [299]!
в Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
в Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
в Zeta.Internals.Actors.ACD.[](ACD , Int32 )
в Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
в Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
в GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
[14:23:51.377 Q] [Trinity][CacheManagement]System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
в Zeta.Internals.Actors.DiaUnit.get_IsUntargetable()
в GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
в GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
в GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
в GilesTrinity.GilesTrinity.RefreshCacheMainLoop()

last shitty version have so many errors...
 
Status
Not open for further replies.
Back
Top