GilesTrinity-1.7.1.3.zip 2012-11-30 40a0c60311 [Crazyht] Version 1.7.1.3With Zip version ?
Yes.
GilesTrinity-1.7.1.3.zip 2012-11-30 40a0c60311 [Crazyht] Version 1.7.1.3With Zip version ?
[12:20:40.142 Q] [Trinity][CacheManagement]System.NullReferenceException: Object reference not set to an instance of the object.
in Zeta.Internals.Actors.DiaUnit.get_IsUntargetable()
in GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
in GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
in GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
in GilesTrinity.GilesTrinity.RefreshCacheMainLoop()
So in 1.7.1.3 version i found already 2 bugs:
in Town Runs menu typo - "Savlvage"
And minimum gold pile is not working. Bot loots ALL gold. Please fix it and upload new ver.
and also, item rules for "special" is not working too, bot does not sell plans, keep it in bag. i solve this problem:
in special.dis all rules must be "keep", no "trash".
like here:
[QUALITY] == Legendary && [TYPE] == CraftingPlan # True # [KEEP]
[QUALITY] == Rare6 && [TYPE] == CraftingPlan # True # [KEEP]
[QUALITY] == Rare5 && [TYPE] == CraftingPlan # True # [KEEP]
[QUALITY] == Rare4 && [TYPE] == CraftingPlan # True # [KEEP]
Is it possible to add checkboxes "Salvage blue", "Salvage yellows"?...
There are no reason to salvage yellow items - too cheap. But blue items - this makes sense
With version from repo, not from zip - no errors, but this bugs is still have in plugin:
I have fresh install.Repo version is Zip version make fresh install
So baffled that things which are fully operational in one version get broken in the next ><
[09:44:05.074 Q] [Trinity][CacheManagement]Safely handled exception getting is-invulnerable attribute for unit MistressOfPain_Spiderling [137139][09:44:05.075 Q] [Trinity][CacheManagement]System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Internals.Actors.DiaUnit.get_IsInvulnerable()
at GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
[09:46:20.663 Q] [Trinity][CacheManagement]System.AccessViolationException: Could not read bytes from 00000008 [299]! at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.ACD.[](ACD , Int32 )
at Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Internals.Actors.DiaUnit.get_IsHidden()
at GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
at GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
at GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
at GilesTrinity.GilesTrinity.RefreshCacheMainLoop()
Love watching my bot run around like a chicken with its head cut off picking up single digit stacks of gold.... LOVE IT!
edit: for the sake of everyone, take your time on the releasesobviously if there is an immediate need for a fix push one through with that specific fix, but honestly if you are going to break things while fixing things then it won't go anywhere and the testers are going to go insane and blow this thread up. Would help to let us test versions for more than 4-6 hours as well to find said bugs to fix while you guys can polish it up, not sure exactly how much work goes into creating this or what you have to do from one version to the next. The service is appreciated, just don't create more work for yourselves by rushing it.
So baffled why they're releasing version numbers left, right and centre without even proof reading the damn UI.
Still getting this with the repo version 1.7.1.3 and zip version:
Code:[09:44:05.074 Q] [Trinity][CacheManagement]Safely handled exception getting is-invulnerable attribute for unit MistressOfPain_Spiderling [137139][09:44:05.075 Q] [Trinity][CacheManagement]System.NullReferenceException: Object reference not set to an instance of an object. at Zeta.Internals.Actors.DiaUnit.get_IsInvulnerable() at GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
Code:[09:46:20.663 Q] [Trinity][CacheManagement]System.AccessViolationException: Could not read bytes from 00000008 [299]! at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative) at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative) at Zeta.Internals.Actors.ACD.[](ACD , Int32 ) at Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute) at Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType) at Zeta.Internals.Actors.DiaUnit.get_IsHidden() at GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache) at GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache) at GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject) at GilesTrinity.GilesTrinity.RefreshCacheMainLoop()
Also you can't spell Salvage and it picks up all Gold. We'll be on version 15 by the end of the week.
Keep in mind, the Original Trinity and Unified Trinity are still available, your preference to use those is up to you - we're not forcing you to use this.
Please use this thread for constructive comments, suggestions, ideas, and bugs ... (there will be bugs!).
I have fresh install.
and fix this bug:
minimum gold pile is not working. Bot loots ALL gold.
So baffled that things which are fully operational in one version get broken in the next ><
Love watching my bot run around like a chicken with its head cut off picking up single digit stacks of gold.... LOVE IT!
edit: for the sake of everyone, take your time on the releasesobviously if there is an immediate need for a fix push one through with that specific fix, but honestly if you are going to break things while fixing things then it won't go anywhere and the testers are going to go insane and blow this thread up. Would help to let us test versions for more than 4-6 hours as well to find said bugs to fix while you guys can polish it up, not sure exactly how much work goes into creating this or what you have to do from one version to the next. The service is appreciated, just don't create more work for yourselves by rushing it.
[09:44:05.074 Q] [Trinity][CacheManagement]Safely handled exception getting is-invulnerable attribute for unit MistressOfPain_Spiderling [137139][09:44:05.075 Q] [Trinity][CacheManagement]System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Internals.Actors.DiaUnit.get_IsInvulnerable()
at GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
Hello!
First of all I would like to thank the developers for the time and work they put together. I have a question though. Since I'm a bit paranoid about my bot selling good / worthy items, could anyone of you explain to me the Trinity Scoring Only option? I currently have that turned on and my options would be.
Magic; Weapons 63+ / Armor None / Jewlery None
Rare; Weapons 61+ / Armor 61+ / Jewlery 54+
Misc; Inferno Misc+
Other options can be ignored for my question. How does it rate what it does sell and what not? I'm just curious! Also there might be a bug with picking up potions. My potion cap is 100 (cap at 100) but its constantly at 99 and doesn't seem to pick up the last one. Not that this would bother me, but I'm curious why it does not^^!
Thanks for your work again, whenever I see bugs or notice something fishy!
Hello!
First of all I would like to thank the developers for the time and work they put together. I have a question though. Since I'm a bit paranoid about my bot selling good / worthy items, could anyone of you explain to me the Trinity Scoring Only option? I currently have that turned on and my options would be.
Magic; Weapons 63+ / Armor None / Jewlery None
Rare; Weapons 61+ / Armor 61+ / Jewlery 54+
Misc; Inferno Misc+
Other options can be ignored for my question. How does it rate what it does sell and what not? I'm just curious! Also there might be a bug with picking up potions. My potion cap is 100 (cap at 100) but its constantly at 99 and doesn't seem to pick up the last one. Not that this would bother me, but I'm curious why it does not^^!
Thanks for your work again, whenever I see bugs or notice something fishy!
The file is 777 bytes, roughly 3/4 of a kilobyte, I think you're just reading your numbers wrong.
[14:25:01.239 Q] [Trinity][CacheManagement]System.AccessViolationException: Could not read bytes from 00000008 [299]!
в Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
в Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
в Zeta.Internals.Actors.ACD.[](ACD , Int32 )
в Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
в Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
в Zeta.Internals.Actors.DiaUnit.get_IsUntargetable()
в GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
в GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
в GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
в GilesTrinity.GilesTrinity.RefreshCacheMainLoop()
[14:23:51.376 Q] [Trinity][CacheManagement]Safely handled exception getting attribute max health for unit ThousandPounder_C [192850]
[14:23:51.377 Q] [Trinity][CacheManagement]System.AccessViolationException: Could not read bytes from 00000008 [299]!
в Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
в Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
в Zeta.Internals.Actors.ACD.[](ACD , Int32 )
в Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
в Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
в GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
[14:23:51.377 Q] [Trinity][CacheManagement]System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
в Zeta.Internals.Actors.DiaUnit.get_IsUntargetable()
в GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
в GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
в GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
в GilesTrinity.GilesTrinity.RefreshCacheMainLoop()