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Unified Trinity Community Edition

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Suggestion for Archon Wizard:

- Move disintegrate before the other skill so it gets used primarily.
- Remove the "anything in range" part from the activation condition so the bot uses Archon primarily on elite packs.
 
Hi again, I was wondering if darkfriend's loot rules are going to work for next release
 
dude...I step out for a day and 20 pages later I arrive here. This thread may rival the garbage on the D3 forums in terms of popularity.

I second a donate button.

ps thx for the love rrrix, and I appreciate all the hard work you, hti, ksmaze, cfong, jubisman, and the rest of ya'll who are helping out are doing. Damn fine community here.
 
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Suggestion for Archon Wizard:

- Move disintegrate before the other skill so it gets used primarily.
- Remove the "anything in range" part from the activation condition so the bot uses Archon primarily on elite packs.

The archon thing has been brought up before and more People wanted it to stay the way it is now.
As for the disintegrate I'd feel more comfortable with the change if more people Could agree with it before we do anything
 
How can I clone the Source folder directly? Don't want to download and extract a zip with every update. Git gives me a read error when trying to clone unifiedtrinity.git/Sources/
 
I have started using the Darkfriend loot rules and am a bit concerned. I ran my bot for about 15 hours now and it has only kept 2 items...am I really only looting 2 items a day that are worthy of keeping??? This might be the truth but it sure does hurt to see in action. Make me realize even more how pointless this game in to play for real =)

Thanks again for the great work all.
 
I have started using the Darkfriend loot rules and am a bit concerned. I ran my bot for about 15 hours now and it has only kept 2 items...am I really only looting 2 items a day that are worthy of keeping??? This might be the truth but it sure does hurt to see in action. Make me realize even more how pointless this game in to play for real =)

Thanks again for the great work all.

It really depends on how quickly you clear the mobs. I am not sure how many items I get a day, but I know that I haven't really gotten any junk items since I started using that the scripted loot rules.
 
And what about 1-handers? Does it scores right for now? It was scored like it's 2hander with wrong max-factors, so you could lost some 100m weaps...
 
I'm also curious about the custom loot rules. I'm pretty much in the same boat as zombielarott, just stopped the bot now after ~15 hours and it has only kept 6-7 things, and I was watching it for the last run and I actually saw it sell a vile ward shoulders which has me concerned that it might have sold numerous items worthwhile of selling. I was using dark's custom loot rules before the community merger and if it was selling legendaries too (I never saw it) then it must have been more lenient or something because my stash was crapping legendaries with it.

Other then that the bot itself ran flawlessly I had no interruptions at all.
 
Suggestion for Barbs:

When Rend is in the skill bar, use it on elites, even in a WW build.

There's some pretty successful builds that use WW in combination with Rend for low MP farming.
This build can yield a lot more gold and XP per hour.
Example: Twitch (check around minute 2-3)

Right now the bot doesn't use Rend at all. I tried to activate Fury dumping, but it doesn't help.
 
I'm also curious about the custom loot rules. I'm pretty much in the same boat as zombielarott, just stopped the bot now after ~15 hours and it has only kept 6-7 things, and I was watching it for the last run and I actually saw it sell a vile ward shoulders which has me concerned that it might have sold numerous items worthwhile of selling. I was using dark's custom loot rules before the community merger and if it was selling legendaries too (I never saw it) then it must have been more lenient or something because my stash was crapping legendaries with it.

Other then that the bot itself ran flawlessly I had no interruptions at all.


Rules provided is latest dark's rule available. He adapts these rules depending on what is selling or not. Vile wards are not always good to keep ...

If you find these rule are too restrictive, changes them!
 
If it's working properly I don't mind I just thought it was a bit strange that I would see that much of a difference, but if it's not selling the 100m items then I don't care! I know vile wards aren't always good to keep but even the lesser rolls sell for something. I don't multibot or anything so I'm not rolling in millions a day ;)

Good to know though, thanks.
 
[16:03:06.353 N] [Trinity]
[16:03:06.353 N] [Trinity] ENABLED: GilesTrinity Community Edition (version 1.7.0.9) now in action!
[16:03:06.353 N] [Trinity]
[16:03:06.353 N] starting initializing Item Rule Set!
[16:03:06.354 N] initialized 0 itemrulesets!
[16:03:06.354 N] finished initializing Item Rule Set!

Hmm, lol disregard last post, thought i upgraded to 1712, but must have gotten reverted when making my questing DB through faulty copy and pasting. Anyways, I am still running 1709. Were the loot rules broken for that edition? OR, is it that I added additional rules that broke it? I have the same rare.dis in the specifications folder and the itemrules folder.
 
latest version starts like this for me

[19:28:44.330 Q] [Trinity]Error while Reset Setting AdvancedSetting : Object of type 'System.Boolean' cannot be converted to type 'GilesTrinity.Technicals.LogCategory'.

Still works after but I've noticed the settings still don't save properly. Have gold set to 1000 but it's till picking up everything

Edit1 Item pickup settings are working fine so far just gold pickup not working right
 
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