I'm using RebornbuddyCN 1.0.243.0
I want to make Ninja's Death Blosom can detect enemies nearby, In the smart target part:
	
	
	
		
In the method parts:
	
	
	
		
And it's just not work, but it will work in the mult target part:
	
	
	
		
Did I miss something? How can I get it work in smart target? Any suggestion would help, thanks!
				
			I want to make Ninja's Death Blosom can detect enemies nearby, In the smart target part:
		Code:
	
	            if (Ultima.UltSettings.SmartTarget)
            {
                if (await Huton()) return true;
                if (await Shukuchi()) return true;   
[B][COLOR="#FF0000"]                if (await udDeathBlossom()) return true;  [/COLOR][/B]
                if (await ArmorCrush()) return true;
                if (await ShadowFang()) return true;               
                if (await DancingEdge()) return true;
                if (await udAeolianEdge()) return true; 
                if (await GustSlash()) return true;
                if (await udKassatsu()) return true;
                if (await InternalRelease()) return true;
                if (await BloodForBlood()) return true;
                if (await TrickAttack()) return true;
                if (await SneakAttack()) return true;
                // if (await Suiton()) return true;     
                if (await FumaShuriken()) return true;
                if (await Raiton()) return true;
                // if (await Mutilate()) return true;
                if (await udDreamWithinADream()) return true;
                if (await Mug()) return true;
                if (await Jugulate()) return true;
                if (await Assassinate()) return true;
                if (await Goad()) return true;
                if (await Invigorate()) return true;  
                if (await SpinningEdge()) return true;   
                return await ThrowingDagger();
            }In the method parts:
		Code:
	
	        private async Task<bool> udDeathBlossom()
        {
            if (
                Helpers.EnemiesNearTarget(5) > 3
                )
            {
                return await MySpells.DeathBlossom.Cast();
            }
            return false;
        }And it's just not work, but it will work in the mult target part:
		Code:
	
	            if (Ultima.UltSettings.MultiTarget)
            {
                if (await Doton()) return true;
                if (await Invigorate()) return true;
                if (await InternalRelease()) return true;
                if (await BloodForBlood()) return true;
                if (await Shukuchi()) return true;
                if (await Mug()) return true;
                if (await Jugulate()) return true;
                if (await Assassinate()) return true;
                if (await Goad()) return true;
[B][COLOR="#FF0000"]                return await udDeathBlossom();[/COLOR][/B]
            }Did I miss something? How can I get it work in smart target? Any suggestion would help, thanks!
			
				Last edited: 
			
		
	
								
								
									
	
								
							
							






 
 
		
 thx
 thx 
 
		 
 
		
 
 
		 
 
		
