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Ultima - The Ultimate Combat Routine

Hey pretty new here, so how i load this in to the bot properly? i know how to make an SVN in general but im not sure on this one

help would be appreciated, thx
 
Hey pretty new here, so how i load this in to the bot properly? i know how to make an SVN in general but im not sure on this one

help would be appreciated, thx
Create a folder called 'Ultima' in the routines folder. Right click the ultima folder and there should be an option for svn checkout. Use the url to update to the latest version. The rest is self explanatory.
 
hello :)... how does this work for warriors? does it use all the combos and keeps the buffs up? (planning to use for raids and only for the rotation... ill always control movement)
 
hello :)... how does this work for warriors? does it use all the combos and keeps the buffs up? (planning to use for raids and only for the rotation... ill always control movement)
I dont think ultima tank routines are ready for raids. If i were you, there are more advanced paid routines out there if you google the right words
 
hi!
I tried to use this routines for a bit but the BLM opener and combos are very outdated.
the routine doesn't use enochian for example! :)
 
hi!
I tried to use this routines for a bit but the BLM opener and combos are very outdated.
the routine doesn't use enochian for example! :)
Ultima blm hasn't been updated for level 60. Probably wont for quite some time as well.
 
I've been working on a giant release (slowly but surely) that'll hopefully address everyone's concerns. Once I get it cranked out updates will be more steady again. Hopefully I'll have it done "soon". ;)
 
hi!
I tried to use this routines for a bit but the BLM opener and combos are very outdated.
the routine doesn't use enochian for example! :)

Ultima blm hasn't been updated for level 60. Probably wont for quite some time as well.

EDIT2: Slightly broken post patch 3.5 the game has changed the way it handles player buffs. Instead of FireIV right after FireIII it will use Fire(1) up to two times. Recommend not using for now.

EDIT: NOTE This profile checks target health and adjusts rotation accordingly, to see the rotation in its full glory, test on high HP targets relative to your character's health or on sky, earth, sea dummies.

I've been working on BLM modifications, im proud to say that level 60 rotation works. However between levels 30-40 there are very minor issues with rotation. Again thou this is a work in progress. Does not use AoE ATM.

Single target uses buffs and thunder

smart target uses buffs, avoids using thunder

multi target avoids using buffs and thunder

While moving and enochain is about to expire, this routine will swiftcast+blizzardIV in an attempt to upkeep enochain, Use this fact to your advantage and avoid using swiftcast for other reasons.

View attachment BlackMage (combat).cs
View attachment BlackMage (combatbuff).cs
View attachment BlackMage (methods).cs
View attachment Helpers.cs

I've been working on a giant release (slowly but surely) that'll hopefully address everyone's concerns. Once I get it cranked out updates will be more steady again. Hopefully I'll have it done "soon". ;)

May i suggest holding this release until we see the changes that come in 4.0?
 
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I've been working on BLM modifications, im proud to say that level 60 rotation works. However between levels 30-40 there are very minor issues with rotation. Again thou this is a work in progress. Does not use AoE ATM.

Single target uses buffs and thunder

smart target uses buffs, avoids using thunder

multi target avoids using buffs and thunder

While moving and enochain is about to expire, this routine will swiftcast+blizzardIV in an attempt to upkeep enochain, Use this fact to your advantage and avoid using swiftcast for other reasons.

View attachment 216765
View attachment 216766
View attachment 216767
View attachment 216768



May i suggest holding this release until we see the changes that come in 4.0?

Hey bladetech,

I tried these rotations out, but it doesn't seem to cast any level 60 spells for me. The rotations seems to stick to fire>fireIII>blizzard>blizzardIII.
I tried changing to different rotation modes but they all seem to cast the same spells. I tested them on mobs and dummies with the same results.
I installed a fresh copy of UltimaCR and replaced the files mentioned above.
I understand this is a work in progress so if I'm doing something wrong or they're simply not available yet, then I apologize in advance. Thanks.

edit: I'm also running the 64 bit client if that helps.
 
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Summoner FFXIV 3.0

Voilà! J'ai fait les dernières modifications sur l'invocateur!
S'il y a des améliorations à apporter dites-le-moi!
S'il y a des sorts que vous ne voulez pas alors.
Ajouter juste des // comme ceci en image pour les désactiver.

Here we are! I made the last modifications on Summoner!
If there are improvements to be brought tell it to me!
If there are spells which you do not want then.
Add just // as this in image to deactivate them.
Sorry for my bad english!
GooTr

New release

Fix Virus and minor corrections
 

Attachments

  • UltimaCR Only Summoner 60.zip
    UltimaCR Only Summoner 60.zip
    577.6 KB · Views: 222
  • UltimaCR Summoner.zip
    UltimaCR Summoner.zip
    577.6 KB · Views: 201
  • Désactiver.png
    Désactiver.png
    21.6 KB · Views: 211
Avoiding Attacks

One thing I noticed is that Ultima just has a habit of making a character stand still where there are even though an attack coming in is avoidable. I'd really like to know if their is a routine or perhaps an addition someone has made to fix this? I've had it before in another bot that is just not reliable anymore, Basabots.
 
One thing I noticed is that Ultima just has a habit of making a character stand still where there are even though an attack coming in is avoidable. I'd really like to know if their is a routine or perhaps an addition someone has made to fix this? I've had it before in another bot that is just not reliable anymore, Basabots.
If you are using Combat Assist, I believe (I've been mistaken before, maybe once in my life) you have to initial combat for the routine to kick in.
 
Monk for 3.0

Je n'ai fait les tests que pour le niveau 60!
Fait le test et me tenir informé s'il y a un problème.
 

Attachments

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One thing I noticed is that Ultima just has a habit of making a character stand still where there are even though an attack coming in is avoidable. I'd really like to know if their is a routine or perhaps an addition someone has made to fix this? I've had it before in another bot that is just not reliable anymore, Basabots.
If you are using Combat Assist, I believe (I've been mistaken before, maybe once in my life) you have to initial combat for the routine to kick in.

I think he's referring to attack avoidance, which isn't a feature of RebornBuddy itself (and isn't in any Combat Routines that I know of). There was a Plugin, Zekken, although it technically isn't supported anymore. Here's a link for reference EvilContained"

https://www.thebuddyforum.com/rebornbuddy-forum/plugins/192498-zekken-avoid-telegraphed-attacks.html
 
Hey bladetech,

I tried these rotations out, but it doesn't seem to cast any level 60 spells for me. The rotations seems to stick to fire>fireIII>blizzard>blizzardIII.
I tried changing to different rotation modes but they all seem to cast the same spells. I tested them on mobs and dummies with the same results.
I installed a fresh copy of UltimaCR and replaced the files mentioned above.
I understand this is a work in progress so if I'm doing something wrong or they're simply not available yet, then I apologize in advance. Thanks.

edit: I'm also running the 64 bit client if that helps.


don't test on low health dummies, the profiles check the target health and adjusts rotation accordingly. Try on a sky, earth, sea dummy.
 
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