stewiethecat
Member
- Joined
- Feb 4, 2011
- Messages
- 454
Just capped Dragoon. Made some minor changes to routine.
- Routine will do 1 CT and 1 FT combo so that Phlebotomize, CT, and Disembowel never falls off the target.
- Changes to Jumps so Fang and Claw, and Wheeling Thrust will no longer be interrupted by animation lock, allowing the user to flank or get behind the target accordingly.
- Blood of the Dragon should never fall off, I know I was having issues with it falling off due to lack of skill speed. Maybe it was animation lock, not sure have to play around with it more
Let me know what you guys think...
Replace - UltimaCR\Rotations\Methods\Dragoon.cs
- Routine will do 1 CT and 1 FT combo so that Phlebotomize, CT, and Disembowel never falls off the target.
- Changes to Jumps so Fang and Claw, and Wheeling Thrust will no longer be interrupted by animation lock, allowing the user to flank or get behind the target accordingly.
- Blood of the Dragon should never fall off, I know I was having issues with it falling off due to lack of skill speed. Maybe it was animation lock, not sure have to play around with it more
Let me know what you guys think...
Replace - UltimaCR\Rotations\Methods\Dragoon.cs