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Ultima - The Ultimate Combat Routine

Just capped Dragoon. Made some minor changes to routine.

- Routine will do 1 CT and 1 FT combo so that Phlebotomize, CT, and Disembowel never falls off the target.

- Changes to Jumps so Fang and Claw, and Wheeling Thrust will no longer be interrupted by animation lock, allowing the user to flank or get behind the target accordingly.

- Blood of the Dragon should never fall off, I know I was having issues with it falling off due to lack of skill speed. Maybe it was animation lock, not sure have to play around with it more

Let me know what you guys think...


Replace - UltimaCR\Rotations\Methods\Dragoon.cs
 

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DRG seems broken or has an issue (It's not my main so I'm not sure). It keep using Doom Spike after the opener (Buffs+skills) like there is no other skills.

I'm gonna use kupo till it fixed.

Thanks in advance Endus <3

Sounds like you have multi target mode activated. Change it to either single target or smart target for normal rotation
 
Just capped Dragoon. Made some minor changes to routine.

- Routine will do 1 CT and 1 FT combo so that Phlebotomize, CT, and Disembowel never falls off the target.

- Changes to Jumps so Fang and Claw, and Wheeling Thrust will no longer be interrupted by animation lock, allowing the user to flank or get behind the target accordingly.

- Blood of the Dragon should never fall off, I know I was having issues with it falling off due to lack of skill speed. Maybe it was animation lock, not sure have to play around with it more

Let me know what you guys think...


Replace - UltimaCR\Rotations\Methods\Dragoon.cs

Liking the changes you made. Keep it up! BoTD did not fall off once over a 5 minute parse for me and i have like 540 ss though.
 
Is there anyway to get the MCH routine to cast CD's without needing a split shot or slug shot proc so the skill finishes so the bot recognizes to use a CD in that timeframe? What happens is the bot will keep casting split shot w/o weaving in like Head graze/ricochet/gauss round or buffs.
 
Replace

Ultima/Rotation/Behaviors/Combat/Ninja.cs
Ultima/Rotation/Method/Ninja.cs

Edit: Thanks to Endus, Ninjutsu is working as intended. The routine should perform a lot better with the newest update

Edit 2: Changed some things with Behaviors.cs file

I use your Behaviors.cs with the new Method updated by Endus, but I can use your Method.cs or it's useless ?
 
Nice

Just capped Dragoon. Made some minor changes to routine.

- Routine will do 1 CT and 1 FT combo so that Phlebotomize, CT, and Disembowel never falls off the target.

- Changes to Jumps so Fang and Claw, and Wheeling Thrust will no longer be interrupted by animation lock, allowing the user to flank or get behind the target accordingly.

- Blood of the Dragon should never fall off, I know I was having issues with it falling off due to lack of skill speed. Maybe it was animation lock, not sure have to play around with it more

Let me know what you guys think...


Replace - UltimaCR\Rotations\Methods\Dragoon.cs

Hey great mods, implement this. It does an awesome job of keeping BotD up.
 
I didnt really want to release this until Ninjutsu was working properly but I will anyways. Iam not really playing ninja anymore as it has issues that are beyond my knowledge of fixing, but with that being said...
This is a level 60 only version of the routine.

Smart Target = I changed to do a single target version of the routine with no cds

Single Target = rotation with cds

Multi Target = no changes

Smarter use of Armor Crush - Armor Crush will be used only if Debuffs and Dots are applied to the target and Huton has less than 25 seconds.
Armor Crush will also be a priority no matter what if Huton has less than 15 seconds. For example...

If Dancing edge, shadow fang, mutilate are on the target, Huton has less than 25 seconds, Armor Crush will be used.
If Dancing edge, shadow fang, mutilate are on the target, Huton has more than 25 seconds, Aeolian Edge will be used.
If Dancing edge Has less than 6 seconds or
shadow fang has less than 4 seconds or
mutilate has less than 4 seconds are on the target, Huton has LESS than 25 seconds. Those dot's and debuffs will take priority.
Sounds confusing I know. Just play around with it and you will see what I mean

With that being said. Dots and debuffs stay on the target 100% of the time and should rarely fall off.

I optimized the opener to make better use of cds. Higher dps off the start.

It's still a work in progress, If anyone wants to make changes feel free to do so yourself. This was something I started but I am probably not going to support, because of certain issues with ninjutsu,
but i will be happy to answer any questions about the routine

Replace

Ultima/Rotation/Behaviors/Combat/Ninja.cs
Ultima/Rotation/Method/Ninja.cs

Edit: Thanks to Endus, Ninjutsu is working as intended. The routine should perform a lot better with the newest update

Edit 2: Changed some things with Behaviors.cs file

has anoyone tested this, i am curious about peoples reviews on this
 
has anoyone tested this, i am curious about peoples reviews on this

ive tried it a few times on a dummy and it was wonky for me. the current files i use, in A1S im spiking over 1700dps for the opener with food and pot and am i pretty satisfied with it. I'd just like using the potion implemented into the rotation right after suiton is casts. it would make it alot easier then trying to spam my pot key until it uses it.
 
has anoyone tested this, i am curious about peoples reviews on this

It works great, only problem is with Ninjutsu. Rabbit mediums will happen if you switch targets or get line of sighted from enemies while casting Ninjutsu. Something that I really don't have the knowledge to correct on my own. Eventually Endus will correct the issue for good but I know he is taking on a lot of projects atm, so hopefully things like ninjutsu will get polished when he gets around to it.
 
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I have been using modified kupper made by Warcren for NIN since HW. It's a bit outdated but the Ninjitsu part rarely gives me rabbits so I stuck with it even though it hasn't been optimized for a long time.

Instead of redoing Ninjitsu when switching targets, it continues it from where it left off. If that was implemented on Ultima, it would probably be the best CR for NINs at the moment
 
It works great, only problem is with Ninjutsu. Rabbit mediums will happen if you switch targets or get line of sighted from enemies while casting Ninjutsu. Something that I really don't have the knowledge to correct on my own. Eventually Endus will correct the issue for good but I know he is taking on a lot of projects atm, so hopefully things like ninjutsu will get polished when he gets around to it.

The reason I asked Because your changes with Drg weren't as good as the original Endus has, the combo kept stumbling over its self, animations would go out but the attack wouldn't I.E. I had Dragonfire Dive go out twice before it actually worked and CT combo would also get stuck repeating twice before going out. I dont know if its cuz of my Skill Speed my Dragoon is 192 at the moment and with food my GDC is down to 2.39

another reason why I question that rotation (1 CT 1 TT) is because of Snap Shotting, I was under the impression that this function is in the game, so why would you wanna overwrite a Blood for Blood impowered CT dot Phlebotomize dot with a normal one thats a HUGE dps loss.

I too never have a problem with running out of BotD too, Because on Endus all you need to do is change Geirskogul, its currently at 2200 just set it to 2400 or higher.
 
The reason I asked Because your changes with Drg weren't as good as the original Endus has, the combo kept stumbling over its self, animations would go out but the attack wouldn't I.E. I had Dragonfire Dive go out twice before it actually worked and CT combo would also get stuck repeating twice before going out. I dont know if its cuz of my Skill Speed my Dragoon is 192 at the moment and with food my GDC is down to 2.39

another reason why I question that rotation (1 CT 1 TT) is because of Snap Shotting, I was under the impression that this function is in the game, so why would you wanna overwrite a Blood for Blood impowered CT dot Phlebotomize dot with a normal one thats a HUGE dps loss.

I too never have a problem with running out of BotD too, Because on Endus all you need to do is change Geirskogul, its currently at 2200 just set it to 2400 or higher.

I was parsing about 50 dps higher than the original, the only thing I changed was 1ct and 1ft, which is the correct rotation. If you go and look at any guide out there on 3.0 dragoon, they all say never to let your debuffs and dots fall off the target. Also I made it so you jumps wouldn't go off right before Fang and Claw, and wheeling thrust so people wouldn't get animation lock trying to position themselves for those abilities. Everyone else has told me the routine works well for them. If you don't like the routine, you could always try Exmortem's Kain routine, or make your own.

As for ninja, it was something I put a lot of time into but gave up on. The routine is Finished for single target, but from what I have seen, RB has issues with Ninjutsu. Seems like Ninjutsu fails when targets get line of sighted, and or switching targets. It's not something I know how to fix. I am not sure what the core issue is. But then again you could always make your own.
 
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I was parsing about 50 dps higher than the original, the only thing I changed was 1ct and 1ft, which is the correct rotation. If you go and look at any guide out there on 3.0 dragoon, they all say never to let your debuffs and dots fall off the target. Also I made it so you jumps wouldn't go off right before Fang and Claw, and wheeling thrust so people wouldn't get animation lock trying to position themselves for those abilities. Everyone else has told me the routine works well for them. If you don't like the routine, you could always try Exmortem's Kain routine, or make your own.

As for ninja, it was something I put a lot of time into but gave up on. The routine is Finished for single target, but from what I have seen, RB has issues with Ninjutsu. Seems like Ninjutsu fails when targets get line of sighted, and or switching targets. It's not something I know how to fix. I am not sure what the core issue is. But then again you could always make your own.

Nah, like I said Endus one works MORE then fine especially when you change the Geirskogul logic, but you should probably look into snap shotting cuz it is a thing. thats why you want your DoT to go the full duration and not overwrite them with a weaker dot, especially if they been applied with pots, BfB, IR, and even now BL. there are a few things on reddit about dots also you can google snap shotting ffxiv

"I was testing this earlier with Phlebotomize. Plain and with Heavy Thrust seemed to generate the same damage each tick.

But when I used Phlebotomize while under Blood for Blood, the ticks increased in damage, even after Blood for Blood wore off."
http://www.gamefaqs.com/boards/678050-final-fantasy-xiv-online-a-realm-reborn/69007934
 
Nah, like I said Endus one works MORE then fine especially when you change the Geirskogul logic, but you should probably look into snap shotting cuz it is a thing. thats why you want your DoT to go the full duration and not overwrite them with a weaker dot, especially if they been applied with pots, BfB, IR, and even now BL. there are a few things on reddit about dots also you can google snap shotting ffxiv

"I was testing this earlier with Phlebotomize. Plain and with Heavy Thrust seemed to generate the same damage each tick.

But when I used Phlebotomize while under Blood for Blood, the ticks increased in damage, even after Blood for Blood wore off."
http://www.gamefaqs.com/boards/678050-final-fantasy-xiv-online-a-realm-reborn/69007934

I understand how buffs and dots work together. But over the course of a boss fight you are losing dps by letting 3 of your main abilities fall off the target by doing an extra FT combo. Phlebotomize and CT are your highest potent abilites, and Disembowel should be on the target at all times. By doing an extra FT combo, you are are actually losing tons of dps by not refreshing those abilities.

Lets say you are in a 5 minute fight. CT FT FT instead of CT FT = about 1 minute of NOT having CT Phlebotomize and most importantly Disembowel on the target. Thats not even including boss mechanics.

Clipping a few seconds off your Blood for Blood doesn't even compare to the dps loss from not having those debuffs and dots refreshed on the target

http://forum.square-enix.com/ffxiv/...DPS-Paragdim?p=3036770&viewfull=1#post3036770

A step by step rotation for a full "cycle" is:

HT - ID - DI - [BOTD] - CT - 4TH - [GK] - PH - TT - VP - FT - 4TH

HT - ID - DI - CT - 4TH - [GK] - PH - TT - VP - FT - 4TH

HT - ID - DI - CT - 4TH - [GK] - PH - TT - VP - [BOTD] - FT - 4TH - [GK]

HT - ID - DI - CT - 4TH - PH - TT - VP - FT - 4TH - [GK]

HT - ID - DI - CT - 4TH - PH - TT - VP - FT - 4TH - [GK]

-> Repeat
 
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I understand how buffs and dots work together. But over the course of a boss fight you are losing dps by letting 3 of your main abilities fall off the target by doing an extra FT combo. Phlebotomize and CT are your highest potent abilites, and Disembowel should be on the target at all times. By doing an extra FT combo, you are are actually losing tons of dps by not refreshing those abilities.

Lets say you are in a 5 minute fight. CT FT FT instead of CT FT = about 1 minute of NOT having CT Phlebotomize and most importantly Disembowel on the target. Thats not even including boss mechanics.

Clipping a few seconds off your Blood for Blood doesn't even compare to the dps loss from not having those debuffs and dots refreshed on the target

http://forum.square-enix.com/ffxiv/...DPS-Paragdim?p=3036770&viewfull=1#post3036770

A step by step rotation for a full "cycle" is:

HT - ID - DI - [BOTD] - CT - 4TH - [GK] - PH - TT - VP - FT - 4TH

HT - ID - DI - CT - 4TH - [GK] - PH - TT - VP - FT - 4TH

HT - ID - DI - CT - 4TH - [GK] - PH - TT - VP - [BOTD] - FT - 4TH - [GK]

HT - ID - DI - CT - 4TH - PH - TT - VP - FT - 4TH - [GK]

HT - ID - DI - CT - 4TH - PH - TT - VP - FT - 4TH - [GK]

-> Repeat

This is a fairly good guide, I missed this on the forms and reddit, I still have some more question to the poster logic behind the Skill Speed but I can see why you are backing the new rotation, it does makes alot of sense
 
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does this require a different ultima.cs and spells.cs file or can we just update the methods and combat cs files ?
(Sorry for the delay, was out of town)
All changes are contained in Methods and Spells (BlackMage.cs in both folders). Supplemental changes were attempted to get a actually-working LastSpellCasted that wouldn't fail due to lag, but have failed.
 
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