Are you guys with the "not moving" problem going as Mistweaver? It's working fine for me as Windwalker. If you're having that problem as Windwalker, try a fresh install of HB because the CC is fine.
I set it to auto move, with tyrael it keeps up with most thingsi always move manually![]()
I set it to auto move, with tyrael it keeps up with most things
Mosuri, have you got spirit gems in all your sockets? ;-)
I have been pretty unlucky with loot these past weeks so I am still relying on gems :-(not anymore since i reached 10k+ spirit without having one in every socket
but most of the sockets are filled with 320spirit gems, yeah.. i feel more confident with it and that's enough reason for me to "ignore" the socket bonus sometimes![]()
I have it set to the recommended setup but for some reason my monk is barely even healing. As if it does nothing until it's too late and it doesn't heal. Just did 5% of healing in LFR on the first boss.4.2m compared to the top person who did 16m...
You could use tyrael as the botbase, set frame lock to 200 ticks and turn off dispel, and set wow to high priority in task manager and see if that speeds it up, I notice no delay doing this.I have it set to the recommended setup but for some reason my monk is barely even healing. As if it does nothing until it's too late and it doesn't heal. Just did 5% of healing in LFR on the first boss.4.2m compared to the top person who did 16m...
Sorry to let you guy "feel" Monk is being abandoned.I'm starting to get the feeling the Monk CC has been partially abandoned in favor of the Pally CC (even Tuanha's avatar is a Pally iconlol). The quality/functionality of the Pally CC seems to far exceed the Monk CC.
Nothing against the developer (he's done a great job on both CCs), but just my observation. Either be patient and wait for a (hopefully) update to the Monk CC or make a Pally and go that route.
new Decorator(
ret =>// Note: Do not add setting check here. These are free.
!CastingorGCDL() && Me.HasAura("Combo Breaker: Tiger Palm") &&
Me.GotTarget && ValidUnit(Me.CurrentTarget) && IsEnemy(Me.CurrentTarget) &&
IsFacing(Me.CurrentTarget) && IsUnitInRange(Me.CurrentTarget) &&
(!Me.HasAura("Tiger Power") ||
(Me.GetAuraByName("Tiger Power").StackCount < 3)
//AOE Spinning Crane Kick
new Decorator(
ret =>
THWindwalker.Instance.SUseSpinningCraneKick &&
THWindwalker.Instance.SUseAoe &&
!CastingorGCDL() &&
Me.CurrentEnergy >= 40 &&
Me.CurrentChi < Me.MaxChi &&
((CountEnemyNearby(Me, 8) >= THWindwalker.Instance.SSpinningCraneKickUnits &&
(Me.HasAura("Tiger Power") &&
Me.GetAuraByName("Tiger Power").TimeLeft.TotalSeconds > 5 &&
Me.GetAuraByName("Tiger Power").StackCount == 3)) ||
(CountEnemyNearby(Me, 8) >= THWindwalker.Instance.SSpinningCraneKickUnits * 2)) &&
SpellManager.HasSpell("Spinning Crane Kick"),
new Action(delegate { CastWindwalkerSpell("Spinning Crane Kick", Me); return RunStatus.Success;})
The code is there but disabled and not actually in used (been commented out) so it's no a bugI'm guessing the THWindwalker.cs file was reverted somehow, the latest version from SVN (46) has the following lines that will make it so it always thinks it needs Tiger Palm:
Code:new Decorator( ret =>// Note: Do not add setting check here. These are free. !CastingorGCDL() && Me.HasAura("Combo Breaker: Tiger Palm") && Me.GotTarget && ValidUnit(Me.CurrentTarget) && IsEnemy(Me.CurrentTarget) && IsFacing(Me.CurrentTarget) && IsUnitInRange(Me.CurrentTarget) && (!Me.HasAura("Tiger Power") || (Me.GetAuraByName("Tiger Power").StackCount < 3)
I'm also not getting any AOE from Spinning Crane Kick, I'm guessing because of this:
Code://AOE Spinning Crane Kick new Decorator( ret => THWindwalker.Instance.SUseSpinningCraneKick && THWindwalker.Instance.SUseAoe && !CastingorGCDL() && Me.CurrentEnergy >= 40 && Me.CurrentChi < Me.MaxChi && ((CountEnemyNearby(Me, 8) >= THWindwalker.Instance.SSpinningCraneKickUnits && (Me.HasAura("Tiger Power") && Me.GetAuraByName("Tiger Power").TimeLeft.TotalSeconds > 5 && Me.GetAuraByName("Tiger Power").StackCount == 3)) || (CountEnemyNearby(Me, 8) >= THWindwalker.Instance.SSpinningCraneKickUnits * 2)) && SpellManager.HasSpell("Spinning Crane Kick"), new Action(delegate { CastWindwalkerSpell("Spinning Crane Kick", Me); return RunStatus.Success;})
You can't stack Tiger Power to 3 anymore... I'll try removing those checks and see if it goes back to normal...
Please update lastest svn.I am having serious issues with the donation routine and AV. The monk just sits there and does not move at all. Anyone else experiencing this?