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TuanHA Death Knight- The Ultimate Experience

Not sure what your experience but I made Frost use Death Run on Necrotic Strike instead of Obliterate
 
Not sure what your experience but I made Frost use Death Run on Necrotic Strike instead of Obliterate

i think he is right, your cc don't make enough critical OB, i think it's better to wait killing machine to make an OB, other OB are useless....
when you try on dummy, results must be more than 90% critical OB, then you have a lot of more pressure in arena, that's my opinion...
 
Quote Originally Posted by tuanha View Post
Not sure what your experience but I made Frost use Death Run on Necrotic Strike instead of Obliterate
i think he is right, your cc don't make enough critical OB, i think it's better to wait killing machine to make an OB, other OB are useless....
when you try on dummy, results must be more than 90% critical OB, then you have a lot of more pressure in arena, that's my opinion...

I agree
 
Hi, I've got a question: Does the CR use the 4 piece bonus for souleater? (Souleater @45% instead of 35%)

edit: nevermind, found the setting ;-)
 
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i think he is right, your cc don't make enough critical OB, i think it's better to wait killing machine to make an OB, other OB are useless....
when you try on dummy, results must be more than 90% critical OB, then you have a lot of more pressure in arena, that's my opinion...
It easy, just chance the priority Obliterate Killing Machine > Necrotic Strike > Normal Obliterate NO Killing Machine.

I play UH a lot (well all pvper should spec UH anyway :D) I'll try some Frost 2v2 to test first.
 
tuanha im using your special edition and just wanted to say its working fantastic. Did some 2v2 and dueling and doing well. One quick question every time I use it it says in WOW chat burst mode off, I couldnt find where to turn it on.
 
Feature Request Special Edition:

Options to enable:
Use Defensive CDs on Enemy DD CD's.
Switch to Blood of x or more units attacking me.

Thanks for considering this.

Haggy
 
Feature Request Special Edition:

Options to enable:
Use Defensive CDs on Enemy DD CD's.
Switch to Blood of x or more units attacking me.

Thanks for considering this.

Haggy
There are too many enemy CD to consider, Berserker, Icy Veins, Dark Soul, Devour Plage + Insanity Mindflay, Stampede... I can't do it because if will slow CR. And I play a lot as UH, I usually swap to Blood Presence and kite/los when they pop that... At high level PvP we need to adapt to situation and human > cr on "guessing" something that happening.

TLDR: Sorry I can't, that too much code and it will eventually slowdown the whole CR. I'm happy with it now and I play a lot as UH, I'll keep improving what we need.
 
There are too many enemy CD to consider, Berserker, Icy Veins, Dark Soul, Devour Plage + Insanity Mindflay, Stampede... I can't do it because if will slow CR. And I play a lot as UH, I usually swap to Blood Presence and kite/los when they pop that... At high level PvP we need to adapt to situation and human > cr on "guessing" something that happening.

TLDR: Sorry I can't, that too much code and it will eventually slowdown the whole CR. I'm happy with it now and I play a lot as UH, I'll keep improving what we need.


Cool. No Problem Sir. You know what's technically possible the best. Love the CR. Helps me a lot. Without I would only be able to mount and move a DK :-)
 
It easy, just chance the priority Obliterate Killing Machine > Necrotic Strike > Normal Obliterate NO Killing Machine.

I play UH a lot (well all pvper should spec UH anyway :D) I'll try some Frost 2v2 to test first.

Was this the update we saw in the SVN? :P
I have no idea how to change it lol
 
why stack pvp power? I see all top dks gem red green and blue gems. doesn't strength buff disease DMg more than pvp power?
 
It easy, just chance the priority Obliterate Killing Machine > Necrotic Strike > Normal Obliterate NO Killing Machine.

I play UH a lot (well all pvper should spec UH anyway :D) I'll try some Frost 2v2 to test first.

You can also play frost in 3c3 in high rate arena....depend of your game play and mates....
in 2v2 frost is a lot better, take a look on ranking ))
in 5.3 UH will be nerf about instant death coil, you will have to be in UH presence to do it...and NS is also nerf...
 
You can also play frost in 3c3 in high rate arena....depend of your game play and mates....
in 2v2 frost is a lot better, take a look on ranking ))
in 5.3 UH will be nerf about instant death coil, you will have to be in UH presence to do it...and NS is also nerf...

Yeah, no more sitting blood stance for UH :(

And I'll test it out later tonight maybe TuanHA, If not 100% tomorrow.
 
You can also play frost in 3c3 in high rate arena....depend of your game play and mates....
in 2v2 frost is a lot better, take a look on ranking ))
in 5.3 UH will be nerf about instant death coil, you will have to be in UH presence to do it...and NS is also nerf...

Inaccurate: Best Death Knights rankings - World of Warcraft

Frost is as viable as UH in 2s, nothing more. The utility available to UH quickly outshadows frost in 3s.

@xifter Correct, Zukgee has paved the way for many top DKs now running red 160 strs and purple 80 str/160power gems with 360 res yellows on shoulders and feet. You are right that strength buffs diseases and with the current utility + blood presence being campable you can easily play at around 64% resil.

Currently, UH DKs are doing everything they can to spam Strength+Mastery, spamming cooldowns with PVE trinket procs, and re-upping diseases with all your str buffs - you start seeing 30k+ ticks...

In 5.3, main stat will be even stronger (as power is catching a pretty significant nerf). The opposite is true if you play Frost.
 
Inaccurate: Best Death Knights rankings - World of Warcraft

Frost is as viable as UH in 2s, nothing more. The utility available to UH quickly outshadows frost in 3s.

@xifter Correct, Zukgee has paved the way for many top DKs now running red 160 strs and purple 80 str/160power gems with 360 res yellows on shoulders and feet. You are right that strength buffs diseases and with the current utility + blood presence being campable you can easily play at around 64% resil.

Currently, UH DKs are doing everything they can to spam Strength+Mastery, spamming cooldowns with PVE trinket procs, and re-upping diseases with all your str buffs - you start seeing 30k+ ticks...

In 5.3, main stat will be even stronger (as power is catching a pretty significant nerf). The opposite is true if you play Frost.

Those are inaccurate results.
They change specs all the time.
 
You can also play frost in 3c3 in high rate arena....depend of your game play and mates....
in 2v2 frost is a lot better, take a look on ranking ))
in 5.3 UH will be nerf about instant death coil, you will have to be in UH presence to do it...and NS is also nerf...
ns isnt getting nerfed again its already been nerfed there only nerfin insta deathcoil in 5.3
 
Excellent CC, I used it in arena successfully (the donator version).
I only made a slightly modification to do not waste Runic Power when Conversion is active (and RP <= 80) and with blood you are semi-immortal (against meele of course)
 
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