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[TRINITY REQUESTS THREAD] Combat routine requests/reports right here

did I something do wrong? when I put all files(fork 1.0.2 in to trinity) in the trinity plugin won't show up.

when I restore the trinity it back on list but when I change files to fork. trinity is gone.

what did I done wrong or what should I do with it?

ps: trinity won't show up even when I change single file like abillity/monkcombat.cs.

Delete the whole folder, and try again. Happens when you just try to overwrite.
 
Love to see a sliding cursor for minimum discipline needed to vault. Running with UE set for DH, would love to keep some damage and mobility for T6 fast clears!

*Fairly certain BuddyMe had just pushed this in one of his last updates.
 
Posting this from another thread, not sure if something is wrong with my settings or the routine for DH, but I am watching mine die some truly ridiculous deaths on Grifts that shouldn't be this hard.

1) Using all it's discipline tumbling back and forth for no reason, often right back into the AoE effect it just tried to escape, or tumbling into masses of enemies instead of any of the safe areas right behind. I've watched it tumble OUT of completely safe areas just to stand in the middle of zombie pack.
2) Won't use health globes in combat to restore resource w/ Reaper's equipped, and often, won't even use them to heal if in combat. Both globe %'s are set to 70.
3) Running AHEAD while trying to kite/flee, and getting in way more trouble than if it had just back tracked
4) Hugging elites and RG's with massive melee damage, because despite a 20+ yard kite trigger, kite logic doesn't seem to kick in until damage is taken at least once. Which doesn't work when it's a horned beast or RG that can one shot you.
5) My new favorite, tumbling ONTO arcane sentries in order to better hug elites.
6) Completely ignoring non-trivial white mobs to get closer to elites, and getting annihilated, despite having trash pack size 1 and cluster radius at max.

Other stuff: Bot seems completely unaware of Sand Shaper's tornadoes. Often tumbles right into them after the first tick of his earthquake, and if that doesn't kill it, tumbling into melee with Shaper will .
I'd really like a way to prioritize specific shrines. I can't set "give higher priority" because then the bot will suicide for a damn speed pylon. But other times it dies 3x hugging elites when it could use a shield pylon it is standing directly next to.
 
Delete the whole folder, and try again. Happens when you just try to overwrite.

I already tried delete whole trinity folder and extract fork. but still have same problem.

is there I have to delete more folders other than plugin/trinity ?
 
It's not really a combat routine, but can speed up the combat too.

I requesting a new features in the script, to ignore non legendaries out of x range, because i don't really need the crafting materials/gems/gold etc, just if close enough, but no backtrack for them.
I actually use a fix 12 yard now for speedfarm, but a slider with 10-40 will be perfect. It's also ignore a lot of more weight check, if you put just after the gives legendaries max weight, else if (range > x) break.
 
crusader skill Shield Bash is not destroy object.
so blocked the object and stuck.
 
Definitely some room for improvement on Barbs this season for WW to better manage Taeguk stacks and the IK4 bonus for perma-WotB. would require Barbs to dump fury using WW for basic movement. This logic could be extended to really max barbs since Taeguk and WotB are central parts of the most popular build - as is using WW a lot more.

This would also help anyone running IK6 and BK2 for speedfarms.

Others have said as much, so this is really just another voice in the chorus.


Perma WW was already done for BK weps. I changed a couple lines of code to make my trinity also Perma WW for IK Weps.

However, the Perma WW code has a bug and makes the bot run into walls. Don't know if rrix is aware of this.
 
Hi, I'm having a problem with my Witch Doctor and Horrify. I have the 'spam horrify' box checked in my Trinity Fork but the bot will only cast Horrify when combat has been triggered, which is creating a problem for me.

I am running with Horrify, Tiki Mask, and Rechel's Ring of Larceny on a Zerg profile, so the whole point is to have horrify hit everything as much as possible to keep the 60% run speed buff up as much as possible. However, because i'm on a Zerg profile, combat only enables when I am less than 50%, so i'm barely ever using my horrify and triggering my run speed increase (making me sloooooow).

Any help on this? I would love if Horrify was cast on cooldown if I am in combat or not in combat the same. Is that possible?

Or could it be that I just have a few settings wonky and I can increase the trigger parameters through trinity itself?
 
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