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[TRINITY REQUESTS THREAD] Combat routine requests/reports right here

With latest Trinity and DB beta builds, no matter what I modify
Barb won't use rend againt elites and Rift boss at all.

As if it's like disabled during in combat.
with older version It spams rend but at least I can tweak rend spamming cycle like the codes below.

Without proper rend using barb can't keep continuous WOTB buff.

Code:
(!GetHasBuff(SNOPower.Barbarian_WrathOfTheBerserker)) || //Spam When WOTB is off
(CombatBase.TimeSincePowerUse(SNOPower.Barbarian_Rend) >= 2250) ||
(CombatBase.TimeSincePowerUse(SNOPower.Barbarian_Rend) >= 2000 && 
(TargetUtil.AnyElitesInRange(18, 1) || (Trinity.ObjectCache.Count(o => o.IsUnit && !o.HasDotDPS && o.RadiusDistance <= V.F("Barbarian.Rend.MaxRange")) >= V.I("Barbarian.Rend.MinNonBleedMobCount")))));

it work like a proirity list, before it spams rend, i have reduce the priority at after WW, i realy need to farm this barb gear to set him ..
 
When the door is not open, you can see see the monster

monk tries to use dashing strike

But the door is not open for use dashing strike movement

Cause stuck


QQ??20150415224054.webp
 
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Running the latest version of trinity on my barb now. I use 6 set of the wastes and are still farming to get my immortal king pieces for the 2 set bonus, and the bulkatos weapons.
Atm my setup is with Whirlwind and sprint as the only Fury spenders.

Seems like the whirlwind logic is getting good, and stuff dies easily on torment 6, but during SOME fights(all types, mostly multiple enemies, like 3 or more, but some rare times on bosses and elites as well) he might stop using whirlwind and start using my Furygenerator (bash), This will happen with full fury as well. This usually gets me killed.
He does not pick up death breaths!
And no rend use while he chose to not use whirlwind for the fight. (he uses rend when he uses bash instead of whirlwind)

I have heard that it would build 3 stacks on the bash on boss fights, witch it does, but it continues to use bash instead of whirlwind.
And most of these might be my settings, but i don't think so. If it is about my settings, please reply and give me some suggestions ;) downloaded this bot 3 days ago so don't know how all the features works etc. (This is a Good idea! Will be awesome if he can keep the stacks on 3 (bash on rune Punish).)


Good work so far, i really like how fast this is developing.
 
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I just took it out of the WW code in BarbarianCombat.cs and increased the spin range to 35 which makes it spin more and keep taeguk up for the most part anyway. Not efficient by any means but it makes it usable. Clearing 38-39 every time with ease. And thats with sprint rune on instead of rend because that wont work.

Code:
public static TrinityPower SpamPowerWhirlwind
        {
            get
            {
                if (CanCast(SNOPower.Barbarian_Whirlwind, CanCastFlags.NoTimer))
                {
                    if (TargetUtil.AnyMobsInRange(35f, false) || 
                       (Sets.BulKathossOath.IsEquipped && Player.MovementSpeed > 0))
                    {
                        if (CurrentTarget != null && CurrentTarget.IsUnit && CurrentTarget.IsInLineOfSight &&
                            (DateTime.UtcNow.Subtract(LastChangedZigZag).TotalMilliseconds >= 1500 ||
                            ZigZagPosition.Distance2D(Player.Position) <= 3f))
                        {
                            LastChangedZigZag = DateTime.UtcNow;
                            ZigZagPosition = TargetUtil.GetZigZagTarget(CurrentTarget.Position, 15f);
                        }

                        if (CurrentTarget != null && CurrentTarget.IsUnit && CurrentTarget.IsInLineOfSight)
                        {
                            return new TrinityPower(SNOPower.Barbarian_Whirlwind, 0f, ZigZagPosition);
                        }
                        else if (CurrentTarget != null && CurrentTarget.IsNavigable && CurrentTarget.Distance >= 5f)
                        {
                            return new TrinityPower(SNOPower.Barbarian_Whirlwind, 0f, CurrentTarget.Position);
                        }
                        else if (NavHelper.CanRayCast(PlayerMover.LastMoveToTarget) && PlayerMover.LastMoveToTarget.Distance2D(Player.Position) >= 5f)
                        {
                            return new TrinityPower(SNOPower.Barbarian_Whirlwind, 0f, PlayerMover.LastMoveToTarget);
                        }
                    }

                    if (((TargetUtil.AnyMobsInRange(10f, false) && Player.MovementSpeed > 0) || IsTaegukBuffWillExpire) && CurrentTarget != null && CurrentTarget.IsNavigable && CurrentTarget.Distance >= 5f)
                        return new TrinityPower(SNOPower.Barbarian_Whirlwind, 0f, CurrentTarget.Position);
                }


                return null;
            }
        }

After I edited the combat file, trinity does not show up in DB. How could I fix this? Thanks.
 
After I edited the combat file, trinity does not show up in DB. How could I fix this? Thanks.
This edit ONLY seems to work with 2.6.5.
I can't seem to get it to work with 2.6.7. Any ideas? Will donate for a working 2.6.7 without Taeguk-spam when opening rifts ;)
 
This edit ONLY seems to work with 2.6.5.
I can't seem to get it to work with 2.6.7. Any ideas? Will donate for a working 2.6.7 without Taeguk-spam when opening rifts ;)

I go back 2.6.5,but still casting WW when opening rifts......
 
In Trinity 2.6.5 my Crusader is having huge issues with Shield Bash. I have Rolands 4pc and would really like to use it, but my bot will not use the spirit generator (ie Slash, Punish, Smite, or Justice) while I have shield bash equipped. It just stands there touching mobs but not doing anything.

Can anyone help? If I switch shield bash out for Heavens Fury or something, works perfectly.
 
no available thread, i no longer work on trinity, i get back in my fork :)
 
Just got a new awesome neck for my barb, The star of azkaranth.
The neck makes me imune to fire, and heal me instead. Had been great if Trinity supported the necks that give imune to fire, cold, arcane and poison, for better survival.
All it have to do is, check for the neck, and if it exist on the character, stand in it while in combat and fighting.
 
Ok, is there something I need to check to activate this new support for dashing strike monks? The bot was working ok... not great, but ok... but now it wont using a generating attack to activate the buff... I assumed it was just my install and started over with a fresh download with no plugins, and just the R-Rift profile... I feel like i'm missing something.

Would another monk botter please give me a heads up on how they are setting up the bot to use dashing strike properly.

Another thing to consider is adding something to keep the buffs up for the focus and restraint rings, which are very strong.
 
Ok, is there something I need to check to activate this new support for dashing strike monks? The bot was working ok... not great, but ok... but now it wont using a generating attack to activate the buff... I assumed it was just my install and started over with a fresh download with no plugins, and just the R-Rift profile... I feel like i'm missing something.

Would another monk botter please give me a heads up on how they are setting up the bot to use dashing strike properly.

Another thing to consider is adding something to keep the buffs up for the focus and restraint rings, which are very strong.
I'm having the same problem. He doesn't auto attack until he runs out of charges but then the dashes are on cooldown (especially if you don't have an in-geom)
 
Got another request for the Barb WW build.
Need a new option in the trinity combat-barbarian tab. Want the option to only focusdump with attacks that cost fury. This is because Battlecry is not a attack and doesn't refresh the WOTB with IK 4/6 set.
 
Most of this has been mentioned before, but I figured I'd touch on a few fairly significant issues with this variation of WW barb (Wastes x6 IK x4 with IK weapon):
  • It stops to Rend far too much, and just ends up getting you killed (no WW = no 40% damage reduction from the Wastes set). It also seems to just spam it even after it's applied, which is useless unless you have the belt that lets it stack twice, and of course WW is the main source of damage so WW -> Rend unless Rend needs to be applied (every 15 seconds with the two piece bonus).
  • It doesn't use Overpower on CD, or at all for that matter. I've swapped this out for War Cry, but it's still a decent option.
  • I've noticed that it sometimes Whirlwind's into the RG and then just stands there for a while instead of continuing to WW.
  • Others have mentioned this, but with the Wrath set it's imperative that when you are in combat, or even about to enter combat, you are Whirlwinding. If at low health, 100% do not stop WW (even to Rend!) because you'll just die.
The Rend spamming is the biggest issue by far. So long as this problem remains Rend is pretty much unusable. I'm looking forward to the next update! Once again, thanks for the time you put into this project.

Totally agree with this. I have been watching closely and it happens all the time.
Please make WW run all the time instead stopping to use Rend. WW is the main weapon and if Barb stop spinning for few seconds he dies. I noticed that sometimes Barb walk around and stop for few seconds in the middle of mob and die.
 
Definitely some room for improvement on Barbs this season for WW to better manage Taeguk stacks and the IK4 bonus for perma-WotB. would require Barbs to dump fury using WW for basic movement. This logic could be extended to really max barbs since Taeguk and WotB are central parts of the most popular build - as is using WW a lot more.

This would also help anyone running IK6 and BK2 for speedfarms.

Others have said as much, so this is really just another voice in the chorus.
 
did I something do wrong? when I put all files(fork 1.0.2 in to trinity) in the trinity plugin won't show up.

when I restore the trinity it back on list but when I change files to fork. trinity is gone.

what did I done wrong or what should I do with it?

ps: trinity won't show up even when I change single file like abillity/monkcombat.cs.
 
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