Hi Giles,
So here are some new feedback
So i checked out some of your code and made my own "improvements" to it... maybe this can help you aswell..
1. I changed the multishot from
iAnythingWithinRange[RANGE_50] >= 3
to
iAnythingWithinRange[RANGE_50] >= 2
and lowered the cost to 15 from 30, since i have "Fire at will - rune" - maybe check if we have that rune and lower it to 15 otherwise use default 30? Just to spam a bit more...
Questio... Does the iAnythingWithinRange include elites/champions aswell or ONLY trash mobs??? since there is also a iElitesWithinRange and was wondering why it was there..
2. Evasive fire - still wont shoot a single shot with this skill... i've tried to change the range from 15 to 20.. change the prioity so it's just above multishot... still it wont work.. dno what's causing it not to use that skill at all...
It's a huge issue... I run my DH as a gold farmer on A3.. so sometimes when there is champions.. it bugs out and do nothing at all and then die.. can only hope that they get more than > 20f away again so multishot then takes over again and kill them..
3. I added Evasivefire to the destructable powers...
added this as the first if statement..
if (hashPowerHotbarAbilities.Contains(SNOPower.DemonHunter_EvasiveFire))
return new GilesPower(SNOPower.DemonHunter_EvasiveFire, 15f, vNullLocation, -1, -1, 0, 0, USE_SLOWLY);
didnt change it to 20.. as i did with my above with my other test.. - not really sure if it is working.. since evasive fire won't be used at all :s
4. I used to use "smoke screen" with "displacement" rune.... for movement & survivability.. instead of vault.... but i see that you only use it defensively only.. like <= 90% hp, or is rooted, or with elites...
Can you maybe give it like multiple methods of use? etc as defensive use only.. or also as a as movement buff skill.. (if you have displacement as rune).. i would rather use smoke screen with displacement than vault.. since it dont give me any survivability...
So here are some new feedback

So i checked out some of your code and made my own "improvements" to it... maybe this can help you aswell..
1. I changed the multishot from
iAnythingWithinRange[RANGE_50] >= 3
to
iAnythingWithinRange[RANGE_50] >= 2
and lowered the cost to 15 from 30, since i have "Fire at will - rune" - maybe check if we have that rune and lower it to 15 otherwise use default 30? Just to spam a bit more...
Questio... Does the iAnythingWithinRange include elites/champions aswell or ONLY trash mobs??? since there is also a iElitesWithinRange and was wondering why it was there..
2. Evasive fire - still wont shoot a single shot with this skill... i've tried to change the range from 15 to 20.. change the prioity so it's just above multishot... still it wont work.. dno what's causing it not to use that skill at all...
It's a huge issue... I run my DH as a gold farmer on A3.. so sometimes when there is champions.. it bugs out and do nothing at all and then die.. can only hope that they get more than > 20f away again so multishot then takes over again and kill them..
3. I added Evasivefire to the destructable powers...
added this as the first if statement..
if (hashPowerHotbarAbilities.Contains(SNOPower.DemonHunter_EvasiveFire))
return new GilesPower(SNOPower.DemonHunter_EvasiveFire, 15f, vNullLocation, -1, -1, 0, 0, USE_SLOWLY);
didnt change it to 20.. as i did with my above with my other test.. - not really sure if it is working.. since evasive fire won't be used at all :s
4. I used to use "smoke screen" with "displacement" rune.... for movement & survivability.. instead of vault.... but i see that you only use it defensively only.. like <= 90% hp, or is rooted, or with elites...
Can you maybe give it like multiple methods of use? etc as defensive use only.. or also as a as movement buff skill.. (if you have displacement as rune).. i would rather use smoke screen with displacement than vault.. since it dont give me any survivability...

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