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Trinity - Demon Hunter Class

Hi Giles,

So here are some new feedback :)

So i checked out some of your code and made my own "improvements" to it... maybe this can help you aswell..

1. I changed the multishot from

iAnythingWithinRange[RANGE_50] >= 3
to
iAnythingWithinRange[RANGE_50] >= 2

and lowered the cost to 15 from 30, since i have "Fire at will - rune" - maybe check if we have that rune and lower it to 15 otherwise use default 30? Just to spam a bit more...


Questio... Does the iAnythingWithinRange include elites/champions aswell or ONLY trash mobs??? since there is also a iElitesWithinRange and was wondering why it was there..


2. Evasive fire - still wont shoot a single shot with this skill... i've tried to change the range from 15 to 20.. change the prioity so it's just above multishot... still it wont work.. dno what's causing it not to use that skill at all...

It's a huge issue... I run my DH as a gold farmer on A3.. so sometimes when there is champions.. it bugs out and do nothing at all and then die.. can only hope that they get more than > 20f away again so multishot then takes over again and kill them..

3. I added Evasivefire to the destructable powers...

added this as the first if statement..

if (hashPowerHotbarAbilities.Contains(SNOPower.DemonHunter_EvasiveFire))
return new GilesPower(SNOPower.DemonHunter_EvasiveFire, 15f, vNullLocation, -1, -1, 0, 0, USE_SLOWLY);

didnt change it to 20.. as i did with my above with my other test.. - not really sure if it is working.. since evasive fire won't be used at all :s


4. I used to use "smoke screen" with "displacement" rune.... for movement & survivability.. instead of vault.... but i see that you only use it defensively only.. like <= 90% hp, or is rooted, or with elites...

Can you maybe give it like multiple methods of use? etc as defensive use only.. or also as a as movement buff skill.. (if you have displacement as rune).. i would rather use smoke screen with displacement than vault.. since it dont give me any survivability... :)
 
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Trinity REALLY, really isn't designed for GPH in Nightmare/Hell mode - it's designed at it's very very core for Inferno champion item farming - many of the features have been designed as safeties for ensuring items are not picked, combat is safer etc. Although on that note - all of the inferno champ farmers I know with all four other classes find their GPH increases by 100-150k per hour moving to Trinity *while Inferno farming* (it runs through Inferno far quicker, far more efficiently, and far safer than Belphegor ever can).

However - I'm still more than happy to try and improve the bot to act "stupidly" for pure GPH purposes on lower difficulties - which is PURELY for Demon Hunters, even though I don't have Demon hunters, I don't gold farm, and I think gold farming is a suicidal way of botting. But I can't do this without detailed feedback on WHAT wants changing, and HOW. You will have to watch your bot and work out what is making it slower. Is it the vaulting out of combat? The use of shadow power? Etc.

Double-check your build and Trinity config settings too - you may want to increase/decrease the kill radius for non-elite monsters, and alter the "time between vaults" on the DH config tab.

Yep I know, but I think most Demonhunters use it for Gold-Botting on NM/Hell and not for Item / Champ farming on Inferno, I think on a long term a switch-button between GPH and Item-Runs would be nice, I'll take a look in the config to see what I can change, to make it faster on lower difficulties.
 
Ok just tryed this plugin and i would say it works great,but as for demon hunter farmers we need much more settings!
Spaming defensive cds at 100% isnt good for most of the demon hunters,we need to have an option to choose on what % the chosen skill should be used.
This current combat profile is a wasting machine for discipline,using shadow power and smoke screen at the same time...this sure is bad.
Smoke screen should be used in more critical situations,such as dropping below 30-40% hp!
About the companion i noticed sometimes he summons it 2-3 times...and ofc after that im out of discipline.Any solution about the companion?
 
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Ok just tryed this plugin and i would say it works great,but as for demon hunter farmers we need much more settings!
Spaming defensive cds at 100% isnt good for most of the demon hunters,we need to have an option to choose on what % the chosen skill should be used.
This current combat profile is a wasting machine for discipline,using shadow power and smoke screen at the same time...this sure is bad.
I suggest you edit the .cs file of the plugin to suit your needs. Its not pretty hard and its easier to change it there than to ask for a change that might not suit all the DHs.

As for the companions, it should be fixed in v1.5.2.1, but I'm still having the same issue as StrongBG that it spams 2-3 times the companion, wasting Discipline. Is it possible to make a timed check (check now and if not found, wait 1 sec and recheck). companion's arent so important that they need to be casted ASAP (such as some defensive skills that should be), so I think its better to do a recheck and recast it in 1 second than to spam it.
 
Wow... I have 110k dps (without ss) 48k life, 150 allres and 3500 armor and I can't run it on inferno... dies A LOT (like 2 in 2 minutes).

Could u send your skills?!

tks

I am using Legacy Nats. around 40% CC. Quite top tier.

I think you have low all resistance. I use Hungering arrow, cluster arrow, vault, mod, ss, preparation. Infinitely discipline for me to Shadow power gloom.
 
Hi all, i have some problems with tiynity runing act3 inferno champ run.
when i have no disciplin to use shadow power (or i think when i havn't enouth disc) my DH stand in place and do noting... Just wait in place and die
this only happens vs elites.

what should i do ?

i am using hungering arrow and cluster arrow for DPS


FIXED : Ok that was a bug of rain of vengence dark could. Dont know why ...
 
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Is there any way for this to kite monsters? My bot basically just acts like a meele and spams gloom until it's out of discipline and dies. If no, anyone have any build that works well for farming elite packs in act 3? My character is definitely strong enough to do it as I do it manually every day; I'm just having troubles setting this bot up correctly.

Also this may be slightly off topic, but how do I actually run the bephalgor routine (if the above can't be fixed)? I read that it's not possible with GilesTrinity, but in my bot that's the only plugin I got (along with the RadsAtom and RadsProfileManager). Is there a guide of how to do this somewhere? As of now I'm only able to run the giles combat routine.

Thanks in advance
 
Is there any way for this to kite monsters? My bot basically just acts like a meele and spams gloom until it's out of discipline and dies. If no, anyone have any build that works well for farming elite packs in act 3? My character is definitely strong enough to do it as I do it manually every day; I'm just having troubles setting this bot up correctly.

Also this may be slightly off topic, but how do I actually run the bephalgor routine (if the above can't be fixed)? I read that it's not possible with GilesTrinity, but in my bot that's the only plugin I got (along with the RadsAtom and RadsProfileManager). Is there a guide of how to do this somewhere? As of now I'm only able to run the giles combat routine.

Thanks in advance
same question. if this combat routine could kite my bot would literaly never die 99% of the time in act3 inferno. However without this ability there is a death every other elite with these stats: 40k hp 275 all res legacy nats 150k dps. also when the bot tries to vault away it is kind of kiting but on most maps as soon as the back is to a wall it just spams vault backwards until out of disc and dies.

Anyway, i suppose for act 1 farming and such this is perfect. very impressive work giles. Gl with everything you continue to do
 
Im using Hungering arrow, companion bat, CA LfB; preperation and Vault on timer and Shadow power gloom. Ive notice i die much less like this and manage around the 10-15 deads per hr mark. Most of my deads are bc he stops DPSing or just stands in stupid stuff. i wouldnt complain if i died from elite killing me. Im more concerned to how to set the whole range on the gile formate for molten, desecrator and so on. He usually dies from this bc he doesnt know in which way to run in the towers. Im telling stupid crap. He will even stop dps and run fwd gathering more packs and all of a sudden i have 20 trahs mobs on me with 1 to 2 elite packs. WHy

WHy dones he kite backwards instead of fwd. Also why does he just randomly cast vault to speed up instead of dodging attacks and so on

Stats:
41k Hp
380 AR
3400 Armor
231k DPS (w/o SS of course)
 
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My biggest problem was that with using vault for movement with max value it happens a lot that my bot ended up in champ pack with no discipline and died. I change it manually in config to 20000 and it's much better now, but in my opinion not efficient. So my question is: Is it possible to change vault for movement from hardcoded time to value of discipline? For example use vault for movement if disc >= 20
 
I just want to add that I agree with the above post. Giles can I make a few suggestions. I am well aware that some things can be manually edited but for a more complete UI you could try the following:

1. Option to disable Vault for movement and increase the count down further for repeating Vaults.
2. Option to disable Vault during combat also do not Vault unless Disc >= 22. Also put Shadow Power Gloom on higher priority.

I always feel that keeping Gloom up should have a higher priority then Vault, especially with 1.0.5 changes around the corner. We should always keep this up just before and during combat. At present Vault is hogging all of the Disc, either from movement (leading up to elite) or just spamming it (against walls) during combat. Is there a way we can reduce or remove the usage of Vault during combat to ensure we have enough Disc for Gloom. But I do like how it is used to avoid projectiles (wasps), arcane and kite. Say only activate if there are >= 3 monsters.

Just some ideas, keep up the great work.
 
My bad, I just noticed you have -Allow Out-Of-Combat Movement Powers: which will help a lot.
 
Im using Hungering arrow, companion bat, CA LfB; preperation and Vault on timer and Shadow power gloom. Ive notice i die much less like this and manage around the 10-15 deads per hr mark. Most of my deads are bc he stops DPSing or just stands in stupid stuff. i wouldnt complain if i died from elite killing me. Im more concerned to how to set the whole range on the gile formate for molten, desecrator and so on. He usually dies from this bc he doesnt know in which way to run in the towers. Im telling stupid crap. He will even stop dps and run fwd gathering more packs and all of a sudden i have 20 trahs mobs on me with 1 to 2 elite packs. WHy

WHy dones he kite backwards instead of fwd. Also why does he just randomly cast vault to speed up instead of dodging attacks and so on

Stats:
41k Hp
380 AR
3400 Armor
231k DPS (w/o SS of course)

New giles trin fixes this issue of the superb DH kiting, im starting to go 90% glasscannon and few res and vit
 
Did you test kiting? I tried it yesterday and didn't see mutch of diffirence of bot behavior. I did start from kiting range 4 and then pushed it to 10
 
i am not sure if im the only one with this issue, but i have done a clean install of DB and trinity, and i still can not seem to get my DH to use potions. all my other class' will use potions but just not my DH. any idea?
 
SKILL SET:
shadow
grenades
spiketrap
vault

ATTACK SKILLS:
Evasive Fire (complicated, still working out bugs)
Rapid Fire ( adjusted to 101 range from 49 it's ELITE kills everything at range now)


This is the build I am using, if I put in multshot bot doesn't like to use rapid fire, now that I am becoming more fluent in the operation of Trinity, I am re-writing the entire DH combat routine. Success is happening slowly but sure. Here are suggestions in what I see happening using this build.

ENCOUNTER NORMAL MOBS: Pretty much perfect.

ENCOUNTER ELITES: This is where it goes very bad, first off it should VAULT away from the elites instantly. Then is should spam evasive fire so it auto backs up from what it's attacking. It should push everything out of range of evasive fire then go back to rapid fire, but does not.

What happens when it encounters elites.... Vaults into them.. (BAD) then it spams grenades at them (BAD) It will fire a few shots of evasive fire grenade spam then die.

So what we really want to happen is See Elites, hit them with rapid fire form a distance, then when to close to elites, it should Vault AWAY, form them and spam evasive fire till they are dead or at far enough range to continue to use rapid fire.

This skill set with just changing rapid fire to 101 range, (which maybe to far, can you get banned from shooting things off screen? < that's probably a stupid question), I only have 4 deaths an hour, toon stats are 30k hp, 30k dps, and 700 resist. Only botting act 1 at the moment.

Hope this helps giles, when I get done the write on the DH, I will send you copy of your/my adjustment to the code and perhaps you might implement it.

HOWEVER: please change the ranges on all ranged fire to at least 80, 49 doesn't cut it one bit.
 
Hope this helps giles, when I get done the write on the DH, I will send you copy of your/my adjustment to the code and perhaps you might implement it.
HOWEVER: please change the ranges on all ranged fire to at least 80, 49 doesn't cut it one bit.

I changed (increased) the range on a lot of skills last update.

I think for DH, a lot of the "spammable skills" (like rapid fire) actually need moving *UP* in priority (placed higher in the code), but have special checks so that they *DON'T* cast if a monster range is too close (opposite of all other classes, where the closer the monster, the more abilities can be used!).

I'd definitely appreciate an experienced Demon hunter working on the skills for me, and would happily implement/paste in changes, I really don't know anything about how Demon hunters should work in Inferno.

Also just a note on vaulting: It should vault AWAY if you are in inferno, but TOWARDS if you are level 60 in lower act difficulty (people asked for that).
 
Also just a note on vaulting: It should vault AWAY if you are in inferno, but TOWARDS if you are level 60 in lower act difficulty (people asked for that).

Oddly that isn't the case... I am still working on the fix for that. Tweaking seems to take Hours + coding + testing.

If anyone else wants to help... learn the code, it's really not that hard.

I also think I was wrong on the range 80 is maybe to far, killing stuff off screen could be scanned as map hacking.

I am now at 60 on the range....

while I have your attention for a second, when running giles trinity on DB the Settings tab, are all those irrelevant ? Kill Radius loot radius repair dura inactivity?

There is only 1 THING, that needs to be cast when mobs are to close btw, 'Evasive Fire', I have watched and played DH... they pretty much all do the same thing, Evasive Fire keeps DH's alive.
 
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hello all , who farm 3 act inferno by DH? how much deaths what bilds? and stats? what plugins you choose
 
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