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Trinity - Demon Hunter Class

Ok is there anyways you could copy DB so that this plugin is the same as Belphegor all in one(just for DH) then go from there? I?m running a demon hunter in inferno and belphegor all in one is 2 times better for running inferno. It spends a lot less time standing there trying to run and more time killing if there?s nowhere to go. But on the other hand without trinity my bot try?s to kill nothing and never moves through the acts. id love to chat more about the problems but it's hard to do through the forms.

Edit: so what i can tell is it presses shadows then stands there if the hp is below 70%...
 
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Ok is there anyways you could copy DB so that this plugin is the same as Belphegor all in one(just for DH) then go from there? I?m running a demon hunter in inferno and belphegor all in one is 2 times better for running inferno. It spends a lot less time standing there trying to run and more time killing if there?s nowhere to go. But on the other hand without trinity my bot try?s to kill nothing and never moves through the acts. id love to chat more about the problems but it's hard to do through the forms.

Edit: so what i can tell is it presses shadows then stands there if the hp is below 70%...

Read http://www.thebuddyforum.com/demonb...ll-activation-criteria-range-etc-dummies.html and check out #8 the waiting after killing a group of mobs is because trinity is waiting for loot to drop so it wont miss some loot. You could lower the time to wait but risk running to far away to be able to loot.

About shadow power: i haven't tested used it yet so dono :)
 
I'm currently using this build: Demon Hunter - Game Guide - Diablo III and running A1 - Inferno profile I find its quite effective. Sometimes it just spends all hatred/discipline, but with SP:Gloom it can tank pretty well.

I'm sure it can be tweaked a little more, but the usual patter is to use SP:Gloom when enemies are near and the toon is below 70% HP. Since I also go with preparation, HP is most of the time above 70%.

The only problem I've found is that using the specified monster affix ratio, it gives more priority to the affix than to the monster itself. For example, yesterday the bot was fighting a pack with molten and killed 2/3 (last one was below 10% HP). The bot tryed to move away from the molten explosion and was just outside the radio, but since it was in a corner and I suppose the safe ratio was higher than the one it was right now, it kept trying to move past the corner's rocks while the other mob just came melee and killed it. Maybe (if possible) a "are there any other elite/champs?" check in between the "trying to get out of affix radio" routine would be a great enhancement. Also this only happened in a certain scenario (in a corner with molten affix mobs). Many other fights in open terrain and not so open terrain ended without problem.

EDIT: I'm thinking of changing Smoke Screen for Bat Companion, since the bot uses other defensive skills before Smoke Screen and the increased Hatred regen is always welcome.
 
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Hi giles, i am not sure how movement would affect the behaviour , but using DH to farm NM it would be best to use vault as much as possible while the duration of Tactical advantage is not up, this way we can keep tactical advantage up most of the time if possible, and have many vaults.

And because i am using to farm in NM disciple skills are not used at all for defence, only vault and preparation .

And sometimes if it vaults into a corner it will spam vault to try and get out and wastes all disciple getting stucked. Sometimes it will vault forward and backward.

Using belphegor the movement is smooth because most of the time it is moving , the downside is its fighting behaviour is not as good as yours.
 
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Ok is there anyways you could copy DB so that this plugin is the same as Belphegor all in one(just for DH) then go from there? I’m running a demon hunter in inferno and belphegor all in one is 2 times better for running inferno. It spends a lot less time standing there trying to run and more time killing if there’s nowhere to go. But on the other hand without trinity my bot try’s to kill nothing and never moves through the acts. id love to chat more about the problems but it's hard to do through the forms. Edit: so what i can tell is it presses shadows then stands there if the hp is below 70%...
No it's not possible to copy Belphegor, and nor would I anyway! Everything I've done in Trinity has been done from scratch. The entire mechanics are completely different, and everything is done in a very different way - Trinity isn't even a combat routine as DemonBuddy needs (the combat routine is actually blank - open the combatroutine file up for Trinity, in your /routines/ folder - you'll see it's almost entirely empty!). This is why and how Trinity can reduce your CPU use, reduce the "lag" in the game when heavily surrounded, cause less crashes, loot and interact with objects mid-combat, and "repeat-attack" so fast (something all the other classes will tell you are vital) - and that's just the combat-related things! I assure you DH skills will be worked on, and I work very fast, and very efficiently, and always listen to player feedback on skills :D Just spend a little time explaining which features are causing problems, slow-downs, or need improving on, and I will work with the Demon hunters to improve it :)

I'm currently using this build: Demon Hunter - Game Guide - Diablo III and running A1 - Inferno profile I find its quite effective. Sometimes it just spends all hatred/discipline, but with SP:Gloom it can tank pretty well.

I'm sure it can be tweaked a little more, but the usual patter is to use SP:Gloom when enemies are near and the toon is below 70% HP. Since I also go with preparation, HP is most of the time above 70%.

The only problem I've found is that using the specified monster affix ratio, it gives more priority to the affix than to the monster itself. For example, yesterday the bot was fighting a pack with molten and killed 2/3 (last one was below 10% HP). The bot tryed to move away from the molten explosion and was just outside the radio, but since it was in a corner and I suppose the safe ratio was higher than the one it was right now, it kept trying to move past the corner's rocks while the other mob just came melee and killed it. Maybe (if possible) a "are there any other elite/champs?" check in between the "trying to get out of affix radio" routine would be a great enhancement. Also this only happened in a certain scenario (in a corner with molten affix mobs). Many other fights in open terrain and not so open terrain ended without problem.
EDIT: I'm thinking of changing Smoke Screen for Bat Companion, since the bot uses other defensive skills before Smoke Screen and the increased Hatred regen is always welcome.

Does Smoke Screen priority want changing? Atm the priority order I have is;
Shadow Power. Smoke Screen. Preparation. COmpanion. Sentry Turret. Marked For Death. Vault. Rain of Vengeance. Cluster Arrow. Multi-Shot. Fan of Knives. Evasive Fire. Strafe (treated like barb Whirlwind). Spike Trap. Caltrops. Elemental Arrow. Chakram. Rapid Fire. Impale. Hungering Arrow. Entangling Shot. Bola Shot. Grenades.

As for avoidance - it should already auto-detect "Mini-stucks" while trying to avoid and then engage monsters over trying to keep unstucking - it has "body-block" detection (which counts any obstacles as a body-block) and cancels avoidance for short periods - though tight corners are always going to be awkward for the bot of course!

Hi giles, i am not sure how movement would affect the behaviour , but using DH to farm NM it would be best to use vault as much as possible while the duration of Tactical advantage is not up, this way we can keep tactical advantage up most of the time if possible, and have many vaults.
And because i am using to farm in NM disciple skills are not used at all for defence, only vault and preparation .
And sometimes if it vaults into a corner it will spam vault to try and get out and wastes all disciple getting stucked. Sometimes it will vault forward and backward.
Using belphegor the movement is smooth because most of the time it is moving , the downside is its fighting behaviour is not as good as yours.

When you say the movement is smooth - do you mean out of combat (when simply navigating waypoints etc.)? Or movement to reach targets when in combat? Next release should be increasing the use of vault out of combat more, but as I don't use Demon Hunters myself - combined with Trinity mainly being aimed at Inferno champ pack farming (but I am trying to get things working better for gold-farmers) - I rely solely on really descriptive feedback on which skills aren't working as they should, and exactly how they should be changed - otherwise all I can do is second guess their usage :D
 
Does Smoke Screen priority want changing? Atm the priority order I have is;
Shadow Power. Smoke Screen. Preparation. COmpanion. Sentry Turret. Marked For Death. Vault. Rain of Vengeance. Cluster Arrow. Multi-Shot. Fan of Knives. Evasive Fire. Strafe (treated like barb Whirlwind). Spike Trap. Caltrops. Elemental Arrow. Chakram. Rapid Fire. Impale. Hungering Arrow. Entangling Shot. Bola Shot. Grenades.
In my runs I've seen the priority is somehow more like Shadow Power, Preparation, Caltrops (aside from damaging skills). I haven't seen my bot use Smoke Screen.

Apart from that, I don't think the priority needs to change. My DH seems to be pretty effective the way it is.

Don't know if demonbuddy has already implemented the function to read a charater skills and runes, but when it does a good enhancement would be to change the triggers depending on the runes.
 
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In my runs I've seen the priority is somehow more like Shadow Power, Preparation, Caltrops (aside from damaging skills). I haven't seen my bot use Smoke Screen.
Apart from that, I don't think the priority needs to change. My DH seems to be pretty effective the way it is.
Don't know if demonbuddy has already implemented the function to read a charater skills and runes, but when it does a good enhancement would be to change the triggers depending on the runes.

DB still has no way to read the runes on skills - only the base skills themselves :( (I have no idea why!). I'd *LOVE* to be able to read the runes on skills, it'd make many things much easier/better. In fact go and bump my... oh... so I just went to look for the link for my Developer thread on runes, and saw you'd already bumped it! Well done! Anyone else wanting to, bump this Developer thread;
[url]http://www.thebuddyforum.com/demonbuddy-forum/developers/65216-request-ability-quickly-easily-tell-what-rune-each-skill-has.html[/url]

It'd make things far more awesome.

Anyway - smoke screen usage atm is set at in-combat only, 14+ discipline, health <= 99% total OR rooted OR elites in 25 foot OR 3+ grey mobs within 15 foot. Not sure if those requirements need changing to make it use more often?
 
Hi giles, thanks for 1.5.2.1 the DH is much better, however sometimes it does a backflip using vault and sometimes after vaulting it stops at its position for a while before engaging enemy again.

And if possible you may want to tweak the time between continuous usage of vault higher. at most 2-3 seconds of delay between each vault. This way tactical advantage is utilised and i think it can also prevent bugs from vaulting too fast.

What i noticed is when it vaults into a champion or rare pack, with my diagnostic log it would say out the champion attributes and the DH will just stand in position for a while before attacking
 
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And if possible you may want to tweak the time between continuous usage of vault higher. at most 2-3 seconds of delay between each vault. This way tactical advantage is utilised and i think it can also prevent bugs from vaulting too fast.

Should the time between vaults *OUT OF COMBAT* be a user-configurable setting, or is there a setting that will work "best for most people"? Atm it's set to re-use up to every 400 milliseconds (so whenever off cooldown), to vault along paths.

(I don't know what tactical advantage is/what it does that affects vault)
 
Tactical advantage is a passive for DH in which after vault is used we will gain 65% MS for 2 seconds.
Combined with our normal MS so in 2 seconds we can have up to 70-80% or more MS.
 
Giles if I didn't mention it before, it is my strong belief u are amazing and amazingly even tempered. Considering the shadow power usage. It is the only escape mechanism DH has that would allow botting. Smoke screen is okay but I can't see a way for chaining it other than having very very specific items. So in my opinion the thing u suggested would be very handy. I'd decrease the range to like 6-8 feet for 3+ mobs and elites. And I am not sure if it's possible to force range increase on attacks. Like it comes really close to mobs before attacking'em. Considering preparation spam and bat discipline spam - it does it in very random situation. I can't even come up with a decent report when it happens because it happens really really randomly. In one instance it would do it, and then in another totally similar instance it won't. Concerning builds. Most of the dumb DHs(like 90% of them) use elemental arrow as hatred burner. But implementing multishot would be very handy as well(just need to think some conditions over - I can come up with some suggestions i'm just not sure what exactly you can and can't do with coding, i am clueless in that stuff). But that is for further improvements. The main problems i see now is: 1.preparation randomly spammed. 2 bat companion randomly spammed. 3. Improve shadow power trigger conditions. 4 Improve AI for shooting unatackable targets(like when shaman is standing on higher lvl of the map and u are standing below him in skycrown). 5. I believe avoidance for DH need to be reworked as dh is really really weak survivability-wise. It shouldn;t be EVER hit by arcane or anything(and it should be strongly assotiated with vault). 6. Avoidance for Azmodan fireballs(if there is one - I didn;t really notice or it works not the way it is supposed to) should be in place.
I believe when all of that is in place all the DHs would stfu and start donating asap :D.
I personally really look forward to new updates.

You won't be able to incorporate vaulting for kiting purposes until backtracking and running back to last waypoints are better handled. I can already see tons of "stucks" issues.
 
Giles,

Thank you for this update! I was a bit reluctant to use Trinity after trying initial 1.5 release as DH was extremely bad. Now, Trinity is so awesome after adding a vault delay + the use of shadow power and smoke screen.

I can basically kill everything without dying so often! Thumbs up! FYI, i am running Inferno Act 3 with 100k DPS, no Sharpshooter around 30-40k life. 300+ All resist and around 4k armor.

I have the following suggestions for DH: (I think it's to cater for different DH Build])
1) Can we have an option to choose the % of life before smoke screen like in Belphagor? Some tanky DH prefer less % of life before activation of Smokescreen whereas glass cannon build are so fragile that requires 80% and above?
2) Smoke screen is not activated when my toon got frozen, jailed etc. Smoke screen is very useful to break out of those.
3) Shadow power usage is very good now but can still be improved during combat with elites. When elites are around, SS should be prioritized over other skills mainly due to their Life steal and dmg reduction. It should be in this order Shadow power(Gloom) --> Vault back when elites are near --> Smoke screen (Depending on life % preference as suggested above)
4) Is it possible to have a kill radius of 85 in Trinity? Currently the maximum is 80. I found out trough countless trying in Belphagor 85 seems best to kill everything off before they are near you?


Please take note after 1.5 patch, We need to have constant Shadow Power during combat for Nat users. (it's been buffed from 3 secs to 5 secs duration)
 
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Giles,

Thank you for this update! I was a bit reluctant to use Trinity after trying initial 1.5 release as DH was extremely bad. Now, Trinity is so awesome after adding a vault delay + the use of shadow power and smoke screen.

I can basically kill everything without dying now! So efficient. Is it possible to have a kill radius of 85 in Trinity? Currently the maximum is 80. I found out trough countless trying in Belphagor 85 seems best.

Please take note after 1.5 patch, We need to have constant Shadow Power during combat for Nat users. (it's been buffed from 3 secs to 5 secs duration)


Not testing something because it's bad on initial release for a previously unsupported class, doesn't mean much other than that you're a lazy twat who profits off others work. Just saying. Glad you opted to try the update, considering no one else has your demeanor or line of thought about how giles handles his plugins. Sorry to make your "compliment" pointless. (not really).
 
Not testing something because it's bad on initial release for a previously unsupported class, doesn't mean much other than that you're a lazy twat who profits off others work. Just saying. Glad you opted to try the update, considering no one else has your demeanor or line of thought about how giles handles his plugins. Sorry to make your "compliment" pointless. (not really).

Well i just donated after writing that post. I am just helping to make this plugin better.
 
Hi giles, i wonder if there is a bug usually my DH when encountering a elite or champion pack it will stay in position for some time before engaging it.
i have attached a diagnostic level log for you to check if there is any bug
 

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Hi giles, i wonder if there is a bug usually my DH when encountering a elite or champion pack it will stay in position for some time before engaging it.
i have attached a diagnostic level log for you to check if there is any bug

Nothing obvious in your log, so I would suggest going through the common problems & solutions sticky and make sure you follow all the tips there, see if that clears things up. There's no nasty errors in your log though so it doesn't look like a plugin bug or anything.
 
suggestion

When 1 mob (chempion or trash), DH instead of using the elemental arrow should preferably hungering arrow
 
Gm GPH with Giles vs. Belephegor .227 is 100k lower, dunno on what this depends but this is a large amount :/
 
Gm GPH with Giles vs. Belephegor .227 is 100k lower, dunno on what this depends but this is a large amount :/

Trinity REALLY, really isn't designed for GPH in Nightmare/Hell mode - it's designed at it's very very core for Inferno champion item farming - many of the features have been designed as safeties for ensuring items are not picked, combat is safer etc. Although on that note - all of the inferno champ farmers I know with all four other classes find their GPH increases by 100-150k per hour moving to Trinity *while Inferno farming* (it runs through Inferno far quicker, far more efficiently, and far safer than Belphegor ever can).

However - I'm still more than happy to try and improve the bot to act "stupidly" for pure GPH purposes on lower difficulties - which is PURELY for Demon Hunters, even though I don't have Demon hunters, I don't gold farm, and I think gold farming is a suicidal way of botting. But I can't do this without detailed feedback on WHAT wants changing, and HOW. You will have to watch your bot and work out what is making it slower. Is it the vaulting out of combat? The use of shadow power? Etc.

Double-check your build and Trinity config settings too - you may want to increase/decrease the kill radius for non-elite monsters, and alter the "time between vaults" on the DH config tab.
 
Giles,

Thank you for this update! I was a bit reluctant to use Trinity after trying initial 1.5 release as DH was extremely bad. Now, Trinity is so awesome after adding a vault delay + the use of shadow power and smoke screen.

I can basically kill everything without dying so often! Thumbs up! FYI, i am running Inferno Act 3 with 100k DPS, no Sharpshooter around 30-40k life. 300+ All resist and around 4k armor.

I have the following suggestions for DH: (I think it's to cater for different DH Build])
1) Can we have an option to choose the % of life before smoke screen like in Belphagor? Some tanky DH prefer less % of life before activation of Smokescreen whereas glass cannon build are so fragile that requires 80% and above?
2) Smoke screen is not activated when my toon got frozen, jailed etc. Smoke screen is very useful to break out of those.
3) Shadow power usage is very good now but can still be improved during combat with elites. When elites are around, SS should be prioritized over other skills mainly due to their Life steal and dmg reduction. It should be in this order Shadow power(Gloom) --> Vault back when elites are near --> Smoke screen (Depending on life % preference as suggested above)
4) Is it possible to have a kill radius of 85 in Trinity? Currently the maximum is 80. I found out trough countless trying in Belphagor 85 seems best to kill everything off before they are near you?


Please take note after 1.5 patch, We need to have constant Shadow Power during combat for Nat users. (it's been buffed from 3 secs to 5 secs duration)

Wow... I have 110k dps (without ss) 48k life, 150 allres and 3500 armor and I can't run it on inferno... dies A LOT (like 2 in 2 minutes).

Could u send your skills?!

tks
 
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