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Trinity - Demon Hunter Class

Giles, thank you for your reply.

Here is what i think best suited for DH. (I am botting using Belphagor act 3 inferno with less death around 1 per day.)

Attack radius: 80 (Need to be as high as possible to kill those enemies before it reaches you)
Shadow power: Less than 99% Health
Smoke Screen: less than 80% health
Potion: LEss than 30% health
Add option for caltrops: Bait the rune (Always cast caltrops to get 10% CC before attacking enemies) <-- See Belphagor
Add support for ChakramL Shuriken Cloud (Cast it once every 2 minutes)

I am using 4pcs legacy nats and this build suit us (DH) a lot as we have almost unlimited discipline. If we need any life, just shadow power. With Smoke screen less than 80% health, i am invi for 1.5seconds basically can kill almost everything in that timeframe.

Just some advice.
 
I've not tried this as of yet, however I have been able to bot Act 2 with Giles old plugins. I've been using Evasion Fire with Sharpnel (This will be buffed in 1.05 and give massive advantage to Armor) along with Multishot with Fire at Will.

Buttons 1-4 consist of Shadow Power:Gloom, ROV:Dark Cloud, Prep:Back up plan, Cluster Bombs... However in 1.05 I'll be using a Boar due to the 15% Resistance..

I haven't run with this plugin, however have been running Act 2 with the old Giles plugins.. To survive you really need good armor, allres and decent DPS. To gain armor benefits, use a Enchantress..

Primary: Evasive: Sharpnel (Will be buffed in 1.05 to give more armor)
Secondary: Multishot:Fire at Will

Buttons 1-4
-Cluster Bombs (Will change to Boar companion as it'll be a good tank pet/15% allres..)
-ROV: Dark Cloud (Purely for the damage benefit, however may change in the next patch for a Sentry as they'll be cost Hatred)
-Prep:Back up plan
-Shadow Power: Gloom

Passives
Night Stalker/Sharpshooter (Will change too Perfectionist in 1.05 due to armor/hp/allres buffs)
Archery
Steady Aim

Once 1.05 comes out, I should be looking at 8-10k Armor, 70k Life, 800 Allres as well as 110k DPS.

Hopefully by then Trinity will be working great with Demon Hunters.

--To add to that, I agree with the above post..

Shadow Power does need to be used well before the current HP it does now.
Attack range should be quite a good distance, even if it slows down the total run time.
 
Giles, thank you for your reply.
Here is what i think best suited for DH. (I am botting using Belphagor act 3 inferno with less death around 1 per day.)
Attack radius: 80 (Need to be as high as possible to kill those enemies before it reaches you)
Shadow power: Less than 99% Health
Smoke Screen: less than 80% health
Potion: LEss than 30% health
Add option for caltrops: Bait the rune (Always cast caltrops to get 10% CC before attacking enemies) <-- See Belphagor
Add support for ChakramL Shuriken Cloud (Cast it once every 2 minutes)
I am using 4pcs legacy nats and this build suit us (DH) a lot as we have almost unlimited discipline. If we need any life, just shadow power. With Smoke screen less than 80% health, i am invi for 1.5seconds basically can kill almost everything in that timeframe.
Just some advice.

Perfect, just the sort of info I need (likewise Berok & Bloody Def above). Could you post your build for me too - if it differs from the ones I have on post #1 - for other DH's to try? I have a gold-farm build already, would like a "champ-farming build" for inferno farming for DH's to try, too (to replace the cinder trails one I put up as a placeholder). It'll also help me see the sort of skills people use in certain combos.

As for the Chakram thing - how does that work - does it just give you a buff every 2 minutes or so?

I'll be posting a new released this evening which hopefully gets Demon Hunters on the track of improvements, and as long as people keep giving feedback like this (which skill is having issues, or combo of skills, and how/in what situations in needs changing), I can keep improving it.
 
Personnaly i play my DH as tank and use grenade with rune cluster grenade to create a wall who heal me with my LOH

I would need an option ( if possible ) to spam grenades when mob are close to me
With that i could use for exemple elemental arrow to range atk and cluster grenade as health and hatred generator when mob are close
 
After the 1.5.1 update my build works much more. DH tank with grenade as close combat and elemental arrow for ranged atk is much more effective.

Just one bug:
If i add the skill chakram shuriken cloud, it will never cast automaticly

U should add an option to check if shuriken cloud rune is active and cast it if not

I also have try my combo grenade + elemental arrow AND strafe:
The skill straff should be use only when in movement to destroy monster in the range between grenade ( u configure it at 18 if i dont make a mistake ) and the range elemental arrow
In my config, I suggest to use strafe to atk in the range 18 to 30 , with that under 18 it will use grenade, over 30 elemental arrow
 
Giles, preparation is still spammed improperly. It would be used every time u approach mobs even when u have full discipline. And it causes a lot of troubles for smooth hunting. And the character still comes too close to monsters before attacking. And the bat companion thing draining all discipline is still in place. And multishot is still isn't working as it is supposed to work as hatred burner(basicly it should be spammed like elemental arrow, but for now it just shoots every now and then, and by every now and then I mean very very rare).
 
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Giles, preparation is still spammed improperly. It would be used every time u approach mobs even when u have full discipline. And it causes a lot of troubles for smooth hunting. And the character still comes too close to monsters before attacking. And the bat companion thing draining all discipline is still in place. And multishot is still isn't working as it is supposed to work as hatred burner(basicly it should be spammed like elemental arrow, but for now it just shoots every now and then, and by every now and then I mean very very rare).

I'm not sure on the bat draining thing... it doesn't happen with my crappy literally zero gear DH test char... what gender is your demon hunter? Maybe the bat has a different SNO code... could you summon a bat, and in DemonBuddy "Info Dumping" tab, with DB stopped, hit "Dump Ractors" - and find the bat "SNO" ID for me (paste the whole line)? The list is sorted by distance - so the bat should be near the top of the list somewhere.

Preparation is being used even with full discipline? What sort of discipline amounts/limits should it be used at? (which "hard value" of discipline, and/or what "percentage of total" discipline)? I'll have to play with that.

Which abilities is making it move too close to the monsters, can you tell? (which abilities is it trying to use when it moves too close).

And multishot - that's the first anyone's really mentioned it to me. What sort of range does it have? Edge of screen? Less? Further? And it should be used *ALWAYS* at the target (even just 1 grey mob), if you have enough hatred?
 
I think it would be nice if you could post class specific changes/updates on its personal thread.
 
I think it would be nice if you could post class specific changes/updates on its personal thread.
http://www.thebuddyforum.com/demonbuddy-forum/plugins/giles-plugins/70841-trinity-download-here.html

All updates are listed here ^^, in a nice easy manner, with newest updates always listed as new unread posts for you. If I can make the effort to create this, support all the classes, support all the aspects, maintain the forums, and everything else, as a community dev (just another user like anyone else here) and the 12+ hours a day of my time it's been taking for the past how many weeks... then you can make the effort to read through the very short, descriptive changelog posts for the changes that you care about.

Seems like a reasonable tradeoff, don't you think? :)

I know some people want the moon on a stick, but unless they're willing to pay me a small fortune for my time, then they can have what I'm willing to give them, which at the moment is already a hell of a lot, or at least I like to think so - perhaps you don't think I do enough already.

Sorry if I'm being less patient than I usually am and am showing some tetchiness here, but your request just reeked of sheer laziness and demand.
 
Giles i think your doing a excellent job mate, u release the updates when your ready! we are not priority you and your life are! as you've said before you have already got this plugin to the standard you PERSONALLY needed it for! this is out of the goodness of your heart that your continuing to develop trinity! and for that sir your a legend! :)
 
I'm not sure on the bat draining thing... it doesn't happen with my crappy literally zero gear DH test char... what gender is your demon hunter? Maybe the bat has a different SNO code... could you summon a bat, and in DemonBuddy "Info Dumping" tab, with DB stopped, hit "Dump Ractors" - and find the bat "SNO" ID for me (paste the whole line)? The list is sorted by distance - so the bat should be near the top of the list somewhere.

Preparation is being used even with full discipline? What sort of discipline amounts/limits should it be used at? (which "hard value" of discipline, and/or what "percentage of total" discipline)? I'll have to play with that.

Which abilities is making it move too close to the monsters, can you tell? (which abilities is it trying to use when it moves too close).

And multishot - that's the first anyone's really mentioned it to me. What sort of range does it have? Edge of screen? Less? Further? And it should be used *ALWAYS* at the target (even just 1 grey mob), if you have enough hatred?
1. My character is female. Type: Unit Name: DH_Companion_RuneE-25183 ActorSNO: 159144, Distance: 8.393953
2. Yes, preparation is triggered whenever you come close to mobs. It would come like 15-20 feet close and no matter how much discipline you have it would trigger. Which results in many many deathes(aside from the fact that DH should never be less than half monitor close to any mobs, so i was going to ask if it is possible somehow to force increase on the range to attack mobs?). Preparation should be used at 7 discipline or less whenever you are in combat(AND IN NO OTHER CONDITIONS). Out of combat even with 0 discipline it shouldn't trigger(well some people can argue with me on this one but I believe it would be better). Not more than 7 cause 8 discipline is the cost for vault and dont forget the discipline regen. Usually when u engage with 8 discipline and vault is not used u usually have time to regen to 14 for shadow power.
3. I am getting way to close to monsters using hungering arrow and elemental, because those are the only 2 possible atm. It would always come really close to mobs. Most of the time so close that mobs can attack you before you start attacking yourself.(my build is as follows: 1. Hungering(devouring arrow) 2. Elemental(ball lightning) - here should be multishot with "fire at will" 3. Shadow power(gloom) 4. Preparation(backup plan) 5. Caltrops(bait the trap) 6. Fan of knives(hail of knives) - here should be "bat companion" or other people would prefer the chakram buff which doesn't work with latest update as well.
4. Multishot is a usual hatred burner. Just as elemental arrow. It would aoe anything on the line of your shot in a cone. The conditions for hitting a target sometimes are a little weird. Probably it has something to do if the mob got aware of you and got aggro on you. But pretty much you hit everything you see on your monitor. In a cone of course. And yes I'd rather use it all the time if I have enough hatred. Even for 1 grey mob.
<3.
P.S. I +vouch the previous orator. The reason we post all this stuff is not because we want to force you in some way. But make it as easy for you as possible. And then express our gratitude through a button.
 
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1. My character is female. Type: Unit Name: DH_Companion_RuneE-25183 ActorSNO: 159144, Distance: 8.393953
2. Yes, preparation is triggered whenever you come close to mobs. It would come like 15-20 feet close and no matter how much discipline you have it would trigger. Which results in many many deathes(aside from the fact that DH should never be less than half monitor close to any mobs, so i was going to ask if it is possible somehow to force increase on the range to attack mobs?). Preparation should be used at 7 discipline or less whenever you are in combat(AND IN NO OTHER CONDITIONS). Out of combat even with 0 discipline it shouldn't trigger(well some people can argue with me on this one but I believe it would be better). Not more than 7 cause 8 discipline is the cost for vault and dont forget the discipline regen. Usually when u engage with 8 discipline and vault is not used u usually have time to regen to 14 for shadow power.
3. I am getting way to close to monsters using hungering arrow and elemental, because those are the only 2 possible atm. It would always come really close to mobs. Most of the time so close that mobs can attack you before you start attacking yourself.(my build is as follows: 1. Hungering(devouring arrow) 2. Elemental(ball lightning) - here should be multishot with "fire at will" 3. Shadow power(gloom) 4. Preparation(backup plan) 5. Caltrops(bait the trap) 6. Fan of knives(hail of knives) - here should be "bat companion" or other people would prefer the chakram buff which doesn't work with latest update as well.
4. Multishot is a usual hatred burner. Just as elemental arrow. It would aoe anything on the line of your shot in a cone. The conditions for hitting a target sometimes are a little weird. Probably it has something to do if the mob got aware of you and got aggro on you. But pretty much you hit everything you see on your monitor. In a cone of course. And yes I'd rather use it all the time if I have enough hatred. Even for 1 grey mob.
<3.
P.S. I +vouch the previous orator. The reason we post all this stuff is not because we want to force you in some way. But make it as easy for you as possible. And then express our gratitude through a button.

1: Hmmm, that's the SNO I had already. Something fishy is happening! I will have to experiment and see if I can find why it thinks the bat isn't present when it is.
2: Ah, thanks, I had the limits set too high. I'll set it to <= 7 discipline *only* for next release, if you still have problems next release let me know, as it may be a sign that the plugin isn't reading your discipline amount correctly. I'll use it in combat only (like it is now).
3: Just going to check - have you increased the "Trigger Range for Non Elite Combat" in the main Trinity config, combat option tab (1st tab)? It defaults to 18 (so if no elites in range, it ignores trash up to 18 feet away - this is very useful for people farming inferno champion packs and wanting to skip most mobs). The value can be increased up to 80. Just want to double check you have increased this value and are still having problems with your bot getting too close before attacking, before I look into this any further.
4: I'll set multishot up to use at a similar range and usage as elemental arrow then, for next release!
 
I have "Trigger Range for Non Elite Combat" set to maximum. Oh wait I didn't. Goddamn I am dumb. After last trinity update i forgot to set it back ><It was set to max due to the fact i used to do runs on my barb. So the best for DH would be around 50 or so.
 
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Giles, I really appreciate the work you are doing here and i'm glad DH's are finally supported. I will make some suggestions for vault. I am a non legacy Nats user so I find that vault is burning up way too much discipline, which means less available for Gloom.

There are two uses for vault and I think you should cater for both:

1. Vault + TA for movement speed to get to elites quicker.

At the moment I think the routine uses vault too much because it uses it to cover small distances, it also vaults again before the movement bonus of TA expires. The way I got around this was to be able to set at a minimum distance you want to cover before deciding to use vault. I found that 50 yards was the ideal distance to stop the unnecessary spam and to allow enough time to use up all the movement speed of TA before launching into another vault. If you can implement a minimum movement to use vault like Belphegor that would save a lot of unnecessary vaults. Alternatively you can set a count down timer for the duration of TA.

2. Vault + ToC in for kiting.

Well geared DH can vault into mobs and spam offensive skills and mobs will die before they can cause you too much damage, but not many DH will use it this way. Currently you use it to kite monsters which I believe is the safer(better) option. However if people are not using the ToC rune that it may not be necessary to use the skill at all which will allow you to save precious discipline. So I think you should have the option on disable the use of vault for kiting or movement. I guess for movement, that can be fixed but the suggestion above, just stop the bot using it to kite for the people who are not using ToC.
 
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As an experienced non glass cannon DH farmer i have something to say.First of all atm im using your old plugins and the belphegore sistem,and im going strong usualy 2-3 deaths/hour in act 3.
I,m using Shadow Power and Cloak of Shadows as my main defensive cd(yes both of them at once).As for non glass cannoner spaming defensive cd at 100% hp isnt an option...In my opinion you should make an option just like in belphegore
on what % of life the skill should be used,example i set my bot to use shadow power at 75% hp and cloak of shadows at 30% hp and ofc when the bot isnt in combat the skills shouldnt be used,nvm on what %hp(that will avoid spaming and waisting discipline),as for preparation it should be used when the bot goes down under 10 disc.This is just my opinion,and for me it gives results.

My stats:134k hp,500 all res,170k dps.
My dps skill:Elemental Arrow with ball lightning.
Passives:SS,Archery and Vengeance.
 
On a side note fellas. I know this is offtopic. But are there any plugins that would just make a report of drops on your run. So you can check if you missed any legendary. I mean if you play with hands but want to keep track of your drops. Or giles could you please single out what piece of code in trinity is responsible for making those stats files. If you do not mind that I want to try using that without the trinity plugin.
 
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fantastic job Giles!

if u remember i promised to give around 50usd in donation, when DH came to your plugin... You will get them next week :)

So... I've just tested v1.5.1.2 for approx 45 min session.. here are some feedback

My build: http://i.imgur.com/J29o9.png

Issues
1. Never saw the use of my main hatred generator skill "Evasive Fire - Covering fire" It used "Rain of vengeance - Dark Cloud" more or less to kill everything.. but with a long CD it's pretty much useless :D
Suggestion: Use it as a general main attack - it's both on goblins, elite, trash.. it shoots 3 arrows and kinda work like multi short - so spam that skill to generate hatred

2. Barely used "Multishort - Fire at will"
Suggestion: - This is a hatred spender - spam that it when there is etc. more than 5 mobs in front of you in combat.... Can also be used 1-2 times vs elite & goblins, then properly switch back to ""Evasive Fire - Covering fire" skill as main DPS & generate hatred.

3. Normally i had "Shadow power - Shadow glide" as a movement buff instead of vault - didnt see shadow power used as a movement buff during my 45 min session...
Suggestion: Make it optional if you want to use "shadow power - shadow gilde" a movement buff skill, and remember to include "Preperation - focused mind" as part of a movement buff... Make sure that if Preperation is used, that also vault/shadow power is spammed since preperation makes you gain alot of disc.... can easly spam those skills while preb is currenly on...
 
Using 1.5.2 , currently it is not as smooth as Belphegor in using vault movement. If you would like to test it out , you can try fragmam a3 profile core of arreat and use Belphegor routine and your own routine and do a comparison.

Thanks for your work.
 
Using 1.5.2 , currently it is not as smooth as Belphegor in using vault movement. If you would like to test it out , you can try fragmam a3 profile core of arreat and use Belphegor routine and your own routine and do a comparison.
Thanks for your work.

Could you tell me how you would make it "smoother" - as in - vault more often, less often, in different situations etc.? :D I'm currently still working on Demon Hunter skills, so am always open to feedback - but really need it to be as descriptive as possible! I'll already be increasing vault movement a little for waypoints with larger distances between them, and have the "Pet-spam" bug some people encounter fixed, both due next release, but would like to hear anything else on vault.

(also DH guys in general - Do keep in mind I started work on DH's on Monday, and we're now only just starting Friday, and I certainly haven't spent all of that time on DH's only... whereas Belphegor has had a good few months work with multiple people put into it, so don't expect miracles just yet, but I hope people are finding it pretty decent already?).
 
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