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Trinity - Barbarian Class

Observing that latest version does not use "rend" on goblins, even when prioritize set to "kamikaze".

As well as sprint is prioritized over battlerage.

Regards


e/ with and without selective targeting enabled
 
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Since 1.5.3 I find my barb dying a lot more. He hesitates even more now when danger is near and when zigzagging back and forth on 1 square inch he gets killed because he basically stops attacking the moment he is trying to avoid danger...
1.5.2 was close to perfection imo.

I think that's a problem with the new wait after combat timer, I think it has higher priority than avoidance (though I don't use avoidance myself).
 
my frenzy / rend build i seem to have problems with ranged mobs... would adding 12% ms help this out alot?
 
Is there any new update on the WW barb build?

My barb still sometimes WW instead of sprinting first when engaging mobs, also doesnt priorities Battle rage as the first buff which is what u need in a WW build?
 
Mr giles, could you look into the following when you find some time ?

Make barbs do a rend when chasing goblins, because he dies when doing nothing but chasing and being the punching bag surrounded by enemies ;)
 
yeah im debating on removing wotb and replacing it with sprint + marathon... might make runs way faster and i always have lots of rage
 
quick question, people doing WW spec, do you set the "attempt to avoid AOE" off?
 
quick question, people doing WW spec, do you set the "attempt to avoid AOE" off?

I started doing it a couple weeks ago and it was a noticeable improvement. WW barbs with the proper gear don't need the avoidance because they're moving around so often as it is. It actually got me killed more often ( went from 1.5 DPH with it on to .6 DPH with it off.)
 
Is there any way to make it use frenzy instead of Rend against destructibles? Frenzy increases attack speed and with maniac it increases damage. Plus it generates fury instead of costing it. It would be nice to walk into elite packs with a pre-charged 5 stack frenzy and it could keep up the buff between whites+destructibles etc. I think this way, 2h rend barb would be more fluid.

As for the rend v goblins issue, would it be possible to at least *attempt* to rend once every 5 seconds? One lucky rend is really all you need to get goblins to literally bleed gold.
 
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@coupons

look for

Code:
                        if (hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_Rend) && playerStatus.dCurrentEnergyPct >= 0.65)
                            return new GilesPower(SNOPower.Barbarian_Rend, 10f, vNullLocation, -1, -1, 0, 0, USE_SLOWLY);

remove that and you should stop using rend on destructables
 
can someone post a vid of their bot using the 2x ww build? Include your stats/items and how much GPH you get (or items)

Why Am I asking this? Well as far as I can tell, the barb is simply the most efficient farmer, and I think of switching. I have a paragon 90 wiz bot, with 400 mill in gear, but I think I would be MUCH faster if i switch to barb.

Post your shiznit!
 
if u guys still have old versions of trinity, i am on 1.4.6.1..

try replacing the original ww code with this

// Sprint buff, if same suitable targets as elites, keep maintained for WW users
if (!bBuffsOnly && hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_Sprint) && !playerStatus.bIsIncapacitated &&
(
// Always keep up if we are whirlwinding
hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_Whirlwind) && GilesUseTimer(SNOPower.Barbarian_Sprint)
) &&
// If they have battle-rage, make sure it's up
(!hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_BattleRage) || (hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_BattleRage) && GilesHasBuff(SNOPower.Barbarian_BattleRage))) &&
// Don't already have sprint up
!GilesHasBuff(SNOPower.Barbarian_Sprint) &&
// The timer is out OR ignore the timer if we don't have sprint
(GilesUseTimer(SNOPower.Barbarian_Sprint) || !GilesHasBuff(SNOPower.Barbarian_Sprint)) &&
((playerStatus.dCurrentEnergy >= 40 && !playerStatus.bWaitingForReserveEnergy) || playerStatus.dCurrentEnergy >= iWaitingReservedAmount) && PowerManager.CanCast(SNOPower.Barbarian_Sprint))
{
return new GilesPower(SNOPower.Barbarian_Sprint, 0f, vNullLocation, iCurrentWorldID, -1, USE_COMBAT_ONLY, USE_SLOWLY);
}


this hasnt failed me yet. i always try the newest versions and end up going back to this version.. coz it works the best for me

if you try putting this code in latest versions however, the trinity wont compile.

where should i change it ? which file ?:)
 
Hi GilesSmith + the forum dude! Nice job with rend on avoidance, but i observed when theres no monsters left and either arcane and/or desecration is on ground it just stands there and spam rend until its gone. Secondly would be nice if u could make it do revenge as well when trying to avoid stuff. Third is that when attacking "runners" such as goblins, bot wait until each time the target stops before attacking. Fourth when attacking goblins bot dosent use sprint or rend on target.

Hope u have some time to take a look at theese small fixes:)

Regards
 
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Hey guys having trouble with the sprint spam in the new 1.6 trinity!! I've got two mighty weapons as well but still running out of fury sometimes because i notice that when im near 60% or higher fury it just spams the hell out of sprint.. Can anyone help or message me a modified version of previous trinity's that are working well with a WW barb.

here are my stats..

43k hp
9.3k armor
1100 LOH
2.7% lifesteal
59k damage (buffed with warcry)
43% crit chance
390% crit damage
 
WW does not seem to work with high lag..
I have constant 300~ lag.. Its always 100% rubberbanding when it starts WWing ...
 
WW does not seem to work with high lag..
I have constant 300~ lag.. Its always 100% rubberbanding when it starts WWing ...
mine ranges from 200-300 but never get any rubberbanding from ww, i get more with my rend barb o.o
 
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