if u guys still have old versions of trinity, i am on 1.4.6.1..
try replacing the original ww code with this
// Sprint buff, if same suitable targets as elites, keep maintained for WW users
if (!bBuffsOnly && hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_Sprint) && !playerStatus.bIsIncapacitated &&
(
// Always keep up if we are whirlwinding
hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_Whirlwind) && GilesUseTimer(SNOPower.Barbarian_Sprint)
) &&
// If they have battle-rage, make sure it's up
(!hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_BattleRage) || (hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_BattleRage) && GilesHasBuff(SNOPower.Barbarian_BattleRage))) &&
// Don't already have sprint up
!GilesHasBuff(SNOPower.Barbarian_Sprint) &&
// The timer is out OR ignore the timer if we don't have sprint
(GilesUseTimer(SNOPower.Barbarian_Sprint) || !GilesHasBuff(SNOPower.Barbarian_Sprint)) &&
((playerStatus.dCurrentEnergy >= 40 && !playerStatus.bWaitingForReserveEnergy) || playerStatus.dCurrentEnergy >= iWaitingReservedAmount) && PowerManager.CanCast(SNOPower.Barbarian_Sprint))
{
return new GilesPower(SNOPower.Barbarian_Sprint, 0f, vNullLocation, iCurrentWorldID, -1, USE_COMBAT_ONLY, USE_SLOWLY);
}
this hasnt failed me yet. i always try the newest versions and end up going back to this version.. coz it works the best for me
if you try putting this code in latest versions however, the trinity wont compile.