rrrix
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- Joined
- Jul 11, 2010
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Attached!
As always, big thanks to xzjv and jubisman!!
Trinity Changelog 2.3.2
Added Monk WoL as primary (last resort, when no spirit generator is present)
Added TownRun UI Option to Enable/Disable of using "Pickup" validation when stashing items (Disable to revert to "how it used to be")
Added Pickup UI Option to disable picking up legendary follower items
Bot should no longer get stuck with max blood shards - needs testing
Bot should not longer sell Horadric Cache's
Added IsAncient to TrinityCacheObject and [ANCIENT] (int 0/1) to loot rules
Ancient items should now always be kept when using "ItemRanks" loot mode
Trinity Changelog 2.3.0
(I've removed a bit of the technical stuff, to shorten it):
Trinity will now check "pickup" settings when determining if an item should stashed or sold (if it's not supposed to be picked up, it won't be stashed and will be sold)
Added Stash and Backpack Item Sorting -- "Sort Stash" button can now be used anywhere - bot will return to town to sort the stash.
Item Pickup tab has been changed: Checkboxes have replaced Blue/Yellow pickup options for Weapons, Armor and Jewelry. Added Options for Trial Keys and Ramadalini's Gift
Phalanx should be cast more reliably now
Teleport: removed unnecessary time check and added special case for Time And Space rune
Fixed Legendary minimap markers causing the bot to get stuck because weighting was seeing it as a non-legendary item
Fixed monk recasting Mantras too quickly, draining Spirit
Added Legendary Potions Pickup Option
Added Items > Item Rank UI
Added ItemRank Settings class
Tweaks & fixes for new Item Sort
Manually merged tony's DH & WD Fixes:
Demonhunter and wd logic for healthglobes with certain passives
Fix demonhunter not casting any skills if RoV offCD On
Adding behaviour with RoV offCD and DarkCloud rune
Added Trinity tab to Demonbuddy Interface - includes buttons to sort stash, backpack, and reload item rules. More options to come.
Dashing Strike off CD for SWK should be working properly now
Dashing Strike should now be cast off cooldown when SWK is detected
Added option to cast Epiphany off cooldown
SWK Sweeping Wind now has a special logic and will only be cast when there's enemies in close range
Cleaned up Dashing Stike code a little
Dashing Strike will no longer be used to attack while trying to avoid
Removed unnecessary checks from Mantra logic
Added special logic for Mantra Of Salvation With Taeguk Gem - should now try to cast it OOC to keep the buff up
Removed unused internal static bool DoesNotHaveMonkMantraAbility()
Set default for HiPriorityHG as false
Moved Smoke Screen further up and Cluster Arrow further down
Fixed Breath of Heaven Being spammed
Added a little bit of exception handling to QuickDump to make it easier to find invalid items
Fix Raekor's Burden ID
Trinity now tells you which items it has invalid data for when dumping Build/Items
Added line of sight check to BestPierceTarget method, Fixed blackthorn amulet SNO
Gold/XP Inactivity timer is now reset on BotStart/BotStop events
Halved the time it takes to blacklist things when flip-flopping
Crusader: Increased usage of Heavens Fury when 'Fate of the Fell' is equipped
Fix for Innas set having wrong number of items required for set bonuses
Added option to cast Rain of Vengeance off CD
Removed Craft Tomes pickup option (item no longer exists)
Added missing Laws of Valor checkbox under Combat->Crusader
Improved WitchDoctor use of Harvest/Horrify and CombatMovement
Performance update for Hotbar Skills
QuestTools Changelog 3.1.14:
CompleteGreaterRiftTag will now leave the game if no valid upgradable gems are found
Fixed ChangeMonitor not logging when Log Level was not Verbose
ExploreDungeonTag will no longer error-out when doing a townrun
Added a small wait delay to MoveToActor when IsLoadingWorld and after Successfully interacting with a portal
MoveToObjectiveTag: Fixed exception where _objectiveObject had invalid ACD
Changed settings label to 'Disable Combat At Wave' instead of 'level'
Added DB version number to status bar
As always, big thanks to xzjv and jubisman!!
Trinity Changelog 2.3.2
Added Monk WoL as primary (last resort, when no spirit generator is present)
Added TownRun UI Option to Enable/Disable of using "Pickup" validation when stashing items (Disable to revert to "how it used to be")
Added Pickup UI Option to disable picking up legendary follower items
Bot should no longer get stuck with max blood shards - needs testing
Bot should not longer sell Horadric Cache's
Added IsAncient to TrinityCacheObject and [ANCIENT] (int 0/1) to loot rules
Ancient items should now always be kept when using "ItemRanks" loot mode
Trinity Changelog 2.3.0
(I've removed a bit of the technical stuff, to shorten it):
Trinity will now check "pickup" settings when determining if an item should stashed or sold (if it's not supposed to be picked up, it won't be stashed and will be sold)
Added Stash and Backpack Item Sorting -- "Sort Stash" button can now be used anywhere - bot will return to town to sort the stash.
Item Pickup tab has been changed: Checkboxes have replaced Blue/Yellow pickup options for Weapons, Armor and Jewelry. Added Options for Trial Keys and Ramadalini's Gift
Phalanx should be cast more reliably now
Teleport: removed unnecessary time check and added special case for Time And Space rune
Fixed Legendary minimap markers causing the bot to get stuck because weighting was seeing it as a non-legendary item
Fixed monk recasting Mantras too quickly, draining Spirit
Added Legendary Potions Pickup Option
Added Items > Item Rank UI
Added ItemRank Settings class
Tweaks & fixes for new Item Sort
Manually merged tony's DH & WD Fixes:
Demonhunter and wd logic for healthglobes with certain passives
Fix demonhunter not casting any skills if RoV offCD On
Adding behaviour with RoV offCD and DarkCloud rune
Added Trinity tab to Demonbuddy Interface - includes buttons to sort stash, backpack, and reload item rules. More options to come.
Dashing Strike off CD for SWK should be working properly now
Dashing Strike should now be cast off cooldown when SWK is detected
Added option to cast Epiphany off cooldown
SWK Sweeping Wind now has a special logic and will only be cast when there's enemies in close range
Cleaned up Dashing Stike code a little
Dashing Strike will no longer be used to attack while trying to avoid
Removed unnecessary checks from Mantra logic
Added special logic for Mantra Of Salvation With Taeguk Gem - should now try to cast it OOC to keep the buff up
Removed unused internal static bool DoesNotHaveMonkMantraAbility()
Set default for HiPriorityHG as false
Moved Smoke Screen further up and Cluster Arrow further down
Fixed Breath of Heaven Being spammed
Added a little bit of exception handling to QuickDump to make it easier to find invalid items
Fix Raekor's Burden ID
Trinity now tells you which items it has invalid data for when dumping Build/Items
Added line of sight check to BestPierceTarget method, Fixed blackthorn amulet SNO
Gold/XP Inactivity timer is now reset on BotStart/BotStop events
Halved the time it takes to blacklist things when flip-flopping
Crusader: Increased usage of Heavens Fury when 'Fate of the Fell' is equipped
Fix for Innas set having wrong number of items required for set bonuses
Added option to cast Rain of Vengeance off CD
Removed Craft Tomes pickup option (item no longer exists)
Added missing Laws of Valor checkbox under Combat->Crusader
Improved WitchDoctor use of Harvest/Horrify and CombatMovement
Performance update for Hotbar Skills
QuestTools Changelog 3.1.14:
CompleteGreaterRiftTag will now leave the game if no valid upgradable gems are found
Fixed ChangeMonitor not logging when Log Level was not Verbose
ExploreDungeonTag will no longer error-out when doing a townrun
Added a small wait delay to MoveToActor when IsLoadingWorld and after Successfully interacting with a portal
MoveToObjectiveTag: Fixed exception where _objectiveObject had invalid ACD
Changed settings label to 'Disable Combat At Wave' instead of 'level'
Added DB version number to status bar
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