What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Trinity 2.3.2 and QuestTools 3.1.14

Status
Not open for further replies.

rrrix

New Member
Joined
Jul 11, 2010
Messages
3,449
Reaction score
61
Attached!

As always, big thanks to xzjv and jubisman!!

Trinity Changelog 2.3.2

Added Monk WoL as primary (last resort, when no spirit generator is present)
Added TownRun UI Option to Enable/Disable of using "Pickup" validation when stashing items (Disable to revert to "how it used to be")
Added Pickup UI Option to disable picking up legendary follower items
Bot should no longer get stuck with max blood shards - needs testing
Bot should not longer sell Horadric Cache's
Added IsAncient to TrinityCacheObject and [ANCIENT] (int 0/1) to loot rules
Ancient items should now always be kept when using "ItemRanks" loot mode

Trinity Changelog 2.3.0
(I've removed a bit of the technical stuff, to shorten it):

Trinity will now check "pickup" settings when determining if an item should stashed or sold (if it's not supposed to be picked up, it won't be stashed and will be sold)
Added Stash and Backpack Item Sorting -- "Sort Stash" button can now be used anywhere - bot will return to town to sort the stash.
Item Pickup tab has been changed: Checkboxes have replaced Blue/Yellow pickup options for Weapons, Armor and Jewelry. Added Options for Trial Keys and Ramadalini's Gift


Phalanx should be cast more reliably now
Teleport: removed unnecessary time check and added special case for Time And Space rune
Fixed Legendary minimap markers causing the bot to get stuck because weighting was seeing it as a non-legendary item
Fixed monk recasting Mantras too quickly, draining Spirit
Added Legendary Potions Pickup Option
Added Items > Item Rank UI
Added ItemRank Settings class
Tweaks & fixes for new Item Sort
Manually merged tony's DH & WD Fixes:
Demonhunter and wd logic for healthglobes with certain passives
Fix demonhunter not casting any skills if RoV offCD On
Adding behaviour with RoV offCD and DarkCloud rune
Added Trinity tab to Demonbuddy Interface - includes buttons to sort stash, backpack, and reload item rules. More options to come.
Dashing Strike off CD for SWK should be working properly now
Dashing Strike should now be cast off cooldown when SWK is detected
Added option to cast Epiphany off cooldown
SWK Sweeping Wind now has a special logic and will only be cast when there's enemies in close range
Cleaned up Dashing Stike code a little
Dashing Strike will no longer be used to attack while trying to avoid
Removed unnecessary checks from Mantra logic
Added special logic for Mantra Of Salvation With Taeguk Gem - should now try to cast it OOC to keep the buff up
Removed unused internal static bool DoesNotHaveMonkMantraAbility()
Set default for HiPriorityHG as false
Moved Smoke Screen further up and Cluster Arrow further down
Fixed Breath of Heaven Being spammed
Added a little bit of exception handling to QuickDump to make it easier to find invalid items
Fix Raekor's Burden ID
Trinity now tells you which items it has invalid data for when dumping Build/Items
Added line of sight check to BestPierceTarget method, Fixed blackthorn amulet SNO
Gold/XP Inactivity timer is now reset on BotStart/BotStop events
Halved the time it takes to blacklist things when flip-flopping
Crusader: Increased usage of Heavens Fury when 'Fate of the Fell' is equipped
Fix for Innas set having wrong number of items required for set bonuses
Added option to cast Rain of Vengeance off CD
Removed Craft Tomes pickup option (item no longer exists)
Added missing Laws of Valor checkbox under Combat->Crusader
Improved WitchDoctor use of Harvest/Horrify and CombatMovement
Performance update for Hotbar Skills

QuestTools Changelog 3.1.14:

CompleteGreaterRiftTag will now leave the game if no valid upgradable gems are found
Fixed ChangeMonitor not logging when Log Level was not Verbose
ExploreDungeonTag will no longer error-out when doing a townrun
Added a small wait delay to MoveToActor when IsLoadingWorld and after Successfully interacting with a portal
MoveToObjectiveTag: Fixed exception where _objectiveObject had invalid ACD
Changed settings label to 'Disable Combat At Wave' instead of 'level'
Added DB version number to status bar
 

Attachments

Last edited:
Some times in combat, my monk start spam SW all the time, I will try tuning in Trinity combat option for monk, but he still spaming SW and still do nothing.
 
well it should spam sw all the time if inna set is equiped, u don't even use any mantra skill on the bar for the end game build so idk, i would love to see the option to use sw constantly
 
awesome job as always RRRIX!

thanks for your job and thank XZKV and JUBISMAN for colaborating with this project.

Regarding keeping only ANCIENT items, is it possible? If so, how to proceed?
 
Ok if possible i would like options for;
1. Use mystic ally on cd
2. Use Sweeping wind if inna set is equiped(always without breaks since it costs like 2 spirit and keeps taeguk up at max stacks)

Then i think min trash mob pack size is not working (if set to 15 he still stops to attack mobs of 2-3 in a pack) --> would love if he could ignore everything below set value as it just slows down the run.
 
On my DH.
Got Kridershot today, switched to CA:M and EA:Fa build, and Trinity is never casting Cluster arrow... ever... Only Elemental Arrow. Supposed to be so or? And also never using Preparation.
 
Last edited:
awesome job as always RRRIX!

thanks for your job and thank XZKV and JUBISMAN for colaborating with this project.

Regarding keeping only ANCIENT items, is it possible? If so, how to proceed?

That would be awesome if that can be done!
 
Some times in combat, my monk start spam SW all the time, I will try tuning in Trinity combat option for monk, but he still spaming SW and still do nothing.

this is due to it detecting you wearing SWK set and it trying to spam SW to proc clones, which no longer work in 2.1.2 due to set changes

Ok if possible i would like options for;
1. Use mystic ally on cd
2. Use Sweeping wind if inna set is equiped(always without breaks since it costs like 2 spirit and keeps taeguk up at max stacks)

I did address the mystic ally spirit issue about a week ago in different thread and SW is kind of fixed (by a bit of a hack job)

also (yes I say this all the time) for SW to work 100% then your SHEET RCR cannot be higher than 6.6% or it will never proc Taeguk (not paragon RCR but SHEET rcr)


for anything mentioned above see new monk combat routine tweaks thread (link in my signature)
 
Last edited:
zip bag is 3.1.1, please provide a 3.1.3, separate download
thank
 
DH, bot (Trinity?) doesn't cast Vault at all.
Is it normal? Don't thinks so...

PS: correction: it uses Vault, but in some non-optimal way. DH is almost useless with DB, while in manual mode it goes hand to hand with Barb :(
 
Last edited:
Hi rrrix

can u added an Logic to hold SW on 3 Stack so i will recast SW every 3-4 sec when he is not in the combat and not in town.

U will know wy? I want SW on 3 Stack to get Spirit :)

The Build

thx
 
Last edited:
Hi, thanks for Trinity 2.3.2 :)
i have one question, can you help me, how to play whole rifts ? no TP and close after killing rift guard. ? thanks
 
Possible to somehow disable dashing strike in combat and use it for travel only? I'm using Tzo Krin's gaze(makes WoL cast on range) + zei stone and currently dashing strike is doing more harm than good(losing dmg and suiciding to molten bombs which it simply can't avoid).

edit: ok I accomplished pretty much this by commenting out all dashing strike lines from monkcombat, increased cast range of WoL and removed !hasSWK from sweeping wind so it actually uses the skill
 
Last edited:
Status
Not open for further replies.
Back
Top