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Trinity 2.2.0 and QuestTools 3.0.5

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The molten core Problem is now again here bot stand in the Core. Or maybe tps Problem?
 
Kite Logique

I followed the developments on the git . You Impress me by the pace and quality of work.

Here are the changes I mentioned in the previous topic.
With "Path around" AOE and Kite active, the hero is doing everything possible to avoid aoe "Hard kite ."

I added functionality to Vault and changed the DH combat routine.
The kite works with other personal but you have to test.
The file is a bit "dirty", I had to do lots of little trick to make it work but are now useless.

I 'll try to do a clean file and explain the changes soon. Enjoy ;) !

Afected files :
NavHelper.cs
Weighting.cs
Variables.cs
CacheData.cs
Kite.cs
HandleTarget.cs
PlayerMover.cs
RefreshObjects.cs
DemonHunterCombat.cs
 

Attachments

I've been having a lot of problems with the bot not fighting rift bosses occasionally, doesn't seem boss specific I've seen him do it and not do it for the same boss, he just ignores them and eventually goes to the next level or runs to far and times out from experience or gold. I can't figure out what to do, I set always kill elites below 100% hp and he still ignores them sometimes. Has anyone else had this problem?
 
I followed the developments on the git . You Impress me by the pace and quality of work.

Here are the changes I mentioned in the previous topic.
With "Path around" AOE and Kite active, the hero is doing everything possible to avoid aoe "Hard kite ."

I added functionality to Vault and changed the DH combat routine.
The kite works with other personal but you have to test.
The file is a bit "dirty", I had to do lots of little trick to make it work but are now useless.

I 'll try to do a clean file and explain the changes soon. Enjoy ;) !

Afected files :
NavHelper.cs
Weighting.cs
Variables.cs
CacheData.cs
Kite.cs
HandleTarget.cs
PlayerMover.cs
RefreshObjects.cs
DemonHunterCombat.cs


Mate which Trinity version is yours?
 
I have not tried it, but there is no reason why it does not work. Warn to kite only with characters who play remotely
 
Last edited:
I followed the developments on the git . You Impress me by the pace and quality of work.

Here are the changes I mentioned in the previous topic.
With "Path around" AOE and Kite active, the hero is doing everything possible to avoid aoe "Hard kite ."

I added functionality to Vault and changed the DH combat routine.
The kite works with other personal but you have to test.
The file is a bit "dirty", I had to do lots of little trick to make it work but are now useless.

I 'll try to do a clean file and explain the changes soon. Enjoy ;) !

Afected files :
NavHelper.cs
Weighting.cs
Variables.cs
CacheData.cs
Kite.cs
HandleTarget.cs
PlayerMover.cs
RefreshObjects.cs
DemonHunterCombat.cs

It looks interesting - my suggestions to get this merged if you want it, for both of us:

  • Create a fork of the UnifiedTrinity git repository
  • Work directly off the git version, not the zip from the forums
  • Make small changes - they will be reviewed faster and are easier to merge. 'Big bang' changes are often denied simply due to the complexity.
  • Submit merge requests as soon as possible, to stay current

Some other notes for your designs:
Avoid adding more and more logic into the MainFindSafeZone function - more loops, more Linq expressions etc will make this slower, and it's already slow enough. Be careful about what you add here. Make sure you consider all possible scenarios, for all maps, for all profiles, for all classes.

You should really only call MainFindSafeZone once - I see a section in NavHelper that you call it potentially up to 3 times - this is bad.

Looking forward to your next attempt with the latest from Git!
 
I am having issues since the updates yesterday.

In running the common rift, the bot does not leave after killing the RG.
Instead it clears until it gets to the Stone. On some maps, this can take 15-30 minutes.
Then will get a prompt that RG is dead.

Upon going to town, it will do it's town run as usual.
Then will go and talk to Orek 3-4 times, and then hang with the conversation screen open, and not start another run.

I have done a fresh install of everything twice today, still having the same issues.

Tried both new Beta and Release Cores.
 

Attachments

DH uses basic normal arrow

Problem:
DH is firing basic normal arrow and not what is placed in hotbar.
Code:
23:25:20.675 DEBUG TrinityDebug [Trinity] ------ Active Skills / Runes ------
23:25:20.678 DEBUG TrinityDebug [Trinity] Skill: Smoke Screen Rune=Displacement Type=Spender
23:25:20.678 DEBUG TrinityDebug [Trinity] Skill: Companion Rune=Wolf Companion Type=Spender
23:25:20.679 DEBUG TrinityDebug [Trinity] Skill: Elemental Arrow Rune=Immolation Arrow Type=Spender
23:25:20.679 DEBUG TrinityDebug [Trinity] Skill: Multishot Rune=Arsenal Type=Spender
23:25:20.679 DEBUG TrinityDebug [Trinity] Skill: Sentry Rune=Spitfire Turret Type=Spender
23:25:20.679 DEBUG TrinityDebug [Trinity] Skill: Cluster Arrow Rune=Loaded for Bear Type=Spender
23:25:20.679 DEBUG TrinityDebug [Trinity] ------ Passives ------
23:25:20.683 DEBUG TrinityDebug [Trinity] Passive: Steady Aim
23:25:20.683 DEBUG TrinityDebug [Trinity] Passive: Cull the Weak
23:25:20.683 DEBUG TrinityDebug [Trinity] Passive: Archery
23:25:20.683 DEBUG TrinityDebug [Trinity] Passive: Awareness
Gear used:
Code:
23:25:20.599 DEBUG TrinityDebug [Trinity] ------ Equipped Legendaries: Items=12, Sets=1 ------
23:25:20.604 DEBUG TrinityDebug [Trinity] Item: Ring: Ring of Royal Grandeur (298094) is Equipped
23:25:20.605 DEBUG TrinityDebug [Trinity] Item: Bracer: Lacuni Prowlers (193687) is Equipped
23:25:20.605 DEBUG TrinityDebug [Trinity] Item: [COLOR="#FF0000"]Chest: Goldskin (205642) is Equipped (I am not wearing this, maybe log bug?)[/COLOR]
23:25:20.605 DEBUG TrinityDebug [Trinity] Item: [COLOR="#FF0000"]Belt: Hwoj Wrap (193670) is Equipped (Same here.)[/COLOR]
23:25:20.605 DEBUG TrinityDebug [Trinity] Item: Ring: Stone of Jordan (212582) is Equipped
23:25:20.606 DEBUG TrinityDebug [Trinity] Item: Quiver: Bombadier's Rucksack (298171) is Equipped
23:25:20.606 DEBUG TrinityDebug [Trinity] Item: Crossbow: Hellrack (192836) is Equipped
23:25:20.609 DEBUG TrinityDebug [Trinity] ------ Set: Embodiment of the Marauder : 5/6 Equipped. ActiveBonuses=3/3 ------
23:25:20.609 DEBUG TrinityDebug [Trinity] Item: Chest: Marauder's Carapace (363803) is Equipped
23:25:20.609 DEBUG TrinityDebug [Trinity] Item: Boots: Marauder's Treads (336995) is Equipped
23:25:20.609 DEBUG TrinityDebug [Trinity] Item: Helm: Marauder's Visage (336994) is Equipped
23:25:20.609 DEBUG TrinityDebug [Trinity] Item: Legs: Marauder's Encasement (336993) is Equipped
23:25:20.609 DEBUG TrinityDebug [Trinity] Item: Shoulder: Marauder's Spines (336996) is Equipped

Skill: Elemental Arrow Rune=Immolation Arrow cost 10 hatred. I check my log if I have the resource to spend and I do, but for some reason its not using the skill.
Code:
	Line 3103: 23:25:59.555 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=Unburied_C Power=Weapon_Ranged_Projectile Speed=0.81 SNO=6359 Elite=False Weight=100 Type=Unit C-Dist=65.1 R-Dist=49.2 RangeReq'd=65.0 DistfromTrgt=49 tHP=99 MyHP=100 MyMana=53 InLoS=True Duration=0
	Line 3151: 23:25:59.712 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=Unburied_C Power=Weapon_Ranged_Projectile Speed=0.00 SNO=6359 Elite=False Weight=100 Type=Unit C-Dist=63.3 R-Dist=47.3 RangeReq'd=65.0 DistfromTrgt=47 tHP=98 MyHP=100 MyMana=55 InLoS=True Duration=0
	Line 3196: 23:25:59.924 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=Unburied_C Power=Weapon_Ranged_Projectile Speed=0.00 SNO=6359 Elite=False Weight=100 Type=Unit C-Dist=61.2 R-Dist=45.2 RangeReq'd=65.0 DistfromTrgt=45 tHP=98 MyHP=100 MyMana=56 InLoS=True Duration=0
	Line 3242: 23:26:00.073 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=Unburied_C Power=Weapon_Ranged_Projectile Speed=0.00 SNO=6359 Elite=False Weight=100 Type=Unit C-Dist=59.7 R-Dist=43.7 RangeReq'd=65.0 DistfromTrgt=44 tHP=98 MyHP=100 MyMana=57 InLoS=True Duration=0
	Line 3289: 23:26:00.226 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=Unburied_C Power=Weapon_Ranged_Projectile Speed=0.00 SNO=6359 Elite=False Weight=100 Type=Unit C-Dist=57.8 R-Dist=41.8 RangeReq'd=65.0 DistfromTrgt=42 tHP=98 MyHP=100 MyMana=57 InLoS=True Duration=0
	Line 3337: 23:26:00.372 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=Unburied_C Power=Weapon_Ranged_Projectile Speed=0.00 SNO=6359 Elite=False Weight=100 Type=Unit C-Dist=56.7 R-Dist=40.8 RangeReq'd=65.0 DistfromTrgt=41 tHP=93 MyHP=100 MyMana=59 InLoS=True Duration=0
	Line 3390: 23:26:00.538 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=Unburied_C Power=Weapon_Ranged_Projectile Speed=0.00 SNO=6359 Elite=False Weight=100 Type=Unit C-Dist=55.3 R-Dist=39.3 RangeReq'd=65.0 DistfromTrgt=39 tHP=84 MyHP=100 MyMana=60 InLoS=True Duration=0
	Line 3442: 23:26:00.679 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=Unburied_C Power=Weapon_Ranged_Projectile Speed=0.00 SNO=6359 Elite=False Weight=100 Type=Unit C-Dist=54.1 R-Dist=38.1 RangeReq'd=65.0 DistfromTrgt=38 tHP=84 MyHP=100 MyMana=62 InLoS=True Duration=0

However, when I use Kridershot bow this problem is solved.

EDIT:
I just read the dh.cs I realize its minimum reserve for set M6 is 75.
 

Attachments

Last edited:
I followed the developments on the git . You Impress me by the pace and quality of work.

Here are the changes I mentioned in the previous topic.
With "Path around" AOE and Kite active, the hero is doing everything possible to avoid aoe "Hard kite ."

I added functionality to Vault and changed the DH combat routine.
The kite works with other personal but you have to test.
The file is a bit "dirty", I had to do lots of little trick to make it work but are now useless.

I 'll try to do a clean file and explain the changes soon. Enjoy ;) !

Afected files :
NavHelper.cs
Weighting.cs
Variables.cs
CacheData.cs
Kite.cs
HandleTarget.cs
PlayerMover.cs
RefreshObjects.cs
DemonHunterCombat.cs


Working perfect man ;) Thanks!

P.S: One thing i have noticed if my toon stuck at wall or barrier by mobs he is not attacking...
 
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I have not tried it, but there is no reason why it does not work. Warn to kite only with characters who play remotely
I already did post in this forum but will do it again:

Trinity v2.1.21 + QuestTools 3.0.5 slow down my bot like about 5 times compared to Trinity v2.1.21 + QuestTools 2.1.38.

Since v2.1.21 and v2.1.23 have not a huge difference i think it also the same for v2.1.23 + QuestTools 3.0.5.
 
I am having issues since the updates yesterday.

In running the common rift, the bot does not leave after killing the RG.
Instead it clears until it gets to the Stone. On some maps, this can take 15-30 minutes.
Then will get a prompt that RG is dead.

Upon going to town, it will do it's town run as usual.
Then will go and talk to Orek 3-4 times, and then hang with the conversation screen open, and not start another run.

I have done a fresh install of everything twice today, still having the same issues.

Tried both new Beta and Release Cores.

This happens to me as well. Seems mine just goes on after killing the guardian until it gets to the next level of the rift.
 
Crusader wont cast phalanx on corrupt growth act 4. just stands there. then leaves game due to inactivity
 
pls help me

Can give me link of .23 and 3.05 to download , because lasted update have problem with Rift bot

Thank you so much
 
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