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Trinity 2.2.0 and QuestTools 3.0.5

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hey guys anyone having trouble with Rift Bot Common after updating with SVN? My bot explores the full rift after killing the RG even though I've selected the profile to start a new rift after the RG?
 
hey guys anyone having trouble with Rift Bot Common after updating with SVN? My bot explores the full rift after killing the RG even though I've selected the profile to start a new rift after the RG?

pls help me

Can give me link of .23 and 3.05 to download , because lasted update have problem with Rift bot

Thank you so much

Rift bot dont work with the new QT, use R-Rift profile.
 
Crusader has problems not using Provoke on 1/2 white mobs and I've set the slider to 1 target, it's not using law of valor enough either.
 
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monk with innas spamming too fast sweeping wind
it barely moves, crippling wave or any other primary fails to damage the target.

tried to add Thread.Sleep but still casting too fast, any thoughts?
 
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never use thread.sleep it will stop the bot from doing other important things, like moving, thinking.
 
I wonder if Blizzard is changing some code or something internally to break bots? My bot was working flawlessly prior to the downtime on Tues/Wed. Now, its completely fubar'd. I'm not complaining though. I'll just wait it out until all the plugins/profiles get updated. No biggie.
 
It looks interesting - my suggestions to get this merged if you want it, for both of us:

  • Create a fork of the UnifiedTrinity git repository
  • Work directly off the git version, not the zip from the forums
  • Make small changes - they will be reviewed faster and are easier to merge. 'Big bang' changes are often denied simply due to the complexity.
  • Submit merge requests as soon as possible, to stay current

Some other notes for your designs:
Avoid adding more and more logic into the MainFindSafeZone function - more loops, more Linq expressions etc will make this slower, and it's already slow enough. Be careful about what you add here. Make sure you consider all possible scenarios, for all maps, for all profiles, for all classes.

You should really only call MainFindSafeZone once - I see a section in NavHelper that you call it potentially up to 3 times - this is bad.

Looking forward to your next attempt with the latest from Git!

Done !

There is still a lot of things to refine , but the idea that works.
I have not been able to do in several steps because the logic requires many adjustments.
I made a little faster map scanning to find safePoints but I think it's still improvable.

If you have any questions I'm here. Sorry for English
 
Git Versions only for developers??

Hi,
everytime i try out the git version of Trinity and Questtools i fail. DB 492 does not recognize the git versions at all or i get a lot of compiler errors. :confused::confused::confused:
thx
 
Done !

There is still a lot of things to refine , but the idea that works.
I have not been able to do in several steps because the logic requires many adjustments.
I made a little faster map scanning to find safePoints but I think it's still improvable.

If you have any questions I'm here. Sorry for English

git
 
any thoughts on the purple puddles of crap in act 5, the ones the bot loves to stand in, any avoidance plans for this
 
Failed to load profile: Path to profile element is not valid; file not found
System.IO.FileNotFoundException: Path to profile element is not valid; file not found
File name: 'C:\Users\Tomek\Desktop\Three Musketeers 0.8\Three Musketeers 0.8\Ghom\Standard\Instant Leave.xml'
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

as I install the old version of the trinity is a mistake.
 
you posted not trinitiy error
but userside issue, it happends everytime you move your profile in another place
just load profile again and all must be fine
 
How can i force my monk to face tank Hammermash type mobs? it keeps running away from those mobs.
 
How can i force my monk to face tank Hammermash type mobs? it keeps running away from those mobs.
Remove these lines form DataDictionary.cs
Code:
            // Nobody wants to get hit by a mallet demon
            new DoubleInt(343767, (int)SNOAnim.malletDemon_attack_01), // X1_LR_Boss_MalletDemon
            new DoubleInt(106709, (int)SNOAnim.malletDemon_attack_01), // MalletDemon_A
            new DoubleInt(219736, (int)SNOAnim.malletDemon_attack_01), // MalletDemon_A_Unique_01  
            new DoubleInt(219751, (int)SNOAnim.malletDemon_attack_01), // MalletDemon_A_Unique_02
 
new trinity and QT with DB BETA build492 have some issues:
BOT got stuck and cant unstuck in some dungeon when golds is far from current position and behind some obstacles.
use with profile riftbot r466 and wizard with teleport skill.

but run well in older build QT 3.0 and trinity 2.1.22 with DB release version(.384)
 
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