Bot will no longer stand next to a legendary item and not pick it up
Still doing it.
hey guys anyone having trouble with Rift Bot Common after updating with SVN? My bot explores the full rift after killing the RG even though I've selected the profile to start a new rift after the RG?
pls help me
Can give me link of .23 and 3.05 to download , because lasted update have problem with Rift bot
Thank you so much
pls help me
Can give me link of .23 and 3.05 to download , because lasted update have problem with Rift bot
Thank you so much
It looks interesting - my suggestions to get this merged if you want it, for both of us:
- Create a fork of the UnifiedTrinity git repository
- Work directly off the git version, not the zip from the forums
- Make small changes - they will be reviewed faster and are easier to merge. 'Big bang' changes are often denied simply due to the complexity.
- Submit merge requests as soon as possible, to stay current
Some other notes for your designs:
Avoid adding more and more logic into the MainFindSafeZone function - more loops, more Linq expressions etc will make this slower, and it's already slow enough. Be careful about what you add here. Make sure you consider all possible scenarios, for all maps, for all profiles, for all classes.
You should really only call MainFindSafeZone once - I see a section in NavHelper that you call it potentially up to 3 times - this is bad.
Looking forward to your next attempt with the latest from Git!
Done !
There is still a lot of things to refine , but the idea that works.
I have not been able to do in several steps because the logic requires many adjustments.
I made a little faster map scanning to find safePoints but I think it's still improvable.
If you have any questions I'm here. Sorry for English
Remove these lines form DataDictionary.csHow can i force my monk to face tank Hammermash type mobs? it keeps running away from those mobs.
// Nobody wants to get hit by a mallet demon
new DoubleInt(343767, (int)SNOAnim.malletDemon_attack_01), // X1_LR_Boss_MalletDemon
new DoubleInt(106709, (int)SNOAnim.malletDemon_attack_01), // MalletDemon_A
new DoubleInt(219736, (int)SNOAnim.malletDemon_attack_01), // MalletDemon_A_Unique_01
new DoubleInt(219751, (int)SNOAnim.malletDemon_attack_01), // MalletDemon_A_Unique_02